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Everything posted by Troo
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Yep Rs, Vs, & Ps would be my guesses. But we're left to guess based on incomplete data.
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Oooh, good question. Shit! What if it's just been the 6 of us all along? It's been reported that some run afk farms on one server while doing stuff on another. *gasp* It has been outlined how one player could legitimately be logged in on over 10 accounts at one time (multiple severs, 3 accounts per server yada yadfa). Sounds extreme to me but there's a reason changes are being looked at and it isn't for QoL. Safe to say that number could be half or less. Yep, it shows number of accounts while saying 'online players'. Numbers rarely add up on that page and doesn't show the whole story.
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Directional indicators for contacts/targeted entities
Troo replied to biostem's topic in Suggestions & Feedback
It moves and can be made more transparent than other 'windows'. but I understand a heads up display style without the menus and the border might be nice -
Directional indicators for contacts/targeted entities
Troo replied to biostem's topic in Suggestions & Feedback
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Players... or accounts?
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Yep, as is the slotting in other powers. Doesn't mean a power is of no use beyond the slotting, you'll see Taunt and Consume fully slotted to chase Fire Defense and Recharge while Summon Striker is getting that 6.25% Recharge. It is an older thread. The build shown is still a very strong one. It is also pretty intense and very expensive. There has been some discussion on proc slotting for Burn and Irradiated Ground but that could throw off a build's overall recharge. Do folks need a build so intense.. nah. There are relatively cheap builds that will do the job and can be more fun. As to rotation, the damage auras are also busy doing their thing. I like to change it up a bit. Why be wasting Burn on minions and such, maybe AoE, then lay down the Burn. How dialed in a rotation is and the endurance situation could determine how much free styling is appropriate.
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My bad, I meant a little shorter cast time on MoG. An almost 3 sec cast on a 15 sec duration.. That's posing, fist in the air, for 20% of a survival powers duration. {I'll clean up you thread here in a bit}
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Yes. Though it is nice to have a set or two without chasing defense. If Regeneration had strong Regen Debuff Resist, Rech Debuff Resist and a little shorter activation cast time on MoG it would be in a good place. Three small tweaks. Layered resist and regen should be good enough with some incidental defense.
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I put the edited one above. Over 50 is a good place to be. (that is a bunch to not have to regenerate) Your build looked better than the Stone Melee/Regen Brute I took through the 4x8 Trapdoor. (build was posted there, it was not dialed in) Since I main a Regen Stalker I had to learn all the tricks. The Brutes and Scrappers likely need to lean on tactics and knowledge to push the envelope. (-rech, -regen & blinders are priority targets)
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As I said, it's not needed to cycle the powers the way I listed, but it's good to know it is there. In regular content I barely use Dull Pain. In that context it is on par or even better than some sets. In 4x8, gotta know your targets and need to have a plan for when we bite off more than we can chew. It is never gonna be Invulnerability. MoG is there for taking alphas and it recharges every minute or so. It does waste a good portion of its duration on the activation which is annoying.
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Defensive primary sets can be a tough or disappointing paring with Regen. (no DDR) That said, Gloom is a nice attack and leads to Darkest Night which could pair well with Katana and the defense Infinitum was able to cobble together. Me, I chase Resistance over Defense on my high level Regeneration characters. I simply accept I'm gonna get hit. Resist & Regen work well together. I also would try to squeeze Rune of Protection in but that's a three power commitment. That gives MoG (15s), Instant Healing (90s), RoP (60s), an back to MoG (15s) for around 3 minutes of uberness when needed. (not needed 24/7 though). Tip: The accolade Demonic Aura is a good "aw crap" button that lasts 60s but is only available every 10 minutes. I monkeyed a little with #1 (which I liked best) adding some resist and the Accolades for HP an End Brute (Katana - Regen) 1 Rech Troo.mxd
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could call them Temporal Zones
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I jest of course
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and the source.. "the sum of all evils" is discovered!
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be nice to @Bionic_Flea it could easily be flipped "Do we actually have any dev-provided data mined proof that "An overwhelming majority of game hours is NOT spent in AE farms"? they promised Dev Diaries, we may get a glimpse.
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These are pretty good. The Targeting Computer Was Never Going to Work One Villainous Scene - Agent Smith's Interrogation
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I agree door sitting is not fun. It is, for some folks, the prerequisite to fun. I get that, (I am not in anyway discounting the witty banter which may occur while waiting for a turn to play)
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Or as the sun sets.. five minutes of horror I took a quick peak. I may check it out further, thanks.
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Yep, or if at all? This ties back into the question: Should this be something characters earn or buy? It is interesting to consider different ways to facilitate it. Should it be earned? If so, how should it be earned? Should is be purchased? If so, for how much and from where? Should it be character or account locked?
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https://archive.paragonwiki.com/wiki/Experience Level Incremental Cumulative Level Incremental Cumulative 1 n/a 0 26 85,200 446,119 2 106 106 27 108,000 554,119 3 337 443 28 135,000 689,119 4 582 1,025 29 166,650 855,769 5 800 1,825 30 203,400 1,059,169 6 1,237 3,062 31 254,000 1,313,169 7 1,575 4,637 32 314,600 1,627,769 8 1,950 6,587 33 386,400 2,014,169 9 2,680 9,267 34 470,600 2,484,769 10 3,125 12,392 35 571,200 3,055,969 11 3,600 15,992 36 701,500 3,757,469 12 4,995 20,987 37 854,700 4,612,169 13 6,405 27,392 38 1,036,600 5,648,769 14 7,400 34,792 39 1,250,200 6,898,969 15 9,093 43,885 40 1,502,550 8,401,519 16 11,184 55,069 41 1,692,900 10,094,419 17 13,000 68,069 42 1,907,550 12,001,969 18 15,950 84,019 43 2,150,550 14,152,519 19 19,200 103,219 44 2,421,900 16,574,419 20 23,400 126,619 45 2,729,700 19,304,119 21 28,000 154,619 46 3,078,000 22,382,119 22 36,000 190,619 47 3,470,850 25,852,969 23 45,000 235,619 48 3,912,300 29,765,269 24 56,000 291,619 49 4,410,450 34,175,719 25 69,300 360,919 50 4,973,400 39,149,119
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I'll try and actually answer your question. Powers and Exemplaring see: https://archive.paragonwiki.com/wiki/Sidekick#Exemplar.2FMalefactor "any character "exemplared" to the zone's maximum level still has use of powers up to five levels above the zone's level. For example, if a level 50 character enters Siren's Call (a level 30 zone), the character can use any powers it gained up to level 35." Enhancements, Bonuses and Globals see: https://archive.paragonwiki.com/wiki/Exemplar_Effects_on_Enhancements "Set Bonuses are always on, even if the power in which the Set is slotted isn't activated, and even if that power is greyed out due to exemplaring! However, you do start to lose the bonuses if you exemplar more than three levels under the level of the IOs in the Set." Note: You might also be interested in, Accolades are now replaced by fake-accolades which can be bought at an Arena vendor. These only work in arena and pvp zones.
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@Psyonico@Oubliette_Red what if it hypothetically wasn't that hard to do? Still not worth it? excerpt: "change data/scripts.loc/ScriptDefs/V_SirensCallPvP.scriptdef, data/scripts.loc/ScriptDefs/V_BloodyBayPvP.scriptdef and data/scripts.loc/ScriptDefs/V_WarburgPvP.scriptdef, set var PvPCombatLevel = 50 instead of their existing levels, and restart the mapserver." "I change the level of the spawndefs, so any mobs that exist at the right levels go up, yes. 30 second change, + half an hour waiting for mapserver to rebuild spawndefs"
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sorry. my bad.