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cranebump

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Everything posted by cranebump

  1. Arc is up! End bosses: Difficulty all about powersets/ATs. Pack some Insps. Fight smart. If your toon is tricked out, it'll probably be easy enough. That said, my exemplared Incarnate had to pop some Insps against a couple of them, and got whittled down pretty good on one of them. Thanks to @Darmian for once again providing invaluable feedback! (like: "Um...hey...you forgot to place a rescue you mentioned...yeah...").:-) Thanks in advance, Crane
  2. I was hoping maybe they were thinking of incorporating some AE arcs as missions. No such luck, I guess.:-)
  3. I created a new toon on the erroneous supposition that I could plant them on top of the Void disc and spray havoc below. Ended up with Sonic/SR Sentinel, which is a combo I've never played (and wouldn't have considered, save I wanted to float above everything and just dodge the hell out of it).:-) Anyhoo, once I got over the fact that I was stupid (again [sigh]), I decided to solo this redside guy to 20, then get to blue the old fashioned way via tips. I'm likely one of the few people who just hates The Radio contact, so I just continued with papers in PO. Since you can also pick up tip mishes to get Exploration badges via the new Tips system, I would grab the paper mish, then slowly plow my way to the door, street sweeping along the way, hoping to collect the badge mishes. In a short time, I was able to get 3 of them for the zone, which I collected along with the papers, which led to the bank mishes, where I did the objectives and the sides. While I'm sure the intention of the Explore tip was to encourage street sweeping/badge finding, I gotta say I like the synergy when you're soloing. You can grab the explore badges as you play, dropping them organically right into the LR TP (assuming you have it). Good stuff!
  4. Running lowbie papers via Drea the hook. Got sent to AE for one of the missions. Clicked on the green column, just like I would for a normal AE mish. Is this new? A glitch? Did I miss something in the update?
  5. Wasn't an evening run (U.S.) so traffic was relatively light. Plus, it was redside. THU is usually my evening gaming night. Might see what I can scare up tonight.
  6. There's a few decent temp powers after KR banks (which grant raptor & jet packs). There are some temp attack powers in side mishes. Regrettably, with all the freebies from P2W, there's no non-nostalgia reason to run the safeguards outside the exploration badges.
  7. Well, I advertised for a lowbie Port Oakes bank team, and actually got 5 peeps (2 of them were exemplared 50s). Couldn't get to 8. And when I broadcast for mishes leading up to the bank? Crickets. I'm planning on running the character to Blueside via Tips. I'll continue to seek teams, but don't have super high hopes. It's enough to make one develop a star allergy...:-)
  8. Radios do grant contacts though, if you’re unlocking story arcs.
  9. Yeah, seemsh the Shadow Shart kinda shucks ballsh doeshn’t it?
  10. Usually, zero. I've probably used a grand total of 5 respecs for all the characters I have, since joining HC. My style of play doesn't really necessitate it (casual player: usually on default settings when I solo; tend to drop characters post level 30). Now, if I were constantly incarnating, or trying to be a godlike solo artist, I certainly might look into it.
  11. Obligatory toon pic: Chillin' at the base after a long FF run... (And correction: This version of Acro is a Brute--no wonder he seems to do more damage):-)
  12. Toured the base briefly earlier. Flavor! Cool conceptually and interesting to navigate. I have no idea you could put together something like that. Certainly fits with the basic SG idea and theme. Acrobattle (version 2) joined up, then ran with a team that was running Frostfire via Ouro. Team of 3, set on +2 (or maybe it was +3). Was like running a farm. Got to 18 by the time it ended. Hoping to hit the magic 30s before too long. Thanks for the feedback on baddies and mishes. My current Leviathan arc features come 5th Col, and some customs. I might use that as inspiration for a custom nemesis for the Specials. I LOVE the idea that they're "off the grid," ethically gray. Wide range of things we can explore there. It'll be a bit before I have something concrete, but will be doing some initial scripting this week. On that: I'll work on developing within the 30s range (with cap at the SG max). Gonna do some lore review to tie the Specials in to the game world in a significant (and logical) way. Thanks again. This is all cool stuff.
  13. Thanks much, kemosabe
  14. Hey @Grindingsucks, sent you a message asking for invite for Acrobattle (a reboot of my main from Excelsior; currently a L10 Staff/SR scrapper).
  15. Peachy.:-) I've been scripting arcs under the assumption they're being run solo, so going at it from a team perspective will be great fun. On that, what specific elements would you like to see? Is there a specific tone you're looking for? Do you have any special nemeses in mind for the Specials? Is there a particular type of baddie you'd like to see? Any zones you want the adventures to focus on (I write a lot of stuff with King's Row in mind; I'm assuming the Specials aren't tied to a certain zone, but if they were, I could focus on that). I'll work on getting some additional slots, then mull over some ideas. When I get something finished, I'll label it with the "Comic/Issue #" upon publish.:-)
  16. Doooooooooo it........:-)
  17. I'm definitely down to join the party here. Also: I do SFMA AE content, focusing primarily on lower levels (which my latest arc firmly pegged at 30-35). I'd be happy to script some arcs specific to these levels/this group, if this were desired. If you want to preview what I can do, just do an AE search using cranebump in the search string.
  18. Late to the party, but I would be interested. Not entirely sure about #4. Does that mean we cannot solo, then come back and help someone run the same story arc?
  19. I feel like the archetype name sorta sums up what they do (though the villain tags might require slightly more explanation). If you're a first time player coming in, the Hero AT functions seem easily recognizable by name at a glance (Tank, Blaster, Controller, Defender, Scrapper). The Villain ATs are less easy to immediately pin down without a bit of quick study: Brute, Corruptor, Dominator, Stalker (they aren't straight analogues of the Hero ATs). Mastermind, a Hero/Vill AT, is easily grokked at first sight (pets). Kheldians and Arachnos AT's are their own thing, altogether. You have to consult the verbiage/lore on the ATs (though, back in the day, once you played enough Blue content, you were pretty familiar with the Arachnos types well before you unlocked them). Even so, you can't depend on the basic label completely. I have an AR/TA Blaster who can run somewhat like a Defender, thanks to acc debuffs, slows, immobs, stuns and KDs (all his KBs are proc'ed to KD). He'll never out-defend a Defender (no teammate buffs), but he can fill in to an extent on most teams, even when facing off against foes with high resistance to lethal/smashing. Still, he's very much a "ranged damage dealer," first and foremost. So, the name covers the main thing he can do. It's not perfect, but it fits. The rest of the labels do, as well, once you school yourself a bit. I don't think it's too much to ask a new player to educate themselves on what's there, rather than haggling over how to more accurately define a general label, for a general spectrum of playstyles, in order to mitigate what can only be a small, and rather temporary amount of initial ignorance.
  20. Not nearly as hard to find when I'm wearing the headphones. But I'm seldom wearing the headphones when I play CoH.
  21. +1 million (though I have to say, I've never experienced otherwise--if I have, I can't recall it).
  22. I dunno. If I request the star, then run something other than what the original leader proposed, it feels like it has become my team (and I have therefore "stolen" it). I wouldn't call a TF where the star was passed stolen because everyone knows what the team intends to do. These observations beg these questions: (1) Why would I bother to ask for the star on someone else's story arc? I mean, I show up, then say, "Hey, gimme the star," then run what I want? That's just major jackassery. (2) Why would anyone pass off the star on anything other than a TF?* If I'm just running a story contact team, and I pass the star off, I assume the leader is going to pick the mishes from then on, which might include mine, theirs, or someone else's (on that, I think the tacit protocol there is usually for the team leader to ask the team member if they mind if/want the team to run their arcs). Has anyone here ever brought a pickup group together, then went, "Okay, what should we do?" I ask because I've never specifically seen that, outside a group of friends/SG mates forming up spontaneously. *Or other related tasks, like zone events, bank mishes, and so on.
  23. Well, as far as typos go, the comma after the ampersand needs to go, unless replaced with the word "and" (before which you may, or may not, want to add the Oxford comma).:-) If I get a chance this weekend, I will look at it. Busy weekend, unfortunately, so I may not have any time until next week. Thanks for sharing your work!
  24. I think that’s just an emote?
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