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Troo

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Everything posted by Troo

  1. While not disagreeing with your statement I'd like to add that I am here because of the system stability and the work that was done to modernize the backend. Props dev team. **with an unknown number of multi-boxers running 2 or 3 or 4 or ?? accounts.
  2. Could be a good idea. Farm-free Excelsior coming soontm. Free move tokens provided.
  3. Page 4 is nearing completion Soon "Development is still fully underway! The original plan was that we were going to release a small 'Page 3.1' update in January that would've included the almost done things that missed Page 3's release date. However due to circumstance and availability on our dev team changing unexpectedly, it had to be delayed and it was rolled into Page 4 instead. Page 4 is nearing completion and everyone on the team is very excited to pull back the curtain and show you guys what's coming. It's already looking to be a massive update with a plethora of long-time feature requests. This upcoming Page 4 update is a full blown page, and includes a huge amount of stuff beyond what would've been the Page 3.1 update if it had happened in January. The reason we can't commit to dates/reveal things until they're closer to release is because our timetables are not directly under our control. We're all unpaid volunteers who donate our time and expertise to work on the game for free, but how much time we can donate varies a huge amount on a day-to-day basis. We can't commit time that would cause our personal lives to suffer, as that's not long-term sustainable, so we work on the game as much as we possibly can as unpaid volunteers. Our love for this game/its community is the passion that continues to fuel us to work on it, and I can promise you there is no shortage of it on the dev team. Homecoming prides itself in the consistency of our updates, operations, and running the game in a very professional manner, comparable to the game's quality when it was a retail service backed by a publisher. That being said, oftentimes that gives players the impression that our content output should also be equal to a professional development studio, but unfortunately that's not possible since we're not able to work on the game full-time, 40 hours a week, like a paid team would. We thank everyone for their patience, it's not easy waiting sometimes, but we are doing our utmost to ensure it's worth that wait! 💙" - sources 🙂
  4. tastes the same to me
  5. Oh Shen I would have helped you. Movement is great. Mapping tray 1-8 and a way to switch trays. Setting L3 & R3 to Select Nearest Target & Select Next Target is dreamy. Movement and targeting is what I am missing most.
  6. its all in the profile pic
  7. I can't wait to see yall run this on level 35 characters. (throwing out a challenge) great run. @Voltak are you posting your music somewhere?
  8. I completely agree that things can get old even after repeating them much less than 400 times. I also respect how immense of the game is available to new players or anyone who chooses to start from scratch.
  9. Troo

    /regen

    that's Demonic Aura to you bub!
  10. strange. I really thought maybe I was missing something. "If you ask me there is more things to do at 50 than not 50" this is true if one counts exemplaring down to the rest of the content. I do get wanting to be powerful. Just to be clear (not to trigger anyone) incarnates are the only thing you've listed that we need to be 50+ for. I'm glad you had a list and didn't simply put PvP. I have a level 32 who is infamy capped a couple times over. Heck I have a level 1 that is infamy capped starting from zero (I don't recommend trying it) ITFs are level 35-50. (have you ever tried it at say 45?) My goal usually is to get accolades much earlier than 50.
  11. please explain the 'real game' that starts at 50, maybe I'm missing something.
  12. ima out of popcorn..
  13. @Phanto thanks for mentioning this. results look compelling to freshen up games designed for lower graphics than available today.
  14. @Bojutsu Your idea isn't far from the Archetype Origin (ATO) special enhancement functions and design. (as chelsea and nemu said) Placate though is a damage mitigation power, not an insta-hide. Placate is awesome to put a target in timeout while slaughtering everyone else in the room.
  15. Troo

    /regen

    holy necro @bigfur48044 for higher level play a character is going to take investment. regen just has some holes that are challenging or not possible to fill. it has high weakness to -def debuffs and is really effected by -recharge & -regen. folks who fall for the trap of chasing the soft cap go unrewarded. folks who go for recharge and resistance have a smoother experience. changing back to the IH toggle.. i'd take it. though i'd prefer resistance to -recharge & -regen debuffs.
  16. You might agree that some of the very low level is bad. Anything with Flambeaux specifically. I am 100% onboard with all content is new for a new player.
  17. ewww. Are players supposed to know this?
  18. hmmm we can start new channels but I get it. Would it be cool to have a grey scale for chat bubbles and text based on distance?
  19. As @SomeGuy indicated, most combinations can work, Leveraging -res and -regen is key while dishing out good damage. As with your same post in Brutes, I'd point you to the following thread. Probably more valuable read if you wanna take on big targets than we'd provide in a single post here.
  20. could a level shift be at play?
  21. do you have a list? I'm genuinely curious what is so frustrating and awful. beyond: UI hotbars STILL do not change to reflect our keybinds. can we fix that already please? be 3 inches tall at all times! or 10 feet tall!
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