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MoonSheep

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Everything posted by MoonSheep

  1. soooo.. @Glacier Peak.. is this what you were hoping for when you made this thread? ๐Ÿ˜€
  2. @Sanguinesun i agree that it can feel like thereโ€™s an โ€œusโ€ crowd and a separate one that gets involved in testing, however we can both opt in to be closed server beta testers if we wanted to sign up i understand the premise of having a closed beta to work through alpha stuff and maintain an element of surprise. it does feel once things hit the beta server that things are mostly set in stone my main nugget of feedback to the dev team is that a lot of the power changes feel quite bland, slow and hellbent around โ€œbalancingโ€. regen for example has been ignored for 5 years despite the playerbase excited to see it revamped for the modern era - instead we get another water blast set
  3. i very much appreciate this - itโ€™s why i love running the posi TFs, alts still need to cooperate to succeed. identifiable archetypes still exist at the lower levels more sub lvl 20 TFโ€™s would be great, posi 1 and 2 are great examples of the difficulty being just right
  4. hey iโ€™d like to join the MO ITF run, thanks for the invite โ€ฆ moon sheep is in atlas park moon sheep is in skyway city moon sheep is in creys folly โ€ฆ how do i get to cimerora?
  5. the raid zone looks interesting if perhaps a bit complicated marine affinity.. ๐Ÿ˜•
  6. this is the type of high quality post i am on this forum for the game is ridiculously easy in its current form, thereโ€™s constant discussion of a need to make things harder as people can solo +4/x8 on squishies consider using strategy and positioning when fighting solo rather than using your blasterโ€™s face as a shield, e.g use knockback, stuns, holds on harder opponents, break line of sight whilst powers recharge i would also say that youโ€™re in a lucky and fortunate position to find the game challenging - it becomes boring when you can auto-win any battle
  7. i think hours to 50 is a good way of expressing it - it takes me months to get anything going up in the levels as life gets in the way at the moment either way, i generally take a long time to get to 50. i like to get to know the alt and experience the upwards progression
  8. the trick to using knockback is to make sure thereโ€™s someone on the team to immediately spam an AoE immob after the mobs get scattered everywhere chefs kiss
  9. like you iโ€™m interested in end drain, i have an elec control/earth assault dom on test i often mess around with - conductive aura being an always on PBAoE toggle and having power boost in earth assault makes it a great end drainer having power boost on a /elec defender for short circuit + ball lightning is pretty good, but i find iโ€™m constantly chasing that end drain and it becomes consuming to the point of a bit stressful allowing a toggle to do a lot of the work and keep that endurance low makes the experience a lot more fun
  10. the vorpal judgement power has a pretty unique animation, often overlooked during the chaos of battle
  11. i have also wanted this for a long time - sometimes i want to change just 1 power or a few slots a lvl 30 cathedral of pain style trial to unlock it each time would be a fun. something thatโ€™s an actual challenge and not available for purchase on the AH
  12. this is a really helpful thread - ice/ss is a tank combo iโ€™ve been interested in for years but havenโ€™t explored as i just assumed the rage crash works against iceโ€™s def and makes for a poor combination
  13. why would that make it worth 300mil+ though? seems a rather uninteresting and non critical use if it was one of those loophole HOโ€™s that lets you boost the stats of a power that doesnโ€™t accept rech i could understand a bit more why it would be so pricey
  14. legit never seen this either and i main a dom, lifechanging
  15. why is acc/threat/rech so expensive? seems an odd one
  16. i would say that whilst there improvements available to your build OP, your strongest attacks look to be slotted reasonably well for damage therefore they should still hit reasonably hard. your build isnโ€™t wildly off course but thereโ€™s things which can refine it e.g power burst, snipe, positronic fist appear to be slotted reasonably well at a glance you may be finding that against higher level bosses things donโ€™t feel as impactful - a +3 boss for example wonโ€™t wilt as quickly as they did in the lower levels, but should go down pretty quickly thereโ€™s a lot of good advice in this thread, especially around picking up aim, buildup and reducing the amount of attacks you have to focus on the most damaging ones. your primary attacks should strive have 90-95% ish dmg when slotted
  17. iโ€™ve been meaning to roll an alt sometime and turn off inspirations - iโ€™m an insp junkie and itโ€™s spoilt the game slightly when every interaction is an auto win event
  18. it was his birthday
  19. if you want to experiment with builds also consider in future that you can have auto level 50โ€™s on the beta server and instant access to all enhancements
  20. from memory i think a long time ago they have tweaked the late 30โ€™s - early 40โ€™s xp curve to improve things. i remember on live that it would feel like time had stood still when trying to level in that range
  21. thanks for the interesting and comprehensive response. interesting to see how your approach has developed over time defenders can definitely debuff and damage for sure. the new end mod damage sets we now have can slot elec attacks for both end drain and a bit of damage a secondary consideration for me though is mindset. it feels quite liberating to play my kin/sonic and focus purely on buffing, debuffing and supporting the team i think some teams appreciate it too - for me, if i invite a buff or debuff defender to a team iโ€™d expect them to focus on their primary set to benefit the team
  22. i actually agree with Diantane on this one for some sets on my kin/sonic i use the secondary purely for its debuffs. if i was to run a /elec iโ€™d slot it purely for end drain i have a poison/ice and poison/fire which i slot for damage, though i do agree that for some combinations itโ€™s best to focus on the overall buffing and debuffing elements of the defender thereโ€™s something fun about prioritising the buff and debuff potential of a defender as much as possible
  23. excuse me, this kind of rational, level headed response has no place on this forum now, hereโ€™s a 500 word essay about the etymology of the word โ€œplayโ€ and why itโ€™s origins in 1687 mean i strongly disagree with your demands to force me to enjoy this game in a certain way
  24. what are your desired outcomes? i would focus on slotting some end drain focused sets in short circuit and ball lightning for some nice end drain iโ€™d also pick up power boost for a mastery choice, it pairs well with cold and will make your end drains amazing when combined with charge up
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