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Everything posted by Alchemystic
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Even if the patch wasn't so big, I think it merits being an issue instead of a page just because it marks an important point in development for HC. The teleportation changes alone are big news, or at least the impact it's had on how we play the game is.
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of all the complaints about development I never thought we would be adding "I can't read" to the list
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Natural power option for Tank epic pool
Alchemystic replied to ashavohu's topic in Suggestions & Feedback
Porting over Weapon Mastery from Scrappers could be a good fit. Or maybe some sort of bow ancillary using Archery and Trick Arrow. I guess Aimed Shot, Explosive Arrow, Poison Gas Arrow, Acid Arrow and Ice Arrow? -
It's been stated in the past that certain FX tied to weapons (such as projectiles) can't be customized right now because the code behind them is really weird compared to other powersets.
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You don't have to be a troll to make a big stink over something instead of being constructive.
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My guess he's not looking for change, he's looking for validation. This whole thread is just a soapbox 🙄
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"Get help making new content" So did you volunteer or nah
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Your idea of improvement/poor choices is going to be different to other people. Just because the update wasn't strictly to your liking doesn't mean that it's bad.
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Okay! Lemme try Force Field and Sonic, since they have shield imbuing powers, they seem easy enough to convert (I hope) Force Unity: - Deflection Ward: PBAoE version of Deflection Shield - Resist Physical Damage: Same power from Invulnerability - Dispersion Bubble: Same power from Force Field - Repulsion Field: Same power from Force Field - Insulation Ward: PBAoE version of insulation Shield - Unyielding Barrier: PBAOE version of Unyielding - Dull Pain: Same power from Invulnerability - Force Bubble: Same power from Force Field - Detention Field: Same power from Force Field Sonic Unity: - Sonic Ward: PBAoE version of Sonic Barrier - Harmony: New autopower for smash/lethal/energy resist - Sonic Dispersion: Same power from Sonic Resonance - Disruption Aura: Same power from Sonic Manipulation - Sound Ward: PBAoE version of Sonic Haven - Clear Airwaves: PBAoE version of Clarity - Sound Barrier: Same power from Sonic Manipulation - Deafening Wave: Same power from Sonic Manipulation - Liquify: Same power from Sonic Resonance
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@Starhammer here's a little collection of some of the Whip stuff in the thread, as well as the munitions style stuff too!- 792 replies
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The Good, the Bad, the Fugly [ issue 27 ]
Alchemystic replied to Taboo's topic in General Discussion
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
No idea! I know a lot of Praetorian mobs use the whip stuff with different coloration; Carnival of Light, The Awakened, Dredges... all of them have the fiery FX on the whip though, so it might be baked into the whip itself 😞- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Thankfully there's a lot of options here for rifles, handguns and grenades for Controllers/Dominators. As for the Demon Summoning whip, Hellfire Manipulation would probably be the most viable one to go for, followed by Hellfire Assault and Melee. 🙂- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Thanks for the tip, @Vanden!- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Now that issue 27 is out, I can finally reveal one of the ideas I've been sitting on! It's nothing special, but I wanted to wait and see how Sonic Manipulation turned out as it's final version before I wanted to introduce the next Assault powerset I had in mind; Sonic Assault! Sonic Assault Sonic Assault allows you to blast your foes with a barrage of sonic attacks. Many such powers have the ability to cause migraines, leaving them pained and helpless. - Shriek: Taken from Sonic Blast, ideal for that T1 blast power - Strident Echo: An all new power from Sonic Manipulation, works nice as the first melee power - Howl: Another one from Sonic Blast, a cone attack as you'd expect in most other Assault sets - Scream: A stronger Sonic Blast ranged power, with a little more punch to it - Sound Booster: Another new Sonic Manipulation power. Works like Build Up, but with more chance of creating migraines - Deafening Wave: Another Sonic Manipulation power, this time fitting the melee AoE attack that most Assault powers get. - Screech: This power from Sonic Blast fills a similar role as seen in other Assault sets, providing some light single target mez - Earsplitter: The final power from Sonic Manipulation, which works perfect as the high damage melee attack most Assault sets have - Shout: A good T9 power from Sonic Blast to wrap it all up, fitting that low range-high damage function perfectly (An this means that it's a powerset made 100% out of existing powers, no tweaks necessary!)- 792 replies
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Okay, lemme try Radiation, that seems easy enough. Radiation Unity: - Alpha Ward: PBAoE version of Alpha Barrier - Gamma Boost: Same power from Radiation Armor - Radiant Aura: Same power from Radiation Emission - Beta Decay: Same power from Radiation Armor - Proton Ward: PBAoE version of Proton Armor - Accelerate Metabolism: Same power from Radiation Emission - Particle Shielding: Same power from Radiation Armor - Ground Zero: Same power from Radiation Armor - EM Pulse: Same power from Radiation Emisison
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Something to play towards or un-necessary forced time sink
Alchemystic replied to Hero_of_Light's topic in General Discussion
Who needs grind in game when yall are so busy grinding in this forum -
The issue is the HC team are a little boxed in, in more than one way. Presently, we're unable to create new assets, so any of the new powers we put into the game would have to be reworked from existing materials. So that means we couldn't exactly create something similar in scope to Kheldians, but it means we could very easily expand on the praetorian-specific assets (Resistance, IDF, Seers, so on). As far as content goes, the Praetorian Arc has come full cycle, so there's not much we can do to expand upon it without it feeling a bit forced. Adding in a new 'race' of visitors to the setting would feel out of place considering Praetoria's story has come to a close, at least for now. In order for a Praetorian EAT to work, it would likely have t o be something that can easily slot into the timeline without any major adjustments, hence many of these ideas taking existing factions and expanding on them, much like Arachnos Soldiers/Widows. As much as I'd love to see a return to Praetoria, and maybe some sort of plotline that involves driving Hamidon back and restoring the city, it's likely a looooong way off.
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Likely Ranged/Mez powers
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I think with the addition of a Radiation themed Unity set, and perhaps Force Field and Sonic themed ones (since these have armor granting powers already) That should hopefully have enough powersets to cover the damage resistance spectrum, though the addition of more down the line is always an option!
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Something to play towards or un-necessary forced time sink
Alchemystic replied to Hero_of_Light's topic in General Discussion
There's already grind: Grinding inf to fund builds Grinding for incarnate stuff Grinding to get badges And last but not least People with an axe to grind in this thread -
I DONT ANSWER TO YOU, JOHNNY LAW Easiest angle would to probably use Willpower paired with Mental Manipulation and Pain Domination or something. Mental Unity: - Mental Ward: PBAoE version of Mind Over Body - High Pain Tolerance: Same power that belongs to Willpower - Nullify Pain: Same power that belongs to Pain Domination - World of Confusion: Same power that belongs to Mental Manipulation - Soothing Ward: New PBAoE power to fill in the gap in resistance (energy, negative, fire, cold) - Shield of Will: PBAoE Click version of Indomitable Will/Enforced Morale - Reconstruction: Same power that belongs to Willpower - Drain Psyche: Same power that belongs to Mental Manipulation - Anguishing Cry: Same power that belongs to Pain Domination
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I've done my best to try and accommodate for more "natural/mundane" themes throughout the thread, as have others too! I'm in complete agreement that there needs to be more options for characters like that, especially for Controllers and Dominators, who are considerably limited when it comes to these themes. Martial Assault was a good start, so now all that needs to be done is to find a good primary to fit with it. Of all the creations I've put forward, Trickery is the one I think I'd like to see come to life. Not only is it an ideal combination for Martial Assault, but it also pairs well with Traps, Poison and Trick Arrow. Plus, it's probably one of the easiest powersets to make since most of the powers are in game already, it just needs a few additions to make it work. 😄- 792 replies
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The idea behind Overseer is to swap out the three ranged attacks you would normally have access to with melee ones instead. Beast Mastery would get Savage Melee Necromancy would get Dark Melee Ninjas would get Martial Arts (or maybe Ninja Blade?) Thugs would get Street Justice Demons can stay as it is, maybe turn Corruption into a melee power? Mercenaries... uhh... hmm, maybe Rifle Butt, Bayonet and Buckshot? Robotics would get Elec or Energy melee maybe?
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@Solarverse lets say for the sake of being constructive the collision mechanics were changed, do you have any relevant input to the topic itself?
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