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Everything posted by Crysis
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Meh with IO set bonuses, good +Recharge and some +DEF from Weave, Shadow Meld and the like Regen isn’t a bad secondary these days. It will never be what it once was, but running a perma-MOG build, tanking Hamidon and ignoring absolutely all the rest of the power set wasn’t actually working as intended either. On a Sentinel Regeneration is actually pretty good. For a Sentinel at any rate. What you and I have are fond memories of a massive Developer miscalculation during the early months of the game. They fixed that oversight. Likely too much but it’s all kind of moot now and evened itself out.
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I played a Staff/Elec many, many years ago. I seem to recall it was pretty stout (other than a big glaring hole in Psi/Toxic damage), and even took Taunt so I could do a little off-hand tanking as needed in PVE. At any rate, trying to remake the build from memory. I unfortunately didn't save it back in the day. This one has softcapped +DEF to S/L and Melee. And 84% S/L Resists and hardcapped Energy resists. Solid attack chain from what I can tell via MIDS as well. END use was a little high but I think I crammed in enough procs to fix that. Critique or feedback please? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Staff Elec Broot: Level 50 Technology Brute Primary Power Set: Staff Fighting Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Precise Strike -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(25), Acc-I(25) Level 1: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(5), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(27) Level 2: Guarded Spin -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), LucoftheG-Def/Rchg+(5), Obl-Acc/Dmg/EndRdx/Rchg(50), ScrDrv-Dam%(50) Level 4: Conductive Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(11) Level 6: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(21) Level 8: Staff Mastery Level 10: Static Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(27), RctArm-ResDam(46) Level 12: Eye of the Storm -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(33) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Grounded -- GldArm-3defTpProc(A), UnbGrd-Max HP%(48) Level 18: Serpent's Reach -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(31), SprUnrFur-Dmg/Rchg(31), SprUnrFur-Acc/Dmg(33) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 22: Lightning Reflexes -- Run-I(A) Level 24: Boxing -- KntCmb-Acc/Dmg(A) Level 26: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(36), Obl-%Dam(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Acc/Dmg/Rchg(37) Level 28: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(43), RctArm-ResDam(43), RctArm-ResDam/EndRdx/Rchg(43) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(46) Level 32: Sky Splitter -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(34), TchofDth-Dmg/Rchg(34), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(36), TchofDth-Dam%(37) Level 35: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(42), Pnc-Heal/+End(50) Level 38: Power Sink -- PwrTrns-+Heal(A), PrfShf-End%(39), MckBrt-Acc/Rchg(39), MckBrt-Taunt(39), MckBrt-Rchg(42), MckBrt-Taunt/Rchg(42) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48) Level 44: Taunt -- MckBrt-Acc/Rchg(A), MckBrt-Taunt/Rng(45), MckBrt-Taunt(45), MckBrt-Rchg(45) Level 47: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48) Level 49: Superior Conditioning -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 4: Swift -- Empty(A) Level 4: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(21) Level 4: Hurdle -- Empty(A) Level 4: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), EndMod-I(46) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 50: Musculature Radial Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment ------------
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If you are lacking DPS, you could always take Hasten in place of Afterburner. I've found Afterburner more of a QOL thing than anything highly useful. Just pop Hasten as it comes up. That, plus Ageless, will likely get you decent recharge to fuel more DPS.
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You know, it’s a shame you aren’t getting any feedback, but I suspect that’s because most of the blaster community derides Ninja Training as “crap” among the secondaries. What you’ve just proved here is that even if it has some issues versus other Blaster secondaries, just about -ANY- blaster builds these days is LIGHT YEARS better than they were back on Live days. The fact that you are soloing GM’s with an incomplete build should be a testament to both the superlative capabilities of the modern blaster as well as your own play style skills. So bravo to you. Honestly, as long as you have a solid ST attack chain, with Disintegrate fully available during same to help boost your damage, everything else is just gravy. You’ve got softcapped to everything you need defense wise, and it’s hard to build for softcapped Defense -and- high resists both with many builds without gimping your damage, so I’d say you are more than fine there. I don’t have MIDS handy this AM, but I noted you are going up Musculature Radial path for your Alpha, which should give you a smidge more ENDMOD benefit to help with your endurance issues. While Ageless will pretty much fix all of your Endurance issues, you might want to play with MIDS a bit and see what adding a third slot to Stamina would do with Musculature Radial T4’d out. A full boosted regular ENDMOD +5 for example? You likely have more than enough +TOHIT going on between set bonuses, the Kismet unique and Aim. I’d likely just put a single slot into that with the Gaussian Chance for Build Up unique and then swap that over to Stamina in MIDS to see what it gives you. However, I know you are likely counting on that 1.88% S/L +DEF from the 2-slotted Rectified Reticle so you’ll have to play with MIDS to see if it’s worth it to you. I just always look at the Incarnate Alpha bonuses as being a “free Enhanacement” that affects everything so want to be sure there’s stuff there for it to actually augment in first place. On your Interface proc choices, I’d personally go towards anything that gives you more damage. That’s what a Blaster does is damage. Any debuffs you have in your primary/secondary (Beam has -Regen, etc) aren’t really worth amping up I think, so if it were me I’d care less about anything other than Degenerative (attacks Max Health of targets, effectively lowering time to kill) or Reactive Core (more -RES = more Damage). But solid build, as evidenced by your play test results. Congrats. EDIT: Actually, you'd get better +END if you pulled the slot from Aim, stuck it into Health and added the Miracle +Recovery proc. Boosts overall End Recovery by 15%, and you are still over softcap for S/L. This may just be enough to keep you from having to take Ageless as your Destiny, although I'd still consider it just for the +Recharge. I usually take Clarion on my Blasters and just leave that on Auto, saving Hasten (if I have that) for popping before battles. But again, solid build. http://www.cohplanner.com/mids/download.php?uc=1563&c=718&a=1436&f=HEX&dc=78DA6594596F52511485CFE55E4A81D2093AD0B9A5932DA560AB3E1AABD6A483A1833E59E92DBD028A402846FBE85FF0C5446DAB7DB24E7FC538BCE95FD09AD418A331B8CB5A6D49B8097C87BDD7DE679D7D80F907976ADE5D79785E699E8B697363233625EF052BEF5AB6E2C94C369D4D6C2A791A2F149256BE90CDF42C15CCFC9DFB563AED90B09FEAD8A2994958EBA129CBBC1B5B4CDD4A5B5D4799A57BB95C365F085D4D656E9BB1E5BC99CAA43209E58E66B3E9D0743A9548166A4AEB39CBCC49C683C4615C3ED51DA5D6ADFC463295F35FCEA5E2A1A3DEF366DC92B7C3F566ABD809CA2BE6537C8A76F5D2502A6228DB1EF90A345E936FC0AAB7E0C17059ED96426E1BACDE219F83BD2FC85D7055F6D5506B6863B652CC1522C7C19A3019019D3243BD5454B4E94D5A2956FB05B9DAAFE09AF4B5D3935DC167BD46DAC0469D34409F1D6C96FE0EF4D71CECEFFB271F3B0DF54BCEEA64CEB9AF9772A70E4053F674734FB76E472F83B483AD55A4036CAB06D7A5D6C35ACF13F46B7B0A763C23B7C0AE6D7207748BDF3AD46A759C4317E76049DF06CEB7E13D66DEF381FC487EE29D7C067FCB19BD9CAFF71ACE1FB94E2E803F45D384BE7A5354D067A8FE0572915C026DE2AF85DA166A07A91DA476905A5DB47EEEED6FD14A330F4470CEC069D0104D3B347A7B3DFC04BCE0908FE4BD3588B693FD3AA7513F34C37B9B051332A36ECEA87B02731B9924CF9067C1E039F06FBDD8A5873E7A08D243901EC6E8E18FCC6A80773B7003F5632BE44D703C46AE922618176FF87915D5F09EC47CF21D6D566A94B151EED128E70CC18F0AF5E21EBD120B5317DE45BF0EE3F8B7AAD42AEFFD3086DAE2ECC871BE3852AE2DCAA3C21591484564A222325911992B8FD06DD438FE27505A3F624E99B24E37DF5C92E709B500F2FB27314DEBE5ADCE4860C850DFCBF5C3D0FF28D73FC644228FC0A8ABE4A6B4D74AD9DA2C5BAF95ADE7BC52C6A9EDF59DACFF0322C7ECB8
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Well on my Broadsword Stalker who is in Hide mode most of the time it fits. But on my flashy Blaster or Jedi scrapper....nope.
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I know I sound vain but part of the fun of making cool costumes is to show them off in action. When the animations are borked this badly....kind of takes away the fun factor for me. I had a teammate ask me the other day why my make-believe katana was causing damage. They couldn’t see anything. To me it looks badass. i truly remain a legend ONLY in my own mind . 😕
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Looks very cool....to you anyways. Im so bummed these power sets have invisible weapons when viewed by others. I feel like I’m playing a Mime.
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Like how you think, I was paying less attention to reducing END on high recharge powers like FR. So I made one more tweak here. Since Musculature boosts ENDMOD's, and we have a smidge over S/L DEF softcap, I took the DEF/ENDREDUX out of Maneuvers and put that slot back into Stamina. At least per MIDS (I know it's not 100% accurate), but that's a boost of about another 13% Recovery. Net difference to EndDrain is the zilch, it's the same. But Recovery goes from 166% to 179%, at the cost of roughly .6% S/L and 10% Regen. That's a YMMV thing I'm sure for most players, but seems like a fair tradeoff to me. Thanks again for all the thinking out loud with me. I hope others who want to try Demon/Storm will find this thread helpful as I really could find so very little build-wise on the topic.
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I don’t want to see a single second of development time wasted on additional difficulty settings. We have entire zones of tougher critters that are almost entirely empty of players. Night Ward, DA, etc. The player base wants easy, casual play sessions or they’d be flocking to this harder content already. They aren’t. Stop wishing for useless things.
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Tailor Bug - Dual Pistols (with Munitions Epic Pool)
Crysis replied to Icecomet's topic in Bug Reports
Animations involving any kind of different weapon models appear to be a huge mess right now. Invisible Katana’s, DP/TA and even MM’s using pistols with Trick Arrow. My money is on Sentinels to blame for all this. -
You sound like dev direction here on HC is based more on ego and “personal passion” than actual game improvement/balance? But of course it is....it’s a volunteer effort and very few chosen volunteers have access to even change/improve the code. It’s not a truly open source project.
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Best Combo to Explore - Foe Damage Mechanic?
Crysis replied to Sailboat's topic in General Discussion
Not the way you are thinking of it but.... Try a sturdy MasterMind in Bodyguard mode. When Bobcat delivers an Eviscerate that makes a Scrapper run away squealing but a MM just takes a fraction of the damage....it’s a smug feeling. Massive Resists are about the same as massive -Damage. -
I still find myself at times during very busy missions just standing there with my Demons/Storm because I’ve gotten two out of everything from Tornado, LS and FR and my Demons are just doing their thing while I stand in middle of spawn, occasionally throwing out a Lash. END burn hurts but there is a point in every battle where I compare myself to my other alts and think “being a boss is fine!”
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So here's what I've come up with thus far. Moved some power timing around, yanked a proc out of Mace Volley and shoved it into Stamina, etc. Actually ended up with better S/L +DEF and better +END as well, although I had to go crazy with some Hami-O's in Tactics. In reality, I'd likely just take the as-is +Tohit and go with two 50+5 ENDREDUX. Let me know what you think. http://www.cohplanner.com/mids/download.php?uc=1613&c=773&a=1546&f=HEX&dc=78DA65544B4F135114BE339D52A6E5516C7949299D96674B5F0AA21B4904342A3568C1C7C290110AD450DAB44384A50BF74A34468D8F954B5726203B57C6DFA0F1B5312E14E3635D4FE73BD2493A69FBDD7BEE775EDFB99DD4C664C38B5337C785E49E58D54BA5F9945E3232C55C766DD1714E37D68BFAAAA0C795367423BB1048AFE40D07EDB52A6D3EBD9ECBE5D7629319FAE54D766DB9C7C238B1BEB4144B1BF962AE7A2E9A67F2F9D5D874465FCC144B2BD982D3DCA70B99CC62A3B93C995D5E3188D9F09F58A08D6FAA905D885962A7F4850C17BDD9419525E8FBC02DF829DBC5454588A422E42B8C9F6421BA55A17C04D67FE0FD970A2AA240342199BE42DC924D9F876E3689B222DDAEC45145DD1DC4ABDB023AEF02B57BC01692C9863892AD5502C70B7C44F1EC8827EC9A306D21E23B98EF7887BCF5EF81250AA9E2CCAE9AB154D1E60576B8817E3FE1802A021AB037087C4CB95CECEBBA8CDA1A6619D9A7897D9AD8A7E32F6A0A524D8D5C5363449879C28C068568460F72F3A86CDADC5F6DC031EC9F50EE16D6AD650FB603BF187F03BD7FD063DB5B1BE643393DACBF87F5B791AD1536B9B55D32E7153804FE40123915E2B4739FEDAC919FB509B0EEDA59F8684AA54F8708D7039F529D9DECDB7909DA1C9C633C8E3A7D13A8C5F75C32EF89FF1BD10714E1A1BC5DAC5197066D8646091D3621B71195E7DCCDBA3DA35C3D6CEBE1D9DFA05441BEAFC1CFA831348EBC21D6A9F70DDB5FD3DEA3885ED666837CFBB8F6BE28B8FD09C63838FD3199B56264DF6D0A39C8F319BC009FA134E32C307C1E189D83CF2BF289209F12D9464FC32F1977D0CFF0266A8C729E5DF289717F31D62F7E1A67F129F415D7614FE630ABE475CC6E878E13AC6F82E79AE4BBEF53F6FFE7F4A147846B2C891A4BB2C672B8C632526399B65A54D49EAABE2BCA33CAFE3B424811E8A0D2AC6DB095BF3BE99CEFB514825E7B559B2469D0C17B4632EFD50F2B7F10F17E5AF9F7514374AB820E71D5695666E6BA6659EB96F58C653D16DEEFA73C6A591FA17527AF8FD2DAC5EB690FA5E15E472CFC6316FE3F9D54FE21
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Yeah but Superspeed is the only Knockback defense I’ve got. I can actually drop Hover and change Lash back to a 4 or 5 set bonus and make up the loss of both the LOTG +Recharge and still keep S/L softcapped to DEF. Then I have room for both Tactics and Burnout both. But Tactics really drains END again, so now I’m sort of back to square one. Looks like I’ll be fiddling with MIDS for awhile tonight.
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Ideas for claiming mass Character Items from email?
Crysis replied to Troyusrex's topic in The Market
I can tell you from tinkering with the private install there’s a TON of QOL improvements that could be made by some enterprising developers (myself included) but only -IF- Homecoming would open themselves up to some API gateways. For example, it’s fully possible to create an Auction House API that would allow for transaction monitoring well beyond the “last 5.” Even the existing AH UI is using a crude form of this. With the right API, you could even allow transactions without logging directly into the game. But a start would be read-only capabilities which, when coupled with the right app, would allow for some pretty interesting capabilities to monitor trends almost the same as with financial markets. Looking not only at sales price, but “crafting costs” as well over time. -
I respecc’ed into your build last night. Endurance is definitely far less of an issue. Demons seem to do about the same amount of damage. I did throw a FF +Recharge proc into Gale and still use it (always did with my build) more as a soft control and simply way to get more Recharge. Overall very happy with your build vs. mine. Thanks again. I do, however, miss Tactics. The accuracy of my henchmen and myself isn’t bad up to +2, but at +3 and higher, lots of “Miss” signs over heads of targets. I didn’t have that issue with my build since I was running tactics. It’s not a huge issue, but does concern me a bit. What was your experience with running minus Tactics? Storm powers have enough ACC slotting that they should be fine, but the pets concern me, especially the T1/T2 henchmen since they are already lower level than the Prince and I.
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I'm having the exact same issue. Thugs works. Beasts work. Necro works. But for Demons, can only get a response from the Lieuts/T2's. Everyone else ignores the bind commands. How did you fix it? You said "remember the word Summon" but I'm not sure what that means? EDIT: Never mind...I made the same mistake. The Bind file to load is actually "Summon Demons" not "Demons" which is a reference to JUST the Lieuts.
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Good stuff and thanks for sharing. Care to elaborate what else you'd do to improve it? Although on the AOE Immob, I'm slotted identical to you, so not sure where you see the difference? You most definitely have better END surplus going for you than I do. Almost 50% more net END/s between Recovery and END usage. That's very attractive to me since it means I can forgo Alpha/Cardiac. That's usually how I address my /Storm MM's sacrificial blue bars. One last question....Tactics? I've found from 45+ I'm routinely going against +4's, and that creates a lot more whiffing than I'd like without Tactics. Yes I'm aware of the bonus we get from Supremacy, but I still haven't found it enough. You do OK without Tactics?
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So in searching through the forums, there's a -LOT- of conversation about Demons/Storm and Thugs/Storm. I have one of each and have found, in most situations, that the Thugs/Storm is the slightly more potent combination of the two. But the Demon/Storm ain't no slouch either. What's surprising to me however is that there are virtually -NO- Demon/Storm MM builds posted. Or if there are, it's someone making a first time build asking for an assist and then nobody replies to actually assist them. So, I'll submit mine here for review. Like just about Anything/Storm, it's murder on the Endurance bar. I also had Hurricane until around lvl 32 and then respecced out of it. The thing with /Storm MM's is that you tend to be more focused on getting the maximum damage out of your pets and your storm powers, so in general "herdercaning" isn't really all that viable as you move up in ranks. That said, I recognize many stormies just see that as a signature power, and it's a great -TOHIT debuff so more power to you if you want it. I just don't. Softcapped S/L +DEF, high resists. I think I've got good damage coming out of the henchmen as well and have managed to work in every single one of the Pet unique proc's and both MM sets. With all the Winter sets in here, and several purples, it's not a cheap build and it doesn't shine until you hit 50 given how many need to be the Superior versions before all the bonuses kick in. But...it's pretty good I think. But you tell me....how would you improve my build here, and/or post your own for comparison? Thanks! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Demonlings -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Dmg/EndRdx/Rchg(5), EdcoftheM-PetDef(5), SlbAll-Build%(27) Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(46) Level 2: Lash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), Hct-Dam%(9), SprBlsCol-Rchg/HoldProc(11) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Kick -- Empty(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(15), StdPrt-ResKB(15), StdPrt-ResDam/Def+(17) Level 12: Summon Demons -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(17), SprMarofS-Acc/EndRdx(19), SprMarofS-EndRdx/+Resist/+Regen(19), SprCmmoft-Acc/Dmg/EndRdx/Rchg(21), SprCmmoft-Rchg/PetAoEDef(21) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 16: Freezing Rain -- AchHee-ResDeb%(A), Rgn-Acc/Rchg(45), Rgn-Knock%(46) Level 18: Hell on Earth -- ExpRnf-Acc/Rchg(A), CaltoArm-+Def(Pets)(23), ExpRnf-+Res(Pets)(25), ExpRnf-Acc/Dmg(25), ExpRnf-Dmg/EndRdx(27) Level 20: Tactics -- GssSynFr--Build%(A) Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(33), ShlWal-Def/EndRdx(33), Rct-ResDam%(33) Level 26: Summon Demon Prince -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(34), ImpSwf-Dam%(34), SvrRgh-PetResDam(34), SvrRgh-Acc/Dmg(36), SvrRgh-Dmg/EndRdx(36) Level 28: Crack Whip -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Rchg/ImmobProc(37) Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(37) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Tornado -- FrcFdb-Rechg%(A), AchHee-ResDeb%(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dam/KB(40), OvrFrc-Acc/Dmg/End/Rech(40) Level 38: Web Envelope -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(40), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(43) Level 44: Web Cocoon -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Dam%(45) Level 47: Lightning Storm -- SuddAcc--KB/+KD(A), GldJvl-Acc/Dmg(48), GldJvl-Dam/Rech(48), GldJvl-Dam%(48), FrcFdb-Rechg%(50), GldJvl-Acc/Dmg/End/Rech(50) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(45), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Ember Demon Level 1: Fiery Demonling Level 12: Hellfire Gargoyle Level 26: Hellfire Demonling Level 50: Pyronic Core Final Judgement Level 50: Longbow Core Superior Ally Level 50: Reactive Core Flawless Interface Level 50: Clarion Total Core Invocation Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment Level 1: Cold Demonling Level 26: Demon Prince ------------
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I’m kinda glad you said this. I play on Rebirth a little also, and it’s like a barren wasteland filled with misfit toys. Seems very empty.
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Hey I’m all for taking away some of MM’s “ridonkulous” penalties but having builds now that can easily and safely do sub-100 second Pylon times I DO think the Devs were looking to balance things. Unfortunately they balanced against extremes and not the norm. They have had a history of doing that.
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This is every /Storm MM I play. First is me 5 seconds into a spawn. Second is me just standing in Atlas /emoting. Third is me with all toggles turned off and just getting penalized for having the audacity to take /Storm as a MM secondary. I wish I was exaggerating. And on every /Storm MM I play, 3 slotted Health with Panacea, Numina and Miracle +Recovery procs, and 3 slotted Stamina with Perf Shifter and Two 50+5 End Mods.