Dear Sue,
I think some would argue that prioritizing targets or learning how to avoid a 'time sink' is part of the game.
“If you know the enemy and know yourself, you need not fear the result of a hundred battles."
There are viable tactics sprinkled throughout the game which are in themselves QoL.
Folks aren't required to learn them. Folks aren't required to recognize and react to every little thing in the game. It's usually a very forgiving system. Ignoring it is a choice.
If I'm on a damage dealer character I'm looking to spike those suckers when they get near that special percentage of health.
If I'm on a control character I'm looking to lock em down.
Few things are as satisfying as popping a PP with a fist in the air. (thats just for you.. you know who you are.)
As to the idea of +300% damage and a shorter MoG. Sure, for full teams steamrolling +4/8 but lets not punish casual players / teams or solo players. If it could scale in response to player choices, sounds fun.
Thanks,
-Troo