This could be the better use of dev time to clean up some of what doesn't work correctly.
The black market needs to support experienced players as well as new ones.
Allowing more than 10 items at a time to be interacted with could be counter productive as would the ability to interact with the same amount faster. Just sayin.
@Neiska there is a bunch of new stuff about to drop. Those are the efforts to support what players want I am referring to.
Is it slightly ambiguous, yes. There are choices and consequences.
maybe you missed my earlier reply.
"Just acknowledging the 'meta' and the efforts going into supporting it."
maybe you missed to original post fine print.
not all players play the same or want the same things
you @Neiska are the one bringing the 'tell people how to play', and projecting that on me.. is not cool pal. irony can be found everywhere.
Balance.. the knife's edge. (and why diversity can be hard)
Design limitations.
The addiction to combo mechanics.
Given the above, flavor can easily be found reskinning and mix-n-matching various powers into a wide array of sets.
My preference: Plain Jane, hard hitting with one non-combo trick up the sleeve. (Unique)
No risk, all reward.. it's what players want.
Why unlock anything by playing the game anymore? Incarnate content.. ha, just farm your way there.
Here have some new costume pieces, some new difficulty settings, new power sets, new content, new IO sets..
All we have to do is show up!
Thanks Homecoming.
not all players play the same
or want the same things
exactly
once a character is of high enough level, and built out (and maybe experienced enough to be comfortable) elude can be optional.
at level 40 rocking SOs and some IOs.. maybe not so much.
I should also mention that I've found that experience can lessen the occurrence of oh shit moments. Don't need that anymore.. respec.
"I WANT all powers to be valuable and unskippable" ignores the journey and that we might take something early on and not need it later. Choices. Consequences.