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Troo

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Everything posted by Troo

  1. interesting Thanks for pointing to your trade off. Slow-starting, momentum-heavy attacker = yuck, as in lower level and non optimized experience could suffer. If I read between the lines a bit, are you suggesting that there are so many other damage buffs in-game that fury ends up being a non-factor? A Tank just isn't (in general) putting out the <5 target damage a Brute is. A Scrapper just isn't (in general) on par with a Brute's survivability. These are nuanced differences which just work for different players and play styles. (my opinion of course)
  2. @Shin Magmus Just curious, are these apples to apples examples? Do you see the same thing when engaging multiple 54 regular targets? I'm curious and with you that if it is bugged then it should be addressed,
  3. @CrusaderDroid So your plan is to ask for Brute's Fury ATO to also provide +Rech, again? 😛 m0R3 d4m4G3 !! is just not likely. <-- hear me out. Increasing damage quickly trivializes many aspects of the game. That's why some of the buffs like Fulcrum Shift are so noticeable. Don't get me wrong I would love to get more damage and more recharge. However the devs would be fools to implement such a change WITHOUT a significant offset. The Homecoming team are no fools. (do you have an offest in mind?) Raising the damage floor for Brutes might be doable but raising the ceiling probably is not. Fury is a clever way to allow Brutes to not have to invest so heavily in damage allowing them to leverage procs and other aspects such as stun and knockdown controls. +Rech is already one of those available. We are unlikely to get +Rech on top of +Rech. CC Magnitude & Mez/Slow Resistance could be something. I'd love to see stun and fear have larger rolls. Alternately, Brutes being able to fury past slows or PSI attacks a little more than Tanks is also interesting if it could somehow compliment the Tank roll. A scaling AoE radius without increasing target cap could also be something but may not be worth the level of effort.
  4. Currently sitting at 59 (50s)
  5. It seems that categories with two sets that only overlap one level may not convert between sets when attuned. Regular crafted enhancements in the same categories don't seem to have this issue. I have seen this with two categories while on a level 50. Accurate To-Hit Debuff Could not convert attuned Siphon Insight to Cloud Senses Siphon Insight (lvl 30-50) Cloud Senses (lvl 10-30) Accurate Defense Debuff Could not convert attuned Analyze Weakness to Shield Breaker Analyze Weakness (lvl 30-50) Shield Breaker (lvl 10-30) Was able to convert a level 30 crafted enhancement (un-attuned). "Analyze Weakness: Accuracy/Recharge successfully converted to Shield Breaker: Chance for Lethal Damage." This likely cost 15-20M to figure out. (I am a slow learner maybe?) Guessing this may also be the same for categories: Recharge Intensive Pets Accurate Healing
  6. F r a n k i e - She might be too hot for you.. literally.. because of the radiation Boots, a body suit, and a belt. This one's burning holes through hearts everywhere.. again, literally.. because of the radiation.
  7. nice one!
  8. The Goblin - Bounty Hunter
  9. Doom Proof Elec/Inv Brute
  10. Who?? Are you all just making this name up? Are they like a warm bowl of meat -n- beans smothered in cheese? Or, just shivering cold? Maybe I should visit Everlasting once in a while and see what I'm missing out on.
  11. Don't you have some cat memes to post somewhere? I thought I picked decent and obvious satirical examples suggesting changes to features which are working as intended for the sake of 'convenience'. FYI - I'm not sure you are using "false equivalency argument" correctly in your attempt to smear me with derogatory sounding terminology. Also, I didn't argue against the OP. I actually said "Qol fine" earlier and suggested it just be reasonable. So keep your pants on, no one wants to see that.
  12. "Is there really a massive proc nerf just around the corner?" @Azari Yes. ..but not in the way you think; which may or may not be considered a "nerf" for the majority of the character base while the impact on edge cases may or may not be measurable at this time. Please check back periodically for any official updates. Players can always send in-game tells directly to GM_Bot. Repeated inquiries may provide different responses. In game inquiries should be in the following formats: /t GM_Bot, Is there really a massive proc nerf just around the corner? /t GM_Bot, seriously, are Procs being nerfed? /t GM_Bot, just tell me. /t GM_Bot, dude.. seriously? that sucks. Player may need to ask several times, several ways before the beans are spilled.
  13. I'd be okay with getting two at a time, current duration. Qol, fine. Folks don't have to complete a mission, TF or spend a large amount. If the only troo cost is remembering to go back to the base.. it is working as intended. We don't even have to 'run' to a base portal to get to a base. Just stop it with the 'so hard and burdensome'. Geez. 😛
  14. Fun to see you widowing. I love my Stalkers. Brutes, Tanks and Corruptors are so fun and effective. But if I HAD to pick only one AT to play it might just be a Widow rather than Stalker. They are like a mashup of the four mentioned.. which in itself is crazy. Widows have the flexibility to be tough and do respectable damage while also supporting the team and can solo just fine. Widows can bend to a players preferred style. Scrappy in the face of your foes face or keeping a little distance. On top of that, there's a choose your path aspect that, with multiple builds on a character, can become multiple characters in one. Melee vs Ranged has some risk / reward, which I appreciate, where ranged might do a little less damage. Both can have high survivability. Choices, consequences, experimentation. Does someone want to lean ranged or melee or a bit of both. ( I'm a bit of both ) Below Kaizen alludes to a simple differences for high level builds which is still applicable with average slotting. Which way should someone choose? You'll notice the answer is not there. It can be a preference choice: What is fun for the player? Also helpful in an overall way:
  15. 7. D O N " T E V E R T E L L Me how to play.. suggestions welcome.
  16. crafters be craftin like cra cra now
  17. 3 servers worth 🙂
  18. I is approaching has-ing all the 50s.. Which increases the likelihood of sad moments when realizing approximately 38 levels in that, crap.. already have a level 43 Gravity/Energy Dominator on page 7. o/
  19. x~50 @shortguy on indom thanks for the bumps. It's a pretty straight forward slot machine challenge but if you are trooly confused we are here to help.
  20. I confess to taking advantage of the Mapserver event. I now stare at more than a full page of newly minted 50s. (Some were dusty 20 somethings others brand new characters) Is this too much? Is this the race to 50 and play down with incarnates? What's different from farming? I love the creativity of the event. As soon as players learned to drone the GM though... Thank the devs who worked on it!
  21. computers servers and networks all can introduce lag. that's different than arcanatime. https://web.archive.org/web/20120904191140/http://boards.cityofheroes.com/showthread.php?p=810428 how to explain in one sentence.. arcanatime attempts to account for server task execution time especially where a power might miss a server click and has to wait for the next one to execute adding a fractional amount of time to the power activation.
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