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Troo

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Everything posted by Troo

  1. Well I'm impressed............... ...and that wont last long.
  2. Who do we ask to get a shhhhh emoji added to the forums? @Myrmidon
  3. I am very comfortable with saying; Many people spoke up regarding Energy Melee changes with emphasis directed at the combo mechanic. Many posts were removed for many reasons. Areas of the Page 2 beta was similar but not to the same degree. It's a discouraging.. process?
  4. um.. game pads work awesome. just fyi.
  5. Prizes have been distributed!! Congratulations all and thanks for participating !!
  6. I'll echo Stone Fist or Stone Mallet & Hurl Boulder
  7. I was trying to be nice. Not everyone is reading the forum much less the buried patch notes. No need to be a dog with a bone here. I'm dropping this subject as I made my point.
  8. @Arbegla oh.. maybe I should have said I understand how it works rather than 'what is happening'. Replacement value made sense when toggling one detoggled the other. Now, again, we are failing to acknowledge what is intuitive.
  9. We're running into a user experience that conflicts with the spreadsheet design. We are running a power that has, in this case, has a jumping value. Then we are going to add another power (now two powers running) that has additional jumping value. 1+2=3 not 1+2=2 While I understand what is happening, I think we are failing to acknowledge what is intuitive.
  10. Yeah that all makes sense. Just know that numerical 'realities' don't always translate to everyone's tactics, play style, or fun.
  11. +1 There have been better ideas that could have a wider impact.
  12. The replacement of OAS with OOC is bugged. All the powers with a similar change should be looked at for the same bugs/issues folks are catching. Suggestion: I am in agreement with those who have said a visual effect should occur for these in and out of combat scenarios. If we are running two of these the defense swings could be substantial. Folks get to have their opinion. Some changes are weakly justified. Some changes are improvements. Some changes have negative impacts. Accept it for what it is and that the impact will vary player to player. YMMV
  13. Is it consolidation or a lower overall player count? This is something I think is worth digging into and what should be driving some dev goals.
  14. https://forums.homecomingservers.com/code-of-conduct/
  15. Probably something different since it will be neither.
  16. Yeah, this could cause endless grief. Is there a good example of a situation that would be why this is setup this way?
  17. @Hew This will be common confusion. Some situations use the highest value, some stack, some drop if attacked or we buff a teammate. It will make sense but there will be a learning curve. "going to take hasten, ss, sj, cj, infiltrate, and stealth" = you'll be able to go fast, jump high, and zoom maps relatively undetected.
  18. 22 Participants/Winners! 4 Jackpot Winners!! @ranagrande Jackpot Winner!! @Tiger Shadow Jackpot Winner!! @Xeph Jackpot Winner!! @ZorkNemesis Ultimate Teammate Jackpot Winner!! (rolled a kin) @Ankylosaur @Flask @Mirai @Coyotedancer @Vaderblade @gourdhead @tidge @TygerDarkstorm @GastlyGibus @Nemu @MTeague @cranebump @CaptainLupis @Sir Myshkin @Xiddo @Botzoman @Delta Can't wait to see remaining updates. I hope this is fun for all. Note: If your global is different from your forum name please let me know. TygerDarkstorm I got yours.
  19. Update: Metathesis Chain Fences > Jolting Chain is a fun combo that left me craving a KB2KD enhancement. and made some new 'acquaintances' along the way to 30. Bane Spider Ruben Arc
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