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Everything posted by Alchemystic
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Oh god I hope not. The guy who can't put together that a map is a handful of megabites is running the server? yikes! I guess if somebody like that was giving out orders, he'd know how to deal with criticism too, right?
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I'm bemused, if anything. Taking things away from people to simply benefit yourself isn't going to land you much support.
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So you want to stop people from enjoying echo maps to save yourself a few megabites of storage? Good grief...
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Ranged sets never give Range global?
Alchemystic replied to arthurh35353's topic in Suggestions & Feedback
I defer to my earlier point; accuracy and resistance are more important than recharge or range. What's the point in stacking recharge or range if your power keeps missing? Or if they don't deal enough damage? or the endurance cost bleeds you dry? The game is set up so you don't end up shooting yourself in the foot ignoring important mechanics in favor of ones that are pretty much useless on their own. You also fail to realise that softcapping things like that isn't overkill, because there are a great many debuffs in the game that will target things like defense, resistance, accuracy, and so on... but very few that target things like range. You aren't just building to improve your character, you're creating a safety net for when things get dicey. (Still not sure how that's me being "biased") -
Ranged sets never give Range global?
Alchemystic replied to arthurh35353's topic in Suggestions & Feedback
How do you come to the conclusion I'm "biased"? Things that are useful tend to be more accessible, while things that fill a niche role tend to appear less frequently. Not sure what game you're playing, but it doesn't sound like CoH. -
Ranged sets never give Range global?
Alchemystic replied to arthurh35353's topic in Suggestions & Feedback
Most cones tend to have a low target cap so if that got increased too I could see +range being far more helpful -
Ranged sets never give Range global?
Alchemystic replied to arthurh35353's topic in Suggestions & Feedback
You've answered your own question. It's rare because it's not that valuable or helpful. -
Resistance Shoulders needs to be Assymetrical
Alchemystic replied to arthurh35353's topic in Suggestions & Feedback
I believe it may be an issue with shoulder options that already had asymmetrical options, because I noticed that the Tech Knight and Black Knight shoulder options are limited too. -
Resistance Shoulders needs to be Assymetrical
Alchemystic replied to arthurh35353's topic in Suggestions & Feedback
When they first introduced the asymmetrical shoulder options they made note that not all costume parts will be immediately available, give it time. -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@Galaxy Brain looks good so far! I'm curious about the rationale behind some of these choices, not that I see anything wrong, but always good to get a feel for what direction people are aiming for- 792 replies
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Squishies Epic Armors grant 3 Mag Protection?
Alchemystic replied to arthurh35353's topic in Suggestions & Feedback
Did you quote the wrong person? I don't follow. -
Squishies Epic Armors grant 3 Mag Protection?
Alchemystic replied to arthurh35353's topic in Suggestions & Feedback
It's an observation. They make constant changes to the game with little care or consideration about the long-term effects, and then when they become apparent they refuse to do any damage control -
Squishies Epic Armors grant 3 Mag Protection?
Alchemystic replied to arthurh35353's topic in Suggestions & Feedback
other servers don't put any effort into balancing, so there's that -
taunt All Scrappers must have Taunt Auras
Alchemystic replied to Purrfekshawn's topic in Suggestions & Feedback
He could also close the server off to the public and tell everyone that's part of the game too. Thank god he doesn't do that. -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Working on another Control powerset, it'll be a totally new one with no existing powers in game, but the assets that could create it are present all the same. I put a lot of effort into making sure stone/earth powers had options in other archetypes, so now I wanna focus on water powers just as @oedipus_texdid in his Water Assault powerset. So, I have something that will pair nicely with it; Water Control. Water Control - Sink: A single target immobilize power, deals smashing/cold DoT. Forms a smaller version of the 'Whirpoool' FX on the target's legs. - Pressure Burst: A knockup power that deals high smashing/cold damage. Essentially a single target version of 'Geyser' (imagine one of the Guysers bursting instead of several) - Submerge: Suspends a foe in a bubble of water, dealing high smashing/cold DoT. Foes are held in the same (albeit larger) water bubble FX created by 'Hydro Blast' - Undertow: An AoE version of 'Sink' above. - Mist Cloud: This power is functionally identical to 'Smoke' from Fire Control, but creates an aura of mist rather than smoke on each foes' head. - Overflow: A power that deals minor smashing/cold damage and sends foes flying back. Similar FX to the 'wake,' path aura, travelling towards foes before exploding much like 'water burst' - Aqua Globe: Creates a much larger water bubble. Targets in the bubble (including allies) will hover, but with the swimming animation. Foes will be slowed with reduced maneuverability and defense - Waterfall: An AoE hold power. Creates a heavy deluge of water that keeps foes pinned. Uses the FX of the waterfall fire/ice back items. - Water Sprites: Creates 3 pets much like Fire Imps. Water Sprites look like floating balls of water, and have access to the 'Aqua Bolt' power. They are resistant to lethal, psionic and fire damage, but vulnerable to energy.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I was mainly modelling this powerset after the less melee-heavy ones like Tactical Arrow and Devices, but if Envenom is a problem then maybe borrowing another power from the Toxin Control set I came up with could serve as a good substitute? I know the newer manipulation sets are a bit of a balance problem when it comes to mez, but we could bump Paralytic Poison down a few tiers and then put Choking Smog as the new Tier 9?- 792 replies
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taunt All Scrappers must have Taunt Auras
Alchemystic replied to Purrfekshawn's topic in Suggestions & Feedback
A lot of toggles for Scrappers can draw aggro but not all of them have actual Taunt functionality. It helps them to hold aggro in a pinch but it's likely they will have a tougher time doing so. There are a few outliers to this, some powers do taunt nearby foes, but they are intended to be the exception, not the norm. Scrappers were never meant to be on par with Tankers and Brutes when it comes to handling mobs, their role is not unlike Blasters; raw DPS, and I think changing that would mean the value of both Scrappers and Brutes would diminish. They each have their roles to play, that's the point... This is a MMORPG -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Looking at what Archetype would best suit a shield Ancillary, I think Blaster/Mastermind is probably the safest option, since Ancillaries like Force, Electric and Cold have quite a few protective abilities, and Shield powers suit the roles of these Archetypes well. So with that in mind I tried to create a reasonable set reusing as many powers as I could; Shield Mastery - Blaster/Mastermind - Deflection: A standard toggle power that provides melee defense - Battle Agility: Another toggle power that provides ranged/AoE defense - Phalanx Fighting: A power more suited to Masterminds, but could still prove beneficial for Blasters too. - Shield Charge: A highly damaging power that mimics similar function to LRM Rocket or the hard-hitting melee powers from Mastermind Ancillaries/Patrons - One with the Shield: A T9 power from shield defense, I think this works since many other Blaster/Mastermind sets use T9 powers already- 792 replies
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More weapons for Bane/Mace Mastery please. I'm looking at YOU carnie wands! And you too Tech Knight!
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taunt All Scrappers must have Taunt Auras
Alchemystic replied to Purrfekshawn's topic in Suggestions & Feedback
Then why flex over content none of us are going to experience? What's the point?... Bragging rights? -
taunt All Scrappers must have Taunt Auras
Alchemystic replied to Purrfekshawn's topic in Suggestions & Feedback
@Shadeknightcalled it -
taunt All Scrappers must have Taunt Auras
Alchemystic replied to Purrfekshawn's topic in Suggestions & Feedback
I get where you're coming from, but in the case of Coh and many other MMOs, tanking has defined classes/archetypes designed to encourage and reward that behaviour. -
taunt All Scrappers must have Taunt Auras
Alchemystic replied to Purrfekshawn's topic in Suggestions & Feedback
It's a fact, with mathematical evidence. -
taunt All Scrappers must have Taunt Auras
Alchemystic replied to Purrfekshawn's topic in Suggestions & Feedback
No the higher resist/defense caps, increased HP limit and access to AoE taunt does. -
taunt All Scrappers must have Taunt Auras
Alchemystic replied to Purrfekshawn's topic in Suggestions & Feedback
Confront AND provoke? Scrappers only get access to Confront, which is a single target taunt. Provoke is a pool power which ANY archetype can get, so by your logic, ALL archetypes are tanks.