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Troo

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Everything posted by Troo

  1. So lava, fire, falling, buffing teammate OR Damage-Over-Time will have no impact? Current Afterburner = on-demand performance. Proposed Evasive Maneuvers = could be negated at any moment. For anyone who uses the +def to get in or out of combat, they'll now only be able to use 1/2 of that functionality sometimes. It is a departure. It could definitely work if allowed +def on activation no matter what so long as the player does not attack and it only got cancelled when the player attacks.
  2. I think what you'll find is folks like the on/off aspect of live Afterburner for the defense numbers AND for increase flight speed cap increase. Only Affecting Self was the downside before and is being reduced further to Outside of Combat with Evasive Maneuvers. Outside of Combat could turn off at any moment by external or even accidental means. For a tier 5 pool power it seems dependability should be paramount.
  3. Ha! (<caution> shameless digs ahead <caution>) Is that a picture of the echo chamber where folks play arm chair game developer? If not, it could be. At least the shown characters know what they are not good at. 🙂
  4. Flight There are net gains & losses Can go a bit faster (yep) (is it 2x faster or as fast as other travel powers?) There is a loss in defense. (no more combat related defense, it is now non-combat) What was a toggle for as long as someone wanted is now a short burst (very short for some traveling, with a longer recharge) 2 powers became 3 which need to be managed and seem a bit convoluted. (the extra options on mystic flight or mighty jump, don't use em) Yes, folks can fly faster now but let's admit this change is long over due. What players want is to fly as fast as they can for as long as they want.
  5. Since people have only had today. I think they are doing just fine posting concerns and reporting issues. I've gotten a boost in speed using current Afterburner. (Could be the unresistable 1.0 max fly speed that it grants 100% of the time it is on for as long as desired) Losing the defense boost in combat, yeah that will break some playstyles. As someone who uses two power trays with a controller, I'm pretty tight on power tray slots and buttons. Making two previous powers into three in not desirable.
  6. No, sorry it is not. That you can't see it or don't want to see it is your problem. --------- By the way, whomever is checking things, using multiple travel powers appeared to be glitchy with occasional stutters. Could just be beta or that things aren't polished. I'll guess this will get cleaned up before hitting live.
  7. Its interesting you leave off Afterburner, now it looks unenhanceable and Increase Recharge. (100% increase) and now have to use 3 powers for what 2 did before.. There are pluses and misuses. I also, again, think folks who were part of the closed testing should not be coming to the forum and piling on folks seeing this for the first time. Just let folks post their concerns and experience. There is a official team to address them.
  8. Foreshadowing. I LOVE IT great job by the way!
  9. Messing with an existing power can be a mine field. Messing with multiple powers that work together is a minefield on top of another mine field. Screwing around with the flight pool.. maybe a bad choice of hills to die on unless it was all buffs to existing powers. (Flight is pretty iconic for the super hero game)
  10. Adding recharge is a choice. It is going to remain that way. (just trying to provide a baseline so you don't waste your time chasing windmills)
  11. link or explanation might help folks. >LINK< regarding the new tip missions. excellent stuff!
  12. Oooo we can jump unlimited heights and i guess distances now? Question: Did the teleport foe while targeting through another player get addressed or did I miss it? Also, the stacking travel powers is pretty awesome for theme and function. (well done!! good job!)
  13. I did not see this coming..
  14. but in the same post they had an example that did allow full long animation if wanted.
  15. just gonna point out a bit of hypocrisy creepin into your post here. (I'm less judging and more fyi) no need to begrudge a little forum fun while we wait the last couple days for some news to drop. **Troo cannot actually grant wishes. I am a demon prankster not a genie. ***While someone may see a wish here there is no advertised or implied direct line to a dev
  16. These small changes are definitely preferred over sweeping revamps. While it looks a little 'make everything same' I hope this is more surgical than simple spreadsheet normalization.
  17. bye bye rune of protection
  18. Pics or it isn't troo!!.. I so hope it's not troo.. ah crap a little tear just formed.. (I really hope you're just messing with me)
  19. Psi is a bit clunky.. on smooth operators such as scrappers and stalkers. Maybe stalkers would be a better. Honestly I shudder a bit thinking about it. (like a sip of bad milk)
  20. It's not an easy answer. If a set is not popular and folks who do play it are asking for changes there is more room. If a set is popular the change tolerance shrinks dramatically. Guidance in my opinion: A tweak is adjusting a value related to a power. A revamp is removing/replacing powers, impacts to functionality, shuffling the order of powers. (this is where guidance typically is to tread lightly) It's always easier to give than take away.
  21. Wish granted!!.. ..as soon as I win the lottery.
  22. On a corruptor that's the 15 sec recharge DOUBLING and 230 damage to ZERO?!
  23. I think we saw quite a few folks unhappy with the last big batch of changes. I'm definitely proponent for just making a new set when it comes to extensive revamps. Small tweaks are going to happen as well and reigning in something that is overpowered. Balance is a goal and a journey, not a destination. Not everything has to be the same.
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