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Everything posted by Troo
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Thematic badges trump brag badges.
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Focused Feedback: Teleportation Pool Revamp
Troo replied to Jimmy's topic in [Open Beta] Focused Feedback
Having Pocket D in the LRT: means changing alignment and then wanting to use LRT to get to a zone is a no go or 10 min wait. Am I missing something? -
Siren's Call inaccessible from Sharkhead. Is this as intended? Same with BB & RV. Update: Was a vigilante.. so that's on me, BUT QoL could have a message indicating why entry is denied. Also, the other PvE zones could still be accessible.
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Focused Feedback: Blaster Secondary Revamp
Troo replied to Jimmy's topic in [Open Beta] Focused Feedback
While that may be true, it is not in the notes and is a significant change. There is nothing here to refute or argue with. -
Focused Feedback: Blaster Secondary Revamp
Troo replied to Jimmy's topic in [Open Beta] Focused Feedback
In my opinion, we are seeing too many powersets getting more than just adjustments. Are re-imagined power sets necessary? Do all AT power sets have to be the same? Below TA has adjustments and functionality changes that have an unnecessary impact on play style. Why not just make a new blappier power set similar to TA? FYI - Darkness has two 80 eighty footers and a 70 footer. (one is being changed) Tactical Arrow Meanwhile Darkness notes have errors. Darkness Manipulation Penumbral Grasp Range increased from 50ft to 60ft to be in line with other Blaster Manipulation T1 Immobilize powers Penumbral Grasp Penumbral Grasp live is 80 feet. The change is a nerf from 80 feet to 60 feet not an increase. Touch of the Beyond Touch of the Beyond had it's Accuracy significantly reduced Darkness Manipulation Live vs Beta -
@Jimmy That totally makes sense for RV and level 50 Arena. It just doesn't make the same sense for the other zones. Why make the changes to the other zones at all then? (rhetorical)
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Thanks @Bionic_Flea I think the temp stealth is going to be at the vendor, yes? It would be crazy for it to be stackable. I think I'm struggling with folks skipping the game, farming to 50, spending mega funds on max builds and then rolling into lower level PvP zones. I have no problem with max builds playing max builds in RV. I just haven't seen much on how these changes scale down with consideration to lower level characters. Level 15-25, 20-30, and 30-38. The changes in the OP appear very slanted toward one specific group at one specific level. ..and folks wonder why more people don't participate. It's a broken top down model. Every advantage goes to the richer higher level character.
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@Faultline I get it, if someone is just thinking of level 50s. However, this is level 25 and level 30. There is zone content throughout the game that can be out leveled, why would the zone content be different for the zones where PvP is enabled? No one is saying higher level characters can't participate in zone mini games. What mini game are 50s locked out of on the live version?
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Never seen it fail to record a hit or miss and force recharge.
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This should not be extended to max level characters. It is possible to out level content in PvE. Why would this change in PvP zones? Wouldn't this just further encourage skipping lower levels, farming to 50 and maxing out a character before heading to the lower level PvP zones? It seems that would further increase the gap between average players and more experienced PvP specialists.
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Add Vidiotmaps maps to game itself
Troo replied to Robotech_Master's topic in Suggestions & Feedback
It shouldn't just be easy to reveal all the badge locations. If there was some element of opening them per zone or per account then this is a good idea. -
No. "Having mini games" in power sets. Okay you like them, not everyone does. "NOT having them".. Umm there are some in CoX, aren't there? If everything has some builder spender or combo mechanic that's frankly the opposite of "Differentiation and specificity".
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Keeping some different flavors of powers sets is preferred over making everything the same. I HATE combo mechanics, so I just don't play Street Justice, Dual Blades, etc.. I don't begrudge those that do UNTIL they start advocating to proliferate that 'flavor' to Stone Melee or Energy Melee.
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[removed due to file upload size limits] Little Sis
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Puma is correct.
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Winter Packs will go on sale during the event. Just know, many are going to be doing the same thing. Expecting to immediately sell Winter-Os for 20M may not be reasonable (unless you're willing to wait until summer to sell). The price could/should fall in line with similar enhancements until well after the event. Due to the volume of in-set converting: The price may hold for a bit, but don't be surprised by a dip.. maybe to 50-55K. The market can absorb 10s of thousands but not millions. Reasonable expectations: 12-14M for winter-Os, 55-60K for convertors. Busy elves should get those sales in sooner rather than later and before the Merry Christmas price dip.
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Yep, yep Don't worry the feedback has been heard by the HC team (I promise) Really, most folks are very close to being on the same page. Examples: New cast time for Total Focus is better, Whirling Hands being brought up to status quo is better, and who doesn't want fast Energy Transfer???? No one? Oh one person over in the corner 'it feels more powerful!!' yep, yep.. Do I see a guide to effectively using cones on melee characters coming soon? I seem to be having some trouble on a Stone/Energy Melee Tanker in particular. side note: Technically, in focused feedback, comments are to the HC team not to other posters (..but many of us are guilty of this. Thx HC team for letting us back & forth a bit)