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Troo

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Everything posted by Troo

  1. @Gravitus fyi "Note: Null is in the class of contact that will not talk to characters who are in an active Task Force." link
  2. Seems like there would be a summary tool in the Discord that could publish to the forum here. But I guess folks use Discord for a reason.
  3. oh I guarantee I've added an extra zero to a ten stack of something very expensive.. very. at least 2 or 3 times.
  4. If I got it, sure I'll refund. "the game-induced error"... The issue may have been between the stick and the headrest. It definitely wasn't the game that inserted rather than replacing. Many of us have been there. Take comfort in not having made the biggest Black Market mistake ever.
  5. Might I suggest:
  6. You are correct. I am definitely looking through the lenses of a regen player. I was thinking by using the T9 I could focus on damage output and some proc-age, at least until I get the hang of it. Thank you for this. @Erratic1 I used just the proc not the whole set.
  7. "New to the game" "Controller or Dominator" Try a controller, it is simply more straight forward without having to try and game the system as a new player. Dominators are just as good but a controller, at least in my opinion, will be easier to learn the ropes on. Controller Primary suggestions (in not particular order): Fire, Ice, Plant, Illusion Controller Primary suggestions (in not particular order): Cold, Dark, Kinetics, Storm, Time (trying not to name most of them), Radiation (good but will get lots of attention from enemies) If you want to options outside of these two. Tanks & Brutes are fairly straight forward. If you want to stick to ranged maybe Arachnos Widows (their secondary is Teamwork).
  8. Well thanks. To be clear I just compiled what lots of different folks have chimed in with over time and likely left a bunch out..
  9. Yep, I guess people skip it simply because it only last 10-11 seconds after the long animation.. or think it has a crash.. or think it is a waste of a power pick? Data mining could reveal if it is trooly skipped by a lot of characters. I guess folks ignore that it is crashless while having +Def (except Tox and Psi), +Res (except Psi), +Recovery, and def/res to Knock, Repel, Held, Stunned, Sleep, Immob. It is a debuff/mezz counter/eraser.
  10. Making suggestions is good. (Good Bad Ugly, it's just a suggestion after all) Some folks want a revamp. Tear it down and rebuild it.. blah blah blah. Screw exiting players who invested time to learn it, like their characters, and only request some minor tweaks. Disregard that players have shown current Regeneration can tackle some of the hardest content. A revamp could also change Regeneration to be same-same rather than the something different it is now. Besides, any revamp will be balanced, so something that 'sounds' great at first will have tradeoffs. What we will get will have a narrow design that guards against being OP. Folks will have to play it the new way. How many of the folks who want a revamp actually play Regeneration?.. versus wanting to change it to what they do play. Some folks just want a couple tweaks. -regen debuffs has been identified as a pain point. With some suggesting that Regeneration should have the same regen debuff resistance as Super Reflexes does for defense debuff resistance (DDR). (I'd take this) -recharge can mess with heal availability. Some rech debuff resistance could help, maybe 40-50% for a set that is more reactionary than most. Additional is available through IO set bonuses. This could also help with the learning curve since the heal availabilities can vary greatly between using hasten or being under high -rech pressure. (I'd take this) Psi Hole could be addressed. Nothing crazy which would require trade offs. Scaling resists - This would be amazing but likely would require trade offs I wouldn't want. Moment of Glory (MoG) is a good power but it is very short, 15 seconds, 3+ seconds of which get gobbled up activating it. 3+ sec when a player might need it most. So it gets skipped. Shortening the activation penalty to a more reasonable number and allow something closer to the advertised 15 seconds could be helpful and minor coding. (I'd take this) Some folks want Instant Healing to be a toggle again. I get this. We are likely never getting the old version back as it was at the time determined to be OP. Would it be OP now? It's not hard to argue that it would not be OP and would generally not vault Regeneration into the top spot or even over most other sets. Would I take a toggle? Sure, but I don't need it. Instant Healing is currently available on a high recharge build every ~180s for 90s duration. 1/2 time. Selecting a power once every 180s is not very clicky. If you want links to similar discussions or regen builds feel free to ask. @Solarias Your suggestion would appear to work great against minions and maybe luts but not so well against bosses EBs and AVs. I like that it is reactive to the situation. It would maybe work against large mobs of soft targets. I'm not sure how it helps against hard targets or for single target specialists. My current Instant Healing is typically around 1,000% (~60hp/sec on a brute and 50 on a stalker) Your scenario with big mobs might be more hp/sec and would have a player keep smaller targets while focusing on harder targets. Starting to feel a little willpower-ish.
  11. 😞 I am looking at Battle Axe, War Mace, and Dark Melee as pairings for Ninjitsu. Dark Melee ended up feeling too clunky on the test server. War Mace is at least a little smoother while still hitting hard. Managing when crits have the most chance to hit might take some time. I grabbed Mace as an Epic ranged because 'the numbers' but it ended up being really wonky with a delayed activation and then another long delay before damage was applied. Maybe it was just on the test server.
  12. Just using out-of-the box costume graphics.
  13. I don't often Scrapper, but when I do.. I ask for some guidance. The combination War Mace - Ninjitsu is only available on Scrappers (I did not know this). So I am intrigued. Battle Ax too Ninjitsu pairings only available on Scrappers: Battle Axe | Katana | Titan Weapons | War Mace Attacking out of Ninjitsu;s stealth power can provide increased crits. Interesting. It's all about the crits! Below is what I was able to cobble together build wise. Concerns, comments, and suggestions welcomed. I am good with using Kuji-In Retsu (T9) often. As I understand it, the set can deal with the endurance crash. I would have liked to squeeze Tactics in but went with double HOs instead. I'll port this into the test environment and see if Moon Beam quick snipes and is worth not selecting the alternatives.
  14. Dual Blades.
  15. This seems to happen only sometimes. I thought I was able to repeat the error when I used 'Scrapper' with 'War Mace' and 'Legacy War Mace' selected before loading the costume. Attempting costume fix with the button = This costume I just save today from a character I deleted. So I glad it worked after I picked a different mace. Slip Knot.costume
  16. Pants, you're always forgetting their pants!! :P
  17. @Snarky
  18. Sol One Sol One
  19. +1,000
  20. Welcome to the giant screens are better club. Add a recliner and a controller and you'll be golden.
  21. Martial West
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