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megaericzero

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Everything posted by megaericzero

  1. Makes me wonder if it would be possible to use phasing to achieve a sort of either-or for Mercy Island. Like if your character comes from Breakout, start in Fort Darwin with the old setup; if your character comes from Galaxy City or directly from creation, start in Mercy with the new setup.
  2. My bad. The point of that contrast was meant to be that I thought Brutes stood out as a more reliable DPS Scrapper, at least according to people I've played with, which would make it their niche. If damage is damage, I can see why the Brute comes off as a dollar-store Tanker. Fair point. Personally, I'm not concerned about Brutes' performance; just throwing out random ideas.
  3. Would you prefer if Brutes' base damage was increased but Fury's potency was reduced to compensate? Something like having higher base damage at zero Fury and reaching around the same final numbers at max Fury? I'm no mathematician but if it's recalculated that way with only raw damage in mind, it seems like it could work as a buff overall as enhancements would now be working with higher base numbers and the damage buff cap would now be further away. For those worried about Fury not being 100% all the time, would it be better if it reached maximum buff before the last few percent (~90-95%) and the rest was just padding that could build and decay without impacting the buff value? Close friends always seemed to prefer Brutes in the past, reasoning that they'd prefer the always-on damage buff that fluctuates slightly over sporadic double damage that they couldn't predict. It's been a long time since I looked at numbers or discussions - did things shift?
  4. You can achieve the effect portion of this to a degree with some of the interface branches. Though, I think the proc caps at 75% chance on the damage so not a true secondary effect and people probably aren't keen on having to wait for post-50 to have a core part of their character concept available. Plus, checking the wiki, it looks like smashing, lethal, and cold don't have options. Personally, I think a good implementation someone previously suggested in another thread is to give the elemental melee sets weapon and non-weapon options for all of their animations.
  5. Oh, cool. I didn't know I could do that. Thanks!
  6. Hello, everyone. I made a parody of the Recluse's Victory trailer from issue 7 with clips from the game/anime Fate/Grand Order which can be viewed here. I'd imagine there's not much overlap between City of Heroes players and fans of the Fate franchise but I'm hoping it entertains at least a couple people. It was a way to show my love for both IPs and have fun while doing it. Also this isn't my first video edit but it is one of the first made to be seen by other people, so I apologize for the rough job. It has been a great learning experience. Hope you guys enjoy! Edit: Adding an embed of the video as suggested.
  7. Personally, I like the way Aim and Build Up are - both mechanically and thematically. It would be interesting to give each set's version a unique name and more overt, thematic visual/sound effects. Maybe an additional buff effect relevant to the common secondary effect of the set's damaging powers. I don't think their general function should change, though.
  8. If it's just changing the texture and not the model, this might be partly achievable by modifying the Tops with Skin category. Have Chest's option 1 act like male and huge's Bare Chest and Bare Chest Smooth and move the patterns to option 2; just don't allow None as a pattern option. Some of the options that are actual textures, such as barbarian and bridal options, would just stay in option 1 with no pattern choice. SCR applies of course.
  9. That would just change the best way to rolling a farmer on an alternate account and dual boxing.
  10. There's a lot of things from mechanics to quality of life that add up to make COH a fantastic experience. Taking on huge mobs feels powerful; archetypes feel like complete characters instead of functions; you can choose where to go on your journey and what content to experience per character. What it ultimately boils down to, for me, are the costumes and the power sets. Other games may have lots of options, better graphics, specific themed options, or solved graphic restrictions like long skirts with martial arts but none of them have the sheer variety of assets that COH has and the fact that costumes have no bearing on stats is a core part of what makes that work. You get to decide how your character works and looks, not the developers and not the meta. Add on top of that the powersets which you can mix-and-match, adding their own flavors to fulfilling their archetypes' niches and you have yourself a winning formula.
  11. I'd like to take the opposite side on this; powersets shouldn't be reserved for only certain archetypes. Individual powers can for both balance and flavor but an archetype should have access to some version of every powersets that they have the category for. If the archetypes are too mechanically homogenous then there's a problem with their inherents/multipliers. If the sets don't seem to match thematically then there's a problem with how people are visualizing them. Stalkers suffer especially hard from this.
  12. You can change customization options on a per-power basis. It's just going to say "Custom" at the top instead of "Bright Heroic" or "Dark Heroic."
  13. All of the armor set rezzes grant 15s untouchable - Dark, Fire, Regen, Will, even Luminous and Umbral. Looks like Renewal of Light and Return to Battle do as well. Epic pools and support I don't know about, though. Inspirations not, of course. Re-reading molten_dragon's post, there's an ambiguity to the source of the rez so I may have jumped the gun assuming they meant the self-rezzes that melee archetypes have available in their armor sets or one of the P2W ones.
  14. Does /macro_image work with custom texture not normally present in the game files? As a workaround, you could use the icons from temporary powers or ones the character unmistakably does not possess the set for (such as Luminous Blast on a non-Kheldian). Of note as well: you can use the regular /macro command and the macro's name will be used as an alphanumeric on the button it creates.
  15. Don't the armor rezzes come with an invulnerability period to protect you from that happening?
  16. Personally, I would like the option to see Statesman as the contact for the STF in Independence. Implementing it in a way that those who prefer Ms. Liberty can have Ms. Liberty, perfect. If it can be done with phasing, awesome; if it has to be done via Ouroboros, that's fine. It just feels odd missing the archetypal "red, white, and blue" hero because of the existence of iconic characters like Captain America, Superman, Optimus Prime, All-Might, and ... well ... Statesman. I don't really know of Jack Emmert aside from him being an early dev for COH and leaving for CO so, to me, Statesman has only ever been the NPC - not the avatar. Same with Sister Psyche. It looks like people have had notably negative experiences with Jack, though, so it's understandable for them to want characters in the game that are distinctly his creations to be gone.
  17. For what it's worth, some 5th or Council enemies have a chance to burst into a werewolf when near death. I don't remember which exactly. I can swear I've even seen a werewolf burst into being another werewolf.
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