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Troo

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Everything posted by Troo

  1. Neighborhood pins on the map, right?
  2. Titan Weapons might be hard to do on Stalkers, similar to Ninjutsu for Brutes & Tanks. So: Battle Ax, War Mace, & Super Strength to Stalkers. Super Strength to Scrappers
  3. Still a couple missing sets on some ATs (someone else can add Dominator assault sets and Sentinel armours if they like) Brute Battle Axe Broad Sword Claws Dark Melee Dual Blades Electrical Melee Energy Melee Fiery Melee Ice Melee Katana Kinetic Melee Martial Arts [missing] Psionic Melee Radiation Melee Savage Melee Spines Staff Fighting Stone Melee Street Justice Super Strength Titan Weapons War Mace Bio Armor Dark Armor Electric Armor Energy Aura Fiery Aura Ice Armor Invulnerability [missing] Psionic Armor Radiation Armor Regeneration Shield Defense Stone Armor Super Reflexes Willpower Tanker Battle Axe Broad Sword Claws Dark Melee Dual Blades Electrical Melee Energy Melee Fiery Melee Ice Melee Katana Kinetic Melee Martial Arts [missing] Psionic Melee Radiation Melee Savage Melee Spines Staff Fighting Stone Melee Street Justice Super Strength Titan Weapons War Mace Bio Armor Dark Armor Electric Armor Energy Aura Fiery Aura Ice Armor Invulnerability [missing] Psionic Armor Radiation Armor Regeneration Shield Defense Stone Armor Super Reflexes Willpower Scrapper Battle Axe Broad Sword Claws Dark Melee Dual Blades Electrical Melee Energy Melee Fiery Melee Ice Melee Katana Kinetic Melee Martial Arts [missing] Psionic Melee Radiation Melee Savage Melee Spines Staff Fighting Stone Melee Street Justice [missing] Titan Weapons War Mace Bio Armor Dark Armor Electric Armor Energy Aura Fiery Aura Ice Armor Invulnerability Ninjitsu Psionic Armor Radiation Armor Regeneration Shield Defense Stone Armor Super Reflexes Willpower Stalker [missing] Broad Sword Claws Dark Melee Dual Blades Electrical Melee Energy Melee Fiery Melee Ice Melee [missing] Kinetic Melee Martial Arts Ninja Blade Psionic Melee Radiation Melee Savage Melee Spines Staff Fighting Stone Melee Street Justice [missing] [missing] [missing] Bio Armor Dark Armor Electric Armor Energy Aura Fiery Aura Ice Armor Invulnerability Ninjitsu Psionic Armor Radiation Armor Regeneration Shield Defense Stone Armor Super Reflexes Willpower We can say Ninja Blade and Katana are the same, right?
  4. there's a couple left
  5. yep 'they' did.. while patting themselves on the back and squealing "I did a thing"
  6. Oh this totally happens. A computer 4 levels up, a final target that found it's way through a hole in the wall. The rest of what you said, +1. @Vinque I too would recommend switching (at least to start). Switch to Everlasting or Excelsior, and start a character in Atlas Park. Do the Matthew Habashy missions while you wait for a DFB (death from below) to start and then join that team. If the computer you are using hasn't been used in a while, Operating system update(s) may be trying to download even if you have the option turned off. Updates downloading or background tasks can result in performance issues. Running the game over wifi can result in performance issues. Restarting the router itself can sometimes correct an issue. I have had rubberbanding issues. I've gone through modems, I've added RAM, upped our service, etc. it sucked. Often unexplainable. You're not the only one.
  7. Well there are all those pesky players who have existing characters some of which might be favorite characters. Those players may not appreciate the modifications. I am not one of them in this case, but have had characters pushed through the meat grinder of creative revamps.. some characters more than once. I don't appreciate it. It's not fun. I do get what is being said, I'm just pointing out the flip side and current track record.
  8. maybe I am bugged.. 😞 it is a small weird thing that 'can' happen while likely working as intended but it can cause a little confusion, escalate heated interactions and increase necessary moderation. I'm just noting it with no expectation of a change. I tried to post this before and it was taken down likely due to those quoted complaining.
  9. maybe you are bugged.. 😛
  10. Your character will evolve as it grows. Some powers may be important early and not needed later in the game. I would recommend going all offense and taking placate. A scrappy bugger who is there and then not there. Hide should be good enough for most situations.
  11. yep that's it.
  12. Scrapper>Brute>Tanker & Tanker>Brute>Scrapper are not as neat and tiddy as some may like. Toss in Stalkers, VEATs, and HEATs and it gets messier for melee characters. Who should be doing the most damage is very situational and also target dependent. Tanks and Scrapper could excel on teams as they can focus on what they do best. Brutes could be better solo with a balance of survivability and damage output, but that is my opinion and an oversimplification that doesn't take into account player skill, primary & secondaries, build choices, team buffs, incarnates and a myriad of other factors.
  13. Try quoting a portion of just the Captain Powerhouse quote in the first post of this thread. It switches the attribution: Here I'll do yours: If you try quoting just the yellow of what is attributed to you above, you might see the bug. Either way thanks for trying to duplicate.
  14. Does that mean the notes for the July 8th Update were also incorrect and incomplete? Powers Plant Control > Spirit Tree: Fixed a bug where this power could be repelled moving it away from its visual fx. Thermal Radiation > Power of the Phoenix: Fixed a bug where the Defender version of this power was only usable on foes. Epic > Dark Mastery > Soul Consumption: Fixed a bug where the Defender version of this power was recharging in 1000s instead of 600s. Fixed a bug where the endurance drain and +end of the Defender version of the power was scale 2 instead of scale 1, as the other versions. Regeneration > Second Wind: Fix for an issue where refreshing this power before it has expired would result in no refreshing of the self resurrect effect. Psionic Armor > Impose Presence: Fixed an issue where this power was available at level 10 instead of level 8. Confuse: Fixed an issue where most AVs and GMs became highly resistant to confuse. Regeneration > Reactive Regeneration: [PvP only] Corrected a bug where only Brutes got the base +regen reduction change, change now also applies to Scrappers, Stalkers and Tankers. [PvP only] Reduced +regeneration stacks from scale 0.25 to scale 0.08. [PvP only] Regen Resistance granted by stacks in this power has been removed in PvP. [PvP only] Reverted the removal of -Regen Resistance, as it was removed from the incorrect power.
  15. Try quoting the Captain Powerhouse quote in the OP. I am also using Firefox.
  16. T h a n k s f o r t h e r e p l y.. We get it. Stubbornly forcing a design vision that does not work for all archetypes throughout the game and having to make adjustments after the fact. Sure devs said, "Folks won't have to respec". Really it is more: The heck with anyone who doesn't respec, and the heck with anyone that doesn't play the way we think they should. Instant Healing worked one way for a long time before Issue 28, Page 2, it wasn't changed by the revamp, but now it has to be changed because.. PvP reasons. Seriously?! ----------- - - ----------- ..meanwhile still no documenting, addressing, or reversing the 8-10 values that were massively changed (-90%) in Moment of Glory. If there were zero situations these changes would effect why bother?.. but that isn't guaranteed, is it? It's probably not FUN dealing with all the loose ends, bugs, mistakes, AND crap from us players. It's not FUN for players having existing long time characters trashed and shelved.
  17. The forum can in some cases attribute quotes to the wrong poster. CP didn't say this but the forum quote tool makes it look like they did. No edit on my part.
  18. These may actually be along the line of what to expect. "Making every power in a set worth taking" is definitely the tone from the Devs and confirmed with their 'reworks'. With those changes will come adjustments, likely some janky mechanic, and a number of required powers in order to take advantage of said janky mechanic. I'd love to see a simple straight forward Super Strength with Build Up leaning into disorient and knockup. (this is sooo very unlikely)
  19. Silas Farts Carcinogens And So Can You! So. Radiation. Did you know that the following is absolutely true? If someone approaches you and says hey, radiation emission is awesome and you should play one, they are 100% correct! How wild is that? Truth is stranger than fiction, folks. This is all the information you require. But what if you want more information? What if you want more detail and nuance than will ever be necessary? What if you not only want detail and nuance, you want to delve tirelessly into the deepest trenches of detail and soar through the loftiest clouds of nuance of the set and learn more information than anyone will ever care to know? What if you just don’t have anything to do to distract yourself from the crushing, crushing loneliness and the booze cabinet is empty? THEN YOU ARE IN THE RIGHT PLACE. So. Why Rad is Rad and You want to be Rad too: (okay I swear that is the last time I use rad like that in this guide) • Great self and team +rec +rech +dam (and +mez resistance if you care) buff • Two very powerful debuff toggles to make stuff die faster and harder. Uhn tiss uhn tiss. • Self heal because having to eat green inspirations means there are less inspirations being converted into purples for SHENANIGANS • Generally a rad (ahaha I lied) strong all-round support set. Good buffs, good debuffs with a nice dash of general team utility. • Fantastic at facilitating the destruction of AVs and GMs. • Fairly low maintenance, no targeted ally buffs if you can’t stand that kind of thing BECAUSE YOU’RE A SCRAPPER GO ON GET OUT OF HERE WHO LET YOU IN • God, those guys. I swear. • I wrapped some attack chain calculations around a brick and threw it into a river, that should keep them away for a while. • Radiation gets its core powers very early on so you’re a force to be reckoned with from, you know, early on. Unless you don’t take the toggles until 40+ because well, your mother fed you paint chips or something, god, I don’t know, what am I, psychic? • (Yes!) Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Fire Blast Dcm-Acc/EndRdx/Rchg(A), Dcm-Dmg/Rchg(3), Dcm-Dmg/EndRdx(3), Dcm-Acc/Dmg(5), Dcm-Acc/Dmg/Rchg(5) Level 1: Radiant Aura DctWnd-Heal(A), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/EndRdx(7), DctWnd-Heal/Rchg(9), DctWnd-Heal/EndRdx/Rchg(9) Level 2: Fire Ball Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/Rchg(11), Rgn-Dmg(13), Rgn-Dmg/EndRdx(13), EndRdx-I(15) Level 4: Accelerate Metabolism EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(23), PrfShf-EndMod/Rchg(25), PrfShf-EndMod/Acc/Rchg(31) Level 6: Hasten RechRdx-I(A), RechRdx-I(21), RechRdx-I(23) Level 8: Radiation Infection DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitDeb/EndRdx(19), AchHee-ResDeb%(21) Level 10: Enervating Field EndRdx-I(A), EndRdx-I(15) Level 12: Rain of Fire PstBls-Dmg/Rchg(A), PstBls-Dmg/EndRdx(31), PstBls-Dam%(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Acc/Dmg(33), EndRdx-I(34) Level 14: Super Speed Empty(A) Level 16: Fire Breath Dtn-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(17), Dtn-Dmg/EndRdx/Rng(45) Level 18: Blaze Apc-Dam%(A), Apc-Dmg/EndRdx(37), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), EndRdx-I(40) Level 20: Lingering Radiation Acc-I(A), Acc-I(34), RechRdx-I(34), RechRdx-I(36), EndRdx-I(40) Level 22: Boxing KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(37), KntCmb-Acc/Dmg(37) Level 24: Tough StdPrt-ResDam/Def+(A), StdPrt-ResKB(25) Level 26: Weave LucoftheG-Def/Rchg+(A), RedFrt-Def(27), RedFrt-Def/EndRdx(27), RedFrt-EndRdx(29), RedFrt-Def/Rchg(29), RedFrt-Def/EndRdx/Rchg(31) Level 28: Combat Jumping LucoftheG-Def/Rchg+(A) Level 30: Super Jump Empty(A) Level 32: Acrobatics EndRdx-I(A) Level 35: Aim RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(36) Level 38: EM Pulse UnbCns-Dam%(A), UnbCns-EndRdx/Hold(40), UnbCns-Hold/Rchg(43), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(45) Level 41: Scorpion Shield LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(42), RedFrt-EndRdx(43), RedFrt-Def/EndRdx/Rchg(43) Level 44: Maneuvers LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(50), GifoftheA-Def/EndRdx/Rchg(50) Level 47: Assault EndRdx-I(A) Level 49: Mutation EndRdx-I(A) Level 1: Scourge Level 1: Brawl KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(48), KntCmb-Acc/Dmg(48), KntCmb-Dmg/EndRdx/Rchg(50) Level 1: Sprint Level 2: Rest Level 2: Swift Level 2: Hurdle Level 2: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(46), PrfShf-EndMod/Acc(46), PrfShf-EndMod/Rchg(46) Level 4: Ninja Run Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 30: Double Jump Level 14: Speed Phase ------------
  20. An old one from Silas circa 2011 (some of which may no longer be applicable) But for shits & giggles I'd like to see this updated. Feel free to point out areas of improvement. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1515;688;1376;HEX;| |78DA7593EB4E135110C7CF76B72285524A8116CA450A482FB0A5DE3E1B902A4A954| |BA2C62FCDA6DDB69B60DB6C4BA20FA11FD488D787F016D06F465FC16BE223787983| |75D8F91FBBC6B849FBDB993373CEFC67F6146E9CE9AD54F2A785125ADE365AADE27| |2C3B6779AED86ED2F1855ABA40A7ABAE817FFB350DC34EA55B3ACE72DDB2C2E5152| |7BAAB3B6B453A9E89B46D932DA56A35E5CB96EB55AF4125EADD74CDBACB775F9125| |86F34B6F5ADA6699683EE6BDEAAD6DA56BDDAEB5A6BA6D12423248DB269B76A5633| |BED2B44A7AE7B8825132E9AFD536ED9B31AA3243BF399F908FA38947071E4DF81E8| |20F98DA2EF898F941F1265D222BA789436BE005E6E102789199A49390E7F895933E| |D71938011E67F61E034F31FBA684CB4F94A972B6A3AAB77871F83633769739718F9| |9A011F811ECF3677887417018FCA8F0A85C0D5DFB9CD9FF9A39B007BE610EBE2546| |34F19992BA91A474A33659638A627AA4C09E57EC9C78C93CB20FEE812F9853489EA| |65A82A859041D7A449AF60B613F5FE819C7F5237FFE39484161796838C7E5CE2C32| |8F2E803A9865CEE1D0AF746044F620328A8A24D1A86950262954E91092D4A10D428| |2823699335BE03A53A5E0A86C58344AE78DD3BC624C8D1647A0D93F32C49FC9681F| |18608E85C01EE64490394CC971D9B03892A3E41CC77162DCED628C5C93326E121A3| |2D487842C2BF184873BFD94F98DA26765576657D1B273CCF40A733E0F9E6536E9EE| |27A59624CA49414B0A5A52D09086A634B484A9C68CFC603307C974C9721AD8C51CA| |0205D0AD121E40B3916A5E0453857B5CEF574C63C862A30AE2CC695C5987218DB9A| |27F82099FAB7AE75AEAD505CD7F700B994BF5C3FFE75FDF4B814E5322BCD9E6731B| |F3C8BAAB2CB3D5CB803DE0771AFBBFBE9F24B3DFF7D3668CB1CB674AE788DAB5EE3| |9AD7789FEE7C2FCE3B3282D2F80DDA84F401| |-------------------------------------------------------------------| Notes from Silas 65% recharge is enough to have Hasten/AM just about perma. About a second downtime, pretty good times though. With decent recharge Shout actually causes a loss in DPS, so I only use that when its guaranteed to Scourge. My usual attack chain is Screech, Scream and the stun to stack the –res. No Fallout or Choking Cloud. Both of these are very situational at best and I wanted a softcap range build so I didn’t have room for either of these. I decided of the three (mutation, fallout and choking) Mutation would be the most useful. In the absence of any shields to speak of, I’ve got AM bound to G and Radiant Aura bound to Q. I monitor endurance consumption because Enervating Field and Radiation Infection (as well as travel power/patron shield) can put a big dent in your endurance. This number doesn’t factor in your end/sec use from attacks, but I find it pretty handy to monitor for Conserve Power use. Enervating Field and Radiation Infection placement. You want these close enough at hand so that you can hit them easily, but not so close that you’ll hit them by accident detoggling them. If you want to bind them, that works too How To Not Be Awful: Get comfortable with the range on AM. While the team shouldn’t grind to a halt for you to use it, consistently hitting only 2-3 people with it is fail. Unless the team is really all over the place you should be able to consistently get 4-6 people with it. The only time where I’d make sure to hit the whole team would be on a really low level team where people don’t have Stamina and stuff yet, so the +rec comes in very handy. Learn who to use Radiation Infection and Enervating Field on. While you want them to be on something tough enough to warrant the debuffs, on a team with several stalkers or scrappers a lieut might live longer. On fast moving/high level teams don’t bother with Radiation Infection unless it’s a boss or EB. Depending on the situation I’ll often also will throw the toggles on different mobs (unless its an AV fight ofc) so that 1: the debuffs are spread around and 2: they won’t both get shut down if the target dies. Toggle pulling. Get good at it. What I mean by this is throwing either of the toggles (RI preferably) on a spawn to pull them. You can do this to bring a spawn to where the team is currently killing, to make better use of whatever AoE debuffs have been dropped. If you block Line of Sight you can also herd the enemies into nice little bundles to be AoEd. Radiation Infection is a better choice for this because the -tohit will make them miss you more so you don’t get splattered trying this. Bear in mind that Radiant Aura is not a huge heal, so if you wait until you’re at half health and dropping it might not be enough to keep you on your feet. I generally start using it at 70%-80% because then you’ll only need to use it once or twice to top yourself off. You must never forget this. Fallout for Fun and Profit: Radiation is in a great position to take advantage of team mates who die a bunch because you can make them go kablooie and then get them back up on their feet. Vengeance + Fallout + Mutation = everyone on the team is happy when someone dies. Fallout is great to clear out the spawn hovering over someone to ensure they don’t get cut right the **** back down when you Mutation them. This is good. However, if there’s only one or two mobs around I wouldn’t bother with Fallout, The animation is long enough to warrant discretion in its use. Unless you like seeing your team mates explode then crumple to the floor again. Which, of course, is pretty awesome. Especially if you then don’t rez them. Serves you right for dying, chump. Take that to the bank and smoke it, buddy. Wait, what? lern2manage the EMP crash. It’s not as severe as the damage nukes or a godmode crash, but can be nasty if you don’t have a way to mitigate it. No recovery sucks when you’re burning 1end/sec running your toggles. Keep a supply of blues on hand if you don’t have something like Conserve Power. If you don’t have stuff to make the crash manageable its not –too- bad to be very reserved with your EMP use. It is a great power, but not so great that you’ll suck for not using it. Not using EMP all the time because of endurance = okay, not using fireball all the time because of endurance = scorned by colleagues, unloved by women, frowned on by YHWH. Radiant Aura: PBAoE ally +heal Radiation Infection: Enemy based AoE toggle, foe –def- tohit Accelerate Metabolism: PBAoE ally +speed, +rech, +recovery, +damage, +res (Sleep, Hold, Disorient, Immobilize, End Drain) Enervating Field: Enemy based AoE toggle, -damage, -resistance (all) Mutation: Ally +special (+200% rec, +100% rech, 40% damage buff (to all) +30% tohit) for 90 seconds, +special (-40% damage(all) -30% tohit) for 45 seconds after 90 seconds Lingering Radiation: Targeted AoE –regen –recharge -speed Choking Cloud: PBAoE Foe Hold Fallout: Target dead ally, boom. Stuff dies. But it’s also a very respectable debuff, to the order of 30% -dam -30% tohit, -30% defense and -50% res. EMP: EE EMM PEEEE: PBAoE HUUUUGE radius foe hold, -end, -regen, damage vs bots, self -recovery
  21. So simple and almost elegant.
  22. 3+ years later, is PvP still broken or has it been fixed? I ask as there are still changes happening specifically for PvP which further diverge from PvE.
  23. We must have some new quotes from the new release 🙂
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