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Everything posted by Blastit
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If FF was made today I think it'd be about granting absorption and blocking enemies. Making walls, small and big bubble cages and so on. Plenty of toggles to bubble a boss and keep some walls up to block off a hostile corridor etc. Less about just buffing your team and more about manipulating enemies in a way that doesn't involve typical magnitude-based crowd control.
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Remembered one of the things I hate about CoH... its RNG.
Blastit replied to Jeuraud's topic in General Discussion
It's good that there's no "holy" powerset in the game because it means people have to do their own interpretation, which is a lot more interesting and a lot more appropriate for the subject. -
Remembered one of the things I hate about CoH... its RNG.
Blastit replied to Jeuraud's topic in General Discussion
The deal with "spray and pray" is that your prayers aren't always answered. Maybe there's a saint of firearms you can ask for a favour. -
Remembered one of the things I hate about CoH... its RNG.
Blastit replied to Jeuraud's topic in General Discussion
That's an issue with game demographics, not with accuracy. What you do in that scenario is make a levelling build that uses pool power attacks and otherwise slots single-target crowd control for damage. It isn't a perfect solution but not much is. -
Remembered one of the things I hate about CoH... its RNG.
Blastit replied to Jeuraud's topic in General Discussion
If you faceplant because your only attacks are P2W powers then you have chosen a build that can't solo but are doing it anyway. I've made plenty of lowbie characters and even controllers don't have it so rough they can't get past level 10. You would simply have to be very unlucky to constantly miss the maximally allowed amount of times. -
Remembered one of the things I hate about CoH... its RNG.
Blastit replied to Jeuraud's topic in General Discussion
The streakbreaker exists to stop you from missing lots in a row. But the lower the accuracy of the attacks you use is, the greater the number of misses in a row that is acceptable. So even if your power-set attacks are at 90%+, the streakbreaker sees you use the 70% (or whatever) bonus attack and adjusts accordingly. -
Remembered one of the things I hate about CoH... its RNG.
Blastit replied to Jeuraud's topic in General Discussion
Aha, that makes sense. Thank you. -
Remembered one of the things I hate about CoH... its RNG.
Blastit replied to Jeuraud's topic in General Discussion
I'm just some nobody and have no access to internal data tracking tools so I don't know anything about if it really super-truly works exactly as advertised after all these patches but until there's a conclusive investigation I'm going to work under the assumption that it's a classic case of some people getting really annoyed at missing. They even added an accuracy buff you can pick after running Death From Below, which stacks with everything else. Another thing people who really don't want to miss can do is slot two accuracy DOs until they get access to SOs. Nowadays, people can just blast past the teens and buy IOs once they get to 22 so if you really, really want to minimise the time spent at lower accuracy levels you can do that. How so? Interesting. -
Remembered one of the things I hate about CoH... its RNG.
Blastit replied to Jeuraud's topic in General Discussion
There actually is a mechanic to increase your chance to land attacks when you're a lowbie. Sure, since there have been so many patches you can always check if it's working properly (not impossible that something went wrong) but until someone does an actual investigation I'm not going to pay much mind to complaints about missing. -
Remembered one of the things I hate about CoH... its RNG.
Blastit replied to Jeuraud's topic in General Discussion
Easy solution: play a buff class, team up with a blaster, let them do the sweaty work. -
Remembered one of the things I hate about CoH... its RNG.
Blastit replied to Jeuraud's topic in General Discussion
There's nothing to fix. You just have to chill out. -
Turning Full Auto into a timed toggle that projects a cone could be neat. You can stop it when you move or press the button again.
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Flight is slower but a lot more convenient. Super Jump is slightly slower but a little more convenient and you can play silly jumping games with it. Both are also more endurance-friendly. If there were in-mission barriers that could only be teleported through that'd be great but as it is, Teleport is somewhat lacking in utility. If you want to teleport then it'll work. I've taken it on one character because of theme and I'm fine with it. Not like travel powers are super optimal anyway.
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I use them like so so it's not so obviously cel-shaded, it just gives things a little more pop than the standard tho i haven't poked around a whole lot with them, admittedly, so maybe there's some tweak i would like more
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Focused Feedback: Teleportation Pool Revamp
Blastit replied to Jimmy's topic in [Open Beta] Focused Feedback
It's too clumsy to have a pool power be mutually exclusive with a power in a wholly different pool. Does that even currently happen? It'd be better to remove Hasten than twist all design around it. -
those are just scorch marks from calling a hotline
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Inspector Gadget copter.
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Willpower is a decent runner-up to invulnerability to represent being super-tough, the quintessential tank power. But why an axe over simply being super strong?
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The most basic defender would probably be either emp/psi or FF/nrg. nrg/nrg is a solid call for most basic blaster, too. It's just blowing stuff up with pure energy.
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You can point with all fingers at once. I called it "finger guns" to suggest a sort of karate chop pointing as opposed to knuckle or palm guns (which could still work with buckshot and flamethrowers, respectively). I suggested the hand wiggle because I don't think it's a good idea to have mechanically distinct animations for a powerset.
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- beam rifle
- power customization
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AFAIK the only thing with weapon sets is that they have a little bit of extra accuracy because of the draw animation time. I guess you could replace that with some hand wiggle or something?
- 9 replies
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- beam rifle
- power customization
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The Beam Rifle effects would work as well with typical mitten-emitted animations so it'd be a fine alternative. Some of the others get a little weirder, maybe. Thinking about it, a finger gun animation set would be fun so now I'm for AR and DP getting gunless animations.
- 9 replies
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- beam rifle
- power customization
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"A group of individuals"? Heh. Some people don't read chat, or have other chat channels active instead, or simply aren't very competent. It happens.
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There's the angry generically bestial face with tusks that works reasonably well with some slider tweaks, if what you want is more of a cartoon monster ape than anything that has ever heard of the phrase "scientifically plausible".
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Oh, that's even better than the world I was operating in. A rare but pleasant surprise. Thank you.