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Everything posted by Andreah
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Is Market Inefficiency Causing Salvage Price Spiral?
Andreah replied to Herotu's topic in The Market
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Is Market Inefficiency Causing Salvage Price Spiral?
Andreah replied to Herotu's topic in The Market
If someone's buying up huge amounts of Uncommon salvage, they're either crafting a huge number of recipes or are flipping them. If the latter, I don't see how that would make enough inf to be worth the trouble, unless they were using CoC-violating macros or full-on botting. There's an old saying that you will make more money trading wheat than diamonds. But that's only true if you can efficiently manage large scale trades. -
kin for sure is an involved, fast paced set which isn’t the right fit for all players wanting to play a buff set, but is certainly in the top 3 most powerful sets in the right hands Kinetics is noticeable easier to run than it was before the powers like Speed Boost and Increase Density became targeted AoEs. If you used it in the distant past and you remember it demanding you be a tediously repetitive buff-bot, I recommend trying it again. You may be very pleasantly surprised!
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Also, if you have recharge, or if you use Siphon sped rapidly, or have the Force Feedback +recharge proc'ing, then you can often double or even triple stack Fulcrum Shift. I three-slot my Fulcrum Shift with Dsync Provocations for Accuracy and Recharge. That might be overkill for most folks, and is certainly out-of-budget for many. Between Fulcrum shift and Siphon Power, I can get that 300% for the melees in my team out of a single target, like an AV we're pounding on.
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I've struggled to find good synergies of other powers with Judgments. They don't benefit from bonuses like most other powers do, so I've had to look more tactically. One way I do so, is to exploit Judgment's ability to single-shot defeat minions to thin them out of the way of a Fold Space, so that it will pull in more Lt's and Bosses for a subsequent Fulcrum Shift and traditional T9 nuke: Judgment -> clears minions -> Fold Space -> bunches tougher mobs -> Fulcrum shift -> maximize DMG debuffs/buffs -> T9 Nuke.
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I'm pretty sure it's the last person you've selected or marked. I'll grant the league window (and leagues in generally) can be a little squirrely. Here's the bugs/weirdness I can think of off hand: The order of people on your team may not match the order in the league window. A person can be in your league-team, but not be on your real-team. The league leader can sometimes not be a leader of a team So if the yellow box were intended by design to represent the current selected/targeted or marked player, and yet sometimes didn't, that wouldn't surprise me at all.
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Prismatics down to 2.9 Million, Boosters still selling at 2+ Million each; and there's only 109 of those for sale and 26,850 outstanding bids. The bids count was more like 12k a few days ago. The new alt ToT train must still be going hard.
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And prismatics are down from 4M to 3M.
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He turned in a Gravity/Reality Controller.
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Step up your game!
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Seeing 'Stars' on tells received in chat
Andreah replied to Andreah's topic in Suggestions & Feedback
This would be very interesting indeed. If so, then the global handle of every chat you receive would have to be included in the chat data packet to be checked against the local /ignore list so the client program could decide whether to show that chat's text to the player or not. If it's already done like this, then the lag may come from a very inefficient means of checking the ignore list, such as a exhaustive end to end search. More efficient schemes, like a hash table lookup, would be vastly faster. Any developer worth their pay would recognize this and be loathe to implement such a beast so poorly unles they were under huge time pressure (possible); and this hints to me that it's held server-side, and the lag limitation comes from another source. The worst case is that the ignore data is held client side AND chat packets do not include hidden global handles, so the server has to be queried for every chat received to retrieve the global handle to test against the local /ignore list. This is so utterly bad in my mind I can't believe it is done that way. But... I've seen worse elsewhere. If it is held client side, then an internal hash lookup of the /ignore and also the notes/stars ratings could be made very efficient on the client if the devs decided to pursue this. -
Concur. The first time I saw the show, I was sure she was a scrapper. And Luke is sort of a tank, just not SR, more Inv. Maybe he's more brute, because he's not very aggressive until you get him upset.
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I suspect it's hard to find iconic examples of this because the MMO "Tank" role is artificial. Well-written enemies in comic books or elsewhere aren't stupid enough to only focus on the tough hero that can't really hurt them much and ignore the truly dangerous foes right there too. It takes an game mob AI to be that dumb.
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It might help to post a link to the video in the bug reports section.