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Troo

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Everything posted by Troo

  1. Logging back in. No indicator which character is a Temporal Warrior Black Market. Buy, Sell work. Trying to access AE or other zone (others did this so it won't be comprehensive) Was able to travel from Pocket D to Nova Praetoria, game disconnected, and popped back up in RV on the map (not in a base). Felt fairly hacky. This bi-passed level restrictions of the zone. Why would the portal from the base to the zone let a low level through? Wouldn't this have the same treatment as using the large portal? As a Level 1 was able to take over a Pill Box in RV. Ouro portal spawns but has a nice message. In RV Long Range Teleporter has Pocket D as locked but other maps as available.
  2. AFK farming for Empyrean may not. Yes, I have tested for a lot of this rounds changes.. oh you mean specific to insta-50s. The initial interface works but could be polished up and also provide better guidance for a new player. I selected a MM Temporal Warrior. Hero. Spawned in RV. Using the same portals isn't super intuitive, for some reason I thought there was going to be a separate portal. Taking a Level 1 from RV to Pocket D works, they can't go back. No real information to explain why we can't go anywhere. Functions that use normal play functions seem to work. New Costume Vendor for Temporal Warrior worked. Remaining: Logging back in. Black Market. Leveling up. Respecing. Trying to access AE or other zone (others did this so it won't be comprehensive) Interactions with non Temporal Warrior. Not really planning on testing Arena. Concerns and impacts are not all related to the facilitation of a function.
  3. Don't be fooled. No need to make 1,000s of market offerings to reap those rewards. If it was hard they wouldn't be doing it, would they? AFK farming emp merits at that scale is not anywhere near balanced or equitable. Oh but Flea, you're staying within the terms of service. How many can be on a team? Assume two farmers are better than one. Two farmers plus 3 sitters each. Sitters are discarded after maxing reward/time. Try your math from there. I mean if we are letting the cat out of the bag. Let's put to bed suspicions and conspiracies. Just say why regular players who saved up extra Empyreans for whatever are going to be impacted adversely to curb the actions of some bad actors. I am finding hard not to connect the closing down of AFK Empyrean farming and the opening of Instant Level 50s with Incarnates for PvP.
  4. ..or why everyone is punished because of offenders. I am a little zeroed in on the instant-level-50 for 20 pvp-ers who are tired of leveling while everyone else has to grind. Seems like a similar level of entitlement where they will take what they want and the heck with everyone else.
  5. By "deal with" do you mean: A) Smash their greedy fingers with hammers, cleanse their ill gotten gains, delete their accounts and put 7 to 30 day bans on every account they came in contact with until cleared of corroboration? -or- B) Immediately cap the Emp gains over an 18 hour period at say 100 or so until a reasonable solution is arrived at? Option B seems to be what a professional operation would do.
  6. Are you doing this or something similar?
  7. Confirmed. Thought at first glance there was something wonky between Jac and Juicer, but Jac is a level 7 and that buys him one year (which seems overly generous).
  8. PvP in CoX is 90% build on even ground. Give one player extra slots in available powers as well as mules and set bonuses in powers unavailable in that zone.. no contest. //////////// PVP zone badges include exploration & history some of which apply to accolades, (note: also a day job) ~28 badges in RV ~9 badges in Warburg ~9 badges in Siren's ~10 badges in Bloody Bay These <50 aren't just badges, some represent activities that players are encouraged to participate in.
  9. No jealousy. 😛 I had roughed this suggestion out a couple weeks ago. Others have touched on it over time as well. Folks have asked for a quick way to level up that doesn't involve PLing. Rather than making something exclusive to PvP a reasonable option could have been tested for everyone.
  10. was that sarcasm?
  11. If this was an option for arena or a special server, it could be interesting, and equivalent to using the Test server (minus wipes). Even a new zone could be enabled just for this. This isn't that. There are more holes in this than really holey Swiss cheese. If folks say anything against pvp changes, they get tarred and feathered as someone who hates pvp. I love open zone pvp, 1 v1 arena, and gladiators. I dislike the team 1, 2, 3 fire targeting exercise that has how many teams participating over all servers? I, for one, do street sweeping and missions in PvP zones as well as work on badges including those required for accolades. Yes a level 50 with all the bells and whistles could be significantly better than an actual level 20, 30 or 40. Exemplaring doesn't really strip slots, set bonuses, or unique bonuses.
  12. even the blind squirrel finds a nut and all that.. just a feeling.
  13. I did say even if comically earned. Besides, PvP looks like they'll be handing out instant Tier 4 50s with all the bells a whistles. Talk about market impacts. I do agree about market concerns. I think there is a median point that could balance supply & demand. Levels 1-10 are likely not contributing as much as level 48-50. There seems to be a trend, and we can be part of molding the future or hurl expletives from rocking chairs on the porch.
  14. The expectation is an existing player who is PvP curious will level up, selecting powers they may not be familiar with under very different PvP rules, spend significantly to IO a build out, and then experience tremendous success.. I'll echo the likelihood of a bad experience is high. Insta Highest Level possible. Come PvP on Homecoming! (what could possibly go wrong?) Why isn't this available for those who only want to do endgame content?
  15. We can recognize that many folks wanna advance levels or avoid level ranges. I could be agreeable to this IF, even comically, it is earned. Folks write that they've done the same thing over & over and want to build a new alt while avoiding some of the grind. Okay. I would propose a Level Up Token or similar vehicle which can be redeemed for somewhere less than level fifty. Something around 40. Activities from levels ~40 through 50 could keep the wheels turning for game economy and such. 10 levels of exp, $$, drops, etc. 40 provides the opportunity to play to 50 or get there by other means, we still can choose. Needing a 50 to get it makes sense. (should it be more than one?) An infamy sink could makes sense. (how much is enough?) A certain number or combination of badges could make sense. (similar to how some accolades work) Maybe have ~80% of zones enabled for a Long Range Transporter (we've actually visited most of the zones) A different level around 40 might work better, where ever the balance of $$, drops, exp, etc occurs. Levels 1-'x' equals the same as approximately 'x'-50. I agree with the many folks who said level 50 tokens could be a bad idea. But I think something reasonable could be cooked up. Accommodating the spirit of the request and keep folks actually playing. Sure some will PL the rest of the way but this is better for them too.
  16. used to.. i'll check https://archive.paragonwiki.com/wiki/Incarnate_Merit_Vendor Category Subcategory Item Astral Merits Empyrean Merits Conversion Merit Astral Merit 1 Emp into 1 Astral 1 Conversion Merit Reward Merit 1 Astral into 1 Reward 1 Inspiration Super Amazing Luck 1 Inspiration Super Back in the Fight 1 Inspiration Super Furious Rage 1 Inspiration Super Immortal Recovery 1 Inspiration Super Liberate 1 Inspiration Super Resistant 1 Inspiration Super Sight Beyond Sight 1 Inspiration Super Ultimate 2 Recipe IO Set 16-32 Recipe PVP IO Set 50-70 Recipe Very Rare IO Set 40 Enhancement Archetype Enhancement Non-special piece + 25 million inf 55 Enhancement Archetype Enhancement Special piece + 25 million inf 70
  17. 500 Empyrean Merits does equal 5,000 Reward Merits and then 15,000 Converters worth ~1B. 500 Empyrean Merits also equals 10,000 Incarnate Threads. That's enough to simply unlock all the Incarnate abilities on ~40 level 50s without doing one Vet Level. (someone might wanna check my math)
  18. You've got time. Imagine folks who don't know about this potentially happening! Empyrean/Astral Merits can also be emailed to another character. I can't remember off hand if they are account bound. If not, they could be sent to another account.
  19. arthurh, I can't remember. Do you play Redside much? I am merely looking for context is all.
  20. This merely increases the distance between PVE & PVP while using open zones shared by the two. It might actually increase the barrier to entry as the highest level characters are easily acquired, tuned and specialized. Putting a level 32 in the same zone as what this makes comically easy.. well, that is not a step toward parity.
  21. Without any name calling, I can see you point. Dev Diary will hopefully provide details on why it was initially proposed and why it was reverted.
  22. Is the idea to make access to reward merits through non AE content simply easier to get than through AE? If so, I think I prefer the previous solution.
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