Jump to content

Troo

Members
  • Posts

    6287
  • Joined

  • Last visited

  • Days Won

    33

Everything posted by Troo

  1. Classic. First post, you try and derail the topic into another in a long line of locked topics. Purposely derailing threads to get them locked is a [REDACTED] move. "this is a three vs three comparison" [Jab, Punch, Haymaker] -vs- [Boxing, Kick, Cross Punch] @Biff Pow, you have a good point. Should primaries somehow be better? I think so. SS -vs- Fighting damages with my old mids [28/41/68] -vs- [31/40/60 cone] (base) [28/41/68] -vs- [41/45/68 cone] (with +DAM simply by having Boxing, Kick, Cross Punch) even the recharges are better even if slightly 2-4-8 -vs- 2.5-3-8 (base) 2-4-8 -vs- 2.2-2.7-7.3 (with all three) The disorients compliment in Fighting where Super Strength gets stun, kb, kb. (note: looks like this actually stun, kd, kd+stun for fighting)
  2. Sorry @SomeGuy Here, let me try again. While leveling none of them are really skippable. When you get to 50 and are working with incarnates there is some flexibility. We're not likely skipping any +Max Hp, or +Resistance, skipping powers with Endurance impacts can be tricky, and the set is called Regeneration.. Reconstruction: Maybe a player doesn't need the heal as much with a completed build. (I wouldn't skip it) Moment of Glory: It's short duration.. but the new +Dam on top of the +Recovery and god mode... If you asked the folks who designed the revamp: "Some players should likely find Ailment Resistance optional to their builds if all they want is to retain live functionality, unless they highly desire the additional passive benefits. The power is still intended to be highly desirable." Even their skippable is designed to be 'highly desirable". The designer(s) also wants to drive players to really focus on Recharge as a core and potentially take Burnout: .."via very high recharge builds or combination of Second Wind and Burnout in addition to accolade powers and set bonuses." By design, it quickly becomes a cookie cutter set. Players are almost forced to take the same powers and very similar pool powers. Powers & Effects
  3. I don't remember anyone saying it is "futile to add defense". What folks and myself have pointed out is more along the lines of Regen and Resistance have a synergy and that chasing defense is a bit of a trap. It's hard to not end up with 20-25% on a finished build. Me, I typically land near 35% without chasing. I definitely do not prioritize Defense over Regen, Resistance, and Recharge. What's skippable? While leveling.. nothing. Once folks are doing level 50 builds and incarnates the is some, but the devs have made it harder to skip powers and thus limiting diversity.
  4. Hey wannabe mary sue, we are still 're-arguing'/discussing/rehashing decisions that were made in the game 20 years ago. Don't participate if you don't want to. Whether you approve or not is.. n o t h i n g. Some of those early changes have been built upon, others overturned, some have taken a new direction. Discussions will continue until there is no game to play. If you think the last patch is full cooked already, lol, that would be an incorrect assumption.
  5. Agent 5 - Energy Melee / Shield Defense Level 50 Level 9-18 - An Agent Level 1 - Normal dude
  6. Oh geez.. Impervium is a pattern which can be any color the player chooses. I choose gold.
  7. Troo

    Energy Melee

    It's the hack job that was done to Energy Melee in Issue 27: Second Chances, Page 1. Yep it's half ass, but the nUmb3rs work. Player are forced to take Total Focus and as you've noticed Total Focus triggers the Energy Focus effects. Energy Focus Energy Focus is consumed when casting certain Energy Melee powers in order to provide bonus effects (Energy Focus is not consumed if the power misses) Energy Focus expires after 15 seconds Here are the effects: Barrage: If used with Energy Focus: 100% chance for stun and applies a weakening (-special and -regen) effect to the target Power Crash: If used with Energy Focus: Target cap increased to 10 targets (16 for Tankers) Energy Transfer: If used with Energy Focus: Cast time reduced from 2.67s to 1.0s Note: Energy Focus is granted even if Total Focus misses. Note: If Total Focus crits, 2 Energy Focuses are granted. (I believe this is limited to Stalkers and Scrappers) Note: Once granted Energy Focus is not consumed if the NEXT consuming power misses (Barrage, Power Crash, Energy Transfer) but it will expire if the timer runs out. Powerset Revamp: Energy Melee
  8. Troo

    Announcements

  9. It's all convenience. If farmers really cared about their farming they would have taken advantage of the multiplier offered on servers other than Excelsior or Everlasting. Few did. (sure it wasn't well advertised, but still, it wasn't a secret) Conclusion - Farmers are simply looking for the easiest most convenient path. Nothing sinister there. It just is what it is. A sewer cover right next to the Mercy spawn point which dropped players wishing to farm through a ceiling into a giant pile of escriment sliding down in the middle of an un-decorated room encircled by AE terminals, Halo Contacts, Data Streams, Reclimators, and Vendors would have many clamoring for equivalent access in Atlas.
  10. Oooooh you play on that server.. lol
  11. No problem. The search tool is a bit wonky. Luckily @JJDrakken has gone out of their way to try and have consistent labeling/formatting.
  12. Corruptor (Fire Blast - Cold Domination)
  13. Do you mean Fire Blast / Cold Domination?
  14. Corruptor, Stalker or VEAT are likely you best bets. Here are some suggestions that can be effective teaming or solo without having to invest too heavily. Corruptor: Fire & Ice are solid primaries. Dark & Kin are solid secondaries. Very well rounded, good team or solo characters. Fire/Dark would be my suggestion. Stalker: Energy Melee paired with the armor of your choosing. Take Placate for soloing. Elec/Shield is an AoE gift as some of the teleporting AoEs don't break Hide.
  15. Yes, there is a strategy. It's not very complicated: Target them first. (“If you know the enemy and know yourself, you need not fear the result of a hundred battles." - Sun Tzu) and then 'Defeat' them. There are a couple of priority targets in the game, Sappers are but one. Some priority targets heal your targets so you can't defeat the one you are beating on. Some priority targets will Blind you so you can't see targets, etc.
  16. "the Yugo is gaining ground on the collector car market" "they can be fixed “with a butter knife and a rubber band.”".. .."Some will argue that’s a good thing, because it needed mechanical attention on a regular basis."
  17. Uploads working confirmed
  18. Galactico - Mind / Elec Dom
×
×
  • Create New...