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Everything posted by Troo
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Auction House (/AH) price refresh seems less effective.
Troo replied to Yomo Kimyata's topic in Bug Reports
I believe it is intentional. Thanks @AboveTheChemist for the answers above. -
Auction House (/AH) price refresh seems less effective.
Troo replied to Yomo Kimyata's topic in Bug Reports
I am under the impression there is an additional aspect that can appear mysterious to folks. (maybe applicable here maybe not) Can't be buying & selling the same items at the same time. Listing items high and trying to buy the same at a lower price can cancel each other out. -
thats so tidge... 😛
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Auction House (/AH) price refresh seems less effective.
Troo replied to Yomo Kimyata's topic in Bug Reports
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"this game isn't that tough" In my opinion, the gap between playing and playing well is larger than some realize. Sure button mashing can work and some combinations are easier than others. Could it be player expectations? Maybe. Could it be the 'level to 50 and then start playing' trend? Maybe. Could it be communication and leadership get tossed aside as teams race to stream roll the next mission as fast as possible? Maybe. Maybe it's that an incarnate can carry a team and when there isn't one it is noticeable. Regardless, we get to play and even when failing.. it is fun right up until we realize how doomed we are, isn't it? maybe @Snarky-ing and find another team or see it through?
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Farming vs whatever for fast inf building
Troo replied to BigKahuna337's topic in General Discussion
yeah.. you are waaaaaaaaaaaaaaay over spending and I thank you for it. Every time you spend $20M that's less work I have to do. So sincerely, thank you. -
Yomo's New and Improved Bang-Up Salmagundi Spectacular!!!
Troo replied to Yomo Kimyata's topic in General Discussion
@Yomo Kimyata you've been a superstar and a good sport. Many appreciate you as more than a sugar daddy! -
Maybe there's a super secret surprise in the works..
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pics or it isn't troo. please sir, pics
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That's not you, that's me. I was doing three things at once and I may have missed other 20th Anniversary posts but could not remember reading any and thought for a moment maybe the 20th IS next year..
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..of City of Heroes,,, is this year?! ((April 2019 was the 15th Anniversary)) The game was launched in North America on April 28, 2004, City of Villains was launched October 31, 2005 other 2004 dates: March 22nd – Begin Adding Pre-order Customers to Beta March 29th – Host Public Beta Sign-up April 7th – All Pre-Order Customers Invited to Beta April 14th – Randomly Selected Public Beta Invites Sent Out April 22nd – Beta shutdown to prepare for Launch April 25th – 3-Day Pre-order only Head Start April 28th – Launch! dates credit RicoZaid I'm thinking tee-shirts
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It should not be a heavy program as it was originally designed for something with min specs like: Intel Pentium® III 800 MHz, 256 MB RAM, 32MB Video Card and could run on Windows 98. ..with a 56k modem.
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@lemming@Lunar Ronin Yeah they tried to speak to them but no luck. GM asked that we post a ticket as it has happened occasionally.
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This required a GM_Crumpet to complete. Word is this has been happening. Completing the last mission and it gets stuck before Mortimer Kal will complete the SF. No badge until GM assisted. You gain 34,625 experience and 34,625 infamy. Congratulations! You earned the Promethean badge. You received Flames of Prometheus. You received 22 reward merits. You received 22 bonus reward merits.
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..and if a character is not a flyer? Just my opinion here but it doesn't need to be a mystery maze to get out of the base if one acquires a mission from inside the base.
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RWZ Mission locations don't go through portal now, which they should, shouldn't they? They simply show off in the distance outside the base..
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if I don't like any of the candidates options do I have to vote?
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Any teaser what is being worked on? (January 2024 edition)
Troo replied to Troo's topic in Open Beta Testing
um.. a l o t