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Blastit

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Everything posted by Blastit

  1. I thought the flashback arcs and missions were stuff that is related to badges or at least temporary powers?
  2. Would it be possible to add XP reduction to P2W? -25%, -50%, -75%. No impact on actual inf earned. I guess debt capping each level is sort of an XP debuff... plus you get badges.
  3. You're just going to have to live with the ambiguity. Make whatever costume you want to and live with the risk of suffering the horrible consequences of having to change it a little.
  4. The ignore function means that you, personally, no longer see their messages. You are not actually removing their ability to use chat channels. Unless you're a GM or administrator, they might be able to do that but I'm not sure.
  5. You haven't actually read his problem with the animation.
  6. I haven't seen the power used. Perhaps most people haven't. But ok, since you brought it up in the first place, let's be open to changing that animation as well. Thank you for your concern.
  7. Individual AT strengths and weaknessess are a lot less pronounced on full teams, anyway, by virtue of just so much stuff going on. If you want to really feel the differences between ATs and sets you should form small teams.
  8. Is it in any way worth it to enhance Siphon Life for healing?
  9. Good tip about Weave. I had considered it broadly but it specifically was what let me reach the first softcap without sets or anything else. Thanks for that. Being unhittable is pretty funny. Getting 45% was really just the first baby step. I just hit level 35 today and will be taking a little time to just enjoy running missions and existing in the medium-level zones. I'm plugging away at alignment missions and plan to pick up some soul mastery eventually. About how much global recharge is needed for that chain? I need some slots in Dark Consumption as well as one or two more endurance uniques and that should help a lot with my endurance issues. I'll be looking over the various high-end builds posted here, too.
  10. I would like to see auras as FX options for travel powers. Fire or cloud flight, seismic super jump, lightning super speed... It would be a very nice touch. More kick options would also be good. Not just for the typical punching sets, but for the elemental sets. Kicks instead of hammers for stone melee, or putting a blazing foot to someones face.
  11. I started a Super Reflexes Tanker mainly... just because. SR is a set that I've looked at sometimes but never actually done anything with. I paired it with Dark Melee because it's got a health recovering attack and because it's receiving some tweaks. It's the hot new thing. After snagging a good theme and name, I'm now level 32 and have decided that I probably more or less kind of like this character. I haven't done anything with IO sets because I wasn't sure I wanted to plan anything like that for an experiment. So now I'm wondering: are there any tricks to this? SR is a very... focused set. I admire its purity. It does have some extra recharge but it's really not a set for people who like variety or utility. Might not have to bother much with LoTG mules, at least. The click mez protection is cool except for when I exemplar down so it isn't perma. I'm down with putting together a low-budget thing, mainly I'd like to get those last like 8% def to reach basic softcaps. are the +3% def uniques the easiest way of achieving this?
  12. There are people who don't use IO sets because they don't know which ones are good and which ones are bad. The individually small bonuses when looking at IO sets only make sense within the larger picture of having a lot of them. Assuming that people download a third-party programt to use as a companion to the actual game isn't necessarily safe to do. The overwhelming amount of new information coupled with the worry that you can fuck up and buy the wrong thing, thus wasting your resources, can be very intimidating.
  13. A fire creature being resistant to fire and a cold creature being resistant to cold make sense. A dark creature being only moderately resistant to dark can make sense if we view it through the lens of "like affecting like". I mean, if a regular person can't punch a ghost but a ghost can punch a ghost then it makes thematic sense. It isn't consistent with the logic behind the elemental sets but it's "negative energy", it doesn't have to make the same kind of sense.
  14. Even that would be on-theme for the name and set. The original "cottage rule" was to not make powers do something completely and wildly different. No turning a ranged stun into a healing PBAoE, for example.
  15. Because other people are also talking about this in general. The same principle applies to APP armours, anyway. If you want to talk specifically APP armour toggles as used by non-melee characters at the very least Controllers already have a minimal FX option for Frozen Armour, which is great. What the OP wanted was an invisible FX option, which goes against the idea of the power.
  16. I like it when power sets have character that makes an impact on the game environment. I'm all for making alternative effects for Dark Armour, Stone Armour and such but if you want to be completely without an immediate visual identifier of your armour powers then you can play Invulnerability, Willpower or Super Reflexes to no particular harm. Otherwise you might as well demand to be able to reskin Fire Blast into electric powers because you want to zap people but also want to play Fire Blast because it's stronger than Electrical Blast. And where do you live that mustard is a default on hamburgers?
  17. It is more true to the concept of the set to have there be actual rocks or whatever protecting you, though. I also think the game looks better if we have some people running around who are on fire, who are dust balls, who glow green etc etc.
  18. The OP wants a fully minimal fx for the ice APP, they say "invisible", when there already is a minimal FX option for Frozen Armour. So that's why that discussion occurs.
  19. They did make a minimal FX option for ice armour, after all, so at least someone was sufficiently on board with having different styles of armour. I'm pretty sure it isn't a HC special, anyway. You don't need to take stone armour in order to have a tough, stone-themed character anyway. You can just pick invulnerability or willpower and use the costume creature to add some stone flair to, well, your costume. You can take shield defence and super strength without being less stony for it, just pick the stone shield option. Use the stone skin for both the armoured top and a pair of hefty gloves, and you've got yourself a character that makes a stone suit for defence.
  20. Because they were the original fighter AT. They could just zoom from spawn to spawn and fight stuff. Controllers, Defenders and Tankers lacked the raw damage output to fight quickly and generally had other priorities than simply attacking, while Blasters were much too fragile to afford entering a mindless state. Scrappers never had a critically important meter that they had to keep fighting in order to fill up so they're not mechanically driven to be berserkers like Brutes are but their duty was to just fight and fight they did. They didn't have to keep track of teammates like the support ATs and they didn't have to keep track of errant Lts or whatever like Tankers and Blasters did. They just had to fight. Of course, some people who played Scrappers did run interception on any nonsense they saw happening but it was never an AT with a defined team role.
  21. What? Are you talking about the weekly discussion thread? The topics for those are voted on and the ones with the most votes receive a specific thread to talk about.
  22. It is, after all, the thing that defends you from harm. If you don't want ice powers then don't take ice powers. Not playing a particular power set because of how it looks has been a staple since the game launched. Anyone who partakes in it is part of a proud tradition.
  23. I hadn't thought about the taunt effect in Brute attacks, but that does make sense. I was going to suggest that people think of the Brute as an AoE specialist both due to farming being famously AoE and due to the Brute AT needing multiple enemies to operate at its peak. Scrappers of course do just fine jumping into a large pack of enemies but Brutes have an actual mechanical compulsion to do it. I hear Stalkers with their ATOs are pretty cool. Major damage just like a Blaster but with cheaper defences, mez resistance and built-in stealth. The APPs and particularly the Patron pools give ranged attacks. So basically a cheaper blapper. No nuke, tho elec/shield seems close enough.
  24. The idea is that, given limitless inf, you can use IOs and various pools/incarnates/whatever to softcap defences for Blasters to minimise the amount you get hit. Not getting hit in the first place is most of your survival right there, and the fact that you'll eventually get hit in an encounter is minimised by huge AoE burst damage. The shorter a fight is, the fewer attacks there are, which results in less incoming potential damage.
  25. Which is the first I've heard about it, and why I asked.
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