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Bossk_Hogg

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Everything posted by Bossk_Hogg

  1. Thunderous Blast is using the wrong damage formula. It recharges slower than other nukes (170 vs 140 seconds) yet deals the same damage. The other ranged nukes have a longer range (80 vs 60) and also deal better damage using the standard damage to recharge formula (125 second recharge for Overcharge/Geyser). The power doesnt follow COH's own guidelines for damage, and should be normalized as it was in the Sentinel set. On top of that, it has a glacial animation of 3.7 seconds. Tesla Cage should get a damage upgrade in the basic set as it received on Sentinels. Cosmic Burst, Abyssal Gaze, Freeze Ray etc all get to deal decent damage as well. Voltaic Sentinel is more or less useless. It takes too long to cast for the paltry random single target damage it adds, the pet itself moves too slow, and it lasts too short a duration. At least 2 of these issues need to be addressed for the power to be a worthwhile pick. Short Circuit should get an animation shave from its current 3 seconds. That's a lot of time to be in melee, when you arent going to fully drain the targets anyway, for a slow ticking DOT. Its slow cast time contributes to the very sluggish feel of the set. Aim should grant a boost to end drain while it is active. That would help the set out when you arent pairing it with the few specific secondary sets to achieve full end drain. Elec Blast is NOT fine even ignoring its frequently useless secondary effect. It's weakness is often disguised by pairing it with other damage (blasters) or with support sets that also drain endurance, but on its own the set is demonstrably weak, given its mediocre damage and horrible activation times, Additionally, End Drain doesnt respect AT modifiers. Defenders and Blasters drain the same amount. This needs to be addressed, and as I cannot fathom making end drain less on any AT's. the current amounts should be scaled up for Corrupters and Defenders.
  2. What about a chance for a 2 second melee range confuse pulse? That would simulate them trying to hit you and it bouncing off and hitting an ally.
  3. Now I want a "flailing melee" set, with the old Storm Kick, old Barb Swipe, Shadow Maul/Flurry, old Jump Kick, etc. Maybe have some of the dual pistol animations (sans pistols) for maximum goofiness.
  4. Bring them back and add defeat badges for them, quantums, void hunters, and novas/dwarfs!
  5. So you agree your logic was faulty, and are just moving on to "Sonic should suck solo". Is Sonic so OP that this would put it in the top half of Support sets? Because they all solo better.
  6. The taunt addition was clearly a dev's pet idea they refused to let go of. It received virtually no positive feedback in the testing, most people found it a direct nerf or useless, and it was still forced on us. IMO its basically cottage rule violation. Let it take taunt slots if people want it to "tank" for all of two seconds, but don't screw it up for everyone else.
  7. I don't agree with that logic. Yes, it provides a debuff, which the other siphons do, but they also give a personal effect. If you want to argue it that way, then Siphon Power gives two caster/team buffs: + damage and + resist in the form of - damage. So Sonic Siphon is still underpowered. It's basically a shitty attack from Sonic Blast that deals no damage with a longish animation. Sonic is god awful to try and solo. Boosting Sonic Siphon would make it slightly less agonizing should someone choose.
  8. I've said it before, but Sonic Siphon actually needs to SIPHON something and give a benefit to the caster. Either increase their resist, or heal the caster, or something. I dont like that it doesnt take sets and this would fix that. Siphon Life, Siphon Power, Siphon Speed etc all follow this model. What insidious villain is stealing the sonic I siphoned?!
  9. It's not THAT supreme on debuffing though, as it is limited by the really small radius on its splash debuffs, which are lesser effects. I'd love to see the 8' radius get a bump, and some splash healing on Alkaloid. Elixer of Life could really stand to be usable on living targets, but that is an issue with many rezzes.
  10. Scrappers can semi tank for small teams, so, stands to reason a ranged scrapper should be able to. My vote is to ditch opportunity as a click entirely and replace it with two mutually exclusive toggles. Offensive has a 20% non-stacking resistance debuff on all single target attacks, and Defensive provides the healing/end gain it currently does for the entire team, up the debuff/buff numbers of the sentine and applies a mag 2 taunt to all their single target attacks. Enough to draw aggro if they desire, and hopefully to stop some of the endless running we frequently encounter. This removes the link between Offensive/Defensive as your t1/2 blasts, and expands their team functionality. A character that changes roles is way too good to forcibly link it to "also looks like crab/squid".
  11. Everyone can access Spoul Mastery, but they still have Dark epic sets blueside. I'm all for expanding ways to flesh out character concepts.
  12. Agreed. That the OG devs didnt even factor in cast time shows how bad they were at some basic design. I would do with a scaling bonus to damage based on any cast time over 1.5 second. Currently the trend has been to just shorten all animations, but it would be nice to have a variety of quick hits and big whammies. If Thunderstrike actually hit hard enough to justify its glacial animation I could deal with the inevitable corpse blasting.
  13. You're basically someone sitting at a table going "Hey, hamburgers have mustard on them!" when someone asks if they can leave off a condiment. You arent going to eat the burger or play the character.... why do you get a vote? Same with hasten having glowy fists, or fire powers getting recolored. There will still be people running around on fire, covered in ice, etc. They would just have more options. That tank might be rock armor, they might be invuln, but you shouldnt get a say in THEIR costume, and its petty to try and block a reasonable request.
  14. So what? It's someone ELSE'S character. Jesus people are such control freaks. It isn't enough to design your own character... no no, you have to dictate what others can do in matters of personal taste.
  15. Where are the C&D's for fanart? For cosplayers? You been on Deviantart? Do you think Disney is unaware of them? They care if you try and make money off their IP. Concerns for this are a joke. It's like someone on a file sharing site specifically designed to distribute other's IP andgetting all pissy about someone else using a copyright photo for their avatar.
  16. Exactly. They don't give a fuck about others using their IP Minecraft or other games that actually make money. The "concerns" about this being what gets a pirate server shut down is ludicrous. It's just an excuse to force their tastes on others and be petty jerks.
  17. Honestly, no. Feel free to enlighten me. But I find it amusing for anyone to be on a high horse about IP protection on a stolen game. Honestly, darkwing duck ripoff in the old comic-con farm took a lot more creativity in repurposing costume parts than random schmoe in tights #4285
  18. Ahh, good ol' forum busybody squawking about copyright protection on a stolen game. So dripping with irony I hope we don't drown. This is, and has always been, about sad people flexing their innner hall monitor just to enjoy pissing people off.
  19. Hah, if I say yes will you write another beat poetry ode to sentinels?
  20. Sounds like my water/atomic blaster, but dealing half the damage... With the insane regen, cycling stuns in the nuke and the secondary (30 second AE hold), I basically never die either. Sents really only look good if you never play with a good IO build.
  21. Sents need a damage buff, pure and simple. Defenders offer buffs, debuffs, and other force multiplication. The fact that they are close enough in damage to even debate is nuts. Hell, tankers now deal comparable damage. When an energy sent is plinking away with their sad sub-60 DPA attacks, don't tell me they aren't bad at doing the only thing they bring to the table. My fire tank now deals better damage than my fire sent... hits more targets too lol.
  22. I have over 50 characters. This isnt a standard MMO where you grind endlessly on one toon. MOreover, there's no subscription, so no need to include drudgery to keep people paying month to month. Look, I'm sorry that the early MMO's tricked you into thinking that grinding was an accomplishment, or that play needed to be "work". But its time to break free of crappy game design Stockholm Syndrome.
  23. Maybe you can find another 15 year old game that you actually enjoy rather than insisting this one be torn apart and rebuilt from the ground up? Perma Hasten has been in the game longer than some of the players have been alive. Deal with it and move on.
  24. Well, that's assuming you take hasten on every character. I certainly don't. Given the massive global recharge you can acquire not all powersets honestly benefit that much. Shaving 2-3 seconds on a long long recharge power... /shrug. Simply talking to people costs you more time. Nerfing Hasten also disproportionately impacts builds with weaker IO's. Also, what pools are really worthwhile that this is even a real concern? They've intentionally made all the attacks crappy, presence and stealth are basically worthless, few are going to take medicine and the origin ones are mutually exclusive. Even if someone "has" to take Speed for Hasten, Fighting, and a travel... that still leaves one more if they want to push a build to the cutting edge in a game that people frequently complain is too easy. If I was designing COH 2, I certainly wouldn't have hasten the way it is, but its far too late to dick around with certain things in a 15 year old game. It isn't worth forcing a ton of people to redo their builds and the drama and headaches it will cause. I would rather they spend more time on content, powersets, costumes etc than completely rebalancing the basics of the game.
  25. You may as well be asking which powersets will be affected if Martians attack. They aint nerfing Hasten if they know what is good for them. I swear some people here apparently hate COH, given they want to tear it apart and change every damn thing about it. Perma Hasten has been in the game longer than it hasn't. When it comes to nerfing it, the ship has sailed, docked, returned, sank, raised, been rebuilt, and retired from service.
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