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Everything posted by cranebump
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Well, somebody beat me to the “wherefore” explanation, so...my work here is pre-done! (And it’s “Zwoooonds!” not “zownds!”):-)
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Well, to be clear, I'm not saying "blame the tank" (and I never blame anyone when I faceplant [except myself, when I deserve it]). I'm saying blame the clueless, rude person who runs ahead before the job is done - which is much more often the case than anything you're mentioning here. That person is not tanking (a lot of the time, they're not even a classic tank). They're just running off, leaving pieces of their laundry everywhere. I don't feel like this should be the expectation, is all. I feel it must be, though, since this type of play does not get announced prior to the mishes where I've seen it occur.
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It's not that I can't adequately follow, or don't know how to follow, or don't have stealth, yaddyaddayadda. It's the tacit expectation that I'm supposed to sweep up after someone else, which gives the impression that the spawn hopper's fun is more important than mine (I should note here, I'll stay behind and clear with my melees, unless everyone else has run off). I should probably be more clear here: I'm talking about getting on a team and this occurs without any mention of speedrunning, or any communication at all. As I see this "hit and run" style more often than I did on Live, it leads me to believe this has become more the norm, rather than the exception. PCs are generally tougher. Enemies are eternally stagnant. The natural consequence is that the typical mish in the default game is a pancake run, so no one really worries about anybody else. That's one thing that I miss when it comes to pick-up groups now, versus back then. Felt like we needed each other more, or more often, anyway. Of course, maybe that's just nostalgia talking...
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While I don't disagree at all with the logic of the above, speaking as one who is very often one of those ranged toons who ends up playing free safety when the tanks (and not always the tanks these days) run off to the next group while I clean up their mess, I can tell you I don't view that action as "confidence" in my ability. It looks and feels a lot more like, "I'm going to take care of me, and the hell with you." Fair enough, save when you bail out and leave multiple purps and oranges, which me and maybe 2 other people have to clean up, thus putting us behind the rest of the group while we sweep up the detritus. And while I solidly agree with the argument that I'm in charge of my own fun, and therefore don't have to play with bumrush teams if I don't dig that, it is increasingly the standard mode of play, which, for some of us, is something to be more tolerated than enjoyed. I'm not gonna begrudge anybody their steamrolling. but, honestly, teammates don't seem to need each other near as much as they used to (except, as this example attests, to clean up their scraps). We've gained a great deal, but this feels like an unfortunate byproduct of making the rare run-of-the-mill.
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Isn’t a more responsiveness feel possible? Yes, but it may takes several dates...Marry them, if you have to.
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I don’t mind being “inefficient” according to old school standards near as much as I mind the teams where 2-3 people rush ahead with no communication as to their intent. In typical groups, the only action that actually annoys me is when someone phase shifts a mob while I am trying to throw down ranged attacks. Everything else is tolerable.
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Marchand finale vs. Calvin Scott, unless I’m running a team or a really powerful toon. I usually get my arse handed to me. Damned land mines!
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Ah. So following a facet of the mission theme. Okay, that does make sense, thank you.
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Just accept their offerings of spam & sardine sandwiches and move on. Tributes such as those are rare...oh, wait, not THAT kind of placate...(slowly edges out of view).
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It is if you're trying to formulate a euphemism for your actual question.:-)
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Recall that character from comics and the movies.:-)
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Yeah I have Acrobattle there. cranebump is in the 30s. Need to run him up, as well..
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"Visual Age: Early 20s. Actual Age: 26?" Um...why the differentiation when the perceived gap is so small? (this just strikes me as weird...is there something about the genre I'm missing?"
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Did a Cap invasion team last week. That was interesting. Think there were only 4-5 of us. The baddies kept popping up right next to a building corner, so they were always contained. Didn't get many heavies though.
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I had Alderman assassinated as a start point for my AE Leviathan arc. I mean, who better?:-)
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Can I have multiple objectives trigger off of one completing?
cranebump replied to DougGraves's topic in Mission Architect
Lord, have I been there. I’ll give a look-see, as well, next time I script. Like I said, may be hallucinating.:-) -
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Hey, did we nominate the base for Best Base contest? It's a really awesome base. Deserves a call out.
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Can I have multiple objectives trigger off of one completing?
cranebump replied to DougGraves's topic in Mission Architect
Hm. I could've sworn that you can do multiples off a straight up collection. I was running a mish test this weekend that featured multiple Boss spawns after an objective completion. But that may have been a rescue. I'll have to check it again to see if I'm hallucinating this. I'm almost sure you can, though, because I've had collection objectives spawn along with red herring glowies at the same time, after a previous collection has been completed. I would think DG would have an error message if the second boss objective was actually an error (though I've run into this exact problem involving bosses not showing up--ended up having to drop a previous objective that, while not showing up as an error, simply would not spawn until I had dropped the total # of objectives of that type). -
Can I have multiple objectives trigger off of one completing?
cranebump replied to DougGraves's topic in Mission Architect
I know that you can have multiple objectives spawn off a collection (unless one is an ambush, if I remember right), and that you can spawn multiple objectives off, say a boss, if you pick different timing (boss at half health, boss completed, etc). If there was no verbiage in the editor indicating 2nd objective could not be selected (orange error message), then it should have worked. That said, I’ve had scripts that*looked* right where a certain objective just didn’t show. I ended up changing the sequencing. Bottom line: if it ain’t there, you’ll have to do it another way. The editor givth, and so on. -
Okay Acrobattle reached 38. Plus got a start on the first “issue” of The 38S: Special Forces (yes I’m using .38 Special album and song names in these things—it’s actually a bit of a challenge).:-)
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Man, would I not use an outdoor map for your first mish script. Spawn location is usually pretty random. But I see Darmian already warned about that. The main thing is test, and with different ATs if possible. Some will cruise. Some might crash. You’ll get a good indication of how balanced your arc is if multiple ATs can handle it.
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Not an enemy, per se, but are we missing Council Transformation Tubes on destructible objects list?
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Can’t stand them as well. Wish we had alternate non-weapon choices.