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Everything posted by Troo
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- 8150 replies
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off top of head guess: Dark/Energy Dominator likely a similar controller or such. Bonus: it could be thematic putting dark energy into objects to make them more powerful. Shadowy Binds 1 Ranged, Moderate DoT(Negative), Foe Immobilize, -To Hit, -Fly Dark Grasp 1 Ranged, Moderate DMG(Negative), Foe Hold, -To Hit Living Shadows 2 Ranged (Cone), Minor DoT(Negative), Foe Immobilize, -To Hit, -Fly Possess 6 Ranged, Target Confuse Fearsome Stare 8 Ranged (Cone), Foe Fear, -To Hit Heart of Darkness 12 PBAoE, Foe Disorient, -To Hit, Minor DoT(Negative) Haunt 18 Foe Targeted, Summon Shades Shadow Field 26 Target (Location AoE), Foe Hold, -To Hit Umbra Beast 32 Summon Umbra Beast Power Bolt 1 Ranged, Moderate DMG(Energy/Smash), Foe Knockback Bone Smasher 2 Melee, High DMG(Energy/Smash), Foe Disorient Power Push 4 Ranged, High DMG(Energy/Smash), Foe High Knockback Power Blast 10 Ranged, High DMG(Energy/Smash), Foe Knockback Power Boost 16 Self +Special Whirling Hands 20 PBAoE, Moderate DMG(Energy/Smash), Foe Disorient Total Focus 28 Melee, Extreme DMG(Energy/Smash), Foe Disorient Sniper Blast 35 Sniper, Extreme DMG(Energy/Smash), Foe Knockback Power Burst 38 Close, Superior DMG(Energy/Smash), Foe Knockback
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just fyi. Some small things seem off.. Guards at the zone doors being a bit harder to click. Elevator or doors a bit harder to click. Like the angle isn't right or need to move a little. Missing risers on the stairs in KW.
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What Character Concept Could You NOT Get to Work?
Troo replied to Lunglescrops's topic in General Discussion
Fixed it for you -
excellent. any room for a variable or little equation that could take (distance of knock) x (some type of damage component)? because really, if we knock a minion far enough, we should not need to chase it down after it bounces off a stationary object. thanks for the insights. luvyou1000
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When is it going to happen? Hint: Servers down for 'maintenance' prior to a holiday. Imminent countdown begins next Monday at midnight.
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Izzy simple. ..besides, who needs super powers or a fancy costume when a talking mini space cat (see shoulder) bestows a giant beam blaster on ya?
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Annual Event listed
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@UltraAlt is not entirely wrong. I support the opinion while not agreeing. but in other news.. not just 'regular' popular.
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untilSlot Machine's Random Challenge Up for a new challenge? Does the RNG really hate you? Maybe you're just looking for a new character to try? Ever want to create a new character and wish there was a tool that would randomly select a character for you? "Do you feel lucky, punk?" 3 d100 Rolls Roll #1 ________ Roll #2 ________ Roll #3 ________ https://rolladie.net/roll-a-d100-die Play for fun. Play for prizes. Win Big!! If you wanna chat with others participating in game see channel: Slot Machine Supers (thx @Zeph) This was done spring 2020 & 2021. Credit @Mike Morbid and aided by @ArchVileTerror (Roll #1) Archetype (for table without Epic ATs see bottom table) (Rolls #2 & #3) Power Sets Blaster Brute Controller Corruptor Defender Dominator Mastermind Scrapper Sentinel Stalker Tanker Alternate: Archetypes without Epics: - No Rules / Bring Your Own Rules - How am I playing: I am going to roll three characters and select one of them to take to level 30. (if I roll all masterminds, the fates hate me, but I'll do it)
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"How to win the day with a non-topic topic" - a new guide by Cipher coming soontm
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TF + ET to get the fET of 1s is a mathematical illusion. Props math folks.
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Speaking, as someone who used to be able to skip Total Focus.. it is not more fun, but it is an improvement. Folks wanting a combo mechanic are likely super happy. Why we couldn't swap Stun for an AoE, put back the 1s Energy Transfer, and adjust some numbers accordingly without the combo.. is baffling.
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That will be $6,000/mo. How would you like to pay for that? American Express? This is fairly spot on. There has been discussions about removing incarnates from regular content or minimizing the impact as well as adding additional incarnates. Incarnates as a whole are a bit of a mess. From lack of appropriate content to un-intuitive implementation and learning curve.. it is messy. That said, great for scooting the bar in a commercial game.. The concept of being able to cover weaknesses, add variety/flavor and allowing archetype lines to blur a bit is a great one. That said, if the majority of players are choosing the same things.. that's not much variety/flavor.
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by Yellowjacket
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Basically, they added some AoE with Power Crash and a path to the 1s Energy Transfer which is gated by the use of Total Focus (which had animation time reduced)
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It is a treed combo mechanic. Total Focus is the opener whether it hits or not. Then three powers can use the 'stored energy' each with a different effect. If Total Focus crits it results in two charges. If used as part of the combo: Barrage 100% chance for stun and applies a weakening (-special and -regen) effect to the target Power Crash Target cap increased to 10 targets (16 for Tankers) Energy Transfer Cast time reduced from 2.67s to 1.0s I'll come back with more details. [edit/add] Powerset Revamp: Energy Melee Energy Melee has received a series of changes aimed at improving the performance of the set. Total Focus now acts as an opener for three different Energy Focus combos, including a Total Focus > Energy Transfer combo which provides fast, potent single target damage. Stun has been reworked into Power Crash, a cone attack, in order to provide a small amount of additional AoE capability to the set.