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Dixa

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  1. Dixa

    Ninjas

    ninja fine. great even. kin is the problem your secondary is more important than your primary for mm and if you really want to feel powerful marine can't be beat right now.
  2. marine is just obscenely strong but a very active secondary. lt and lower just can't fight back as they are too busy flopping about. it's also the best set for increasing your overall damage and for keeping your pets alive.
  3. they are but not until much, much later and it will depend on the enemy group. those with +tohit buffs or nemesis with vengeance going can be an issue. this however is not a unique situation for mm's. every build is hard countered by one or more villain/hero groups.
  4. when they want to stealth past everything your pets dragging packs in can irritate some.
  5. i love mm's for solo but gotta say with the current gogo meta at endgame they just aren't a long term investment character atm. i spend more time dismissing and resummoning pets so we can stealth past packs than actually playing the game.
  6. this forum has garbage search tools and this thread is 84 pages long. do yourself and everyone a favor and make a dropbox as icesphere did and put everything there.
  7. with personal ff up your pets dont get supremacy. it's not recommended to use this on the regular.
  8. Note you can put kismet in any pet upgrade power that can be +defense enhanceable - marines tactical upgrade and ninja's train ninja. it gives them the kismet buff permanently, but you will need to activate tactical upgrade every 2 minutes to give it to yourself.
  9. when you use power of the depths be sure you are in your own tide pool.
  10. do you have your final build on this you can share? and how did it perform?
  11. the biggest drawback to going with mm if you are trying to completionist is the fact that the pets - even bots/traps - are extremely vulnerable to large quantity of autohit untyped aoe's this game throws around. nothing more frustrating than engaging an +1 elite boss while in bodyguard mode and having it wipe out all but your t3 in a single hit. couple years ago on the test server i spent about a week trying to find a mm combo that wasn't easily wiped out on that one story arc that's back to back to back av's. the only one to do all of the av's without losing more than one t1 pet was demons/thermal. everything else fell apart in one way or another. this with zero incarnates.
  12. Hey JJ. So i'm not looking for a specific at or specific theme. Well, maybe this could be considered a theme. Can you build me a character with decent damage that has zero defensive holes to any mob types in this game without incranates? AT doesn't matter Power set doesnt matter Themes dont matter must have cc protection must have decent def debuff resistance must have zero defensive holes (defense, resistance, cc, etc) that can get you oneshot by cheap autohitting bosses. I would like a pre-incarnate build that doesn't have to abandon storylines because it has an autohit aoe untyped damage boss that wipes out all of my pets or other such nonsense. A build that can comfortably take on all content that's not designed for a task force on say +1/8. I dont believe it exists. at all. I believe incarnates are a bandaid people use to hide build shortcomings. I would like to be proven wrong.
  13. the only way to 'accentuate the strengths of the primary' with ninjas is to avoid fighting villain groups that can floor your defenses as you have almost no resistances to defense debuffs as you have no resistances to fall back on, and that's simply not a gameplay style i have ever been ok with in this game. i really have never cared about themes or concepts if it means you have to avoid 30% or more of the villain endgame groups because they just destroy you. and no, i don't consider dropping down to -1/0 an acceptable option at 50, either. outside of themes the only reason why people are playing these weaker sets endgame is because incarnates are hard carrying you, and that's also piss-poor design. always has been. the sets either stand on their own or they do not.
  14. defense alone is never enough, as you will not be able to get a meaningful amount of resistances to def debuffs. mm's need both defense and resistances.
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