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Troo

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Everything posted by Troo

  1. Interesting. I had not. I typically avoid mechanics that powersets or archetypes may have. Example: Dominators, domination, and the quasi-requirement to have permadon in order to.. blah blah blah.
  2. @Dacy or @Easter Bunny might know. The one mention I know about so far:
  3. Correct. I hadn't really decided about scourge. Likely there could be something like [if under some control = modifier]
  4. I didn't even look but take @Linea's and run away happy you got em!
  5. this seems helpful. CAN YOU MAKE ONE FOR THE HALLOWEEN BASES?!! <-- this would be awesome for folks to tour them and do a little actual tricker treatin on the 31st
  6. I would really like to play Corruptor secondaries with Dominator secondaries. No domination mechanic. These would have lots of synergy but not really be The Best at any one particular stat. *trimming a little off the Dominator crowd control without the Dominator Control primaries. Corruptor Secondaries Dominator Secondaries I think lots of the pairings would be fun as hell. (F-*! balance! These might be a little weaker until Incarnates and that's okay. The synergies could make up for it anyway) /kin + /energy assault (oh yeah) /dark + /thorny (interesting) /dark + /dark (maybe new @Snarky fav) /cold + /icy /nature + /savage /strom + /elec /trap + /arsenel /dark + /earth (I wanna play this) /dark + /martial (I wanna play this) /rad + /sonic (no you didn't) and on and on
  7. I get wanting Tank survivabillity, Scrapper melee damage, Blaster ranged damage.. those are all 10s. Corruptors, similar to what you are saying "Sentinel to be a master of none" are not 10s at anything and yet are one of the best all rounders and very effective. I can see an argument being made that Sentinels should be somehow on par with Corruptors stats. Maybe pushing damage to 8 instead of 7 OR pushing survivabillity to 8 instead of 7, I just don't think folks would like whatever the trade off would be (and there would be a tradeoff). In my opinion, Corruptor SECONDARIES are actually what make them shine and so effective. The bit of control, buffing and/or debuffing at similar range to their primaries makes for some really good synergies where they don't have to be The Best at anything. Scourge to be honest hits maybe once or twice on typical foes. It's nice but a nothing burger until giant bags of hp show up. Sentinel secondaries being melee might not mesh very well with ranged attacks. That's a potential flaw and that flaw makes them unique. It's almost like they were built to really NEED their Epic and Patron pools to be trooly effective. Maybe Sentinels could get Epic/Patrons earlier than other archetypes? Sentinel synergy, it's a tough nut to crack.
  8. Just a question - Is the following not accurate? The Sentinel is a ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed. I thought Sentinels were supposed to have Scrapper level survivabillity not damage.
  9. Some folks had that bad of an experience (due to other players) that even now they won't use parts of the game in protest. I guarantee if the zones were no longer PvP and there was a GM hunt in those zones the zone use would go up immediately.
  10. Good points.. though no one is in those zones on the regular now, or for years. So the risk has essentially already been removed, hasn't it?
  11. Hey, that's fair game. Full disclosure: 'Troo' was an alt of the global 'Tru' which was in response to a request to change from 'Gy' by staff waaaay back. I spelz gud.
  12. @Rudra It's just moving defeat from zero hit points to something other than zero. A gentler defeat level. (it's all an illusion anyway) Troo jumps up and down excitedly pointing: You just gave an in-game example of something similar happening when the npc's went from targets to allies. We have %HP triggers for text, spawns, actions, it's right there. What's possible, what's not possible. I'm just offering a totally unreasonable suggestion that I feel would make player-vs-player more civil as opposed to @Ghost relentlessly teabagging my dead corpse.
  13. No insult. I'm not as clever or humorous as I think sometimes. Nope. I believe I was saying, let me paraphrase: 'hey, that's their experience. it's not wrong. it's their point of view, it's valid even if your experience is different'. This is why I mentioned context. Player A: "My plant character is not the same, it sucks now" Player B: "Plant is better now so your character doesn't suck, it's actually better" That's some Obi-Wan Kenobi jedi shit there.
  14. I did imagine when a player hit the arbitrary HP level they would stop, emote and then transport back to base if they wished to continue (or something along those lines). Just something a touch more civil.
  15. YES. Exactly but the opposite.
  16. I love correcting you, but not in a mean or malicious way. Just in a 'hey look at that' I actually know something they don't or forgot... DOH! I didn't keep reading. I think you got the gist of what I was going for though: One hand palm up and forward in a stop gesture that turns into a thumbs up or with the other hand being a thumbs up.
  17. Folks who don't care for PvP, no worries, it's just a discussion. If anyone is unaware, our characters can perform differently in PvP environments than they do normally. Maybe it's time that they should perform the same or at least be as close to the same as is reasonable. None of it has to be across the board. A) In zones B) In some zones C) As an option for arena Why? There are a lot of content assets in the PvP. Making that content more accessible might be good. (folks complain about things being 'gated' all the time) There is more to do in PvP zones than just PvP. Some of the best (opinion) mini games are in PvP zones. Some great earned buffs are available in PvP zones. I think @Darmian had once suggested making PvE copies of the zones so folks who don't want to PvP could enjoy them. Maybe that's the way to go.
  18. It might be interesting if there was an alternate to laying on the ground until being transported to a hospital. Maybe my character could simply take a knee, put a hand up, palm facing the opponent which then changed into a thumbup 'you got me'... before being transported near the hospital. _____ ___ _____ It might be interesting if a player could 'tap out'. Option to give someone a 'win' and just move along without worry of being attacked further. _____ ___ _____ It might be interesting if hit points could only go so low. (like 5 or something) The illusion of never actually being killed. (semantics I know) _____ ___ _____ I guess that would be 1,182 1,183 and 1,184 (note: I am not claiming these are good ideas)
  19. Totally unreasonable request 1,182 Make it so folks don't get killed.
  20. I think this is super helpful information.
  21. I can't argue with "the vast majority of the people returning to Homecoming were the PvE players" I can point out that there are more former PvP players playing than folks might think. There are definitely more former PvP players than current PvP players. I will continue to point to the divergent rule set as potential disincentive and why I don't participate more. Still, I have used the Homecoming PvP zones more than most (mainly soloing). {maybe I am veering too off topic}
  22. Ghost, Ghost, Ghost.. 'expansion' is a pretext to 'fix' things that aren't broken and/or force players to play a particular way.. shit.. this request is going to happen now.
  23. Maybe you are looking at it out of context. In context - The impacts of changes can be felt differently by different level ranges, different build budgets, different build choices, and different skill levels. You can strongly disagree but I am going to double down. Yes, a player can absolutely "eventually unlock incarnates by just doing missions and leveling up". If someone has done enough missions to level up all the way through Incarnates, that is not average. Using just SOs, that is definitely not average. These can all be troo: I liked plant before and don't like it now. Plant used to feel stronger. Plant used to be more fun. Plant fit my play style before, now it doesn't. Plant is numerically overall better than is was. Plant works better now for my play style. Arguing against someone's experience and/or how they feel.. That doesn't make sense to me. I guess that would be some jedi shit. "I felt bad",. "No you didn't" I can agree to disagree with whatever your definition of average is. Mathematically, leveling through Incarnates is not average. Game experience, leveling up a character via missions and regular content through Incarnates is not average. Nope.
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