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GM Miss

Retired Lead Game Master
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Posts posted by GM Miss

  1. Hey everyone - last week I posted in the suggestion and feedback section where I compiled a list of cliffnotes from some of the weekly discussion from discord. You can find the link here.

     

    You guys wanted to be part of the discussion - so here it is! As long as these discussions are active, I will keep doing them on the forums.

     

    Here is the format! 


    Weekly discussion 35 Week 1/26/20-2/01/20:

    ⚔️ YOU VOTED: It's time for PVP⚔️

     

     Things to think about:

    >What do you want to see in future open world content?

    >What do you want to see in future arena content?

    >What sets are over powered? Under powered?

    >What needs to be adjusted?

    >What do you enjoy about current pvp?

    After the week is up - the notes are compiled and put onto the thread linked above and we move on to a new week. Topics are voted on every few months - some of the upcoming topics are Epic pool powers, Incarnate abilities, and the rest of the Archetypes we haven't discussed yet.

    Let's get talking! 

  2. Hey guys, 

     

    I understand your concerns but just a note that the discord (The official HC Discord) is an official outlet for us as well. It is ran by us - all gm, devs, and admins are present there and a lot of in game discussion goes on there real time. Some people just prefer that to the forums (Just as some people prefer the forums to discord).

     

    The weekly discussions were a thing I started to get people active and talking about things, I apologize if you feel left out. From now on I will post our weekly topic on the forums as well (most likely on general - as its not always suggestion based. Note every week isn't in this post - sometimes its favorite IO sets, story arcs, or villain groups). It will still be on discord first - as we have a community there who gets involved with these every week as well and grew it to what it is today. This week we are currently voting on new topics to talk about in the coming weeks, so posts will start next week. Usually Sunday or Monday. (If the interest is strong enough for the first few weeks - I will keep posting here).

     

    Let me know if you have any other questions. 🙂

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  3. Weekly Discussion 51: Kallisti Wharf

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    5/17/20-5/16/20

    There were a lot of practical suggestions this week. Some people shot for the moon (which is great too) but the majority were happy with reusing what we have in a new way.

    This was probably the most divisive discussion yet, there were a lot of opposing opinions.

    Spoiler

     

    Overall:

    • Fix KW performance levels, geometry issues, and crashing
    • Incarnate enemy options for the zone: (There were a few people that didn’t want Incarnate content)
      • Arachnos vs. Longbow
      • Low level hero mobs (Hellions/Skulls) vs low level villain mobs (Snakes/Legacy Chain)
      • Family, Tsoo, and Warriors
    • Possible non combat events like the ski slopes.
    • Continue on with the original plan of the Battalion story line.
    • From @Ryuplaneswalker: “If I were writing, I would make KW the starting point for the "next chapter" of the story. Start it X years after the end of the Preatorean War with the ceremony dedicating the statue of Statesman and a celebration of the Preatorean refugees integrating into society. People have forgotten about the Batallion, and Recluse has gone rather silent (after all much of his villainy had to do with his personal beef with States)”
    • Zone for all levels – radio missions from 1-50 will various enemy groups.
    • Special zone event, New or old GMs!
    • Turn some long story arcs into Task forces for teams to run.
    • From @Laudwic: “Make one of the buildings in the zone a museum dedicated to superhero art.  Reward your volunteers by having pictures/screen shots of their characters in it and do a contest to add more from the community.  Add other exhibits via existing art in the game.  Make it a place to go in and look at the art.  Put in a badge or two.  Also set missions in there.  Set mayham missions to destroy the art, other missions to protect.  A story Arc about the museum, obtaining artifacts for the display, finding out that new sculpture is actually a person that has been petrified, mission attending a gala in the museum only to have it attacked, villains attacking a gala to steal a diamond on display.  While players could normally access the museum main floor, the back rooms, storage, offices, restoration areas would normally be off limits but could be used in missions.  For villains, you could have a mission to 'case' the museum where you have to click on certain things ala a patrol mission.”
    • Run contests for AE arcs for players to get their arcs in KW.

     

     

    Weekly Discussion 52: Darkness Affinity

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    5/24/20-5/30/20

    Spoiler

     

    Specific

    • Change Black hole - Some suggestions were:
      • Make it more like worm hole
      • Some suggestions were a ‘pull’ ability where it sucked them into the center
    • Remove/Make optional the stealth effect on Fade
    • Make Dark Servant permanent and give more fx options
    • Make Shadow fall team only

     

     

    Weekly Discussion 53: How to Increase Villain Population

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    5/31/20-6/06/20

    This was a huge discussion this week on both the forums and discord. There were a lot of polarizing opinions - from people wanting to make drastic changes in favor of the red side to reverting some of the QOL changes that were made to make the transition between the two easier. 

    The posts I think were most constructive and useful were the ones that offered a compromise between the two worlds. I.E Events for both sides that caused issues in opposing zones, alignment rotation events/rewards, and instead of making blue side swap over completely - allow those players time and opportunity to dip their toe in all the awesome stuff the red side has to offer. 

    Spoiler

     

    Overall:

    • More zone events/ possible GM events on red side (They could be done hero only to be fair).
    • Hero/Villain reward levels that worked along with alignment. Rewards given by the P2W vendor.
    • More story lines (Where YOU are the boss) that give more rewards to encourage storylines over radio/paper missions. The small merits should be increased.
    • Alignment incentives could rotate for each alignment.
    • Add alignment enhancements
    • From @mainframe: What about some cross faction accolades?  Stuff that you have to do content on both sides to get.  Maybe even a 'mega' TF Commander Accolade, which is unlocked by having both the red and blue side TF Commander badges.  Or something like that.
    • From @mainframe: We repurpose the old Hero and Villain merits, reward one per arc you finish (in addition to the merit reward).  they can then be spent at special Hero and Villain vendors, each with unique content.  And Hero/Villain merits don't convert when you cross over, so if you want something specific, you have to go over, do some arcs, and buy thee stuff you want. This would be new options to buy, not removing anything currently available. Perhaps things like the Temp powers and such normally only available from Story Arcs, costume powers (ala the Halloween ones), things like that.
    • From @mainframe: Something i do think would appeal to people would be a pair of new storylines (you'd have to one for blue side too to keep people from complaining).  It would be a storyline exploring 'being a hero' in the Rogue Isles.  Fighting the good fight when the odds are stacked against you.  You'd have to do a 'villain in Paragon' storyline too, but i think that would attract a huge amount of interest.
    • Give an option for people to opt into a ‘brighter’ CoV world with updated skys/lighting.
    • Strike Forces to fill in the blanks where there are none (People were even okay with making a few long story lines into one if that was easier).
    • Give a reason to go into cool villain areas like the Casino in St Martial / etc. (Maybe make teleportation to it easy to be the ‘hangout area for villain side’.
    • More helicopters /boats get around faster.
    • From @gastlygibus: Villains need more ways to feel like their evil-deeds are actually affecting the world. I think it'd be really cool if redside had a task-force where on completion it triggers a blueside mini-invasion event. You could also have one blueside for parity's sake, triggering an event on redside.
    • From @impousvileterror: A whole thread: https://forums.homecomingservers.com/topic/19655-weekly-discussion-53-how-to-increase-villain-population/?do=findComment&comment=222752
    • When you finish Mayhem missions get a small influence gain since you just robbed a bank.

     

     

    Weekly Discussion 54: Martial Arts

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    6/07/20-6/13/20

    Spoiler

     

    Overall:

    • There was some talk on the differences between the primarily melee Ats MA and the blasters MA – feeling that the blaster MA was a little better or perhaps flavored a little more toward what people would like the ‘real’ MA to be. Ki push, Brust of speed, and reach the limit were examples mentioned.
    • There was some talk about adding more AoE but the general consensus was happy with it being a ST set.
    • Give it more than just smashing damage.
    • Up the percentage change that the status effects for the abilities proc.
    • From @leogunner: Would shifting Shock Therapy's old mechanic of increasing your movement speed with stacks of +movement speed be another kind of utility that could differentiate the set?
    • Reduce the endurance cost for some of the heavier costing powers.

    Specific:

    • Reduce Eagles Claw cast time
    • From @poitvok: Eagle claw should be a tp move like shield charge. ST but with AOE Kd
    • From @Redlynne: Proliferate the +10% Defense that Tankers get to Scrappers in lieu of an additional +5% bonus critical hit chance.  This would make Storm Kick the "parry" power for Martial Arts, regardless of Archetype.
    • Increase Dragon Tails radius to 10.

     

     

    Weekly Discussion 55: Pool Powers

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    6/14/20-6/20/20

    Spoiler

     

    Overall:

    • Add some more shields like tough/weave that are for something other than S/L damage.
    • Allow people to have more than four pools or make the origin power pools not count towards the maximum limit.
    • There was some discussion on removing pool power pre-requisites (or at least lowering them) and leaving level restrictions. It was a mixed bag, but most people agreed not having to take certain useless powers is better.
    • More travel power enhancement sets and maybe a few pool specific sets.
    • Revisit some older powers like Flurry/presence pool (besides the taunt) and make them more useful and more competitive with some of the more frequently used power pools.
    • From Bopper: “Remove the Requirement of the T4 powers in a pool needing 2 sub powers before selection. Only have the T5 power require 2 previous powers. As a compromise, move the minimum level for slotting a T4 pool power to level 20.”
    • Alternative animations to medicine for magic users.

    Specific:

    • Sorcery Pool: Make mystic flight faster / the damage abilities are too weak.
    • Fix some of the 5th tier powers inconsistency in recharge/duration (unrelenting, adrenal booster, rune of protection, and unleash potential).
    • Get rid of “useless powers” like kick/boxing in certain power pools that force you to take powers you don’t use just to get decent powers.
    • Make afterburner similar to stealth: remove the defense/speed while in combat but allow people to use attacks with it toggled.
    • Increase defense of combat jumping.
    • Increase speed of group fly and make sure MM pets can follow without falling. Perhaps change it to a PBaoe like Group Invis.
    • Reduce End cost for Leadership pools.
    • Add a +res (Immobilize, Stun, Smashing, Lethal) to acrobatics.
    • Make field medic auto and decrease animations times of other medicine powers.
    • Teleport pool: There was some discussion on making teleport friend/foe the same power just depending on who you are targeting to free up a slot for an attack for the set. Add a +%Def for 3-5 seconds after TP. Change team teleport to function more like assemble the team. Reduce cast time for LRT.

     

     

    Weekly Discussion 56: Traps

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    6/21/20-6/27/20

    Spoiler

     

    Overall:

    • Allow traps to be able to be incanned’ with you.
    • There was some talk about adding the gun drone as a power option instead of one of the more useless powers like seeker drones. (Some people like seeker drones – but most agreed it either needs work or should be replaced with something more useful).

     

    Specific:

    • Increase duration of force field generator or make it a permanent pet. Fix its AI and pathing.
    • Increase regen on Triage Beacon or change it to a HoT – make it work more like Lifegiving Spores.
    • Increase accuracy of Acid Mortar.
    • Seeker drones needs a total rework. The activation/recharge is too high and the result is tiny and borderline useless.
    • Make trip mine throw several bombs into a single area was one idea – another was to remove the int time and lower the activation time.
    • Make timebomb work more like Omega maneuvers but good.
    • Make web grenade have a small secondary effect (-dmg or -defense). Make it a cone with a small arc.
    • Detonator – lower the recharge time and make it affect multiple pets.

     

     

    Weekly Discussion 57: Patron Pools

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion) 

    6/28/20-7/04/20

    Spoiler

     

    Overall:
    •    Add another defensive power for Def/Conts
    •    Add no redraw to mace powers
    •    Make them an account wide unlock so you don’t have to add it for every character 
    •    Increase duration of pets across the board
    •    Create a neutral villain side epic powerset
    •    Add an option to have a less arachnos themed version of the power sets    

                                                                                     
    Specific:
    •    Soul Mastery: Dark Consumption recharge reduction
    •    Add – tohit to soul tentacles
    •    Add more dmg res types to Leviathan Mastery

     

     

    Weekly Discussion 58: Electric Blast

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion) 

    7/05/20-7/11/20

    Spoiler

     

    Overall:

    • The end drain is useless as it doesn’t really cause anyone to stop attacking. Some suggestions were to add -rech which would cause a similar effect to the mobs or a +rech to the caster which would make more sense thematically. Some suggestions were to add a dmg chain effect instead or a static stacking effect that caused aoe dmg after X number of stacks.
    • Add more endurance for the ‘leeching’ effect of Elec Blast for the caster.

    Specific:

    • Increase the damage of Short Circuit – decrease animation time.
    • Increase the damage of Voltaic Sentinel and its duration (or make it a toggle).
    • Make Tesla Cage more like Freeze Ray in Ice blast (Increase dmg and reduce activation time).
    • Add +special (end drain, etc) to Aim

     

     

    Weekly Discussion 59: Veteran Reward 

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion) 

    7/12/20-7/18/20

    Spoiler

     

    Overall:

    • Keep rewarding Emp Merits every 3-5 levels after 99
    • Additional rewards for vet levels could be merits, ah storage, salvage storage, recipe storage, insp. Storage, temp powers, new costume slots, permanent costume powers, Extra AE slots, and more. Someone suggested getting a “veteran token” they could spend at a veteran store for rewards.
    • Some fun milestone badges for insane vet levels would be fun – they wouldn’t count towards the max total for obvious reasons.
    • Veteran levels unlock higher difficulty content only available to that level vet+

     

     

    Weekly Discussion 60: Ninjitsu

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    7/19/20-7/25/20

    Spoiler

     

    Overall:

    • Add more defense debuff resistance
    • Add KB protection for Nin on stalkers
    • Add Caltrops to Scrappers/Sents
    • Proliferate the set to brutes
    • Make the T9 not have a huge end crash

    Specific:

    • Make “Kuji-In Rin” the clickable status protection a toggle – there was some debate on this, some people prefer the click.

     

     

    Weekly Discussion 61: Inherents

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    7/26/20-8/01/20

    Spoiler

     

    Overall:

    • Inherit ATOs for inherits abilities
    • Put prestige slide on the P2W vendor

    Controllers:

    • Add fear/confuse to containment. There was conversation on sleep as well. Perhaps it set containment on a mob for a set period of time after a sleep was cast.

    Kheldian:

    • Increase status protection from controllers and dominators to 2 or 3.

    Sentinel:

    • Weak, Clunky, and makes you take T1 & T2

    Mastermind:

    • Radius is too small
    • Increase minion resistances/dmg reduction

    Corrupter:

    • Start scourge at 75% with a scaling dmg modifier.

    Arachnos:

    • Both feel underpowered and tacked on

    Defender:

    • Suggestion from Gchpaco: “What I suggest is the following.  Split defender inherent into two parts.
      • - when team is perfectly healthy, defender doesn't need to worry at them and gets scaling +dmg bonus.  As the team gets hurt more, dmg bonus goes away.
      • - when team is hurt, defender gets scaling power boost which can include the existing end discount.  So when your teammates are near death your force fields on an FF defender are extra potent, in desperation.

     

     

    Weekly Discussion 63: Ice Armor

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    8/09/20-8/15/20

    Spoiler

    Overall:
    •    Alternate animations for powers / very minimal FX
    •    Adding a +absorb would allow it to work in high incoming dmg situations where ice can sometimes struggle. (Lord recluse, hard hitting incarnate content, etc).
    •    Improve the base values for S/L/E/NE Def slightly.
    •    Shift some Cold Resistance to Fire (for example swap the Cold and Fire Res values in Permafrost).
    Specific:
    •    Bring the +absorb from frigid protection (Blasters) to tanks and scrappers. 
    •    Port over icy bastion instead of hibernate or make them work more similarly. 
    •    Make hibernate have a taunt effect for a short period of time
    •    Allow wet ice to take IOs
    •    Give Energy Absorption a Heal effect that scales based on the number of targets or give Hoarfrost an Absorb Over Time for its duration.
    •    Change Hoar Frost to a shorter recharge, + Absorb power.

     

    Weekly Discussion 64: T9s Part I

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    8/16/20-8/22/20

    Spoiler

     

    Overall

    • The days of huge endurance/health crash T9’s should be over. Due to the fast paced nature of gameplay in CoX today – a tank or meat shield can’t be down for the count for anytime, let along multiple minutes after a T9 expires.
    • Electric Armor, Energy Aura, Invulnerability, Regeneration, Super Reflexes, Shield Defense, & Ninjitsu are all sets with T9s that basically ruin your day after you use them.
    • Most people agreed a T9 like Meltdown, Icy Bastion, and Parasitic Aura were a happy medium of what T9s are supposed to look like.
    • One of the interesting T9s that needs the most help that doesn’t fall into the above category was Granite Armor. Most people agreed it was outdated and was falling behind in its uses due to the odd nature of the set OUT of the armor and the slows IN the armor. Most of this discussion derailed into what stone armor needs in general (some tlc).
    • A few people suggested T9s should fill holes certain armors have. Hole of psionic? T9 to the rescue for those pesky psionic fights with hard hits.
    • T9s should all be affected by recharge IO’s, it doesn’t make sense when they aren’t. We’re looking at you shield defense.
    • People were torn on rezzes being T9s, some felt they were underwhelmed while others thought they fit well within certain sets (dark, fire, regen, willpower).
    • Zenijos suggested having two options, one that had a hard crash with more bonus and an option of the power that had less rewards but also featured a less intense crash. Another player (Nanolathe) mentioned making T9s toggles where the longer you had them on the more resources they cost.
    • Hibernate was also mentioned, some liked its uniqueness while others thought it fit less with the tank MO of taking care of the team.

     

     

    Weekly Discussion 65: Build Your Own Powerset

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    8/23/20-8/29/20

     

    Weekly Discussion 66: Trick Arrow

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    8/30/20-9/05/20

    Spoiler

     

    Overall:

    • Condense some of the debuffs so you spend less time applying one debuff after another. (There was some debate about this because a few people liked the ‘active’ nature of the set)
    • Give it some kind of team buff, perhaps a +end or +heal or +dmg on mobs that are currently affected by TA debuffs.
    • It either needs to do more dmg or do better debuffs.
    • @Keshbits: “Ice Arrow I think would be fun if it was a ST hold, but did a separate secondary effect around the target as well. Cold Damage, maybe -Special stuff akin to Benumb? Nothing as huge but, something neat.”

    Specific:

    • Remove the endurance crash from Emp Arrow
    • Make Glue Arrow AoE/cone Immob + what it does now and remove Entangling arrow.
    • Add a +res/mes protection for teammates to disruption arrow.
    • Lower cooldown on Oil Slick Arrow
    • Up the -res on disruption and acid arrow
    • Increase radius of acid arrow from 8 to 15.
    • Reduce cool down on emp arrow
    • Add -maxhp to poison gas arrow
    • Add more -tohit to flash arrow with a mix of unresistible and resistible.
    • Entangling arrow should do dmg, perhaps an electrified net with a minor elec dot. This would allow for oil slick to be lit as well.
    • Add dmg to block of ice.
    • Increase target cap for disruption arrow from 10 to 16 and add -500 regen.
    • Replace entangling arrow the weakening arrow – something like weaken resolve.

     

     

    Weekly Discussion 67: Build your own Epic Pool Power

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    9/6/20-9/12/20

     

    Weekly Discussion 68: Energy Melee

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    9/13/20-9/19/20

    Spoiler

     

    Overall

    • Add another cone or aoe – Although there was some debate on making it the king of ST again. Some people liked the idea of bringing it back up to par with other high level ST sets.
    • Lower animation times on ET and TF – targets die in the middle of the cast too often.
    • EM on stalkers was mentioned multiple times due to the two heaviest attacks not critting.
    • There was a decent amount of discussion just to revert the changes made back in 2008 to TF/ET

    Specific

    • Energy Transfer
      • Add +end to truly make it an energy transfer
      • Remove self dmg component
    • Increase radius of Whirling hands
    • Total Focus
      • Add splash damage
    • Add damage to the stun (similar to Cobra Strike changes)

     

     

    Weekly Discussion 69: Build your own Patron/Mentor Pool

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    9/20/20-9/26/20

     

    Weekly Discussion 70: T9's Part II

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    9/27/20-10/03/20

    Spoiler

     

    • Umbral Beast needs more resistances, right now it’s too squishy
      • The howling is also too much
    • There were a lot of ideas for Mass Confuse
      • Cut the cooldown and make it closer to seeds of confusion
      • Make it have a primary target and have them become a temporary pet that fights for you
      • Replace Telekinesis with mass confuse and add a pet or damaging ability
      • A possible pet example was Yins nexus
    • Ai adjustment on Phantasm – he seems to go everywhere.

     

     

    Weekly Discussion 71: Regeneration

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    10/04/20-10/10/20

    Spoiler

     

    Overall:

    • Make IH a toggle again
    • Give the set more regen debuff resistance
    • Give the set a scaling regen buff, similar to the res buff in SR – but instead of res you get regen.
    • Give it a little more +res to certain powers like resilience
    • Proliferate Regen to tanks
    • @bopper had a few ideas about how to tweak regen here: https://forums.homecomingservers.com/topic/22882-weekly-discussion-71-regeneration/?do=findComment&comment=270889
    • There was some discussion on people not wanting absorb added to regen as it wasn’t thematic – but there were others who were adamant about wanting it added.
    • @zepp “I'd like for recharge times to be adjusted. Reduce Instant Healing's recharge to 270s, Revive's recharge to 150s, and adjust MoG to 180s with 30s duration (all other armor T9s should be adjusted to 360s with 60s duration - and they should also be adjusted to fill in holes.)”
    • @Lost Deep: “My thought is that the set needs some mix of debuff resistance and better passive/click balance. Either increase the passives and toggles so that the clickies are less needed, or improve the clickies so that they're the for-real backbone of the set. Right now it doesn't really have one backbone, passives/toggles and clickies are both very reliant on the other on a regular basis, neither one really feels like a bonus.”
    • A lot of people compared Sentinel Regen to Non Sentinel regens and were impressed with the changes made for sentinel regen.

    Specific:

    • Ideas for Instant Healing
      • Turn it into an absorb toggle
      • @srmalloy: “I still think that "Instant Healing" just being a boost to your regeneration rate doesn't really fit the power name, and that IH should be a toggle that reacts to incoming damage -- when you take damage, if IH is active, it triggers a heal with a time delay (pseudo-pet, whatever -- Spectral Wounds does this already) that "instantly" heals some of the damage you took, with the amount of the heal being fully or partially enhanceable.”
    • Ideas for Moment of Glory
      • Turn it into an absorb shield more like Parasitic Aura
    • Ideas for the Rez
      • Make it similar to Howling Twilight – it can be used in death or in life. In life it provides -regen for all enemies.

     

     

    Weekly Discussion 72: Build your own Power Pools

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    10/11/20-10/17/20

     

    Weekly Discussion 73: T9's Support

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    10/18/20-10/24/20

    Spoiler

     

    • Dark Miasma
      • Make Dark Servant a permanent pet
    • Darkness Affinity
      • Make Dark Servant a permanent pet
    • Sonic Resonance
      • Make Liquefy more visible
      • Lower cooldown
    • Force Field
      • There were some suggestion to lower the radius of force bubble to make it more like hurricane.
    • Traps
      • Make time bomb a targeted AOE
      • There was some talk about replacing it with a caltrops like power but it was little bombs that explode
      • There was also talk of making it a toggle to put down and then when it toggles off – it explodes. Some kind of remote detonate.
      • @purrfekshawn suggested making it similar to Farsight or overgrowth instead.
    • Cold Domination
      • Lower cooldown of Heatloss
    • Thermal Radiation
      • Lower Cooldown of meltdown
    • Radiation
      • Lower cooldown
      • Remove Crash
    • Trick Arrow
      • Lower Cooldown
      • Remove Crash

     

     

    ** Weekly Discussion 74 and onwards can be found on this post**

     

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  4. Hey guys! This is a thread I will be updating every week with posts from our weekly discussion on discord. The discussions are based on topics in game that get voted on every few months by you guys! 

    Note: This isn't a plan of action for us, just a list of suggestions and feedback from the community I have compiled from our weekly discussions on discord. The dev's and admins check the suggestion forums frequently (even though they don't post on every thread) so the more info they have from what the community wants, the better! 


    Please don't discuss these topics here in this thread as it would get difficult to keep up with the flow of chat due to the variety of topics covered here. Thanks!

     

    Weekly Discussion 10: Base items

    8/04/19-8/10/19

    Spoiler

     

    What the community would like to see:
    •    An options to turn prestige back on
    •    P2w vendor
    •    Merit vendor npc
    •    Opening doors
    •    Ability to costume npcs/Name them
    •    Apartments
    •    Floating animations for objects
    •    Copy and paste feature
    •    Higher limit to plot placement
    •    Ability to limit horizontal movement to one axis
    •    Ability to lock items in place
    •    Work on Water/Fountain/Waterfall Effects
    •    Ability to size items
    •    Ability to place items more efficiently in hallways
    •    Ability to save a set of assembled items/Ability to multi-move a set of items

     

    Items:
    •    Shipping containers
    •    More tintable objects! 
    •    High rise cranes
    •    Futuristic monorail train
    •    Salvage racks/enhancement racks with more space/different aesthetics 
    •    Recipie racks!
    •    Empty shelves
    •    Cargo Ships / More vehicles 
    •    More Staircase options
    •    Building block pieces 
    •    Curved Glass/ More glass options
    •    More pillar options
    •    More lettering options
    •    Signs/Plaques
    •    Namable NPCS
    •    Empty weapon/display cases/lab equipment

     

     

    Weekly Discussion 11: Frankentype Suggestions

    8/11/19-8/17/19

    Spoiler

    •    MM / DPS (LOTS of MM talk!)
    •    Paladin Tank Primary / Support 
    •    Ranged Tank Tank Primary / Ranged Secondary
    •    Tank Primary / Control 
    •    Support/Melee – Melee/Support
    •    OP FotY Support/Support

     

    Weekly Discussion 12: Costume and Character Creation Ideas

    8/18/19-8/24/19

    Spoiler

     

    Costumes Generic:
    •    Long Skirt / Robe Bottoms
    •    More male / Female Hairstyles
    •    More Colors
    •    Weapon Holsters
    •    More tails
    •    ASYMETRICAL ITEMS!!!!
    •    More chest symbols

    •    Back symbols

    •    More chest symbols than one color option
    •    More reptile/Aquatic options
    •    More Weapon options for guns!
    •    Royal themed items
    •    More body types!
    •    More Hat options – with and without hair!
    •    More monster heads!
    •    More unhuman body parts!
    •    Arm wings!
    •    More hoodie options
    •    Jewelry options!
    •    Stealth to not interfere with costumes

     

    Costume Specific:
    •    Sybil / Desdaemona
    •    Apply patterns to fur
    •    AV Costume Pieces 
    •    Legacy Costume Pieces
    •    Ability to color eyes
    •    Crey Armor
    •    PPD Brickstown Outfits
    •    Freakshow parts!
    •    Coral Details
    •    Rikti parts!

     

     

    Weekly Discussion 13: AE Ideas

    8/25/19-8/31/19

    Spoiler

    •    Making all current powersets available to bad boys
    •    Player made Safeguard/Mayhem missions
    •    Incarnate level missions
    •    More abstract missions (Like Summer Blockbuster)
    •    New Enemy poses
    •    AE Wishlist from VonBoom: https://docs.google.com/document/d/1lH3-wrEcUcNAAa1_tR4vx782lvEiGZ-02qAVywtzJRo/edit
    •    WS/PB options
    •    Power Color customization for mobs
    •    Make your own maps
    •    Tutorial mission arc
    •    Make female/male options open to all characters.
    •    Working on customized dialogue
    •    Giant Monsters
    •    More customizable difficulty
    •    Being able to change the in-mission music
    •    Minigames like ski-slopes
    •    More recent maps
    •    Mission map has native allies that turn at some point – like Prae maps
    •   Mission entrances outside of the AE?

     

    Weekly Discussion 15: Under powered ATs

    9/08/19-9/14/19

    Spoiler

     

    AT’s
    •    Peacebringers
    •    MM’s End Cost + Minion Health
    •    Sentinel – Dmg / Survivability are both sub par
    •    Blasters – Inherit 
    •    Tanks – Dmg / Taunt / Numbers (See test server for possible future changes)
    •    Defender – Inherit
    •    Dominator – Inherit

     

    Powersets:
    •    Trick Arrow – Overall needs work
    •    Invuln – Not as powerful as it used to be

     

     

    Weekly Discussion 16: Future Events

    9/15/19-9/21/19

    Spoiler

     

    In game:
    •    GM led zone events with signature heroes
    •    An event in KW
    •    Krampus Invasions
    •    More invasions where certain villain types fight in RI/PC

     

    From the GMS:
    •    Costume contests that take into account bio/name/short monologue
    •    TF speed runs
    •    Temp Title parties
    •    Community picks a gms costume for the week/month
    •    More monster mashes! 
    •    Gift parties where GMs hand out large insps-merits

     

     

    Weekly Discussion 17: Masterminds

    9/22/19-9/28/19

    Spoiler

     

    Overall:
    •    Customize pets
    •    Buff pets health/level
    •    Make pets cost less end to cast
    •    Buff t1/2  pet accuracy
    •    Make people be able to walk through pets

     

    Individual Sets:
    •    Buff Mercenaries
    •     Detonator power – Make it to where you can choose
    •    Beast Mastery needs a buff – not enough damage or survivability.

     

     

    Weekly Discussion 19: Defenders

    10/06/19-10/12/19

    Spoiler

     

    Overall
    •    Def Damage could be upped slightly – maybe adjust the passive
    •    Biggest talked about underpowered sets TA/Traps/Posion

     

    Specific
    •    Traps needs a little TLC similar to Devices / Triage beacon cooldown adjusted
    •    Empathy needs an update to make it more useful in todays CoX
    •    Acid arrow radius raised / TA stuff recharge is too low
    •    Poison heal animation time lowered
    •    Adjust the FF later powers
    •    Cold Dom +max hp – make it a small heal

     

     

    Weekly Discussion 20: Controllers

    10/13/19-10/19/19

    Spoiler

     

    Overall:
    •    Confuse is complicated – xp loss is too much – Confused targets should take more dmg.
    •    You should be able to do some dmg to sleeping targets to make it more viable
    •    Rework intangible powers.

     

    Specific:
    •    Blackhole rework please!
    •    Increase Wormhole target cap
    •    Increase elecs end drain
    •    Earth control is too laggy right now.
    •    Make gravity immob res to kb.
    •    Increase telekinesis target cap

     

     

    Weekly Discussion 21: Blasters

    10/20/19-10/26/19

    Spoiler

     

    Overall:
    •    A sniper based set for Blasters
    •    Weapon auras! 

     

    Specific:
    •    FIX Electric blast! Dmg / End Mod
    •    Make Sonic cones – Res
    •    Dark manipulation tweaks 
    •    Add different dmg types to archery for better end game play / Swap ammo mechanic possibly with quiver.

     

     

    Weekly Discussion 22: Stalkers

    10/27/19-11/02/19

    Spoiler

     

    Overall:
    •    Make Placate useful again.
    •    If ST is going to be the Stalkers Niche – it should be upped because they fall behind Scrappers/Brutes. (MA/Ninja/BS in particular)
    •    Non-Def sets are inherently weaker than the Defense armor sets, since Stalkers live and die by their Hide ability, which is Def based.

    Overall people are generally happy with Stalkers atm - just a few tweaks asked for. 😄

     

     

    Weekly Discussion 25: Holiday Events

    11/17/19-11/23/19

    Spoiler

     

    Overall:
    •    Spring Bloom event – Hami blooms/buds spawn across maps or DE
    •    Easter Egg Hunts
    •    Heroes/Villains Memorial Day
    •    Manticore/Sister Psyche Wedding event through Ouro
    •    More rewards from Vendors – Temp powers

     

    Halloween:
    •    Stagger Zombie Invasions
    •    Dark for the whole month was too much
    •    Lower Cooldown on doors a little

     

     

    Weekly Discussion 27: Sentinels

    12/01/19-12/07/19

    Spoiler

    Overall:
    •    Where to Sents fit in? Scrappers are tougher – Blasters do more dps.
    •    Range could be increased
    •    Their AT Inherit is not powerful enough – and is only tied to t1/t2
          -    @Wraithe Mentioned expanding it to their team would make sense of the Sentinel AT
          -    Multiple people mention making it similar to domination / adaptations
    •    Would be nice if they could crit.
    •    Most don’t understand their role in the game – they aren’t defensive enough to be tanks and not offensive enough to be real dmg dealers. 
    Most people think that Sentinels need some work – but have a lot of potential!

     

    Weekly Discussion 28: Dayjobs

    12/08/19-12/14/19

    Spoiler

     

    Overall:
    •    More Day jobs in:
              Praetoria
              KW
    •    Make the Temp powers you get from each day job more powerful and last longer. Either do them by single charges or severely increase timers. (Example by Oneirohero#9850 - Why not have it so if say, the City hall Dayjob gives you 1+ missions worth of increased Inf instead of 1 minute?) Something to make us stop wasting our saved up time!
    •    (NovaCrusade#0992: Higher tier rewards – maybe combining three badges?)
    •    Get charges for accolade powers faster.
    •    Day jobs offering temp pets would be great.
    •    (Chaingang#4422: How about setting it up where getting the day job unlocked a buff you could get at the P2W vendor, in the form of various temp powers and passives?)

     

    Specific:
    •    Temp flight in Shadow Shard is the same as the P2W Vendor – Increase. Or perhaps issue a Recall Friend Temp Power with charges.
    •    (ryuplaneswalker#4962: Day job idea : Day Job - Clown..Location : The Carnival Tents in St. Martial - Power : laughing gas grenade, small damage effect and mag 2 hold.)
    •    (Ma1function#2267: I'd love to see an accolade from the dark astoria day job and the mortician day job that gave charges of the loa bone temporary power)
    •    (Laenan#9550: Construction Worker: log off at construction site: 3-5% discount to IO craft price/ Teacher: university campus exterior: small buff of some kind to teammates of lower level. / Landlord: apartment complex: very small influence gain on login based on time logged out.)

    Favorite Day Jobs:
    (https://paragonwiki.com/wiki/Hero_Day_Job_Badges)
    •    Physician Accolade for the Ally Rez
    •    Alchemist Accolade for Heal

     

     

    Weekly Discussion 29: Tankers

    12/15/19-12/21/19

    Spoiler

     

    Overall:
    •    People wanted a few major things that were repeated. And some of these concerns are addressed in the new proposed changes on the test. Tanks to be more of what they already are – Higher Aggro/Better Aggro / Tankier / Slightly more Dps.
    •    Possible defiance option while soloing
    •    A possible “grab” power for tanks to pull mobs to them
    •    Increase their max Health/End
    •    Lot of discussion on Brutes vs Tankers with people pretty divided. 

     

    Specific:
    •    Granite/Stone Armor rework. The power just doesn’t make a lot of sense. (Some people like it.)
    •    More FX for Granite
    •    Fix no kb res on fire and dark

    Normally there is “I LIKE THIS SET THE BEST” winner, but there was a lot of love for a lot of sets this time around.

     

     

    Weekly Discussion 31: Dominators 

    12/29/19-1/04/20

    Spoiler

     

    Overall:
    •    There was a lot of talk about how reliant doms are on permadom which means stacking +rech like crazy (and is expensive).

     

    Specific:
    •    Holds like Volcanic Gases (in Earth) don’t stack up to holds in Ice or Fire.
    •   https://forums.homecomingservers.com/topic/7880-gravity-holdimmob-knockback-protection-issue/ Grav and Elec immobilize need the same treatment as the other control immobilizes. 
    •    Players would love to see a “Gadget Control” set – featuring traps and various body weapons. @Iguanaman and @Mainframe had two great possible build sets.
    •    Players would like to see Illusion control carried over to Dominators.

     

     

    Weekly Discussion 33: Warshades

    1/12/20-1/18/20

    Spoiler

     

    Overall:

    • Inherit seems off at higher levels due to most people being Aoe - so you are almost never at full power
    • Incarnates have made their niche not as impressive as it was previously.
    • Toggle suppression would be helpful. (Got this request a TON)
    • Slot Heavy
    • Knockback is rough
    • Mez protection
    • Moving some of the more complicated/filler abilities to a Kheld only epic pool would help new players.
    • Human WS needs work vs Tri-form

     

    Specific:

    • Their reliance on Stygian is frustrating
    • Dark Extractions are too squishy
    • Unchain needs a rework - its not powerful and most people cut it from their builds
    • Add mob size modifier to Mire/Eclipse
    • The post teleport animation is too long

     

    Theory/Ideas:

    Make the forms toggles that buff certain attacks vs having a new set of abilities.

     

     

    Weekly Discussion 35: PVP

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    1/26/20-2/01/20

    Spoiler

     

    Open World:

    • It would be fun to see some pvp objectives in zones
    • Better rewards for time invested in pvp: Maybe pvp merits used for temp powers, etc.
    • @vegetableknife: Much like the weekly strike target for task forces, make a designated pvp zone (Bloody Bay, Sirens Call, Warburg, or Recluses Victory) the "Weekly Conquest Target".  In that zone for the week you get reward merits or increased chance for pvp io drops for defeating other players or completing the objectives there.
    • Make Warburg level 50/ Sirens/BB to 30-38

    Arena:

    • Seeing the maps the community voted on months ago implemented would be nice.
    • Being able to see the scores for completed matches
    • It would be cool to see team windows when spectating
    • Being able to set incarnates used
    • Minimaps for those maps missing them.
    • Tournament Victor/Swiss Draw badge still bugged.
    • "Event does not exist" message flooding error.
    • Other general Arena fixes (bugged out lobbies)

    Overall:

    • Slows would be nice if they were more useful
    • Debuff toggles could be more useful (Darkest Night, Radiation toggles, etc)
    • Option to flag for pvp (Controversial suggestion)
    • @Tanzie: With DMG in PvP being as high as it is I’d like to request that all of the 1606 HP capped ATs (Defenders, Corruptors, Controllers, Dominators, Masterminds)  get their capped HP increased to the Blasters HP cap of 1847 to help buffer the incoming DMG we face in PvP.
    • More sets with no redraw.
    • PVP only accolades
    • New pvp game modes: Capture the flag/Etc
    • @Alouu’s great post on a few things that could be adjusted as far as DR & more. < https://forums.homecomingservers.com/topic/14557-discord-weekly-discussion-week-35-pvp/?do=findComment&comment=153611>
    • The ppm system allows levels of damage that make offense (especially) in team matches too forgiving. There are currently not enough tools to mitigate or play around these levels of damage, which also marginalizes the impact roles that don't directly do damage or influence survivability (so no one really plays them anymore).
    • Eliminate the insta base port.
    • Melee is struggling (Besides Stalker) to keep up with most ranged sets (Blasters)

    Builds:

    • Controllers are in an odd place where their holds aren’t super viable and their damage is low
    • Sonic/Thermal/Cold/FF could use a little tune up so their shields are more useful
    • Dark blast seems lackluster compared to some other blasting sets.
    • Debuff builds aren’t used as frequently due to DR – which could be adjusted slightly to diversify builds played.

    Powers:

    • Currently, phase shifts "unaffecting" status suppresses when hit with a CC, making you effectible while still in phase - it should not suppress, acting more like Hibernate.
    • Web Grenade lacks suppression
    • Poison / Envenom is overtuned.
    • Add suppression on Taunts, -jump, -fly.
    • The –heal penalty for AP/Share Pain is too severe. (Some debate on removing it vs lowering it -50/-60%.
    • Remove the damage on enforced morale.
    • @M3z: Also, can we please remove the intangibility or whatever effect is applied on targets that are TP foe'd? A lot of builds that are already not great to begin(traps) rely on tp foe, but because of the .75 sec invulnerability are rendered worthless.

     

     

    Weekly Discussion 36: Arachnos Widows 

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    2/02/20-2/08/20

    Spoiler

     

    Overall:

    • Making the change over at 22 vs 24 means you could slot SOs with a fresh spec.
    • Add no redraw for widow claws
    • Add more costume optimization – weapons, outfits, and color options.
    • Let people have more than one Arachnos based costume.
    • Inherit could use a small tweak to be a little more powerful (perhaps with End Reduc. or an inherit +jump/+run)
    • Raise Dmg buff cap to be on par with other combat ATs (500%)
    • Adding an Epic/Patron Pool for Veats only

    Specific:

    • Buttcapes for males!
    • Combat Training: Offense tweak to something more useful
    • Lower Night Widow Placate animation time
    • Let Mind link take +Rech enhancements

     

     

    Weekly Discussion 37: Epic Power Pools

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    2/09/20-2/15/20

    Spoiler

     

    Overall:

    • Alternate FX/Minimal FX available for EPPs
    • It would be interesting to see EPPs increased from 5 to 7 abilities.
    • It would be neat to have hero mentors like the Villains get patrons.
    • It would be nice to have more natural epics that aren’t elemental based. (Weapons and Martial Arts)
    • More proliferation between ATs
    • Add epics for Khelds

     

    Specific:

    • Add Dark Mastery (Similar to other dark masteries) to Controllers
    • Make LRM Rocket from Munitions Mastery slottable with snipe IOs and benefit from the snipe function. Its long cast time/recharge time is also frustrating.
    • Body Armor from Munition Mastery could benefit from something other than a small amount of S+L.
    • World of Confusion is lacking and needs work. The radius is too small and the mag is less than ideal.
    • Heat Mastery for MMs needs a shield toggle

     

    Spoiler

     

    New EPP Ideas:

     

    Ideas from @Mainframe

     

    Psi Mastery for Tanks

    35: Mental Blast

    35: Formidable Will: Passive, gives a bonus to Psi Resist or Defense, maybe a bonus to Resist Recharge Debuffs, the typical debuff effect of Mental attacks.

    41: Psychic Scream

    41: Tower of Thought: PBAoE, Taunts enemies, gives the Tank a small heal and END boost based on the number of enemies taunted.

    44: World of Confusion

     

    Melee Weapon for Ranged Dmg

    35: Hack

    35: Agile- either a toggle or passive, granting a small amount of Defense to all Defense types, or a larger bonus to Melee/S/L Defense.

    41: Slice

    41: Superior Conditioning or Physical Perfection

    44: Elude

     

    Ideas from @Trickshooter for Defenders/Corrs

     

    Kinetic Mastery

    35    Energize

    35    Disrupt

    41    Kinetic Shield

    41    Energy Drain

    44    Concentrated Strike

     

    Cold Mastery

    35    Block of Ice

    35    Flash Freeze

    41    Frozen Armor

    41    Ice Patch

    44    Energy Absorption

     

    Also, a Natural option would be great, as well (Power Mastery comes close, but is very glowy/sparkly):

    Physical Mastery

    35    Storm Kick

    35    Physical Perfection

    41    Heightened Senses

    41    Inner Will

    44    Eagles Claw

     

     

    Weekly Discussion 38: Brutes

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    2/16/20-2/22/20

    Spoiler

     

    *Note this has been the easiest AT discussion since we started all those months ago. People are generally pretty happy where brutes are – a few think they lost their niche with Tank changes.

     

    Specific:

    • The Psi insight mechanic is clunky – it would be nice if it was tweaked a little more like Savage melee’s stack.
    • Fire Aura needs some love – its squishy. (We aren’t talking about farmers here, we are talking about people who would like to play this in actual game play.)
    • An AoE option for the fire epic in the first two options would be nice.
    • Lots of discussion about Titan Weapons and how to balance it best but most everyone agreed it was overpowered.
    • Stone Armor – Early armors need more love to give an alternate to granite armor.

     

    Extra:

    (Thought this was just a unique/interesting suggestion) @SeraphimKensai mentioned this about Fury: “If it were up to me I'd change it so that Fury could actually scale a brute up to its Damage Cap at 100% fury and it would be easier to get there, but I feel that would need to have a counteragent to it, like reducing resistance/defense/regen on a scale after a certain point of fury as the Brute is so enraged it doesn't care to protect itself, it just wants it's enemies dead. I haven't thought out numbers for balance though. Something like that might change how we play Brutes, rather than eating red Skittles, we might need orange or purple, but I think could be an interesting idea. And that would imo differentiate them from tanks, scrappers, and stalkers.”

     

     

    Weekly Discussion 39: Incarnate Powers

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)
    2/23/20-2/29/20

    Spoiler

     

    Overall:

    • MAKE HELLIONS, SKULLS, AND SNAKES TAKE OVER KW AND BE OUR NEXT LEVEL OF INCARNATE CONTENT!?!?! Everyone said this, every single person – so weird. It’s not like…just me….who wants this…its literally every person who said this.
    • Add the incarnate options the original devs wanted to add.(Genesis and the buff/debuff patch areas) (Mind/Vitae/Omega)
    • Harder content to make incarnates worth having.
    • Possibly have incarnates that raise cap limits for AT’s
    • Option to make TF’s and other content *No Incarnates*.
    • Make an incarnate version of every TF
    • Fix the UI of the Incarnate powers – make it easier to understand and more easily accessible.
    • @alouu Made a post on a way to make the incarnate powers more exclusive. While it may be unpopular to some, it was an interesting concept. (https://forums.homecomingservers.com/topic/15693-weekly-discussion-39-incarnate-powers/?do=findComment&comment=171794)

    Specific:

    • Add weapon options for judgment – not just magical/elemental ones. (Sword/Gun/Cannon)
    • Add melee judgments for massive ST dmg.
    •  From @tort: The solution to Barrier is to proliferate a variety of Incarnate tier damage types found only in endgame content. Similar to the way that +Mez Resistance was appended to elemental resistance, add categories of Incarnate tier damage resist to various set bonuses. I would also consider adding Incarnate damage resist to all existing Incarnate slots... so for example, Reactive gives resist to Incarnate Fire and Spectral gives resist to Incarnate Negative.
    • Doppleganger Lore Pets / More villain types (Malta/Freaks/Etc)

     

    Spoiler

     

    Incarnate Power Option Ideas:

    From @Mainframe

    • Mind: I'm picturing some sort of status effect aura, a toggle type effect that could buff allies or debuff enemies.  Maybe have each of the types of Mind grant both a buff and debuff, so you are say...  granting a small HoT to allies and debuffing the regen of enemies.  Or another that grants your allies some Mez Protection and has a chance to inflict a stun on enemies.
    • Vitae: Vitae is a way of saying 'life' but also with a connotation of it being your direction in life.  So i'm thinking there would be one of these for each AT (or possibly just one for each role).  The Vitae would be a passive, which enhances the function of a particular role in the game.  You could take it for your AT and make yourself even more uber at what you do, or you could take it for another AT to strengthen your weak spots.  In practice, this would work a bit like the Alpha slot, but with the buffs it applies being tailored to reflect the functionality of a particular AT.
    • Omega: My thinking here is that this is like... an uber t9 power.  You pick one of a number of Omega transformations, which then grant you huge buffs across the board, and perhaps access to one or two custom powers (unlocked via t3 and t4 progression maybe?) that can be used in that state.  Figure a couple elemental transformations, a 'super saiyan' mode where you're just awesome and glowy, things like that.  In general, this should be on par with the 'Fully Incarnate' mode you get to play with in the Incarnate introduction story arc.

    From @Sakura Tenshi

    • Genesis - If Hybrid was about your character branching out, Genesis should be an incarnate slot about focusing back in on the core of your AT (see? really difficult because I just proposed about a dozen at least with a need for eventual growth, even assuming some can be rolled together like stalker and scrapper). But to give an idea, scrapper core path would be about either increasing your chances to crit, while radial could be about upping the crit damage, but both also change the critical portion of their damage from a matching type to the powerset, to a special damage bypassing resistances. Something to that effect.
    • Omega - This one I had a much clearer idea on, but also is probably even more elaborate: on it's own, Omega is 'useless', what the omega slot is supposed to be is an augment to previous Incarnate powers, giving you a closer glimpse of the power you felt in the Mender Ramiel memory, with a theme naming would be based on deities. So "Omega-Alpha" slots would be Jehovah (you know, 'the alpha and the omega') and the core path would allow you to reap to double the value of your current alpha slot, while the Radial path would allow you to 'link' up the benefits of another tier-3 or less Alpha enhancement have active effects alongside your existing one, regardless of your choice, the benefits of the Alpha slot now all but ignore ED diminishing returns. The Rama Slot would relate to Judgement (based on the myth of Rama's arrows being described as hitting like a nuclear bomb (eerily before atomic bombs were a known thing)) and the core path would boost the maximum target cap and AoE side of your existing alpha and allow it to no longer need line of sight letting you hit through walls, even enabling some of the benefits of the unchosen branch of your slotted Alpha tree (so core void now also debuffs damage), the radial path though changes your Judgement into a Meteor Shower, over ten seconds in a wide area dropping a series of ethereal meteors that floor lesser foes instantly for massive Smash/Fire/Energy damage and topped off with a single giant meteor crashing into the ground leaving even non-incarnate AVs feeling the pain. Basically, really grandious stuff like that, possibly have it be on a timed toggle like Hybrid.

     

     

    Weekly Discussion 40: Peacebringers

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    3/01/20-3/07/20

    Spoiler

     

    Overall:

    • @Lightbeard had a lot of great things to say this week. Here is a link to his post on how to help Pb's overall: (https://forums.homecomingservers.com/topic/15520-a-look-at-a-realistic-buff-for-peacebringers/)
    • Raise damage cap from 400% to 425-450%
    • Human form Melee Modifier change from 0.85 to 1.0 or .95 / Buff Ranged modifier from 0.80 to either 0.85 or 0.90
    • A few people mentioned the idea of having the forms act like stances, one increasing dmg while the other increases sturdiness/mez protection. 
    • Toggle Supression (Most people were fine with them still costing end)
    • ST dmg is lacking
    • Change at least a few of the KB abilites to KD as to stop wasting slots on the conversion IOs
    • Min fx option for Dwarf/Nova
    • Epic Power Pools for Khelds in general / @Mainframe mentioned options of a Melee/Ranged/Support/Tank set in which you had to pick more of a set path for your Kheld.
    • Add mez protection to human form.
    • Bring back Shadow cysts and void hunters. (Redlynne) suggested making it so Quants are level 6+,  Void are 20+, and Cycsts are 50+ to help with not overwhelming low levels.
    • There was a lot of discussion on how to help the slotting issue (there aren't enough). Some ideas were to make it so if you slotted one slot into a form, every power had one slot, if it was slotted with two, every power had two (Redlynne). There was debate on if that would be to overpowered or not. Another suggestion was instead of getting two slots under 30, you get three which provide 13 instead of 36 (Call Me Awesome).

     

    Specific:

    • Allow the ability to choose between foot stomp and hand clap for flare attacks.
    • Adjust Incandescent strike Activation time from 3.3 to 2.5 and adjust the base damage to be higher to make it comparable to Radiant Strike. 
    • Seekers are underwhelming. Adding them as perm pets with DoTs would help with ST Dmg.
    • Nova needs a dmg boost.
    • Change Cosmic Flight to match Hover's flight stance.

     

     Weekly Discussion 41: ATO's

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    3/08/20-3/14/20

    There was a decent amount of discussion this week on ATO's being mandatory for certain AT's and whether or not that was a good thing.

    Spoiler

     

    Overall:
    ⦁    Every AT should get at least one global proc: There was some discussion on this based on the primary. For example a global dmg proc would be more useful (and needed) on a Elec blaster than a fire blaster. 
    ⦁    There was some discussion on getting rid of the superior versions of ATO's because they are OP.
    ⦁    Allow MM ATOs in all primary powers


    Specifc: 
    ⦁    Controller: Overpowering Presence: Energy font is not strong enough. The pet dies too fast and does very little while its alive.
    ⦁    Dominator: Dominating Grasp: Fiery orb is not strong enough. The pet dies too fast and does very little while its alive.
    ⦁    SoA: Dominion of Arachnos: Change to terroize is underwhelming.
    ⦁    Seraphim Kensai: Change the Essence Transfer ATO from a global heal, to a global Mez protection to help Kheldians from getting mezzed

     

    Spoiler

     

    New ATO Ideas:


    @Ntttyn: 
    "For new ATO ideas, I have no idea how practical any of these would be coding wise, but a set of ideas for ATOs that work off of the various ATs  inherits: 
    (Blaster) Natural Defiance: You can use this slotted power even while mezzed (disabled in PvP). 
    (Controller) Overpowering Prison: Increase chance of overpower (the additional point of magnitude controllers have) by some large amount.
    (Corruptor) Salted Scourge: Scourge hits caused by the slotted ability have bonus Toxic damage 
    (Defender) Enduring Vigil: The slotted power's Vigilance discount is tripled
    (Mastermind) Inescapable Supremacy: The slotted power always benefits from Supremacy
    (Scrapper) Unrestrained Blows: Some stupidly high increased chance for critical hits by the Slotted power against minions."


    @Darkenblade:
    "(Blaster)Deified Defience : You got increased damage on t1 and t2 powers while mezzed and/or high chance of breaking out of status effect while dealing damage.
    (Controller) Captivity : Increased magnitude on already mezzed targets. If immobilize chance to +1 mag and held on top on that chance to +2 mag so on.
    (Corruptor) Corrupt : Corruptor has a chance to deal -regen on enemies.
    (Defender) Defend : Defender has a chance to take damage instead of his teammates. After taking damage his damage buffed and Health regen is tripled.
    (Mastermind) Your targets earn scorne of your minions. Your minions  has chance to deal extra damage to your target. (Need to target enemy first and probably attack or two so you can agroo them to you)"

     

    @Lightbeard: Kheldians
    "Damage: 53%
    Damage/recharge : 33/33
    Acc/Dam/Recharge 26.5
    Damage/End: 33%
    Acc/Recharge 33
    Global Knockback to Knockdown conversion/Acc 33


    Bonuses:  () are if normal and not converted
    (2) 32 (20) HP
    (3) 6% (3.75) Energy/Negative resistance
    (4) 5% (3.13) defense to ranged 2.5 (1.5) defense to E/N
    (5) 8.75% (4.25%) recharge
    (6) 10% (5%) endurance discount"


    @Vile Terror: 
    "Archetype Inherent-changing ATOs.
    <https://forums.homecomingservers.com/topic/15464-third-class-atos-game-changers>"

     

     

    Weekly Discussion 42: Scrappers

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    3/15/20-3/20/20

    This was a fairly happy week. Most people are happy with where scrappers are. There was some theory crafting on discord about where the AT stands as a whole against brutes and to find more of a niche but overall it was a positive discussion. (I can always tell how well a set is doing based on how much people go off topic - the less wrong with it - the more they talk about other stuff. This week was fun!)

    Spoiler

     

    Overall:

    • More powerset poliferation  (Add missing sets they don't have)
    • TW is OP - There was some discussion on momentum being enough of a barrier not to change the dmg with the set but a some didn't agree.
    • Nunchucks when?
    • Give crits a visual FX/sound to make it feel more special
    • Make taunt hit 3-5 people
    • Fix a few of the melee sets and add a little dmg (BS/Axe/MA/Etc)
    • Take a look at Kinetic Melee animation times
    • @Heraclea had an idea to make their crit mechanic apply to teams in a certain radius to make them more unique.
    • @redlynne Suggested making confront powers "Teleport to" (Gap Closer) instead of taunting
    • @Venetiasilver suggested giving scrappers a debuff instead of confront. 
    • Scrappers are too reliant on their ATOs for crit. A few suggested upping the base of their crit and reducing the proc.


    Specfic:

     

     

    Weekly Discussion 43: Badges

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    3/22/20-3/28/20

    Spoiler

     

    Overall:
    ⦁    Comparing the Red side vs Blue side accolades it seems like the red side is way easier than the blue side. 
    ⦁    Being able to see a checklist instead of a counter would be helpful on badges like TF Commander, plaques, locations badges like River Rat, etc.
    ⦁    Multiple players mentioned being able to buy with influence the +end/HP ones once you have unlocked them as getting them on multiple characters is annoying. 
    ⦁    Add an +To-hit accolade
    ⦁    @Guardia: "Please disconnect badges from gender! Maybe give both gender badges to anyone who earns them. And related to this, maybe put an option on Null the Gull to set your gender for each costume? If I want to, say, build a Huge mech body but have the pilot be female, the game currently treats me as male."
    ⦁    There was a lot of discussion on Day Job badges. Some players said they still took too much time to acquire while others were fine with it. There was also discussion about how useful they actually were and making some of the buffs last longer. 
    ⦁    Add more badges to Praetoria
    ⦁    More badges in Creys Folly/KW! 
    ⦁    More defeat/Exploration badges! 
    ⦁    No more "Don't die" badges. Most of the time it just leaves 1 or 2 people doing a TF and everyone else waiting at the door. 
    ⦁    For every [blank] amount of badges you get rewards like merits. 
    ⦁    Badges should be more self reliant than team reliant. Get out of green etc should count if the player completes the objective. 
    ⦁    Kings Row event badge difficult to get.
    ⦁    @Archvileterror: "Could we please have the newer Exploration Badges (the ones with the 100-word essays as descriptions) rewritten to be less Agency-stealing?  Short of mind control (and even then, there's a good way and a bad way to handle that) narrative content in a roleplaying game like this should not rob the player of agency to define their character, and should NEVER tell a player how their character feels."


    Specific:
    ⦁    Master of Keyes: "Avoid the Green Stuff" and "Loves a Challenge" were among some of the most mentioned difficult badges to get. 
    ⦁    Maximum enduring damage could be reduced by a little.
    ⦁    Many of the arena badges are broken/difficult to get. (Pentad Victor, multiple 'weight' Champion badges).
    ⦁    Efficiency Expert - if any of the five missions are failed, you don't get the badge.
    ⦁    Higher vet levels = rewards up to 2k. One reward every 500 levels. Examples of rewards: Enhancement slots, travel powers ava at level 1, merits, etc.

    ⦁    Add badges for using influence.

     

     

    Weekly Discussion 44: Arachnos Soldiers

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    3/29/20-4/04/20

    Spoiler

     

    Overall:
    ⦁    Fix issues with the crab backpack in the costume editor. (Showing for all classes when its not available, when swapping from crab to bane, etc)
    ⦁    Add no redraw
    ⦁    The inherit is weak - it could use a boost
    ⦁    Make their change over at 22 instead of 24 so you dont have to wait to get IOs or change them in two levels. 
    ⦁    Allow ranged attacks to benefit from Banes hide. 
    ⦁    Lower Bane ranged animations
    ⦁    Give crabs aggro management 
    ⦁    Male buttcapes!
    ⦁    Added mez protection
    ⦁    Allow MM pet controls with AS pets.


    Specific:
    ⦁    Omega Maneuver needs more dmg without the delay.

    ⦁    Make build up not draw the mace

     

     

    Weekly Discussion 46: Corruptors

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    4/12/20-4/18/20

    Overall feedback for Corruptors was very positive.

    Spoiler

     

    Overall:

    • A few sets like Dark Blast and Electric Blast need a little work to get them up to par with the rest of the higher damaging sets.
    • There was some great debate on Scourge that had the conversation divided between leave it along and giving it a little extra (maybe making the scale minor before 50% Hp).
    • There was some debate on giving ice blast a snipe or tweaking Bitter Freeze Ray.

     

     

    Weekly Discussion 48: Dark Armor

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    4/26/20-5/2/20
    One of the biggest discussions to date.

    Spoiler

     

    Overall:

    • Knockback Protection
    • Lower end costs all around for the shields and heal. There was some debate as to whether a reduction all around or a +end added to something (the heal maybe) that could make up the difference in the set.
    • The t9 is lack luster – some people opted for a totally new power and some wanted to just give it a little buff (+Dmg/Acc/Etc upon reviving) to make it worth taking over the P2W Rez. There were a few that suggested making it usable while alive like Howling Twilight.
    • Cloak of fear needs a boost in its base ACC
    • Reduced End cost of Dark Regeneration (Most people were cool with it healing for less to make up for the drop in end cost).
    • Have an option for Obsidian Shield that removes both the pulse and head rings.
    • There was some debate on increasing the mag of the toggle fear and stun abilities. Some suggestions were to allow the ability to stack with itself at least once to make it more usable while others said it was fine as is based on the fact you are just there to add a stacking number to whatever defender/controller/etc was there doing the CC heavy lifting.

     

     

    Weekly Discussion 49: Alternate FX/Animations

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    4/26/20-5/2/20

    Spoiler

     

    Overall:
    •    Alternate animations for melee snipes
    •    Add a magic/neutral version for the medicine pool
    •    Add minimal FX for Dark Armor (Most amors were mentioned really)
    •    There was a decent amount of asking and discussion about being able to turn off other players power animations on you (buffs, etc.) but also some players against that.
    •    Add a no weapon option for elemental swords
    •    Different taunt options
    •    Minimal FX for Staff
    •    Psionic Melee animations are stiff/feel unfinished.
    •    There was some discussion on making any powers that use the same animation times to be proliferated. 
    •    Minimal FX for Nova and Dwarf forms – there was debate on this one since they are literally forms to be taken.
    •    Minimal FX for Stone Armor


    Specific Visual:
    •    Energy Melee: Have an option to have the old Transfer Energy back
    •    Minimal FX for Hurricane
    •    Add a fade option that doesn’t make people invisible
    •    Make Shadow fall have a minimal FX option and make it team only
    •    Combat flight for PB have the option to look like Hover.
    •    Minimal FX for Whirlpool 
    •    Heal proc for Def ATO toned down
    •    More items for Gravity’s Propel
    •    Option to set flys animation to the emotes without having to use the emotes (have them engrained into the power).
    •    Alternate TP options
    •    From @General Idiot: “Fix the animation on the Sentinel version of Midnight Grasp in the Soul Mastery patron pool. Currently it's copied straight over from Dark Melee and as such uses the solid black tentacles that one uses. But other Soul Mastery powers have transparent glowy tentacles instead. It should theoretically be possible to copy those FX over to Midnight Grasp to make it fit in with the rest of the pool.”


    Specific Sound:
    •    Minimal Sound for Repel
    •    Minimal sound for MM pets (Dogs/Demons were mentioned a lot)
    •    Minimal sound on taunt
    •    Minimal sound for Undead MM upgrades

     

     

    Weekly Discussion 50: Darkness Control

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    5/10/20-5/16/20

    Spoiler

     

    Overall:
    •    Add fear to containment for sets like dark, mind and illusion take more advantage of it. 
    •    Add more model options for the T9 pet and make minimal sound an option.


    Specific:
    •    Decrease the recharge time on haunt
    •    Increase the HP/Res of Haunts
    •    Fix issue with the haunt failing to summon if the target dies
    •    Increase Arc of the cone immobilize.
    •    Mentioned by @Peacemoon:

              o    1) Haunts regularly spasm out, particularly when moving from one enemy group to another. I don’t know what causes this, but they basically become unresponsive and won’t follow or attack for the remainder of their duration. This is relatively easy to reproduce.
              o    2) The graphics for the immobilize expire before the duration does, making it very confusing to see who is actually immobilized. Particularly annoying as a controller as you’re trying to do containment damage 😊
              o    3) The graphic for Shadow Field (the AoE hold); the shadow dome effect is smaller than the actual diameter of the power. Not sure if this is intended but makes the power look a lot less effective than it is.

     

     

    • Like 3
  5. (From a players perspective) Sent is a decent choice for Praetoria. Prae is difficult content - the mobs are hard and they throw a lot at you (multiple bosses even doing solo content). I ran through on bio and it saved my life multiple times. As for primaries, DP is a little low on dmg but its fun as heck.

    • Like 1
  6. Hey everyone! Thank you so much to everyone that came out for our first of the origin themed costume contests. This month was Science and you guys delivered - the creativity was awesome. 

     

    Here are our winners!

    🏆Overall winner: Gravinity!🏆

     

    Excelsior:

    Finalists: Soul-Harvester, Dr. Revolting, Kosmic Kid, and Synthweaver.

    Winner: Gravinity

     

    Torchbearer:

    Finalists: Klaatue, Ryoko Atombender, Mr. Plasma, and Proto-.

    Winner: Ice Flo

     

    Everlasting:

    Finalists: Scrubs, Nuclear Option, Kira King, and Hamidude.

    Winner: Edison

     

    Reunion:

    Finalists: Atomatrix, Bridezilla, Yperite, and Dr. Safety First.

    Winner: Sir Isaac Newtoon

     

    Indomitable:

    Finalists: Gasp, Tidal Force., Continuity, and Super Serum Sarah.

    Winner: Capt. Sam's Space Zoo

     

    Contact me on discord for questions. Miss#1337!

     

    Here is the 📷 Imgur Link 📸 to all our pictures from the event! If you have any you would like to share: Add them here or on our discord in your shard channel!

     

    If you missed our fun - stay tuned for more events just like this one (and more) right here! 

    • Like 1
  7. Hey guys! 

     

    Thank you so much to everyone that came out to our first stress test, it was so helpful. We are doing a second stress test this Saturday (the 18th) right after our Costume Contest which is at 10pm UTC. So realistically we will be starting around 11:15PM UTC (but we are going to be flexible.) We have the same plan but this time its TFs - Hami raids - and a Monster Mash! 

     

    Where to meet?

    • Meet in Statesman Plaza in the center of Kallisti Wharf on the 🍍Pineapple Beta Test Shard! 🍍
      • Heroes can reach Kallisti Wharf via the tram
      • Villains can reach Kallisti Wharf via the Smuggler’s Submarine in Sharkhead Isle and Grandville
         

    What time and when?

    Saturday the 18th at 11:15pm UTC is:

    • 11:15pm UK time
    • 6:15pm Eastern time
    • 3:15pm Pacific time
    • 12:15pm Central European time
    • Click here to see 11:15pm UTC in your timezone

     

    What's the plan?

    The plan is to break into teams and play the game normally! Gm's and players will run task forces, hami raids, and more! We plan to stress test for about an hour - after which we will Monster Mash where GM's will spawn giant monsters and fun enemies for players to kill! 

     

    We hope you can join us - every player that can make it will help us immensely and we so appreciate the support from our amazing community! See you guys there - and tell your friends!! 

    • Like 4
    • Confused 1
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