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Blastit

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Everything posted by Blastit

  1. There's the angry generically bestial face with tusks that works reasonably well with some slider tweaks, if what you want is more of a cartoon monster ape than anything that has ever heard of the phrase "scientifically plausible".
  2. Oh, that's even better than the world I was operating in. A rare but pleasant surprise. Thank you.
  3. I thought you got xp proportional to the amount of damage you and your team did to the enemy? So if a confused enemy does 25% of damage to another enemy, you get 75% xp. This is what I remember from previous discussions of the mechanic, anyway. The only conclusion to this matter I've ever heard is that confusion can give you less xp per individual enemy but will increase your rate of xp per minute because fights are much quicker and easier.
  4. For practical gameplay purposes it's annoying to play a powerset that becomes less useful the more you progress along the game's intended route, but it's also pretty appropriate that Empathy is best used for supporting weaker characters.
  5. Gotta put in a Norwegian sailor's church somewhere.
  6. The point of game balance in an MMO is so that people can pick whichever theme they like most and not eat shit for it. If the wizard and the knight both contribute to a team "well enough" then nobody is going to feel left out just because they play what they want to play, particularly in a time-intensive genre like MMOs. "Uncompetitive", sure, but just because nobody is getting ranked it doesn't mean that they aren't getting anything for their victories. If one class is much stronger than another then that class can get more resources quicker. This is a concern in MMOs because there is usually an economy of sorts in which you can purchase new gear, new toys, pets, mounts and so on.
  7. A melee weapon secondary for blasters! Damage type would be smashing/lethal in equal measure because you'd be able to use any of the broadsword, war mace and battleaxe looks for it. It'd be a blapper set for sure with maybe a leap attack, a cone, maybe a battle shout that causes fear and gets the blaster pumped up. The end recovery buff and the BU equivalent could be something really interesting here. I'm thinking the T1 is just a regular attack instead of the usual single-target crowd control because the most basic thing you can do with a pointy thing is just wack something with it. Using the less lethal ends of a melee weapon to stun or whatever is a more advanced technique. Plus it gives the set an aggressive feel from the start, with a nice attack chain filler.
  8. "coming city: home of heroes" just sounds like superhero retirement home porn
  9. It has a minfx option. It doesn't have a zero FX option but those are reserved for sets that give more physically inherent protection. I would like an FX set that looks more like plate armour made out of ice, but that's about it.
  10. Title colour can be changed at trainers, when you change your title. The UI for doing wasn't very good last time I worked with it, though. It's hard to consistently get a particular colour.
  11. Train Simulator sells pretty well.
  12. There's no dimension portal mission to a bizarro Rogue Isles, is there? Would be some work, I guess, to make a map without all of the trash everywhere and with some nice weather for once.
  13. As much as the Rogue Isles kinda suck to navigate on foot, they are really fun to hop from rooftop to rooftop in. Very eventful architecture. If it was just cleaned up and had humane social policies, Mercy Island f ex could be super cosy to live in.
  14. Is it Brickstown that also has, uh, Crey death squads murdering inconvenient people? I think it's Brickstown.
  15. I'm talking about the hypothetical guy in your scenario, not you.
  16. It's simple: he comes up with an easier plan. Surety of victory is more important than jerking off. Besides, you're talking about tactics, not strategy.
  17. You don't need a technological theme to use rifles, bows or pistols. A mutant with storm summoning powers brainwashed and armed by a shady corporate-government group as a special agent and who broke free is one of the easier ways for storm/AR to make sense. Besides, this is Paragon City, if you want a space gun or electro-zapp gauntlets you can pick some up somewhere. You just need to go fishing for a guy who knows a guy.
  18. Plant Control is fairly classic. You can combine it with the earth APP for a superdruid or incarnation of nature style. Earth Control works for a more disaster/force of nature-oriented character. Ice Blast is a direct extension of the weather theme and gives you both good single-target damage as well as some holds and extra slows. There's also powers called "Ice Storm" and "Blizzard" so that's another thematic match.
  19. How is providing users with an explicit tool for passive aggressive dismissal good for truth? It isn't like any of the possible already existing reactions are necessarily correct nor like there isn't already a code of conduct that users must adhere to.
  20. I reject any notion of a magic-user who would not kick a man in the vulnerables if need be.
  21. Your origin doesn't have to explain all your powers. Maybe a born mutant was experimented upon and either injected with serums or augmented with cybernetics. Maybe a weak wizard decided to pick up gadgeteering to supplement their spells. Maybe someone who already had strong powers picked up little tricks here and there over their career as they worked with other heroes from wildly different origins. Is Spider-Man any less of an iconic science-hero because he builds little gadgets to help him? Would Doctor Strange be less of a sorcerer if he kicked a dude in the dick?
  22. Plus Rambo had a bow and a gun. If someone finds a beam gun and steals a modern competition bow to deliver more hand-made specialty munitions that's a pretty good start for a bank robber character. Not too far off from lower-rung Spider-Man villains. Some power sets need a bit of a stretch to match but there's a lot you can do by simply taking a step back and thinking more conceptually. A character with stone melee and electric armour could be powered by a high-tech nanomachine crystal infection, they could be possessed by a mountain-dwelling storm spirit or maybe they inherited mutant powers from both parents. Mono-elemental characters are very clean and classic, though.
  23. Lotta people care a whole lot about theme. Personally I figure that a sj/fire scrapper is still a fire-themed character. Super strength or simple weapons are pretty easy to slot under a particular theme. Plus it's easy enough to have a broad theme. A yeti-inspired tanker with snow-topped mountain powers could be ice, stone, invuln or willpower for a primary and then super strength, ice, stone, savage or mace (wooden club!) for a secondary. If your primary and secondary are lacking in ice or earth powers there's always the APPs.
  24. If they're using the AH more then that should remove more inf from the system, though. Are farmers still creating as much inf with new methods?
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