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Double XP is active on all shards until October 21st
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Everything posted by Troo
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Are the Button names working for anyone in binds?
Troo replied to BlackSpectre's topic in General Discussion
@BlackSpectre yep -
Hey! All of my suggestions have been the bestest most fantastic. Disclaimer: This should not be confused with general discussion topics I've started which range from pot-stirring to shit-show with a smattering of thoughtful introspective.
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This single post seems pretty reasonable.
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Corruptors are one of the best all-round archetypes. Blasters blast. They rotate tee shirts that say "Glass Cannon" "Death is my Bestie" "Don't Mez Me Bro" "Pew Pew" Corruptors are a great way to learn the game from a ranged perspective. A little Blaster, a little Defender, a little Controller all mixed together like your favorite cookie. Yum. Blasters, you'll know where all the hospitals are in each zone. The more practice the better they get and they can absolutely be built to be tough via 'kill em first'.
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oof Could give you a quick cheeky answer OR try to raise awareness on what's being asked in a game with as much varied content and situations as this one is complicated. Ima going with a third option: Trooth If cost is trooly not an issue.. Get good at stocking and using inspirations. Buy Amplifiers at the S.T.A.R.T. Vendor. You'll have Max Damage and Max Protection on demand. AND pick any quick firing Primary: Archery/Energy/Fire/Ice (Fire and Ice being most popular) If you want to fiddle with builds, no problem, we can show you. It can be time consuming. S.T.A.R.T. Vendor Amplifiers Offense Amplifier : +15% Dam, +10% ToHit, +15% Rech Defense Amplifier : +5% Def, +7% DamRes, +Mag4 StatProtect Survival Amplifier : +15% Regen, +20% Recovery, +40% HP Defense Inspirations Luck: +12.5% Defense to all attacks (except typeless) Increases your defense by 12.5% for 60 seconds. Good Luck: +25% Defense to all attacks (except typeless) Increases your defense by 25% for 60 seconds. Phenomenal Luck: +33% Defense to all attacks (except typeless) Increases your defense by 33% for 60 seconds. Amazing Luck: +50% Defense to all attacks (except typeless) Increases your defense by 50% for 60 seconds Damage Inspirations Enrage: +25% Damage Increases all your damage by 25% for 60 seconds. Focused Rage: +33% Damage Increases all your damage by 33% for 60 seconds. Righteous Rage: +50% Damage Increases all your damage by 50% for 60 seconds. Furious Rage: +100% Damage Increases all your damage by 100% for 60 seconds. You want builds:
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Maybe you have a point. Lets assume Tar Patch gets a tweak, what trade off would you be willing to sacrifice for the improvement? Would a reduction in Twilight Grasp be worth it? That seems unrelated and extreme but somewhere they are going to find a trade off to offset an improvement. We might be able to get away with a small tweak but even dropping the recharge 15s might need an offset. I'd like to point out on Corruptors at least, you are comparing a level 1 power to level 16 and level 28 powers. Lvl 1 : Tar Patch : Ranged (Location AoE), Target -Speed, -Res, -Fly Lvl 16 : Freezing Rain : Ranged (Location AoE), Minor DoT(Cold), Foe -Speed, -Recharge, -DEF, -Res Lvl 28 : Sleet : Ranged (Location AoE), Minor DoT(Cold), Foe -Speed, -Recharge, -DEF, -Res (All), Knockdown One aspect you didn't include is the duration of the powers. The longer duration is very nice for harder targets and extended fights. Tar Patch : Duration 45s Freezing Rain : Duration 30s Sleet : Duration 30s The relationship between Duration and Recharge allows a player to stack Tar Patches. I can stack TP for 17-20s pre-Incarnates. I think Freezing Rain doesn't stack it 'replaces the effect' while Sleet's debuffs are 'no stacking and new effect ignored'. Also: There's a chance Tar Patch is over performing as a level one and so changes might come with more offsets than expected.
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Hey! How does this person have no warning points?! Muthatruckingawddam double standards.. ..yep that was my take away.
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Well this escalated quickly. Below isn't mine but maybe there is something succinct in it's message..
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I agree that the Suggestions section behavior could be much better. My post above while a joke is totally unacceptable and should be removed. The linked above has tips, lays out expectations, and recourse. All suggestions should be encouraged. Homecoming has stated: "Suggestions and Feedback is one of our most important forums."
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Group Fly looks cool and it makes sense that it helps with pet pathing and keeping pets at range. Many use it very effectively. That said, the mastermind who is using group fly at close range and refuses requests to back up or just turn it off is a very special kind of player. Some good suggestions have been made. The one similar to powers with popup powers like Fly/Afterburner and Super Jump/Double Jump makes sense. Group Fly/Team Fly or similar. Group Fly gets the Endurance reduced and a smaller radius. It effects the player's pets but not teammates. The popup power has a larger range and can effect teammates. I love knockback and even though I'm pretty good with it, it can make a mess. I don't use multi-target knockback powers when it could potentially grief other players. They are my powers and I am in control of when and where I use them.
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Group Fly: Are there other powers that can Debuff teammates?
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@Major_Decoy Why the LotG Def/End in Combat Jumping? The endurance does little there, right? Also, in Spirit Tree you have the Preventive Medicine: Chance for +Absorb; Are you using Spirit Tree a lot? I take Spirit Tree but rarely use it.. So I do one of the globals rather than a 'chance for'. If there's a good reason I am willing to switch how I've done it.
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Alphabetical split into four A-E, F-K, M-R, S-T I've seen folks with more elaborate set ups to organize a task force putting zones together and in order. Similar with badges.
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..to be fair, it's been 7 Corr and 1 Tank for a long time.
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Are the Button names working for anyone in binds?
Troo replied to BlackSpectre's topic in General Discussion
@BlackSpectre The dropdown below switching to a different option has tripped up my Keymapping before. Example: Why is my controller suddenly not working?! -
[OPEN BETA] Patch Notes for July 6th, 2025
Troo replied to The Curator's topic in [Open Beta] Patch Notes
Who do we talk to? Instant Healing worked one way for a long time in PvP zones before Issue 28, Page 2, the power wasn't changed by the revamp. Only after the release was it changed. -
sure, that TOO
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A controversial topic: is it time to make all items free?
Troo replied to Yomo Kimyata's topic in The Market
Is that a PvP reference? It looks like there is still a good point or two offered with each page of the discussion if one is willing to comb through the trolling, sniping, passive aggressiveness, gas lighting, and cat memes. If this topic was closed a page earlier, the Powderwisp perspective (which I found interesting and applicable) would not have been added. -
I am okay with folks playing however they choose. Devs, they don't feel the same. They have repeatedly shown as much. Claws, Super Strength, and others are going to get the same treatment as other sets have. It is framed as an effort to address overperforming and less desirable powers. I would actually have left existing sets alone, allowing only minor adjustments and Qol. Not everyone agrees with that approach. It is my opinion that we don't need to make everything same-same, we don't have to race to average everything out. We don't need to make existing powersets unrecognizable, we don't have to force respecs and/or shelving of characters. We can still have room for improvement where needed. We just don't need to jerk existing players around to do it. There are so many great things that have been added I don't understand the penchant for griefing our own. As you said "I guarantee that'd piss a few people off so there's no real solution without heartache somewhere".
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Are the Button names working for anyone in binds?
Troo replied to BlackSpectre's topic in General Discussion
@BlackSpectre This can happen sometimes using a controller. Updates and/or patches can do strange things. One of options will change on the dropdown at the key mapping screen via options. Might be something might not (not at gaming computer right now). -
Hold on now. What I asked wasn't a hard question: "Should the set rely on more than three or four powers?" I also pointed out what seems to be a disparity between archetypes using the same powerset. A number of folks have been able to manage a reply based on their opinion and their experience, without the need to lash out at me personally. Seven or eight 'you/your/etc' in four sentences seems unusual. Question: Is there a reason this topic has triggered such a response from yourself? It's just a discussion.
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Listening to players who actually play sets, it would be a novel idea.
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A lot of information is anecdotal. Data mining can be misleading. Relying too heavily on numbers can sanitize the fun right out of things.