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Marine X

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Everything posted by Marine X

  1. Yes, page 4 included a change where Toggles are no longer dropped when Mezzed, but the effects are suppressed till 5 seconds after Mezz ends, then they resume on their own. I imagine this also applies to Click powers in the same way.
  2. When doing the "Max" Arc in Dark Astoria, In the Knives of Vengeance Tibetan Retreat in the Finale, ALWAYS follow the RUGS, saves a lot of wandering in Circles and leads you straight to the final fight.
  3. I have noticed some delay issues with the animation on Spring Attack from the Leaping Pool and that there are several emotes that will not trigger while the Shield is Active. As you said the Shield Animation may be negating other animations triggering.
  4. Well actually, if you think about it, for roleplay purposes this can be done now. Go to the building door, click Monitor Duty or other TP, enter Base code to Base, Restaurant, whatever and there you are. No coding required. It would be nice to have just clicking on the door doing it, but it would also be nice to have fingers, to blink once in a while, for your hair not to be as stiff as 10 day old Roadkill or for us to have 12 Costume Slots, but I imagine we can cover some of this ourselves till the Devs determine if it's worth the effort. Does anyone know if there is a list of roleplay bases providing this service? I may start work on El Mexicano on Reunion myself if it hasn't been done already.
  5. Which way Lab Elevators go can be told from the Mini-Map, sometimes helpful if looking for a missed Objective on a map where a floor has multiple Elevators. This One goes UP: This One goes DOWN:
  6. On this same kind of thinking it could also be used to expand available Role Play spaces. Currently there are a limited number of accessible building interiors, City Hall, Vanguard Base, the Casino Redside, Icon, AE, Enhamcement shops, etc. What if some of the more proficient Base Builders could create Interiors for some of the common Paragon Establishments, like El Mexicano that could be accessed via the Zone Map Door at each location. Just Brainstorming. To access, when you clicked on the door, the " enter Base, enter Passcode " would appear, and there would be a list on the forums of the Passcodes for the Various Locations, like at Halloween for those Attractions.
  7. Wouldn't that kind of render the mission itself as completely pointless if that is the only mission objective and they go " Here He Is! ". Just my opinion, but it would always be over in like 30 Seconds. I would think rather than posting a Marker on the Mission Map, maybe have hostage objectives have an Audio Element to help you find them when you are nearby.
  8. Sorry, confused this with a different mission, this is from the Ouro/Tina Macintyre Arc. He can be tough to find.
  9. Decided to hide that for anyone that hasn't run it......
  10. Also had this issue on a Tank with Spring Attack and Savage Leap, Savage Leap works fine but Spring Attack does Damage Immediately but has an animation/knockdown delay of about 2 Seconds.
  11. I have a variation of this issue on the same Character, Spring Attack from the Leaping pool plays it's animation, deals Damage, then 2 seconds later the targets get knocked down. It happens EVERY time, whereas Savage Leap is in perfect sync EVERY time and is almost the same attack. I don't think this is a Client side or Lag issue or it would happen to both powers. Just weird.
  12. Thanks for the information, was not aware of that, which was where I was confused. Like I said before, I really mostly play Melee Characters so it was not something I would easily notice.
  13. I don't know if "Player Based Area of Effect" and "Melee Area of Effect" sets are interchangeable when Slotting them in a power, but I wouldn't think so or they would just refer to them all as one or the other and not have 2 categories, but I've been getting good lately at being wrong. It's a gift.
  14. If you want to do the entire run you need to visit Captain Nolan outside the PPD Station on Peregrine Island. It is an Introduction Arc that begins with a Suicide on Peregrine Island and is a very cool mini-arc in itself with some unique sets. He then Inroduces you to the first Dark Astoria Contact Heather Townshend.
  15. If you look at the Timeline of the Path of the Dark on the Homecoming Wiki it states: Timeline " Unknown: Arakhn and the Nictus arrive on Earth " " Ancient Rome: Romulus Augustus..... This seems to indicate that a Joined Nictus named Arakhn may have had a Host before Romulus became joined. It depends how long before Ancient Rome but it is described as Unknown, but her limited Lifespan would have forced her to take a Host within 10 Years so who knows. In her BIO she is stated to be the product of an Unknown Human Host and an Unknown Nictus, meaning Arakhn is her joined Identity, not her Nictus Name. However it states that her Age is Unknown, at least 100 Years, seems like a contradiction in the Lore or just the info on her Current Host, who knows. So she may have been around before Ancient Rome, guess it depends on what you give priority.
  16. Just to fill in the tail end is Number Six, he issues missions in Praetoria once you unlock your Alpha Slot. For my Praetorian, Battlestrike ( Energy Melee/Regen Brute ) after the Goldside was done he became a Hero, I selected only Contacts whose Mission Arcs tied into his Praetorian Heritage or his Previous Life there. His Father was a territorial Sheriff for a Rural Area outside the Sonic Fences that was Decimated by a Hamidon Attack ( Praetorian Croatoa ), once on Primal he felt it his duty to Protect this world's Salamanca. From there I transitioned to the Rikti Warzone to defend his new home, and then to Maria Jenkins as her ARCs are all set in Praetoria. Then Tina Macintyre and Dark Astoria. Then Number Six.
  17. That seems the best explanation of why they are the way they are, never thought about a Blaster using Melee AoE sets, but the Names of the sets hints at that. This particular Tank is unusual for me because he has 5 Melee AoEs, was out of Familiar territory when I selected those sets, but the Endurance Reduction IO seems to be balancing it out. He's at 46, once I get him to 50, I'll take Cardiac for his Alpha and install the Procs as planned, thanks for all the information posted as it helped a great deal.
  18. Money well spent.
  19. Nope, not at all. Just confused that Endurance Reduction is all but missing from these, and for a 6 Enhancement Set that is Mid Range, that seems odd, Not the Squeaky Wheel. If I was looking for more Damage or Recharge, I could see your point. I will just skip the Proc, and use that Slot for an Endurance Reduction IO, just think the sets should be more balanced so that wouldn't be necessary. No Drama here.
  20. I find with these sets, and some others that it would be a big improvement if there were more options. There is, as far as I am aware no reason that there are only 6 Enhancements in any set. If they added a 7th, one could choose the 6 they want to slot to complete the set, and it would make for more Varied Options, especially if the added one was not Damage or Recharge. An Endurance, or Endurance/Accuracy would find a lot of takers in place of one of the existing ones without removing what the Original set offered. Just a thought.
  21. The 15.2% and 17.5% Endurance Reduction are on the level 50 version ( Not Boosted but Attuned ) from in game stats, not Mids, and I agree that the Damage being replaced with a Damage/Endurance would probably achieve what I feel would be a more Balanced Set or even lose the Proc and have an in set Endurance Reduction Enhancement. As the only Endurance reduction in either one is a 4 way Enhancement that has Accuracy/Damage/Endurance/Recharge. I don't believe that a Melee AoE Damage Enhancement can be used by Blasters for a Nuke, but I don't play Blasters, so I have no knowledge of that, but as a Tank a Melee AoE Power is something you are going to use a lot perhaps even on Auto.
  22. Have found while working on one of my Tanks ( Warhorse - Shield/War Mace ) that several of the Orange Enhancement Sets for Melee AoE are rather gimped when it comes to balance. Both Eradication and Obliteration offer only a tiny Endurance Reduction even if you slot the entire 6 enhancements. This means skipping either the Proc or another Set Piece to leave a slot open for an Endurance Reduction IO. Just seems gimped as Eradication 6 slotted only Reduces Endurance by 15.2% and Obliteration by 17.5%. Ouch, kind of defeats the point of installing a set if it is not balanced to cover all the bases. Only noticed it because Shield Defense is bit Toggle heavy to begin with. I know there are other sets available but it seems odd that they are that badly balanced. Eradication: Obliteration:
  23. Absolutely, I guess I just mean it used show that you had put a lot of work into it if you had a lot of Badges. Back before Homecoming some of us participated in Paragon Chat. No Powers, No Missions, Nothing to do but....chat, then Codewalker ( PC Dev ) figured out how to enable Badge Hunting, It got busy, for about 2 weeks there were always people on, running around with Vidiot's Maps collecting them up, then it went back to dead after they burned off the only new toy. I use Vidiot's Maps myself now, but I remember how much more it felt like an accomplishment back in the day, and on PC, to do it Old School. I have little time right now so I spend that playing more than Badge Hunting.
  24. ( 1 ) I miss when Exploration Badge Hunting actually required some skill to locate instead of just going to Markers on the Map. Even after they had all been documented it was still some work locating them by the Map Coordinates. You had to get help to get some of them with no travel powers till 14, you couldn't just zip your level 1 up to the top of the Atlas Statue. ( 2 ) I miss when the Old Hollows, Old Faultline and Old Dark Astoria were actually Intimidating. I think I learned more about how to play this game, as far as strategy, and how different ATs complimented each other, doing 8 person teams in those zones. The experience of having a team with odd mixes of ATs, and still finding success was unique to this game back then. I found those zones way more challenging than most in this game. ( 3 ) I also recall the little bit of anxiety that you would experience when you had to go from the Yellow Line to the Green Line in Steel Canyon or Skyway City. It was almost as much work as doing a mission sometimes just to get from point A to point B. Taxi-Bots were a whole Sub-Culture, and very appreciated. Recall Friend was probably one of the pool powers that people would take most often to just to help out team mates and stranded lowbies.
  25. Have had this happen regularly on my SR/Savage Melee Tank. Rending Flurry plays it's animation and sounds but nothing happens, no "Miss" or Damage Numbers and sadly it seems to happen more often when I have a stack of Blood Thirst boosting the attack. Rending Flurry is also a 360 Degree attack as you mentioned. I have not noticed this issue with any single target attacks, Shred which is a Cone Attack or Savage Leap which is a Targeted AoE/Teleport attack.
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