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Andreah

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Everything posted by Andreah

  1. I have a warshade with Shadow Slip too, and it's just as fun and effective as Fold Space. I've even wondered about using a second build taking the teleport pool TOO and getting Fold Space so I can cast both of them interleaved in rapid order. :D :D edit: .. and my purse overheard me and just called for ambulance. :D
  2. I've never published my personal one, which depends on being absolutely, embarrassingly, rich in-game; but this thread is recent and has some good older ones linked.
  3. There are other, non-gameplay, ways to make money, too. Both take some artistic skill: Enter and win costume contests Make and sell Supergroup Bases
  4. I take exception to your wording here. The techniques people are talking about are not exploits. Exploits are actionable violations of the Code of Conduct, sections 7.1 to 7.3. These are deliberate game systems, being used for the purposes they were intended for, by a great many players who know more about how the game works than you do, for now. These aren't secrets; players easily discover them for themselves, and we teach anyone who asks about them. Frankly, it's hard to get us to shut up about them. ^_^ You can learn these systems too. Pick one, and learn it. Or don't, and gain your Influence a little slower. It's up to you.
  5. A new player need only pick one of the many ways to earn Inf, and do that one thing. None of them are so bad that a player would regret using it for the first 20-50 levels of their first character. But really, don't buy ATO's with merits. That's shockingly bad. Fortunately, new players don't need ATO's right away.
  6. Another basic method to get a million Inf even at low levels and if you are dirt poor is to pick a zone, like Atlas Park, that you can get around in easily. Explore it and find the eight exploration badges in it. This will award you an accolade badge for exploring the zone, and that badge in turn, will reward you with five reward merits. Take those five merits to a merit Kiosk, like the one just inside City Hall and off to the left. Trade those five merits in for 15 Enhancement Converters. Type "/ah" in on your chat bar, and this will bring up the Auction House. List one of those 15 converters for sale, for 1 Inf. This will cost you 5 inf for a listing fee, and that converter will sell instantly for at least 60K. If it sells at 60 K, you'll have a profit after the sales fee is paid of 54,000 Inf. Now post the other 14 converters for sale. Pick a price you are comfortable with. You'll pay an up front 5% listing fee, and the balance of 10% of the sales fee when they sell and you get the money out. If you sold them all at 60K, you'll have made 810,000 Inf from this process, just from atlas park. If you got lucky, and they sold for 75K, you'll have a cool 1,012,500 Inf burning a hole in your super-pocket. Don't get greedy this early -- don't try to post high, just let them sell. You can become a Billionaire later. This will get you enough cash to get some goodies from P2W and to buy your first low level enhancements that will get you onto the missions and teaming train, no problem. If you run low, pick out another zone and explore it for a badge. Hollows, Kings Row, Perez Park and even Skyway City of Steel Canyon are easy zones to explore. If you don't know where the badges are, you can ask people or get the map overlay that marks them all. We have very helpful people who'll help -- some might even offer to take you on a badge tour!
  7. To this specifically, it makes sense given how the market works. You do not see the seller's price in the history, but what the buyer offered to buy it at. Yours may not be selling because there are others listings offered for sale lower than your price. Those sales showing up that are higher than your price are going to the people who listed their for sale lower than you. Example; let's say I list a few hundred yellow salvage for 1. Yes -- 1. I just want to dump them. Then, you list yours for 100. Still a very low price, but you expect they'll sell. A third player goes to the market and wants a stack of yellow salvages. That person bids 25000 each, because they just want it all now. Those sales will go to me, and I'll get all 25,000 each, less the 10% listing fee. Yours won't sell until all mine are gone. Someone could have bought mine for 1, but they never expect those buy orders will fill. Why? Because too many other people are bidding much higher; and just like that the sells got to the one who listed the lowest, the buys go to those who bid the highest. Buyers usually are impatient, and they can't see the posted sell prices, so they offer a bit on the high side. And the next buyer sees those, and tends to bid just as high. They most all want them right now, they know they wont' get them so long as someone else is bidding higher, and don't feel it's worth the wait to get yellow salvage at a better price. Because honestly, to serious crafters, 10k or 25k or such is a tiny amount of money that won't hardly affect their costs or profits.
  8. In the beginning, I mainly played scrappers and stalkers and mostly soloed. Now, It's mainly support and tankers, and I almost exclusively team.
  9. I get it! You don't want your character to be a villain -- you want to be a villain.
  10. I swear, however bad I am, Yomo and a few others are worse! At a certain point, the marketeering itself becomes a game, and the amount of Inf you stash away, never to be used, becomes a score.
  11. I take it you are not playing a Gravity Controller? Any solid grav troller would get closer to 100% I'd hope!
  12. These are the ones I took on mine. Just Hasten out of Speed, and the Cast of Usual Suspects out of the Fighting and Leadership.
  13. I often suggest ideas for the sake of suggesting ideas. I don't think there is an existing problem any of this actually solves, and I'm happy if nothing is done about it. ^_^
  14. Playing solo, it can work really well as an "Oh Crap!" power; but it's very difficult to use well in team settings. usually people will ask you to stop using it because they can't attack mobs that are inside the dimension shift field. You might be able to use it to create safe zones, but you could also use Teleport Target to port people who are in trouble or dead to a safe spot a little ways away from the action. Your teleport travel power is then good to get yourself back into the action. You zip out, teleport someone dead out of the fray so they can get back up, and you zip back in and pile more mobs on the fire.
  15. I have an end-game Gravity/Time controller with combat teleport, teleport, teleport target, and fold space. It's absolutely awesome. You can easily become defense soft-capped which makes you very tanky (you can pretend to be a tanker for short periods and a little luck). You are highly mobile and can teleport yourself and your singularity wherever you want to be at. Slot your singularity with a KB ->KD sudden acceleration, and it will happily basketball dribble the foes it drags in. Both Wormhole and Fold Space benefit greatly from accuracy and recharge which you can get a lot of, and especially an occasional "Ultimate" Inspiration. That inspiration gives you a three minute temporary level shift, which increases your teleport magnitude on those two powers enough to move level 54 bosses and EB's, which ordinarily will resist those powers even if you are at 50+1. They're expensive, so unless you have a lot of influence to spend, use them with good judgment. You can use keybinds to make your teleport powers are wormhole easier to work with, if you don't like using the mouse-reticle. E.g., /bind h powexeclocation camera:max Wormhole /bind g powexeclocation target Combat Teleport /bind shift+g powexeclocation target Teleport You could use any keys you like; in this case I'm using h for wormHole and g for "go-to". Select any mob in a group, even if it's fairly far away, move back to where you want them, and look (camera) where you want them to go. Press h. Boom, it will grab them and throw them at the point your camera is looking at. It has surprising range and will go around corners and through walls this way. G, and shift+g will be your mobility commands. Select a target or team-member, press g, and you will G-to them instantly. If you need to go further than combat teleport allows, press Shift-G. If you fall behind your team on a map, you can select one of them and teleport to them. Teleport doesn't suppress in combat, you can use this even while fighting. Since you are fairly tanky, you could run ahead, aggro a bunch of mobs, and teleport back to you team to do a long range pull safely. You don't need any other travel powers. Teleport takes some getting used to, but it is extremely fast and flexible. Here's two binds I find to make Teleport easier to travel with: /bind shift+lbutton powexecname Teleport /bind shift+u powexeclocation up:max Teleport The first one will teleport me to wherever my cursor is when I shift+left-click. You can do this in fairly rapid succession and it's very fast travel. But, buildings and obstacles will be in the way. That's when I use shift+u -- it teleports me straight up as far as I can go, and then it is much easier to line up more teleports to my destination. Overall, Gravity/Time is a powerful and fun combination. You are second to no one for your ability to put mobs where you want them. Fold Space clears a bunch to you, your singularity will grab their aggro and bounce them -- a pretty good mitigation. Any fold space misses, you can grab with Wormhole and keep the pile of holds, slows, and destruction around your singularity fed.
  16. I would be fine with turning Prestige back on, so long as it wasn't useful for anything at all; nothing to buy, not badges, no perks, nothing. Let it be purely a matter of "prestige". Or, how about this idea: You earn one point of prestige for your supergroup for being logged on for a minute, with no supergroup mode, just automatically and always. SG leaders get a "Reset Prestige" button in their SG panel that zeros out the prestige number for all members at that moment. This would be a tool for SG leaders to know who's been online and how much in addition to the "last online" number of days.
  17. List the next one at 112! :D Over time, you start seeing "magic" numbers in sales histories. 111, 1111, 12222, 55555, 123456, 10000001, and so on. Try to post things for sale just above one of those, and you get a better chance of it not being sniped instantly. Also, if you get several of a thing, post one really low first, as a 'trial balloon'. Then post the rest just over the instant snipe price the first one got. And for heaven's sake, when you bid on things double- , triple- even!, -check your number before you click the button! :D
  18. The real rewards from that team are completing the task force in good time, with good drops, and having had fun along the way. Any good team, which a diverse team can also be, will get these rewards. No other rewards are necessary.
  19. I'm also a large-scale marketeer (I don't farm). I don't have a "main crafter"; my nineteen crafters are specialized at various parts of the purchasing, production, and sales process for multiple market niches, and including two more who buy, open, and liquidate superpacks. I spread those niches out across them deliberately so that I can keep track of bids and sales and to have enough market slots available to not have to offer prices at artificially low ranges just to speed up sales turnover. There are certainly more people who market intensively on just one (or a few) characters as you do (I know a few), but I'm not sure many of them frequent these forums.
  20. This is a good question. If the devs have actual data analytics that show these are problems, I'd like to see them. We had numbers for which archetypes were played from years ago, but no more recent data has been made public and that old data did not speak to teaming at all. I'll cut to the chase. I do not believe this change is founded on data; I believe it was a developer's idea, it sounded superficially good to a few of them who okayed it, and then got carried along in the mass of changes folded into page 7, and it wasn't challenged deeply until now.
  21. Join a team or form a team -- problem solved! I have never seen someone not invited to a team because they're a Kheldian.
  22. No, to me it isn't the crux at all. This might make it less bad, but it's still bad. We should not be trying to nudge team composition any way at all. Let players play what they like and team with whom they like, guided only by the fundamental mechanics and synergies inherent in the game.
  23. I see advertisements for no-incarnate teams on very rare occasions. Often, someone is trying to help more people still trying to get to 50 or incarnates, not artificially increase the challenge. A person could also lock their level at 44 and then farm radios, exemping down below level 45 shuts all the incarnate powers off. I don't like parts of this update (any kind of auto-hit = bad design, imo), but overall I think it will work out fine. But, I'm the sort who would run Arachnos only radios if it were possible to avoid cave maps with them. That's the real reason I run Council PI radio teams -- they NEVER have caves; only sewers, warehouses, and offices. Take intangibility (and caves) away from the Carnival, and I'd run them too. Circle are a common "second choice" for folks, because they have fewer of these annoying gimmick features, but still, sadly, like to hide their mission objectives in caves.
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