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Alchemystic

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Everything posted by Alchemystic

  1. Shield might be a bit tough because its positional defense instead of typed defense like most ancillaries. You might have to have two armor toggles instead of just one just to cover all the bases. Not that it's a huge issue, there are a handful of ancillaries that have more than one buff power, but most tend to be click activated or autopowers.
  2. maybe change /e benchsit3 to this pose on females, since in females it just mimics /e benchsit2
  3. Manipulation and Assault sets are probably the easiest things to make, that's why we have so many new ones, and why there are so many conceptualised in this thread 🙂
  4. Speaking of levelling the playing field; I noticed that a few archetypes were missing some damage variation in their Ancillary Powersets, neither Defenders/Corruptors or Scrappers/Stalkers have access to cold damage powers, and Blasters/Masterminds and all melee based Archetypes have no access to any psionic powers. (Some don't have access to energy/dark, but with Mu/Soul available from Patrons I'll hold off on that for now). Frost Mastery - Defender/Corruptor - Flash Freeze: An AoE sleep power, not too uncommon for Defenders/Corruptors - Block of Ice: A single target hold, a nice fit, if a little less common - Frozen Armor: An iconic armor toggle as seen in many other ancillary sets - Hoarfrost: A nice self buff power that's a little less common, but still viable - Hibernate: Leviathan Mastery has access to this power, so I figured it would work nicely here too Frigid Mastery - Scrapper/Stalker - Chillblain: As this is a direct copy of Arctic Mastery available to Brutes/Tankers, not much needs to be said. - Block of Ice: ^ - Ice Blast: ^ - Shiver: ^ - Ice Storm: ^ Mental Mastery - Blaster/Mastermind - Mass Hypnosis/ - Mental Blast: An AoE sleep power for Blasters, and a ranged blast power for masterminds, as you might expect - Mind Over Body: Both Archetypes can benefit from an armor toggle like this, and it's present in all other psychic ancillaries - Indomitable Will: Another traditional psychic ancillary power, and seems to work well for either archetype - Dominate: A single target hold power, which seems fairly common for both Blasters and Masterminds - Telekinesis/ - World of Confusion: Telekinesis for Blasters seems to be a good fit, while World of Confusion is a nice thematic addition for Masterminds Will Mastery - Tanker/Brute/Scrapper/Stalker - Subdue: A ranged immobilize power, quite common for melee archetypes - Dominate: A single target hold power, also quite common for melee archetypes - Mental Blast: A ranged attack power, most melee Ancillaries tend to have at least one - Psionic Tornado: A ranged AoE, with a little bit of mez, which fits in nicely here - Terrify: With few psionic based debuffs available, I think Terrify could work well, since area mez isn't too uncommon for melee archetypes.
  5. I've been looking forward to the unveiling of this archetype, especially as somebody with an interest in alchemy and hermetics too! I can see this working as a very unique EAT that has a lot of lore potential in regards to the Midnight Squad or Circle of Thorns. or even their Praetorian adjacents. You've certainly captured the stylings of a transmuter, but there's certainly more themes you could explore, like apothecary, pyrotechny, toxicology, and so on. Perhaps having some sort of ammo-swap style mechanic could introduce them into the mix.
  6. I did a quick rewrite of my original post a while back with an updated version of Earth Blast/Earth Manipulation, using recycled materials from the Minions of Igneous instead of having to create whole new powers. I actually went back to test to see if the Lava guys actually had unique powers that weren't just renamed fire blast stuff, and turns out they do! So I wanted to include that because the powers actually look pretty awesome.
  7. @xl8 I think I've seen similar stuff over on other servers, they may even be direct copies if they run on OuroDev i24. Some of the ideas there seem to have a design philosophy that's a little... detached? They seem to pull inspiration from various outside sources instead of focusing on CoH materials, so I dont think it would be a good fit for this particular project.
  8. I'm not too familiar with cake evo, is that another server?
  9. So! Like I said in a previous post, I've been planning a little something. As of today, we have a few things to celebrate! - One Year Anniversary! - 50 Recycled Powersets! - 10 Fantastic Community Contributions! (I also reached 1000 community rep which is nice too) It's been an amazing year for this thread, and it couldn't be possible without the help of the community here! When I first created this thread it was just a simple experiment inspired by the hard work of the Homecoming team when it comes to creating new powersets. I decided I would challenge myself to create a handful of powersets by placing the same limitations on myself; use only the assets we have. After a few of my half-baked ideas went up on the forums I was really surprised to see just how many people in the community enjoyed the idea, so I dedicated time to providing more concepts just to show what could be done. It wasn't long until other people started contributing too! With the help of so many others, new powersets were brainstormed and conceptualised until eventually the thread was showcased in the weekly discussions, and interest soared even higher! I had no idea that this thread would last a year, I wasn't even sure it would last a week at most, what an amazing turnout! So here we are now, at a major milestone for the thread, and it wouldn't have happened without you guys! First up, I would like to thank the contributors on this thread for their welcome additions to the project! @GenesisMan @ninja surprise @Dinictus @Naraka @oedipus_tex @Player2 @Night @BrandX @AgentForest @AerialAssault I would also like to thank the many frequent followers of this thread for helping shape it moving forward, you guys rock! @Lines @Galaxy Brain @Replacement @Haijinx @Menelruin @Vanden @ArchVileTerror @Sakura Tenshi @Aberrant @biostem And lastly, I would like to thank @GM Miss for sharing this thread throughout the weekly discussions and showcasing the project! Does this mean that the thread has come to a close? Of course not! In fact, in anticipation for this event I've been planning Phase 2 of the thread; Ancillary Powers You may have already noticed that the original post in this thread has been cleaned up and organised so that powersets are easier to navigate, and this wasn't just to help the post look tidy, it was to help categorise things in anticipation of Phase 2. I know a few contributors have pitched the idea of doing ancillary powers in the past, so now we've reached this milestone I would like to open up the thread to the creation of new ancillary power pools, using the powersets we have in the game, and the powersets created in this thread. This doesn't mean that the thread isn't still open to traditional powersets, but with 60 already made it's going to be a little more difficult. People are welcome to contribute whatever they wish, whether they want to put forward whole new powersets or ancillary powers. We'll use the same formatting as we already have, and the same rules apply; Recycle and Reuse! So! Now we're onto Phase 2, I'll kick things off by levelling the playing field a little; Stone Mastery for Dominators, and Munitions Mastery for Masterminds! Stone Mastery - Dominator - Ash Storm: Taken from Talons of Vengeance, this power functions much like Snow Storm, and provides some good debuff for the set - Lava Blast: A blast power taken from the Minions of Igneous, since Hurl Boulder is already available in Earth Assault - Stone Armor: Already present in the Controller version, and no changes are needed. - Basalt Bomb: A blast power taken from the Minions of Igneous, this one is an AoE meant to mirror Fissure in the Controller version, which is already available in Earth Assault. - Earth's Embrace: Already present in the Controller version, and no changes are needed. Munitions Mastery - Mastermind - Buckshot: Taken from Assault Rifle, fits in nicely as a ranged power like Static Discharge in Charge Mastery (Since MMs have debuffs already, Surveillance is out) - Sleep Grenade: A ranged Sleep Power much like Chill Mastery, so that works well here - Body Armor: A self buff power. Some MM ancillaries have armor powers, some don't, but since we already have one in the Blaster version it works nicely here - Cryo Freeze Ray: A ranged hold ability. Not uncommon for MM ancillaries so it should be fine as a straight port - Incinerator: Another Assault Rifle power, with a little higher damage and shorter range, so I think it could work well here (LRM Rocket seemed a bit OP on MM)
  10. Funny you mention this, I have something planned that I'll reveal Soon™
  11. I think the reason you can remove powers like buff pets and travel powers is because you are given a choice from a selection, and can opt to swap them out for another if you wish. With prestige sprints you get the full package instead of a set of options, and therefore nothing to swap around, so the idea of trading them back to the vendor was likely seen as pointless. That, and the fact you can slot prestige sprints, which is unique to these prestige powers only. It may be a safety feature so that you don't accidentally remove the powers and lose your enhancements, or maybe it's just not possible to remove slottable powers without a respec mechanic. I don't know what they could do to fix it for people with the powers already, but they could always make it so you can purchase the powers individually in future maybe.
  12. Well if you're so good at finding names it shouldn't be so hard finding forums too tbh Or is there a gaping void where your common sense is supposed to be
  13. I got brought up a lil while back in the weekly discussion
  14. Here's the link, and I had zero difficulty finding it too.
  15. no no, you called them out, it's on you to find it now
  16. Then I suppose it's down to interpretation. The way I perceive it is that the policy needs some fine tuning before implementation to minimize potential problems. But if that's not the case, then the only harm I've really done is create a counter proposal that could potentially be a viable substitute. Though as you said, its ultimately up to the HC team what they go with.
  17. Exactly, if the policy were to be implemented in it's current state, it could potentially be problematic, hence requiring a revision so that problems are eliminated, or at least reduced. As for leaving it the the HC team, they're volunteers, and often put their ideas out for discussion before implementation since they value feedback. If they were to operate with no regard to the players, it wouldn't be a popular server. People are welcome to offer ideas that help the team, and the greater community, and that should never be discouraged.
  18. I think most of the discussion here comes from the devs' reluctance to implement their own policy, claiming it needs to be revised. Of course, people are more than happy to come up with their own revisions to put forward, to help tue process along, and that invites debate. And in true HC forum fashion, debate quickly escalates into conflict.
  19. it's an important distinction 😏
  20. It's been addressed, just not implemented.
  21. well now you're just arguing semantics, ugh...
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