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Everything posted by Troo
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Focused Feedback: New Player Experience (NPE) Improvements
Troo replied to Booper's topic in [Open Beta] Focused Feedback
I agree all the information should be (and is) available for players who want to check out. What CoH did with the power descriptions is add flavor and some context to basic information. (for a detailed example: see Hack at https://cod.uberguy.net/html/power.html?power=brute_melee.broad_sword.hack&at=brute) Hopefully, you are selecting based on the power description rather than the power 'icon'.. I've never heard of selecting by icon. Icons do all have meaning behind them.. 'Animation time' / 'attack speed' is shown in the same block as activation time, isn't it? Click on the You are showing your preference, I get it. However, what's important across archetypes can vary. (melee damage, ranged damage, controls, support) Note: City of Data is great for detailed numbers. Here one link for Hack: https://cod.uberguy.net/html/power.html?power=brute_melee.broad_sword.hack&at=stalker -
Focused Feedback: New Player Experience (NPE) Improvements
Troo replied to Booper's topic in [Open Beta] Focused Feedback
@BurtHutt Sure make details available, just not front and center. -
Focused Feedback: New Player Experience (NPE) Improvements
Troo replied to Booper's topic in [Open Beta] Focused Feedback
Good vague descriptions are better at avoiding the nuances a player would need to understand to have a complete picture. Raw numbers can be misleading. I'm not against values being available under the detailed info, but even with that information, a player has only parts of a more complicated formula. I am certainly missing some damage considerations. PVE vs PVP. How defense and resistance effect damage. Lethal vs Toxic damage. Damage types. How the Area Factor works. Chain powers. Procs. Pseudopets. Enhancement diversification. Damage caps. Damage modifiers. Damage boosts. ToHit debuffs -
it's pretty clear sometimes 'content' count is used and other times 'post' count is used. the labels are not interchangeable. labeling 'posts' while showing 'content' count is erroneous. therefore you must be agreeing that either the label or the count is incorrect, and as shown it is wrong.
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Have you consider the possibility that updating graphics or changing the engine could change the visual style of the game? Check out some of the COH2 efforts and you may not like everything you find. I get wanting something to be prettier. Unfortunately, 'prettier' is subjective and could likely vary person to person.
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Focused Feedback: New Player Experience (NPE) Improvements
Troo replied to Booper's topic in [Open Beta] Focused Feedback
Seriously?! That's a badge to point to for new folks? -
Improving the new character/new player experience
Troo replied to Troo's topic in Suggestions & Feedback
Yay! -
Focused Feedback: New Player Experience (NPE) Improvements
Troo replied to Booper's topic in [Open Beta] Focused Feedback
You can thank @Number Six for those 🙂 It is nice seeing new player experience improvements. Well done. -
Focused Feedback: Various Power Updates
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
This should address the concern folks were noting. Can't wait to give it a try. -
I have kept thinking I noticed something odd on the post counts.. The value can be different numbers when looking at different parts of the forum. It seems that "Posts" is mislabeled and should be "Content" - or - Posts counts are sometimes pointing to Content counts. Status page: <- Where labeled 'Posts' this should actually be 'Content" Hover on avatar popup: Actual post count (I have lots of image and file upload which is likely part of the difference) Actual number of posts: 4,304 vs 4,9k (at least until I post more) Leaderboard > 'Most Posts' shows the correct # of posts
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Snarky's been sippin on bridal parties at midnight again..
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Check out Boppers thread. It may unlock some secrets. I'm just saying Widows can do a lot more than some might think. Below doesn't hurt the attack chain when it crits.. sure it is a lot of lethal but still more than 200. @Koopak and @KaizenSoze also have some good info/tips
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Since my fav is a stalker, I was excited to get to play as sort of a ranged stalker. I was looking for tough as nails and able to put out serious damage... and BINGO! There are a ton of options to dial in a widow. You might even end up looking at stats like these before team buffs (while hidden): Definitely check out @Bopper's topic: I am not a huge 'my build is amazeballs' forumite (i'm not judging), this as merely an example character which I like playing. Here's a peek at how is arrived at: without Mind Link defense dips down for about 10s, I'm okay with it:
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While damage sets don't help much in Total Domination, ATOs could be an option. Splitting the ATOs across multiple powers is a option folks use. (I don't use this on my widow, but someone might, just food for thought)
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Focused Feedback: Various Power Updates
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
gold -
Focused Feedback: Role Diversity Bonus
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
/dark corruptors out-of-the-box just on SOs would beg to differ. One could argue Corruptors are control, support, and/or damage (scourge = damage). But, that's part of the issue, isn't it? Trying to pigeon hole whole archetypes would seem to be folly. Me coming up with a list of who goes where based on my opinion would be foolish. -
Focused Feedback: Role Diversity Bonus
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
I am glad folks are still chiming in on this. Potential fixes: Scrap / shelve it. Do all the work necessary to get this addition in line with expectations, documentation and character creator. (the roles are a mess) Adjust it. Lots of ideas have been presented on how to adjust this change. If this trooly is a simple bonus that no one should care about, there's no pressing reason to push it out half baked. Doing all the work necessary to align it with archetype expectations and documentation would seem daunting by the release date. It seems logically to therefore take a pause on this. Let folks shift focus to other topics. --- - --- I'm just not sure how the keepers of the game's spirit can say if a player picks one archetype it is more pigeonholed than other archetypes. It always seemed that at a minimum the villain archetypes were purpose built to cross classifications. Corruptors out-of-the-box can be ranged damage, control, and support. CoV manual.. Role: Ranged (not ranged damage) Broots aren't out-of-the-box better damage dealers than scrappers or better tankers than tanks.. but they do both. Is that a strength or a weakness. "Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you." - Page 8 of the CoV manual.. Role: Melee If this is simply a "play the epic archetypes" motivator.. well this blew up in someone's face and I'd like a name. Give me a name. (I don't think this is what happened, but it's fun to say)