Jump to content

Andreah

Members
  • Posts

    1664
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Andreah

  1. I had the pleasure of interacting with him a few times on live. Outstanding RP'er, very imaginative, and willing to work with other people patiently. It was a terrible loss, not just for us in CoH, but I imagine even moreso for people who knew him in real life.
  2. City of Heroes is very forgiving for modest latency. It's been doing very well from me also, from the center of the US. I'm curious which city(ies) in Canada the new providers' data centers are located?
  3. I questioned them both in detail, it was Torchbearer.
  4. This is more a possible bug report, than a request for help. Two players in the (smaller) discord I am active in have reported they've been able to log in fully without being put in the queue, even while the server is known to have a long queue at that moment. Both say they were completely signed off, one for over an hour, before logging in. I can't vouch for the truth of the report, but I questioned both people in chat to make sure they were themselves certain and knew it was going on. One had just joined in while I was Torch's queue at position 585/1042 about an hour and ten minutes before this post. Have there been any other reports of the queue s/w being a little janky?
  5. With limited resources and too much demand, there has to be a means to ration this out. The queue serves that right now, as a first-come, first serve basis. I'll grant it's not fair, I've managed to play about an hour since Yesterday, and that was in two off-peak sessions. The queue is a feature of the game pre-existing these new volunteer teams. I don't think it's likely they can make a lot of modifications to it in the short term. However, if one could, or looking down the road, it might be more fair if people could be given a daily ration of play time. So that a few people don't stay logged on almost without end (we know some people will do this, and even hot-wire around the afk timers to do it.) But you can imagine the upset from something like that too --who wants to be kicked off a task force because you exceeded your daily two hours (notional) of play time? Not me. Or how about people sign-up in advance for a log-on window? Basically, reserved play-time. You can see there'd be problems with that too. Rationing sucks. But it has to be, because otherwise we'll swarm the shards like locusts and leave an inoperable mess that serves no-one. The only real solution is more shards capacity, maybe from other teams. I really like and appreciate the Homecoming teams' work, but they're in a bind without having a means to fund server resources through the community at large.
  6. It also means, that those who do get in game will be reluctant to leave, for fear of not being to get back in later. I still think they're a good idea. It beats having the server crash constantly and be down hours at a stretch.
  7. There are thousands of players right now, but no telling how much that will change, but I have a feeling it will drop quite a bit. Would the long-term player base be enough to sustain a Wentworth's style economy? I don't know, but I hope it could.
  8. Agree, looks terrible in my opinion. Glad it's an option for those who like it.
×
×
  • Create New...