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Andreah

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Everything posted by Andreah

  1. I'll go a little further. You can swap builds anywhere, not just from a trainer. To be extra convenient, on your first build make this macro: /macro BUILD2 select_build 2 On your second build, make this macro: /macro BUILD1 select_build 1 You can swap to the other build by clicking the macro. You can arrange everything on your toolbars identically in each build, except you have this one macro. Boom. You have a toggle to turn knockback on or off.
  2. Knockback can be excellent for solo survival. Converting it to Knockdown can be pretty good on teams. Use two builds, have both. I also wish Knockback did damage to the enemies depending on what they hit, so that knocking a foe back into a wall or heavy object damaged them, but knocking them back along the floor much less so. And attacking a foe who is helpless/flailing on the ground ought to be at an accuracy or to-hit advantage. Although I'm happy they're not abvle to attack my team while they're in this state as it is. I don't want knockback removed. I want it to be made more useful tactically on a team, which is a challenge given the nature of the game.
  3. I did a bunch of email claims right after the patch yesterday, and it still jammed up occasionally. Was it better than before? Maybe. Can I be sure? No. The pauses I experienced yesterday were short, lasting just a few seconds. Those aren't serious problems, and in the past, there's been much longer pauses. I'm holding off judgement until I've had more opportunities to stress it and see if it will jam for longer.
  4. Many of the exchange rates throughout the game are pretty bad. I suppose they're intended to be firewalls, or perhaps, exchanges of last resort.
  5. I want a set that reduces my personal aggro cap by 1 as a global effect, and up to five sets can be slotted. I also want a set that increases my aggro cap by 1 in the same manner.
  6. I will add to this phasing techs, which can leave chunks of the world and whole zone in contradictory states depending on who has the star. Wildstar was really bad at this. Not only did they have zone phasing depending on quest state, but also they did not account for whose quests were active. You could be on a team, doing team quests, walk across an invisible line, and your teammates and the things they're fighting completely disappear into another phase. You could not even see your teammates.
  7. I think if we were going to get a more traditional style mmo crafting system, it would need to come in flavors by origin. E.g., technology does traditional item manufacture. Magic does spells, brews and magic item enchanting. Science does experiments and breakthroughs/accidents,. Mutation does something biological, and so on. It sounds really cool, but not for City of Heroes. Crafting items from recipes and salvage is really only one small part of our crafting system. It also includes converting, catalyzing, boosting, combining, and trading/auctioning. And converting is pretty complicated. I don't think more really improves my game experience.
  8. Exactly. I sometimes wonder if everyone remembers or experienced it. More complex, deeper systems aren't always better. I could be convinced that salvage is bucketed into too few categories. But even just bucketing them by origin would have some side effects many, if not most, people won't like.
  9. What if, in CoH, the various salvages weren't bucketed together in the auction, so that if you wanted to buy say, a Luck Charm, someone had to post a Luck Charm for sale, not just any salvage of the same rarity and let the auction covert them magically. And what if to get a luck charm, you had to fight group themed for magic? I.e., the PI Council radios everyone runs won't drop them, but Carnival of Shadows mobs do.
  10. It's a nasty, difficult, near impossible task to rationalize this comic-book setting. Would even nukes do much to the Isles other than increase the number of super powered mutants there bearing a grudge? Assuming there wasn't one of the any number of comic-book level protections in place to just make them all duds. If you go down this route far, you might feel tempted to look at the rest of the timeline we usually just assume was the same. I really doubt much else could be the same. The deep history of this world is different than our, the geography is different, the laws of science, technology and the nature of the universe itself are different. There's no reason to believe anyone from our world is even remotely present in theirs. I don't think there's even a good reason for the game world to share much of our popular culture. Star trek, star wars, etc., included. Maybe Gene and George were entirely different people-- conceived with different rolls of the genetic dice and raised in cultural landscapes different than in our history. Would pulp sci-fi have existed from the 30's onward? Why? There's real sci-fi stuff going on all around them. it might be more serious literature in this other world. Would comic books exist? Perhaps not. Why make comic strips about what's going on objectively around you? They'd be political cartoons on the opinion pages, making fun of some heroes and lauding others. I don't even believe any of our real world political figures in the last century would have been certain to have been prominent in the game world. At some point, I just say to myself, don't peer too deep, don't pull too hard on the curtains, be prepared to accept the hand waving.
  11. I suppose it's partly about style. The opening post staked out a position at one extreme, and basically dared people to disagree. And people did. It sets up a somewhat combative thread. I think the original poster could have posted more often afterwards, especially if the thread was going in a direction or was taking a tone that wasn't intended. Engaging along the way in a positive way can really help keep a thread productive; why wait for the moderators to have to take steps? As was said, there's some good content and productive discussion here. I'd like to see that continue.
  12. Could it possibly be that someone posted a step-by-step guide on how to make them?, and more people are now doing so? :D
  13. Imo, the salvage bottleneck to crafting, if there is one at all, is still rares. Here's a thought experiment. If salvage could ONLY be bought from the market at the seemed prices of 10,000/100,000/1,000,000 would it greatly change the end prices of the converter production? I think somewhat, sure, but not hugely. The majority of the production costs would still be in converters.
  14. Would putting it in the auction clear the boosts off it?
  15. I'd be curious to see what the yellow salvage price would have to be at to make running AE farms for tickets more efficient than for regular drops.
  16. That's not what it is. That's a low-bidder buying them up to relist somewhat higher (a flipper), OR perhaps a low-bidder buying them up to convert to another kind of purple that is in greater demand and has a higher price. Marketeers use these odd prices as a signature or point of randomness to maximize the chance they'll be high enough to snatch up an offered sale when buying, and low enough to be below everyone else trying to do the same when selling, while avoiding the round numbers, because smart listers post just above those for many similar reasons. If a player wants to move an enhancement to an alt, they can just use their shared base storage or use the in-game email to mail it.
  17. BDO's crafting system was ... well, I'd use the word Horrible, but it doesn't convey the incredible frustrations and sense of loss it gave me. Maybe Terrible, or Horrendous, I dunno, I'm at a loss for it. There was some complexity, but it boiled down to a lot of preparatory gathering, pre-processing effort and time investment into one very low chance to succeed, which would very nearly ruin your gear on failure, and make you feel like you completely wasted the last week of your life. And make you feel envious to the point of hatred of people who worked just as hard and smartly as you did, but who just happened to roll luckier. And there were some people who liked it, I guess.
  18. What ratio would you suggest? 20:1, which would be the no-loss inverse of the Emp->Thread conversion? Or should it be 25:1, 30:1, or even 40: or 50:1?
  19. I'd like there to be a button that would export my entire character list from the displayed server to a CSV file with all the basics. Level, vet level, Inf, xp to level, debt, patrol xp, badge count, reward merits, emps/astrals/threads, incarnate tiers, etc. I also feel like I've suggested this before, but I can't find it if so.
  20. That is wild.
  21. If I could sell the ~1,000 free tailor sessions that I have, I would. Well, most of them, anyways. :)
  22. I tried SSB once back on Live and I was so confused and hated the #@!$% thing so much it's got to be the very last thing I'd run ever. You go enjoy the SSB; I'll just buy the OWF off the market. :D
  23. With either a little luck or some volume, a player can make a million or so off each pack by selling those contents which can be sold, or used by you instead of buying them from the auction. But it's a lot of UI clicking and claiming from emails which can be fussy, and then posting to the auction and pricing for selling. The packs also drop things that are useful but can't be sold. Things like "Experienced" ,"Windfall", and etc. temp powers, amplifiers, free tailor sessions and free respecs. If you open a lot of packs your email claim will be jammed with them. If those have value to you, that helps.
  24. I've considered suggesting the HC Devs do a merit price rebalance, but it's a more complex problem and fraught with potential adverse downstream impacts. It would also need to be done with an eye on the value of AE Tickets, superpack drop rates and prices, and the metas of converter roulette. If we rebalanced prices, I can't think of anyone winning other than the large scale marketeers. Except Catalysts. Those are a trap for casual player and ought to be reduced in price or removed from the merit store. Or, alternatively, unbucket the attuned and leveled IO Set enhancements. Now that would make catalysts valuable again, and player who're using catalysts to attune their set pieces wouldn't be wasting their merits and influence any more. Catalyst prices on the auction would float up a little closer to their equivalent merit value, and they wouldn't wreck the downstream economy the way messing with converters would. But this isn't going to happen, and I'm okay with that. We just need to continue educating the non-marketeers and casuals on how to best use their Merits.
  25. I would say Merit prices for most things are generally too high, but not greatly too high for some things. For example, buying a LotG global recharge recipe will cost 50 Merits. Those are worth 10 Million Inf, and an already crafter LotG global recharge enhancement can be had off the Auction for 8 Million. The recipe costs 10 million plus two rares worth about another million and some odds and ends plus crafting fee. It's more expensive, but not hugely so. And this also puts a soft cap on the price anyone can reasonably charge for this enhancement on the auction. A casual player would do better to convert their merits to Inf and then buy it, and save a couple million. There are other rares which are not remotely worth 50 merits' equivalent of 10 Million on the auction. And uncommon recipes sell for 20 Merits, which is still 4 Million. A lot of uncommons enhancements can be had for a fraction of that. It's a matter of whether you feel you need to spend wisely in the range of millions or not. For wealthy players, probably not. But I think most all casual players should consider their options carefully. It can add up a a big savings in Influence or time to get a build slotted out. It's possible Boosters and Converters sell too low. If their Merit prices were raised, the 50 and 100 Merit recipes might be better placed in terms of cost, but this would generally drive prices of everything downstream from converters on the auction up. Finally, Catalysts are priced wildly too high in terms of Merits. They're just not as useful as they were on Live, and spending 20 Merits on them, the equivalent of 4 Million inf, is downright criminal when they can be had for 1.5 Million on the auction. They would be more sanely priced at 10 Merits.
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