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Everything posted by Infinitum
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Powers on power bar unclickable
Infinitum replied to aethereal's topic in [Open Beta] Bug Report Archive
i can confirm, but only the top power in the tray, the second power detoggled and then let the top one detoggle normally. All the power trays have this same behavior also. -
i got it to do it, you have to select an alternate stance, and its weird, you toggle on beast run and then detoggle then toggle again it will go to standard run stance then into beast run stance - did it for ninja run also, dont know if its relevant but if you are running forward towards the screen - and detoggle then toggle the character will do a 180 in the run stance running in reverse then 180 again and go to the proper stance.
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Just tested on a stalker and count not duplicate
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Focused Feedback: Energy Melee Revamp
Infinitum replied to Jimmy's topic in [Open Beta] Focused Feedback
Try a Fire EM tank if you are looking for dmg try a invul EM tank if you want more durability. For max insanity try a EM EA stalker or scrapper - even EM shield stalker - 2 AOEs. -
Focused Feedback: Energy Melee Revamp
Infinitum replied to Jimmy's topic in [Open Beta] Focused Feedback
I have a few :-) I'll have to send them to you in forum format if thats ok. -
Well, ToF isnt bad IMO the thing that makes it not sit well is an illusion because ToF works well, improves performance - but losing the shadow maul cap is what makes it seem kinda meh. If you hadn't had shadow maul buffed then got the update thats coming - it would feel pretty good I think from testing it objectively.
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With WH getting buffed and adding PC which hits more under Focus AOE is decent, but the big hitter is EM under focus, TF buffed, and EP buffed. Its a ST monster with decent AOE potential.
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One thing to note, I fully think Power Crash is worth taking for tankers, if you can make room for it without sacrificing QoL or Strength. Im still on the fence if i want to do it or not. But it is a good power that they are adding in Beta.
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Yeah either one of those looks really good, i just prefer fly - thats simply personal preference - maneuvers/leadership is a good one to add in its place though- and thats probably what i would do if i dropped fly. Only thing that may be of concern is end management - but you can test that out - if you have any issues you can always slot back energy mastery. I cant pull your build up cause i modified my mids to incorporate the Beta EM stuff, but rule of thumb for me is make sure S/L is at 90% and all the rest at or above 70% with one stack of MotT. Get Melee Defense to 45-50 as close to 50 as you can get. All that combined with Saturated invincibility will make you unkillable unless its exotic stuff - but even then i can sit in the BM blue sword patches indefinitely at the beginning and its not noticeable. They look good though!
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All gods eventually die to more powerful gods. Thats basically me. :-) YMMV and its fine if it doses.
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You can swap a few things around if you like, but you really dont need it. I dont ever take it anymore. Its not wrong if you do or dont, just my personal preference.
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Try that, its based on beta and I edited mids to make the powers work, so it likely won't open but its a solid build with good damage, you could swap a few things to add power crash if you wanted. It's pretty much unkillable unless you faint for about an hour or two and you still have a betyer than average shot to still be standing then. :-)
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Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Nova Infinitum: Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Energy Melee Power Pool: Flight Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(27), ImpArm-ResPsi(43) Level 1: Barrage -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/Rchg(50), SprGntFis-Rchg/+Absorb(50) Level 2: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(5), Prv-Absorb%(40), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Energy Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(42) Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx/Rchg(46) Level 10: Combat Jumping -- Rct-ResDam%(A) Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(39), ImpArm-ResPsi(40) Level 14: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(42) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: Invincibility -- GssSynFr--Build%(A), ShlWal-Def(19), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/Rchg(48) Level 20: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(34), UnbGrd-EndRdx/Rchg(34), ImpArm-ResPsi(45) Level 26: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), ImpArm-ResPsi(29) Level 28: Build Up -- GssSynFr--ToHit/Rchg(A) Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(40), ShlWal-ResDam/Re TP(45) Level 32: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 35: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50) Level 38: Energy Transfer -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(42), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(48) Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(33), NmnCnv-Regen/Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Mighty Radial Final Judgement Level 50: Ageless Radial Epiphany Level 50: Melee Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Agility Core Paragon
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Something to play towards or un-necessary forced time sink
Infinitum replied to Hero_of_Light's topic in General Discussion
I do hope you feel better also. -
Something to play towards or un-necessary forced time sink
Infinitum replied to Hero_of_Light's topic in General Discussion
Relax, I dont think its going anywhere anytime soon. Well this is 2020 so we havent ruled out asteroid strike yet. -
Something to play towards or un-necessary forced time sink
Infinitum replied to Hero_of_Light's topic in General Discussion
Thats your vision, just because others do not share it doesn't mean they are wrong, but to falsely say this will be the end of HC because you alone believe it, is a scare tactic to get what you want without any shred of proof. -
Something to play towards or un-necessary forced time sink
Infinitum replied to Hero_of_Light's topic in General Discussion
I don't doubt you, but can you prove this? I'm on their discord and its not inactive by any stretch. Granted it is a lot smaller than HC, but that's not a point that matters really. Some people Will enjoy other servers over HC, and thats ok. -
Something to play towards or un-necessary forced time sink
Infinitum replied to Hero_of_Light's topic in General Discussion
Yeah its more televangelical this time, "the fate of the game and people staying rests with me getting what I want" Its the exact same thing, in fact you are in three different threads right now saying the same thing. It was the same argument a year ago and its the same argument today. And more people disagree with you than agree. That doesn't make you wrong either it just makes your opinion unpopular. -
Something to play towards or un-necessary forced time sink
Infinitum replied to Hero_of_Light's topic in General Discussion
Not trolling you, but you can't decide arbitrarily what is best for everyone, and shut down anyone elses opinion. I disagree with you, which I'm allowed to do. You posed the question. I responded. You posed a response - and I responded again. -
Something to play towards or un-necessary forced time sink
Infinitum replied to Hero_of_Light's topic in General Discussion
Pretty good actually, out of all the other servers they are by far the friendliest and have a very active development going on. HC is where my roots are, but if anything ever happened here I would definately go there first. I'm in it here as long as HC exists though. -
Something to play towards or un-necessary forced time sink
Infinitum replied to Hero_of_Light's topic in General Discussion
You are asking for the same stuff in a different way. But it's exactly the same trip you were on a year ago. -
Something to play towards or un-necessary forced time sink
Infinitum replied to Hero_of_Light's topic in General Discussion
You have nothing to back this up. -
Something to play towards or un-necessary forced time sink
Infinitum replied to Hero_of_Light's topic in General Discussion
I dunno, thats a question only you can answer. I am disagreeing with you that the game needs unique grindy unlocks to make it better and retain or attract people. Thats just not how people are anymore - especially with an older game that we are lucky that still exists. Instant gratification is unfortunately how our society is now. And moving forward 8 years in time from when the game shut reveals this even more so. I think declining population is more due to the insanity in the world right now. A lot of us are basically having to homeschool our kids and dont have as much time for games for instance - and definately not grindy stuff.