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Redlynne

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Everything posted by Redlynne

  1. So, basically, you went for Force Feedback procs everywhere you could in order to forgo global recharge set bonuses. You're also pretty light on endurance reduction pretty much everywhere, so I'd expect that heavy/continuous combat will tend to exhaust your endurance. I suppose it COULD be made to work, but it's not something I personally would want to be playing. Let us know how it works out for you, since you've made a LOT of tradeoffs in your build.
  2. Redlynne

    Mercs procs

    Ninjas?
  3. To put it into Ye Olde Skool D&D terms ... Lethal = Piercing + Slashing damage Smashing = Bludgeoning damage Knives and Bullets? Lethal damage type. Hammers and Fists? Smashing damage type. Everything else flows from there.
  4. Them: "The personal attacks are TERRIBLE!" Me: "Damn ... this WORKS! Really WELL!!"
  5. Wow, perfect summation. I will be stealing -- ahem -- using this metaphor from now on. I have my moments ... ^_~
  6. Just so everyone knows, that Ghost Widow image is one that I pulled down off the NC$oft website back in like 2008 or so ... so it's not one that I made myself.
  7. Full Size link (2400x1340)
  8. Not necessarily ... and for that kind of thing the demonology is entirely in the details. The personal attacks aren't supposed to be "nukes" per se. What you're talking about is trying to min-max for PPM throughput, which is merely ONE parameter to be concerned with, but it's not the ONLY parameter to value nor is it even the most "important" parameter to value. And you're also overlooking the kind of return on investment that I found when rigging up a personal attack power to push the proc chance BELOW the minimum, forcing the minimum proc chance to be enforced, and then using the "more often than you'd think you'd be able to get away with" simply through the ... shaping ... of the attack chain, yielding a HIGHER proc performance than it would at first appear to be possible to get over a given span of time of attacking continuously in a regular rotation of powers. Yes, I found a way to legitimately exploit that bit of edge case behavior in an advantageous way. So the answer to your rhetorical question is ... it might be better for SOME but not necessarily for ALL ... depending on what you place high value on (and why).
  9. Redlynne

    Mercs procs

    A better answer would be to look at what powers the different Pets use ... figure out which powers have a Defense Debuff component to them (because powers that don't won't proc Achilles' Heel) and then turn around and use that knowledge to make a judgement call on which tier of Pet(s) is best to put the Achilles' Heel proc into. It's not that putting it into multiple tiers is "bad" per se so much as that you'll see diminishing returns on investment. Definitely agree with @StrikerFox that putting the Overwhelming Force proc (for 20% chance of Knockdown on every attack!) and the Soulbound Allegiance proc (Build Up for 10s!) is best put into the tier 1 Pets of ANY Mastermind primary simply for the increased volume of fire/attacks that the tier 1 Pets will make in aggregate, representing a much higher chance to proc more often (and therefore more effectively). https://docs.google.com/spreadsheets/d/1j6MiqD6aMXagyq6b-FNwbgOOBikjbU42-NYNQWeBksM/edit#gid=345433519
  10. https://www.youtube.com/results?search_query=nerdrotic+star+trek+discovery+lawsuit+
  11. /bind NUMPAD1 "teamselect 1$$powexecname Heal Other"
  12. Ninja/Time/Mace Seriously, if you haven't read the WALL OF TEXT CRITS YOU!!! for details on what I found, you're missing out on a MUCH wider picture! Just today, I had someone (else) send me another PM about how different and so much more FUN the build feels to play with the personal attacks in the mix. It's something you have to experience yourself in order to be able to *fully* appreciate the difference it makes. That said, the personal attacks make for a good synergy when working with a secondary that isn't that Click heavy (or if it is, better for them to be on long recharge times like most of the Nature Affinity powerset does) so that you aren't "fighting" for animation time between primary, secondary and pool powers with a bottleneck for Clicks. So this is something that will vary along a continuum depending on both the primary and secondary powersets, with pool powers also factoring into the mental calculus for this type of synergy.
  13. Redlynne

    Mercs procs

    Achilles' Heel procs do not stack ... instead they "overwrite" each other, in effect resetting the duration with each proc. That's because it's not the Caster casting the debuff onto the $Target (which could stack from multiple sources), but rather the Caster is causing the $Target to cast the debuff onto the $Target and since the effect does not stack from same caster (the $Target onto the $Target) you can't multiply the effectiveness of the Achilles' Heel proc beyond having 1 proc at a time on the $Target. Which is one way of answering your question as to whether or not that slotting would be beneficial to Soldiers. Magic 8 Ball says ... Maybe? ... since it kinda sorta depends on a lot of other factors.
  14. Take either Hover (and Air Superiority?) or Mystic Flight. Stay out of Melee Range. Questions?
  15. I beg to differ and I've already posted a Mastermind build in the Mastermind forums that "proves" what you assert here is not a valid observation for all primaries. I say that because even with NO RECHARGE AT ALL ... I am quite capable of making a "reasonable attack chain" out of the personal attacks, and that only gets better with more recharge enhancement (and enhancement slotting in general, for what should be obvious reasons). In fact, I even found a way to leverage the personal attacks in ways that no one else has (seemingly) tried or been convinced to emulate in other builds using other primaries ... and I say that simply because I haven't seen a lot of "copycat" porting of what I did into other people's builds. Right now I'm using my personal attacks out of my primary during the entire duration of fights. My personal experience with how I use them NOW disagrees with your unfounded assertion of a hypothetical scenario.
  16. Discovery Season 1 was just straight up PLAGARISM ... Full Stop. The Spore Drive? Plagarized. The Tardigrade? Plagarized. Tilly? Plagarized. I could go on (a lot longer), but I figure I've made my point. From what I've seen in reviews of Season 2 the rampant plagarism CONTINUED, except they were trying to plagarize different sources. Let's put it this way. The Orville is a Love Letter to Star Trek fans. Discovery is a Ransom Demand to Star Trek fans. There's a reason why the fandom split the way it did over this issue.
  17. Being able to slot the Mastermind ATOs into the personal attacks of the primary powersets would be something of a game changer. It would mean that taking personal attacks could buff your Pets with the ATO procs, letting you avoid the necessity of putting those ATO slots into Pet powers. Command of the Mastermind Mark of Supremacy I'm not seeing a single reason why these sets can't "also be coded" for use in the Mastermind personal attacks. Both sets have Accuracy, Damage, Endurance and Recharge enhancement on the IOs themselves and the set bonuses affect the Mastermind only to begin with. The only (possible) point of contention would be the procs, which are simply auras that affect Pets only, so there's no "real" hangups there either. Ideally speaking, if you wanted to broaden yet "normalize" the possible slotting for Mastermind ATOs, I would recommend the following rule change: Currently ... T1, T2 and T3 Pet Powers, but also including the Level 18 power IF it spawns Pets (so either 3 or 4 powers in each primary, depending). Proposed ... T1, T2 and T3 Pet Powers plus also the T1, T2 and T3 personal attack powers, but NOT including the Level 18 power even if it spawns Pets (so 6 powers for all primaries). This would help "normalize" the slotting opportunities for the Mastermind ATO sets while also "encouraging" Masterminds to take their personal attacks (even if only for use as mules for ATO procs).
  18. The problem with that is that you've just enabled 2x damage on perma for perma-Doms. Neither balanced nor recommended. Wait ... fragile mez is your idea? The basic problem with this one is that I don't think the game is rigged to allow debuffs (like status effects due to mez) to expire early if only the caster deals damage (see: Sleep) while allowing everyone else to do damage (see: Sleep again). This does not sound workable without way too much extra work in order to enable the functionality that you're reaching for. I'm just not seeing the return on investment of limited/finite/precious Dev resources to pursue this proposal. I'm not saying there aren't better options for Dominator ATOs ... however I am saying that I don't think these two are really going to be workable.
  19. For those of you who are not familiar with the work being done over at Missing Worlds Media take a look at what they've revealed in the just past month about the status of their project to create a spiritual successor to City of Heroes built from scratch in Unreal Engine 4 using their own IP independent of the City of Heroes franchise. World building is still continuing and there are plenty of refinements to be made yet, but I'd say that things are looking good at this point in their development progression for a team of volunteers. The Phoenix Project still lives! Welcome to Alexandria https://cityoftitans.com/
  20. Mind Swap Telekinesis (12) for Terrify (26). Gravity Swap Dimension Shift (12) for Wormhole (26). Trick Arrow Swap Entangling Arrow (Controller 1) for Electrified Net Arrow (Blaster 1).
  21. Perhaps not ... if you're putting either the Freebird +Stealth IO into Group Fly(!) ... or the Time & Space +Stealth IO into Team Teleport(!) ... and IF the Stealth IO will affect everyone affected by those powers (giving you "half invisibility" to more than just yourself...) ... you'll be able to blend that with Stealth (or Superspeed) and Grant Invisibility to give "enough" stealth to yourself AND your Pets enough buffing to be able to walk right up to most $Targets and attack them from melee range. Of the two options, Group Teleport looks like it would be the better option, since as a Click the +Stealth IO will have a duration of 120s after the click, while a Toggle like Group Fly would mean that the +Stealth IO is only "working" while the toggle is active and as soon as you drop the toggle the stealth buff stops. If neither Group Fly nor Team Teleport are appealing options, you might want to consider using Kinetics ... for Speed Boost, which will accept a Celerity +Stealth IO ... or Inertial Reduction, which will accept an Unbounded Leap +Stealth IO ... both of which are Click powers so the +Stealth ought to have a duration of 120s. Of these two powers I would recommend putting the +Stealth IO into Inertial Reduction so that it can affect an entire group PLUS yourself all in one casting of the power, and then you just need to blend in Stealth (or Superspeed) and Grant Invisibility. Hmmm ... sounds like some experimentation on the test server would be in order to check to see if the +Stealth IOs can affect anyone aside from just yourself when put into PBAoE travel powers. Any volunteers?
  22. No. No it isn't.
  23. The only problem with those kinds of staircases (now that we can make them) is the pitch angle is so shallow that you need like a 3+ room blocks just to go up 1 story, so you can hardly fit them into 2x2 rooms (they just take up too much space).
  24. Pillar of Ice and Flame ... do Flashbacks and enable the challenge modes. No enhancements to powers No Inspiration use Empowered enemies The options are there. Go use them.
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