A fix to a fix to correct or justify the original 'fix'
While in favor of reducing the abuse of powers and avoiding power creep. These changes lend to three comments:
There are bold changes a foot. Design is often about knowing when to stop and realizing more often than not, less is more.
Designing powers by spreadsheet is a flawed premise. Sure the numbers are good as a guide but great design is not limited by them.
I am not in favor of adding combo mechanics where they previously didn't exist. The number of them that seem to be proliferating is alarming.
new pool power mechanics
pop up power trays
existing power sets getting mechanics added
These sorcery changes at the surface look interesting but really amount to a nerf at worst and a wash at best.
Enflame was fun if you had an immobilize, awful if you didn't. The toggle.. I guess we're just supposed to cast it on a taunting teammate or pet.
Are there other pool sets that have two .52/sec end cost toggle powers? I guess that is special.
RoP changes are yanking the band aid off a broken power. Yes, maybe the fix could have been simpler.