-
Posts
5739 -
Joined
-
Last visited
-
Days Won
30
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Troo
-
Galaxy City is a starting zone again! (Kind of)
Troo replied to Drakwatch's topic in General Discussion
Nostalgia.. yes! Villains starting at the north end of Mercy Island at Fort Darwin was better. (just my opinion) -
Fixing Gravity Control's Lift and Propel Problem
Troo replied to oedipus_tex's topic in Suggestions & Feedback
I see, you're saying Lift and Propel would have fit better in an Assault power set rather than a Control set. While I find a lot of control and utility with knockup and knockback, I get that not everyone does. Would I be okay with those two powers in an Assault set, hell yes! Gravity's problems really lay elsewhere.. -
Fixing Gravity Control's Lift and Propel Problem
Troo replied to oedipus_tex's topic in Suggestions & Feedback
take it back.. TAKE IT BACK!! Two cool powers that may not have great 'numbers' but are really fun. Also two powers that would benefit from a knock distance = +dam. -
Weekly Discussion 80: More Hard Mode or New Zones & Missions?
Troo replied to GM ColdSpark's topic in General Discussion
To be clear, this is as intended. Add the 61% with the 25% (just right folks) and it is close to a bullseye at 86%. For those who feel it is far too easy, they are correct, and there is only a small portion of the content for them. Still, it is a good bit. Flashbacks open up much of the rest of the game for challenges. Addressing power creep is one way to keep 'too easy' in check. Adding new content is another.. but new content needs to be accessible for all, not just a small percentage. Added difficulty should not have any substantial reward increase, it is just optional. -
-
-
..did you see the size of his package?!
-
Holiday Rage
-
Weekly Discussion 80: More Hard Mode or New Zones & Missions?
Troo replied to GM ColdSpark's topic in General Discussion
Hardcore Mode - Should be limited to an optional, don't get defeated model. Not anything more than that. Could be as simple as a badge or a temp power. Challenge Mode options - Waves of endless enemy challenges. Yes, this could totally be abused as endless street sweeping. Re-purposing / Reusing existing content I like the idea of reusing existing content. This is challenging with enemy groups which don't scale all the way to 50. Maybe refreshing some of the stories, linking them together better, or highlighting a story arc similar to TFs now. -
I'm okay with these. Maybe there should be a corresponding way to earn them outside of purchase as well.
-
Breakfree as intended.
-
Yes ..runs from pitchforks & torches yelling "it was a joooke!"
-
Weekly Discussion 79: Mercenaries. Discuss!
Troo replied to GM ColdSpark's topic in General Discussion
Customizable minions. (costumes) -
yes for a scrapper: barrage, confront, power crash, buildup. (in order, most likely to be skipped first)
-
same
-
Removing ninja run = no missed animations. Will need a bigger sample size to be sure.
-
Yep candy canes and an experienced charge are pretty close to the worst outcome.
-
A nice mix of rooted and non rooted powers provide a path to really learn situational aspects of a character. The current AoE meta takes a little of that away because it moves so fast with so little risk. I'd love to see characters be able to actually dodge attacks, but that just isn't realistic for CoX at this time.
-
You know who you are. If you spend more time in the costume creator than it takes to prepare dinner, you may be an altoholic. If you have more alternate characters than badges, you may be an altoholic. alt-o-holic alt-creation-itis alt-itis alt-friendly altism altaholic.. so many terms for having so many characters.
-
Reach out if you need anything. Leveling is accelerated compared to pre shutdown. The P2W vendors provide some early access to unlock capabilities. Also the character/costume creator has a lot more options available. If you need some inspiration: https://forums.homecomingservers.com/topic/1090-post-your-best-costume-designs-here/page/22/?tab=comments#comment-127094
-
Excellent name and concept.
-
Thank you all for your participation opening cards... meh, just too many clicks for me.
-
Looks like this won't be making it to Suggestions. Thanks all for the input.
-
What would be the best way to keep players retention?
Troo replied to spartan52's topic in Suggestions & Feedback
I think this may be worth digging into. On one hand, it does make sense that returning player should have access to the things they used to have without needing to regrind for it, On another hand, some new items perhaps could be gated by a minor accomplishment or task. Maybe work our way back to special items for harder accomplishments. P2W could also be used to toggle access to previously earned items. (could make a classic mode for those who do like to grind some things) It would be interesting to see some of the existing content chained together better. The dream was a choose your own path mode that had consequences for choices. just spit ballin. noted -
What would be the best way to keep players retention?
Troo replied to spartan52's topic in Suggestions & Feedback
I think that was exactly my point they have been around a long time and kept the lights on. Maybe it would be a good idea to understand how & why rather than being dismissive of it. CoX currently has zones which "are ghost towns and population a bare fraction of what it was at its peak". Without pumping millions into the i.p. HC should plan for similar. Cull out multiple accounts players have and the numbers are just what they are.