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VV

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Everything posted by VV

  1. Tonight! Femme Fatales is open this week. In honor of Pride In Your City, this week. We will be having events during the night. Dress to impress and show your pride as you walk the catwalk in preview of our new events room. Who know you just might win a prize. Yes, we will have prizes. Due to a glitch in the matrix, more details soon.
  2. ugh THANK YOU. I've been to the new place half a dozen times already and STILL forgot the new code. Confirming this now.
  3. I did notice them running more, I have not tested it on my Tanker. I'll do so as soon as possible. The main thing I noticed is that they run and don't stop for a while. Used to be they would run away then run back.
  4. This is easy. Straight up my F^3. Fiery/Fiery/Pyre because ALL the fire. Also, I built her more durable than most people believe can be done. PSI hole? No thank you. 61% resist, instead. There is little she cannot main tank. Nothing with a little support. And her damage output is so fast, I have to be careful not to hog all the glory.
  5. I know there are more I'm missing, y'all post them and I'll add them. Post flyers for special themes or events!
  6. UPDATED 6/1/22 Please post any updates or special events in the thread below and I will add/change this post. Unless otherwise noted, all clubs are RP-encouraged. All times are Eastern. For last second information, most clubs place a promoter in Pocket D, next to the Base Portal. Be sure you check that crier for the most up-to-date information before heading out. Monday: 8pm-3am, Star Dancers, Rave style party, STARDANCERS-22629 Tuesday: 8pm-11pm, Black Cat, Goth themed (not required), BLACKCAT-18688 8:30pm-11:30pm Ed's Books, Shop & Cafe, BOOKS-22720 Wednesday: 8pm-11pm, Femme Fatales, every other week, FATALES-13836 8pm-Midnight, The Gehenna Club, every other week, The Nine Circles, VIRGIL-6196 Thursday: 8pm-Midnight, Black Friday, high-class, no capes, BLACKFRIDAY-4066 Midnight-Late, Afterhours, VICE-9166, back at the old place for a while VICE-7008 Friday: 6pm-Midnight, Joker's Wild, JOKERS-5378 9pm-Midnight, Penny Palace! Second Fridays, Pride themed, GLITTER-15236 (Skipping this in June, see below*) Midnight-Late, Afterhours, VICE-9166, back at the old place for a while VICE-7008 Saturday: 6pm-9pm, X's & O's, 1st and 3rd Saturdays, CHI-1376 8pm-Midnight, Oasis, Pool Club, bring your swim suit but not your inhibitions, OASIS-3471 Midnight-Late, Afterhours, VICE-9166, back at the old place for a while VICE-7008 Sunday: 8pm-Midnight, Stormcage, skipping third Sundays, STORMCAGE-3512 6pm-?, Penny Palace! third Sundays, Pride themed, GLITTER-15236 (Skipping this in June, see below*) SUNDAY JUNE 26TH - Penny Palace all day party.
  7. Just wondering if the Trading Co is still open?
  8. Hey, is this still open or was it a one-time thing? I've been looking for a place to discuss plots to take over the world while smashed drunk.
  9. This And this I love to ask people to talk in-depth about their characters. You're a scientist? I'm probably going to ask you physics questions. Pirate? How did you get there? And I am always impressed with how well thought out their backgrounds are. I like it when people who you've just met will go all-in with you. Have a nice long, deep conversation. In general, I just like it when people really get into their roleplaying.
  10. I just want to take a second in here and say it is SO uncool that Fire Doms do not get Burn!
  11. VV

    Caveat Emptor

    Hmmm... I know I'm late, but there is a lot I don't understand here. I mean, first, if you want to play an armored, melee DPS, why not a scrapper, or even stalker? You can use the epic to add a few ranged attacks to your scrapper, so you still feel like a hybrid. On the Rad/Regen build, why does a power called Neutron Bomb to SO little damage? Why did you skip MoG? I know it's not for everybody, but I wouldn't skip Second Wind, either. It allows you to take bigger risks. What is considered the "best" Armor or combo for a Sentinal? Lastly, why does Dual Pistols do SO much less damage than Radiation Blast, yet also has shorter range?
  12. Just remember, Controllers are not "buddies," everyone else is your "buddy." Minion, really, but buddy sounds nicer. 😉
  13. No Ice Storm? It seems pretty nice
  14. Can confirm recharge is the way to go. I build all my alts for recharge uber alles, except my tanks. Getting your power hitters up faster makes a huge difference in control and kill speed. I am hardly ever satisfied with anything under 95% global recharge, before Hasten. But, I really try to get past 100% because then you should be at perma-hasten. The other thing that massive recharge does is cut down on the number of powers that make a complete attack rotation. Many people need to take 4 ST powers for a rotation, I can usually get away with just 3. That means I have a spare power slot for something nice.
  15. Hmmm, I guess that's on me. I only build with IOs and I forget that sometimes others do not (though I cannot figure out why). So, I never talk about builds with anything but IO sets. It's been so long since I built without them, I couldn't even tell you how it feels (other than masochistic). I agree. This VERY much surprises me. I am stunned that Fire is so little resisted, considering it is a very common damage type. Though, it does explain why my Fire/Fire/Pyre tank is such a monster. Now I kind of want to make a Fire/Fire Dom.
  16. Um... why in the world would you be running Hurricane all the time, especially without the KB>KD proc? Hurricane is only needed as an OHSHEET power. When the Scrapper runs off and aggros 3 extra groups then dies. When the tank forgets their toggles and dies. When you get beset by 3 ambushes at once. You need some breathing room, only then do you need Hurricane. For normal running with a team, you should not need it. By not running it, you allow yourself to get up close and personal, like you want. You also minimize the risk of screwing up combat. Not to mention that many people cannot see through Hurricane. Earth/Storm has way more than enough control to keep you safe in most circumstances. You generally don't need maxed out anything armor-wise to keep you going. Get those bad guys flopping and/or locked, and you could run around naked and be safe. Not exactly. You can proc the heck out of FR, which is a nice start. Also, FR does KD, which is another form of mitigation. If you're soloing, open with Tornado+FR+LS (slotted for KD), then it almost doesn't matter what you do. If you are running in a team, let the tank (or whatever grunt you have being your HMD) take the alpha, then step in the manage things so nobody gets hurt.
  17. Little bit of necroposting, but I have a related question. It seems like /Sonic would be a good combo with Beasts/. It has Ally +Res buffs, a +Res toggle field, an ally buff that adds -Res to their attacks, and an ally buff that does knock to nearby enemies. These last 2 are particularly good on melee allies, like the beasts. Clarity which resists Mezz, Siphon debuff Res, and Liquefy just generally F's up the enemies. All in all, seems really good for melee pets. One question. Clearly you want to slot Sonic Repulsion with a Sudden Acceleration: KB to KD. But, what if you also slotted it with a Force Feedback +Rech proc? I know if you slot an actual pet or pseudo-pet with the FF+R, it works on the pet and kind of messes things up. But Repulsion is the caster's power, they pay the endurance for it. Would the +Rech then come back to them? I mean, with this combo, yeah, you're probably going to be spending all your time buffing and debuffing, but if it works, then it could be worth it. What are the experts' opinions?
  18. This has been my experience, as well.
  19. So, I think this would be fun. Share stories of funny conversations you have had or heard. Background: I usually play goody characters and decided to try a real villain. Imagine if H3ll Boy had a half-sister who was like dad, never clipped her horns, also got summoned, decided to stay to cause mayhem and "recruit" for her dad. So, that's H3ll Grll. Standing around in Pocket D, minding her business, she overheard some nearby ladies talking about the coverage of their outfits. So, to add a bit of fuel to the fire, she quietly changed to her tiniest bikini and continued to stand there. The below conversation ensued. Add your favorite funny conversations!
  20. Haha we need a whole thread of "funny IC conversations"
  21. Okay, I went and tested it on a bunch of 4x8 Council mission. I admit, it is a little slow on the kill. But then again, my main tanker is F3, so I may be biased. But, still, they went down fast enough. I mean, it wasn't long, drawn out combats. I ran on Efficient Adaptation so I wasn't "cheating" and getting too much bonus damage from Bio. I mean, I see what you're saying regarding lower damage, but I don't think it is unusably bad. And, generally, Tankers aren't designed to be great soloers. And this one, in particular, is designed to be mostly teamy. Anyway, thanks so much for the feedback, that is what I wanted to know.
  22. Interesting. So, who are these super Psi resistant enemies? I want to go test against them, to make sure my tank performs on them before I'm there pulling a whole team. I've already tried against Carnies and Rikti, which didn't give her any trouble. I'm looking for highly Psi resistant enemies.
  23. I recently tricked out a Bio/Psi tanker and it is a lot of fun. I took Psi melee for thematic reasons, even though I knew it got a lot of hate from tank-players, in general. But, after playing it for a bit, running it through various 4x8 missions of different enemies, it seems to be pretty solid. I mean, it is no broken OP Super Strength, but I would put it on the level of Dark Melee or something like that. It has a Stun, a Hold, and a Confuse, of all things. An AOE and ST knock-up. And the "trick", Insight, is not a big enough deal that you have to track it closely. Personally, I can't stand tracking tricks, especially while tanking. Many people are like, "Oh, but psi-resistant enemies yadda yadda yadda," and then go off and play their Super Strength. First of all, there are barely any highly psi-resistant enemies. Secondly, when you meet them, it is just like all the S/L damage tankers running into every other enemy. So, my question is, what the heck am I missing? I'm sure I'm missing something for everyone to dislike it so much. I'm usually missing something (at least a few marbles). I mean, I'll play a slightly-less-than-optimal set for theme, but I ain't playing no gimped set just for RP. And, I'm always nervous I'm going to accidentally find the big hole I don't know about at a critical moment.
  24. Ugh, there's a ton of stuff wrong with Mind Control. I mean, they are the only set with a 6s recharge on their T1 power. WTF is up with that? And, they tried to combine Telepathic and Telekinetic into the same set, (same with Psionic Assault), so neither effect gets a fair shake. Anyway, to the subject at hand. The petlessness is a significant problem. I also agree that it would be sort of out of theme for them to summon something. I think in this case, real issue is that in team combat, Confuse is just used as a soft hold. The victims are still targetable by PCs, so they tend to last barely enough time to do anything. A big issue is that they steal XP. If any other pets kills something, everyone gets normal XP and lewt for it, but if a confused opponent does, the players do not get XP. How is that fair? Lastly, the power of most NPCs tends to be pathetic compared to other control pets. Heck, Singularity dies less often than my actual Gravity Controller. All of the actual pets have a good variety of both damaging and controlling powers. They are way more powerful than a minion, and about as powerful as a +1 or +2 boss, maybe more. But, the listed duration is for even-con minions, and drops off pretty fast as you go up the scales. Try this solo, 6-slot Confuse with Coersive Persuasion, pop domination, and go try to control a +2 or +4 boss, see how long it lasts. I mean, you can probably keep it perma, but you spend a lot of time reapplying What would be nice would be to make the L32 power a perma Mind Possession, single target, that turns an opponent into a legit pet. 240s recharge, just like all pets. Cannot be targeted by friends, no chance of breaking free, he's just your pool boy until you're done with him. To keep the dicey nature of the Mind Control set, give it 100% chance to apply to even-con minions, then a sliding scale up the power level. You can get you a minion for sure, but if you try for a boss or EB, you will probably be without a pet until it recharges. And, for more player-annoying fun, instead of dying when you die, it reverts to normal state and probably attacks the party. Then, rearrange the other powers to make it fit, dump any of the stupid ones, plenty of choices (Telekinesis please). And there you go. Damn, that rant went on longer than I expected. I just really want to play a good mentalist, I guess.
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