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Troo

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Everything posted by Troo

  1. Moment of Glory - 100 knock protection for 15.00s on self (reduced 90%+ to 7.50)
  2. You are. My beef here is limited to one power. Instant Healing was not part of the 'revamp'. But while we are here, let me get this straight: Are you implying that "five people that still PvP" should dictate changes to everyone else on all the servers when they don't use the zones,.. maybe one zone from time to time on one shard? Hopefully I am just misinterpreting you.
  3. PvP is wider than arena. Others do as well. I'd guess my account has hundreds of hours in PvP zones maybe over a thousand. Not many spent trying to defeat players. 4 zones lots of content: Bloody Bay, Siren's Call, Recluse's Victory and Warburg
  4. I'm not sure if it is magnitude or duration. What I am sure of is how dysfunctional it is that changes are published in a cryptic manner many don't understand.
  5. It's an off the top -200% regeneration. Tankers or Brutes may be able to spare that, a Stalker, not so much. Don't get me started on how 1v1 shouldn't dictate sweeping changes. Folks couldn't get even consideration of tweak to the revamp but all bow to 1v1? That's dumb.
  6. There are a ton of great things in Issue 28, Page 2. There are also changes that have gone without documentation. It was a big drop so I appreciate somethings can fall through the cracks. That said, changes are still happening and it's kinda bullshit.
  7. So we can expect a reversion of the Regeneration > Instant Healing nerf? Regeneration > Instant Healing [PvP only] [PvP only] Reduced unenhanceable regeneration from scale 6.00 to scale 4.00 This change isn't listed in your Beta notes above but went live according to the June 24 update. https://forums.homecomingservers.com/patch-notes/ A power that was unchanged a couple weeks ago. PvP changes don't just effect arena, they effect anyone who does PvP zone content. __________ _ __________ Treating Brutes, Sentinels, Scrappers, Stalkers, and Tankers the same simply ignores some basic differences. Ranged vs Melee, Tanking vs Stalking, etc. 45% Defense is not effected across ATs in the way Regeneration is effected by the Max HP Cap difference between ATs. Stalkers got screwed.
  8. An existing power, Instant Healing, was working one way in pvp zones a few weeks ago, and is now suddenly nerfed ~25%.
  9. Thank you all for the very good explanations. I'm thinking some folks look at the patch notes and think 20 is greater than 8 but what the f*#! does that mean.
  10. @gazellie So there is no concern in PVE? I play often solo in PvP zones as I enjoy the mini games. Should someone like myself expect a serious performance hit going from PvE to PvP zones?
  11. Is Scale explained somewhere? I've seen this: Self damage buff lowered from 1.0x to 0.875x. Here are little more confusing: will do 3 extra ticks of scale 0.4433 cold damage increased over 4.5 seconds (totaling scale 2.8) Power now applies a scale 2 -dmg debuff This power now grants scale 0.8 resistance defense lowered from scale 2 to scale 1.7 Heal per enemy increased from scale 2.2% to scale 11% lowered from scale 11% to scale 6% What does it mean? Seeds of Confusion Scale reduced from scale 20 to scale 8. Is going from scale 20 to scale 8 a 40% reduction or something more significant?
  12. solo dps/survivability (are these the same or interchangeable or at odds?) maybe take a little read:
  13. Okay.. that was a little funny. Something working semi randomly with little rhyme or reason would be frustrating.
  14. um.. I haven't insisted on this. This is a Cottage Rule discussion. A d i s c u s s i o n. You continue to throw out there various versions of if folks don't like it, they can leave. We get it, go ahead & restate it a dozen different ways like this gem below. Still lame.
  15. All versions of "if folks don't like it they can leave" from just one post. The illusion of choice is not really a choice at all.
  16. The descriptions and instructions just fail to make that super obvious. Power siphon says it stacks but shows no +Dmg
  17. You'd think there was some janky mechanic with a mysterious secret interaction. That's how it feels, like user error. "I must be doing something wrong". It has such great potential and did it with as High Beam said, style. The animations are great. (could be a martial artist, an elemental, a wizard, lots of flavor) I loved the idea of a set that didn't have Build Up. The sound effects.. they get a little more mixed reactions. To me they are okay to sometimes leaning a little scratching on a chalkboard-ish. I do like the pop at the end of the attack. Maybe the light attack controls are too inconsequential. The disorients are laughably low chance and short duration. A ground punch style Hand Clap would even be an improvement. Smashing Blow 33.00% chance for 3.00 magnitude stun for 4.80s on target compared to Bone Smasher 60.00% chance for 3.00 magnitude stun for 6.40s on target I've never been able to put a finger on one thing that is wrong. It's a mess. Maybe tweaking it to where the concept is quick attacks that prioritized control aspects setting up slower heavy hitters/finishers would be straight forward and more effective.
  18. Public Service Announcement Costume creators! Heads up - Some of the amazing regulars are happy to provide info on how to do stuff. Just ask. Common Tips I Wish I Knew Earlier: When creating a post and uploading an image we can resize that image by double clicking on the image. Be sure to have 'Keep original aspect ratio' checked. Enter a desired size such as 100 then click somewhere else. This will auto calculate the other dimension. There are also up/down arrows. Getting the height to 400-ish or 500 range seems to work well and allows room to put images next to each other rather than just stacking. After posting, viewers can click on an image to enlarge it. (so we don't have to have 'em huge) There are storage limitations on this board, and it is fairly generous. When we hit the limit for our account, deleting some to upload more is common. This can be done at 'My Attachments' by clicking the little arrow next to our avatar at the top right (phones / devices may vary) There are some sorts to help put the largest upfront, sort by date, etc. If you have a tips related to costumes or posting them please share.
  19. This explains sooooo much.
  20. Everything is fine here, move along. lol
  21. Wait, do you get invited to lots of parties?
  22. Interesting and so very insightful. Question: Are you the tool in the redshirt or are you implying that is the Homecoming team? All I ask is that you try, just a little bit. ..but you do you.
  23. If all you are asking for is to lose the transition graphics while keeping the transparency, seems like a reasonable suggestion. Note: I wasn't expecting such a reasonable request based on the title and all the words with no images. But it got me to read it, so there's that.
  24. I agree. (with both @golstat2003 and @Psyonico) However that's not who is making suggestions en masse. That is not who is repeating over & over how bad a power or powerset is until it must be true and gets added to a mysterious list to be 'addressed'. It's often the squeaky wheel, the complainer, the numbers > fun folk pushing powers. (no insults intended, I've complained) The change process could be better served, in my opinion, by laying out a goal and asking for some feedback to the goal; rather than getting picked apart at the 11th hour over minutia. Then take the feedback, (and this is important) restate the goal given the feedback, and go do what needs to be done. Plenty of warning something is happening and a general idea what is coming down the pipe. A little communication goes a long way. C'est la vie. Meeting and exceeding expectations builds trust. A guideline like the Cottage Rule (which is just some made up shit) goes a long way toward earning trust, retaining, or losing trust. Homecoming could layout their own guideline,.. but they haven't. (I don't blame them, getting your words thrown back at you isn't always fun) Instead we get the occasional confirmation that, yes, Homecoming is endeavoring to be mindful of original core functions & purposes while making improvements and will try to retain them. That's basically the Cottage Rule. It's fairly subjective and worthy of discussion over time.
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