
Bossk_Hogg
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Everything posted by Bossk_Hogg
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Yeah, I've always REALLY hated Blue Steel for this, and refuse to train any character with him out of spite. It also helps puts the clockwork king's affection for Penelope Yin into perspective, as he's more age-appropriate rather than a creepy old perv. If we ever get a re-do of the utterly terrible Synapse task force, it would be nice to help the kid out as the conclusion of his story. Maybe have Penelope talk him down, and someone give him a new body. Have the new version show up in IP similar to Matthew Haberty's wife in Atlas once you complete the TF.
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Not really. Some are useful, some aren't. A crashless Elude isnt really doing anything but gilding the lily, are you're likely already capped. The revive ones are trash for tanks and need to have a usable feature while you're alive. Tanks should absolutely get Icy Bastion rather than Hibernate to help wipe their team. Compare these to T9's that actually complement the set they're with, like Meltdown, One with the Shield, Parasitic Aura, Strength of Will, etc.
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REQUEST: Longbow temp power in P2W vendor
Bossk_Hogg replied to Kartanian's topic in Suggestions & Feedback
Huh, good to know! Thanks! -
The end proc worked a lot better under the old formulas. Previously it would likely fill the end bar, now it barely seems to break even. So I do think the end issues should be reviewed. That said, can we stop acting like IO's are remotely hard to come by? Back in the day I had more trouble keeping my SO's up than fully kitting out a character on Homecoming lol. If someone isnt using IO's that's on them. They have been in the game longer than they haven't.
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REQUEST: Longbow temp power in P2W vendor
Bossk_Hogg replied to Kartanian's topic in Suggestions & Feedback
I dont think temp powers are affected by damage buffs or debuffs. -
Additionally, up the mag protection each controller/dom gives to 3-4. Mag 1 is fucking useless when your average pud villain minion is throwing around mag 3 holds/stuns.
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Removable Transparency Concealment PLZ
Bossk_Hogg replied to scrapsifound's topic in Suggestions & Feedback
But how would I know Hasten is on if my hands aren't glowing? How would I know I have demons if they aren't making annoying noises? You seem very protective of some hypothetical idiot that turned a "no fade" option on, has a negative play experience, and can't figure out how to turn it off lol. Thats what makes no sense. Were you opposed to letting people turn off the movement speed adjustment of speed boost? Its a visual QOL adjustment, not mucking with stealth radius or anything. Stone Melee's adjustments would go in the power pass queue, and will likely happen when the other tanker sets are reviewed. -
REQUEST: Longbow temp power in P2W vendor
Bossk_Hogg replied to Kartanian's topic in Suggestions & Feedback
If anything is powercreeping, it ain't a single bow and arrow attack on a P2W vendor. You guys see lots of people pulling out their pistol, bat, or gabriel hammer past level 15 or so? -
Removable Transparency Concealment PLZ
Bossk_Hogg replied to scrapsifound's topic in Suggestions & Feedback
While you are allowed to disagree, if your disagreement makes no sense, people will rightly think your opinion is uninformed. Your concerns are unrelated to the actual request. It would be an option that impacts the user, so if you care that much about a visual cue that your stealth is on, simply... don't turn that option on.n Its like objecting to minimal graphics for Hasten because you want to know when its up. -
Does yours somehow magically NOT drain 50% of your health and endurance when it wears off? Please hack mine too! Lightform is not acceptable as mez protection, anymore than unstoppable would be as invuln's only mez protection.
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Removable Transparency Concealment PLZ
Bossk_Hogg replied to scrapsifound's topic in Suggestions & Feedback
Why? Just to be petty? Dont turn it on if you hate looking at your character. -
Uh huh. Which has a huge crash and needs a crap ton of recharge to be made perma. So doesnt exactly count. Plus why even have the single shields then? If light form is enough, I guess scrappers/stalkers don't need mez protection either, since they can just pop a T9. The AT shouldnt be ass until the 40's with a ton of IO's, but that's what it is. Roughly sentinel damage (which was already deemed too low), little team utility outside of mediocre tanking, and scattering mobs everywhere to ensure killing goes slower!
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Human form absolutely needs mez protection, particularly peacebringers. Any AT with 3 shields, melee attacks, and no mez protection is shit design. VEATs get it, friggin DOMS get it permadom... a tanky dps with no meaningful team utility deserves some dignity in human form without carrying around a half dozen controllers.
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Malaise doesnt have "Malaise" pattern boots/gloves. They seem to be just wraps. So those assets would have to be created. You likely are thinking of perplex, which works pretty well with it.
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Removable Transparency Concealment PLZ
Bossk_Hogg replied to scrapsifound's topic in Suggestions & Feedback
It could be a self-only visual. If I'm hidden, I should be able to see myself anyways, right? Could it just be an option like turning on/off certain sounds? I fully support this. A lot of fun is in customization of our costumes. The option of niding it under a mass of particles and stealth effects seems like a pure QoL issue. -
Discord Weekly Discussion - Week 36: Arachnos Widow
Bossk_Hogg replied to GM Miss's topic in General Discussion
All of the pieces seem to be in ICON with the "n" suffix, so they could be unlocked. There are a few incorrectly tagged under the wrong detail, but that seems fixable. There doesn't seem to be much of a QC issue either with most pieces, just that the devs havent unlocked it yet. Also, claw customization would be nice. Same with the dart projectile color (spines would also benefit). -
Add an IO set with a Damage + Endurance Modification
Bossk_Hogg replied to oedipus_tex's topic in Suggestions & Feedback
They could have different end drain values in PVP, similar to damage, control duration, etc. -
A Defense + buff/debuff archetype
Bossk_Hogg replied to scarredFalconer's topic in Suggestions & Feedback
I could get down for a variant of the VEAT, particularly as the specific look, powers and baked in story are limiting. That's largely what the Guardian is. But an armored buff bot with no real attacks isnt very useful as anything other than a character on auto follow when multiboxing.- 7 replies
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Vanity pets models replacements for Beast Mastery?
Bossk_Hogg replied to kryptochan's topic in General Discussion
Gimme 3 sizes of rikti monkeys! -
A Defense + buff/debuff archetype
Bossk_Hogg replied to scarredFalconer's topic in Suggestions & Feedback
Simply put, such a character wouldn't be very useful. The armor sets exist to help you leverage other utility, namely damage or aggro control/tanking. Are you dying a lot as a defender/support? Would you be dying a lot if you never really attacked? Then what good would armor really be? That's basically a force fielder who bubbles the team then sits like a leech in PFF. And I'd straight up veto another tanking AT. We just spent 6 months trying to balance the two we had, and Khelds are still waiting to be done. A taunt/support bot would likely make the devs pull their hair out, not to mention be dull as dirt to play. The guardian being tested on other servers has an assault set paired with an armor/support hybrid secondary, so there is the potential for an armored support, just not something like what you are envisioning.- 7 replies
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Definitely YES on purple patch with regards to debuffs. Debuffs are flat out inferior to their corresponding buffs when hit by the purple patch wall. Look at to-hit vs defense buff. At even cons, a to-hit debuff of 10% and a defense buff of 10% both effectively lower the target's to-hit by 10%. Against +4's, the to-hit drops to 5%, while the defense buff keeps right on chugging at 10%. Against AV's they're truly pointless. Same with defense debuffs vs to-hit buffs. WHY? Debuffs cause aggro, take more time to set up, require clumped enemies etc, and animation time each fight/target. Buffs tend to be fire and forget toggles or longer lasting clicks. It's why debuffs are generally undervalued end game aside from -resistance. This needs to be addressed for debuffs and controls if we ever see higher difficulty settings.
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Knockback Attack! What cool stuff could KB do?
Bossk_Hogg replied to Galaxy Brain's topic in Suggestions & Feedback
You already get "full" damage by slotting 100% damage. The KB mag boosted damage is just extra. Given that KB is potentially disadvantageous by scattering mobs for AE purposes, or requires extra time and finesse to be used, I think it deserves an extra perk. -
Powers getting back to their Roots
Bossk_Hogg replied to Stan The Man's topic in Suggestions & Feedback
I kind of wish the gloriously stupid cat scratch animation for Barb Swipe was ported to another power. They just need to make it hit hard enough to be worth the animation lock. -
Replace or change repair for Bots MM
Bossk_Hogg replied to TheSpiritFox's topic in Suggestions & Feedback
The attacks would be pretty good with a 6 slotted MM ATO! Well, good for masterminds. Superior Command of the Mastermind basically hits 100% on damage/recharge/endurance reduction and 90% on accuracy. Superior Mark of Supremacy hits 90% accuracy and 100% damage and endurance reduction. The massive reduction in end would help make the attacks actually usable. -
Replace or change repair for Bots MM
Bossk_Hogg replied to TheSpiritFox's topic in Suggestions & Feedback
Alternately, let the attacks slot the mastermind ATO's. Really, pet scaling needs a review. Make them equal level to the mastermind, so they arent useless on high level content.