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Replacement

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Everything posted by Replacement

  1. All the sets with better-than-controller aoe controls, and something nebulously too good about Martial. Those are the 2 contexts I'm half-remembering, likely incorrectly. Based on CP'S cryptic signature, I'm guessing a general Manipulation pass is next in the pipe.
  2. Sounds like that would turn sapping counter-productive. You would seek out ways to lessen the strength of secondary effects on your blaster to optimize your bonus damage. Now, if End damage dealt directly translated to bonus damage , you could be onto something, though it would need to be scaled somehow. I like the idea of combining the scourge concept with sleep. For example, give most electric blast powers an additional line of "mag 2 sleep vs enemies with under x% endurance" with scaling chance based on End. Then give a couple powers (the nuke for sure) bonus damage under those conditions instead. It would also be a neat wrinkle if actual Corruptor Scourge applied to endurance "damage."
  3. "+Special" is a player term, not a key word in game. In-game special just means "see long description for extra bits." Power Boost, et al, actually give several different buffs, such as +strength to defense debuffs and +Endurance buffs. As a rule of thumb, they tend to all buff the same things. But there is no universal attribute that all the power build ups increase, that in turn affects a pre-fab list. For example, CP just pointed out in the experimentation thread that, though Adrenal Booster buffs defense debuffs, it doesn't buff many many things that power build up would affect. Edit: I didn't notice a whole new page of posts when I typed this o.o
  4. Tangent about Captain America re: slavery is missing the point (he says, in a thread about Ms. Liberty's coordinate superposition). instead reframe it "as if Captain America was written pre-civil War, by someone who didn't think slavery was wrong." Essentially, the version you are trying to defend isn't the subject Zepp intended (I think) - every version you've read was written by someone who was, obviously, anti-slavery. I'm not qualified to talk about morality vs ethics but I will mention the standard uses of both seem detached from law, largely. It's amoral to lie to someone, it's unethical to sleep with your boss, but it's against the law to steal. Just going by connotation alone, the standard uses seem to define morals as upbringing, while ethics has more to do with the zeitgeist (cultural identify), with microcosms of it in every company - example: nepotism is typically seen as unethical but not illegal. But some companies instead take pride in only hiring people vetted by existing employees, which leads to rampant nepotism. So uh... Yeah, give BAB a promotion.
  5. Add debuff resist every-damn-where More QOL... I think quick recovery should be pushed to later in the set, keeping Integration where it is and moving their +resist passive to an earlier spot. The resist passive is really strong, and it's a bit annoying surviving that long. I'm a bit ashamed to admit it, but I recently grabbed quick recovery way too early (like level 8 ) thinking I'd get ahead of endurance issues... Only to immediately fall way behind on survival. That was a painful Posi.
  6. 20% (maybe 25) damage bonus at all times, rising to 80% out of combat. It uses the much more forgiving slow snipe rules, or something close enough to be functionally the same (8 seconds out of combat). Note that a lot of this was to "pay for" the loss of Defiance abuse. The Devices rework largely reduced the benefits of planting random bombs nowhere near enemies just for Defiance. I know HC devs have mentioned that all the i24 manipulation sets need work... I suspect the only reason they haven't made the obvious adjustments here is because it will kick off a round of nerfs to most of them.
  7. Yeah, 10% on a blaster is pretty huge. I've only recently really noticed this about Afterburner, but it definitely gives out a sort of weak personal force field effect. I think I'm going to take leo's advice - I've been leveling a Regen scrapper recently and the alphas are definitely an issue. This would be a good solution.
  8. I'm sorry, but I don't think it makes sense to have a mez-breaker while mezzed. Not on a 10 second cooldown. Aside from that, I actually like the 10 second recharge/4 minute duration a lot. It means the size of it in your mind is entirely "where do I want it currently?" and not at all rotation-driven.
  9. Blinding Powder is also only Mag 2 Sleep and Confuse, so it... only affects minions? It is, I've noticed, a really effective Secondary for IO boats. 1.75% defense in Shinobi? Don't bother slotting this for defense. I'll just stick a 5% resist IO here. Kuji-in Toh is in a similar boat: I don't care to enhance the 7% psi resist so much as add 2x 3% Defense uniques to it. Blinding Powder looks pretty useless outside of the 7% ToHit penalty (disclosure: my /nin blaster isn't high enough to prove this), but those blapping set bonuses on Siphon Insight...
  10. Faraday Cage Sound Effects: This is pretty good and subtle, but it still gets old fast. I think a lot of people will get an upset stomach when they think about listening to this for 45+ levels. Similar to Blaster's /Martial-> Reaction Time, could we have this set up to loop a few times and then go silent?
  11. This would be super useful to all your Blapping pals and any other builds that rely heavily on shooter melee/jousting styles.
  12. I downloaded Greenshot since I knew it could capture your Mouse in screenshots... Any further to the right, and my cursor selects the Sentinel. (I decided to capture my character and facing because it's... kinda wonky, like clicking on the hazard zone security guards where it seems different depending on camera facing). Looks like the hitbox is indeed a bit low. I can run my mouse completely across the model at this height without ever getting prompted to select it: The right edge isn't as bad as the left: Conclusion: could definitely stand to have the model size increased some, as well as moved up a bit. Yes, I really should've changed my power colors before these pictures.
  13. Finally playing with Electric Affinity. First big thing I want to say: I don't see why people keep wanting Faraday moved to a Toggle. It's really cool and unique how it is. It also paves the way for future content to work in a similar way and develop a natural synergy. It's obviously too late now, but this is how some of the Leadership buffs should've worked (location based as you "call out" where to rally). There is no way recasting to move the buff could ever compare to the tribulations Traps has to go through. Feels like we've been asking for Triage Beacon to get duration and recharge halved since 2007...
  14. Unsurprisingly, if you set up SG colors and then edit a costume to include asymmetrical parts, the right hand/glove go back to default colors. This is just a note for future generations... I do not think this is a bug. It's no different than adding a new costume part through outfit editing that was formerly set to None. I did, however, notice that in the SG costume color selection screen, there are listings for primary and secondary colors for Path Aura. I don't think there are any Path auras with primary and secondary, but hey, future-proofing I suppose.
  15. Thanks for the clarity on that. I would say sorry for taking up a page, but I'm glad to have the expectations spelled out.
  16. I'm with @Calamity Cain on this. It was apparent that in the early days, they needed the illusion of choice to pad out their content, but later in the life of the game, they became too obsessed with only adding sets with new gameplay gimmicks, and it has cost us a lot of low-hanging fruit (like crossbows). I say mostly duplicate powers with name changes, remove Rage, but I would also look to replace one of either hurl boulder, hand clap, or foot stomp with something that better sells the set as "strong but strategic." I also like the idea of Bruising making a return here. Especially if it's subject to AT modifiers and Tankers' is better than everyone else. Also, it's just funny to me that Rage is the terror of a Scrapper port in a world where Soul Drain exists.
  17. Yeah we're not quite there yet. We need thigh/arm selectors before we can implement asymmetric thigh/arms. Still, the build added today (asymmetrical hands/feet) is a huge, mismatched step forward.
  18. I just tested with field operative, maneuvers, and afterburner. Still no change. Hey wait, is it possible the stat I'm looking at in the Detailed Info is Defense Debuff Resistance?
  19. I'm not referencing Power Boost, though. I'm referencing the text of Adrenaline Booster, which says it boosts Recovery. Good call. I stand corrected. Text reads: +27.68%% strength to endurance for 1m 0s on self Ignores buffs and enhancements unresistable
  20. This would be cool but I think you would need to give it similar treatment to assassin's strike, where the power entry activates one of 2 powers based on conditions (steal the Grounded logic). Because I think it's pretty epic, ground to ground. Tl;dr: knockup when you're on the ground. Knockdown otherwise.
  21. I was only testing things that were in the detailed info screen. That means I'm certain it has a +strength to defense and recovery options listed (and it certainly didn't give me defense or recovery directly). Edit: just to make sure it's clear: I was not testing regeneration stats. Those were not listed. Just defense and recovery.
  22. Before. While the buff for AB is active, use powers.
  23. Ok, so everything else I think is a bug keeps turning out to be mechanical intricacies so this time I'll pose it as a question: Is there something keeping Shadow Meld from getting Adrenal Booster's "strength to defense?" Right now, my Shadow Meld numbers are not being affected by it. EDIT: Stamina and Scrapper Regen>Quick Recovery are also not seeing any improvement.
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