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MoonSheep

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Everything posted by MoonSheep

  1. i play a mind/fire dom, one of the only two alts i play in my 4.5 years of HC (and a lot of Live) the damage out of /fire is incredible - low animation times and meaty hits, about the same output as a blaster i’ll switch between either using control or dealing damage depending on what the situation is. on teams where we’re steamrolling content, there’s little point using mez and i’ll just focus on damage instead for something like a posi TF, i’ll focus on locking down the mages and spectrals before doing damage - makes a huge difference doms are one of the best ATs available in my view (someone who mains a dom haha) the ability to lock down an entire mob with 1 mez power and domination active is incredibly powerful and unmatched in its ability to turn the tide of battle being able to the dish out strong damage makes it even better
  2. procs aren’t overly effective at end game are they? a damage proc isn’t going to do much on a +4 enemy as they don’t receive player damage buffs (but do benefit from enemy resistance debuffs) procs are great in some builds, like poison defenders, but are mostly icing on the cake for the majority
  3. and the power icons are really unique compared to anything else in the game, adds a bit of fun
  4. you’re absolutely right and the graphs have been distracting us from the archetype where we should be focusing the hate: masterminds
  5. tanks tend to have higher damage than brutes from this indepth testing - often higher than scrappers too, which just feels wrong and my brain can’t accept it i can’t really see a reason to choose brutes
  6. scrapper or tank will be the easiest, brutes are often not as damaging thesedays any strong damage AT will be fine though - blaster, dominator, sentinel, corrupter you won’t need to farm much at the end game, things are very cheap compared to live
  7. me too - i'm really not looking forward to the downgrade patch. there's some minor positive changes in the patch notes, but nothing to get overly excited about, e.g. does a superhero game really need another gun based power set? the downgrade of mastery powers is really disappointing and feels like an unnecessary change with no benefit
  8. MoonSheep

    Kin/Elec

    that sounds a good option too. once it builds out from the basic IOs it has, having some extra base +rech will help firing off short circuit more often either way, someone rolling a kin/anything defender will be hugely successful with just SOs or IOs as long as transfusion, siphon power and FS is picked it'll be fine. i highly recommend siphon speed, IR and transference too of course the most important part of playing a kin defender is to actually click the kin powers and buff people! it's extremely rare to see a kin played well
  9. let the rushers go ahead and die - nobody is forcing them to leave the group i have powerboost, veng and tp target in my defender build. if someone wanders off to get themselves killed, it’s a happy outcome for the rest of the team
  10. yes it has, but i’m quite relaxed about it as i won
  11. you seem quite into getting the most out of the support aspect of emp/nature, have you considered rolling it as a full fat nature defender? it’s the ultimate support thesedays. can then bring out the unique debuff qualities of whatever secondary you choose
  12. i’m tempted to try a challenge Posi 1 with some friends soon on excelsior. perhaps starting at +2 enemies buffed
  13. didn’t you own analysis show Titan Weapons as being one of the slower melee sets though? rather than S Tier i’d put on the verge of “avoid”
  14. ran a posi 1 last night with quite a puggy PuG, fortunately i was on my dom and someone else was also on theirs - made the last fight humorously easy you guys could have bought a bunch of T3 team acc inspirations
  15. this has me intrigued - going to see what i can achieve on mids in the morning
  16. probably an energy melee stalker or fire blaster, both high damage and low animation times
  17. i think their efforts could have been better spent reviewing data of underplayed powersets and ATs then introduce some upward balancing changes we have powersets that can solo huge mobs of +4/8 content and rip through the game.. yet it’s dark mastery for dominators that needs nerfing apparently the new content is generally good, but the element of fun tends to be missing from the dev’s endeavours to update powers
  18. my comments mostly refer to the blanket dulling of mastery powersets there are some good nuggets of change elsewhere in the patch notes, but not much stands out that makes me think “wow, i can’t wait for this”
  19. i think things are pretty much set in stone judging by the limited amount of changes on beta version 4. i wholeheartedly agree though, the power is on the verge of being humorously useless as some constructive but unfortunately negative feedback, most of the upcoming changes across almost all of the patch notes are quite disappointing, forgettably average or unwelcome nerfs i understand we don’t want to make kneejerk swings on every release and turn the game into an automatic “i win” simulator, however surely there’s some sort of QA process and check within the development team to say “is this good? is this fun?” why is there such tight rationing by the dev team on introducing fun?
  20. some people love it, i used to use it often but thesedays am unsure consider whether the additional recharge will actually make a difference to your life. if no, a lovely proc may be more desirable it’s a nice bit of fun, i’d mostly put it within slightly slower recharging AoE power (15 ish seconds) so it fires reasonably reliably. i wouldn’t put it in an ST power
  21. MoonSheep

    Kin/Elec

    after 4 years of playing a kin/sonic i’ve created a kin/elec for the end drain goodness it’s just as cheap, mostly basic IOs in the kin side and frankenslotted end/acc/rech IOs in the elec side it’s built very much as a defender for kinning and end draining rather than damage, a really cheap combo to roll most expensive thing is an LoTG 7.5% in veng and the two dominator ATO procs in ball lightning
  22. the numbers for vengeance? yeah, in-game and on mids keeps it as a bit of a mystery until you actually use the power and right click - strange
  23. disclaimer: may be wholly inaccurate and not based on factual realities of low and continously lowering prices on the CoH Homecoming Auction House
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