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What kinds of badges would you like to see added?
Display Name replied to EmperorSteele's topic in Badges
Flashback is your friend. -
What kinds of badges would you like to see added?
Display Name replied to EmperorSteele's topic in Badges
I would like to see ALL of the CURRENT badges ADDED to the Paragon Wiki. https://paragonwiki.com/wiki/Badges Or (a better suggestion,) I would like to see a Homecoming Wiki! I will be HAPPY to help keep it updated if someone would show me how (a simple, 30-min tutorial, if that.) -
When I first read the subject line of this thread, a Beatles song started playing in my head. And while typing this message, I became a poet and didn't know it!?
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When I first heard the arguments about "fixing" the alignment "issues" I largely ignored them because I was still new to the game and still learning. Now that I've played toons across the alignment spectrum, I think it's ok for me to make my own observations. I think it's been mentioned that on Live, alignment was a tool to enforce an obsolete marketing strategy. However, I don't believe a "total overhaul" is necessary at all. 1) Geographic restrictions Even before I had a better understanding of alignment I've always agreed that the geographic restrictions on alignment should be removed. If only for role-playing. As a hero, the Rogue Isles are EXACTLY the place I'm needed. And vice-versa. As a villain, Paragon City is the place to go for the best heists. 2) Team restrictions I see no need to change this. To me, this correctly simulates the role-playing of enemies. 3) Contact restrictions Just because a hero is able to TRAVEL to the Rogue Isles doesn't mean they can just talk to anyone. Arbiter Rein is just going to tell them to get lost (if they're lucky) when some do-gooder hero tries to learn Mu Mastery. So I see no need to change this either. 4) Etc. Did I miss anything?
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I was doing the Shining Stars mission "Big Leagues" and was contacting Proton on the Security Intercom. On the very last page of the dialogue where Proton says "One last thing," the last sentence in the first paragraph has a word "cause" which should be spelled "caused." Augh! The word is *not* misspelled! But it is! But it's not! But it is!?!? AUUGHHH! How do I define it?!?!?!?! Oh, wait! "Typo!" It's a typo! Yay!
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How do you get missing costume pieces?
Display Name replied to Lord Liberty's topic in General Discussion
Welcome back! Yay! As far as the costume pieces, I've heard that all (or very nearly all) of the costume pieces that are available to players are unlocked for everyone at toon creation. I don't know what "very nearly all" would mean, though. Have you tried Incarnates, yet? Of course, not! Wait until you start getting into THOSE!?? WOW!!! -
I just started this mission and Mu'Vorkan is "twitching." Like the model is being re-rendered or something like that.
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My selfie with a Rikti in the Rikti War Zone
Display Name replied to Display Name's topic in Bug Reports
Thank you! Are there level 50+ enemies anywhere in the open area? It seems I've been ambushed before when I flew too low a few times!? Edit: I found some 50+ near the mothership! Yay! -
The Rikti (and all the enemies in fact) in the "open area" of the RWZ are level 35-37. They're supposed to be level 50+, right?
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I can play City of Heroes blindfolded. With my forehead.
Display Name replied to SmokinIndo's topic in Suggestions & Feedback
While I do see the number of people playing Excalibur declining (I haven't seen a "red" server status bar in a few months,) I suspect it's because people are migrating to other servers. During the time frame when the Excalibur server stopped showing red, the other servers have started showing a yellow server status. I've seen players come and go since I started playing, but I haven't necessarily seen a real "decline" in the overall number. I make new friends all the time!? But to my point: if anyone remembers the BBS game "Tradewars 2002" from back in the day (mid-to-late 80s,) you might be surprised to hear that it *still* has a dedicated community of old-timers. Sure, it's painfully small. But the fact that it still exists reassures me that CoH isn't about to "die" anytime soon (at least 30 years, if TW:2002 is any indication.) So any arguments that say "do this or we're all gonna die" basically translates to "the sky is falling!" -
Rogue.
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I'll take the badge, if offered! Anyway, the badge for "Avoids the Green Stuff" has a grammatical error, I think...? "You defeated Anti-Matter at the Keyes Island Reactor without letting a member of your league get caught in a Obliteration Beam." I think it's supposed to be "...an Obliteration Beam." Er... Not that I'm subtly bragging about having the "Avoids the Green Stuff" badge! Heh!
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Update: My Ouro portal still works in Ouro. I exited to Atlas Park and re-entered with my portal and it was usable when it recharged (in Ouro.)
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Now this didn't cause any problems at all, but it was kinda fun to watch the players click on my portal and reappear a few feet away. When my Ouro recharged, I was able to cast it again and again. Anyway, I believe the conditions that allowed me to do this was the fact that we started the Lambda itrial in Ouro and exited the tf back into Ouro (instead of arriving the "natural" way.) I've never checked other TFs for this glitch and tbh, it was only coincidence that I noticed it this time. I'm not reporting this as a "problem," but I suppose it's worth reporting.
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Can we PLEASE have an option to do something with the Incarnate salvage besides crafting powers for a single toon?! I've been badging Incarnate missions and now my Incarnate salvage window is CLOGGED!!!!!!!!!! If I don't get Rare/Very Rare, I just click "Don't accept reward." And even then, it's only a matter of time before I start blowing off Rare and Very Rare rewards! And I'm nowhere near level 99 vet, yet!? Help!
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issue 26 Patch Notes for January 28th, 2020
Display Name replied to The Curator's topic in Patch Notes Discussion
Wow! I would love to be a fly on the wall at the dev meetings! I bet they have some really fascinating discussions! -
This is a power that every /Temp Blaster has. So I thought, why not enh it and use it? It had only one slot so I slotted it with Tempered Readiness: +acc, +slow. I've been a bit surprised at it's effectiveness!? Most teams I go on missions with can solo incarnate content, so I don't really use my /temp powers often. The animations are too slow with a group of steamrollers! But when we run into an AV that gives me time to use it, it *actually* worked sometimes!? I fire it last in a chain with a 6-slotted (Superior Entomb) Time Stop and 6-slotted (Razzle Dazzle) Time Shift. Sometimes the AV will be Held for a few seconds and sometimes they're just slowed. But I don't think I've ever been disappointed by it! Yay! Does anyone else use it? Do you have any tips for it?
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I created an Ice Blast/Tactical Arrow and got nearly all of my Primary/Secondary powers to experiment with them and was overwhelmed by how many offensive powers I had available!?
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I found this on the 2nd (?) mission of David Wincott's arc in the Hollows. Is this something we can add to a base or maybe some kind of Easter Egg? I couldn't click on it...
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VidiotMaps for Issue 24 and Beyond
Display Name replied to Blondeshell's topic in Tools, Utilities & Downloads
I got the "newer" maps by following directions in the video above, but I still don't have the Battle Hardened marker. Also, the neighborhood markers in Dark Astoria are no longer interactive. How do I uninstall the maps I installed from teh video above? Is there a reasonably simple way to get the latest maps? -
I would like to see a cool down for the Base TP power from the P2W agent similar to the Reveal power. Base TP is a prestige power, too. I would like to see a more "legit" form of base travel that would allow a person to set one base at a time for their power. Or maybe purchase each time for each base. But with a much quicker cool down. Of course if they give that to us, people (myself included) will start begging for MT, ATT and TT to get the same cool downs. But honestly, I'm not sure we should rush into *that* particular can of worms just yet!
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Well... This is my first MMO so I don't have "years" on it. But I've been playing several months, so here goes: When I first started playing, I was made (vaguely) aware of Dual and Team insp drops and that they were disabled by default. Since I didn't really know what an "insp" was at the time (but I knew what a "drop" was since I've played video games since Pong) I didn't pay much attention. Recently I decided that I was tired of my insp trays being clogged by small drops so I decided to turn them off. Imagine my surprise while doing this when I noticed that Dual and Team insp drops can be turned on for a mere 200K!?!?!? All of this occurs at the P2W agent, btw.
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Leading the hostage out of the mission
Display Name replied to Display Name's topic in Suggestions & Feedback
So after carefully reading a couple of replies, I've concluded that it's really not necessary to change the hostage rescues except to: 1) add features that prevent or discourage the "click-and-go" habit most players have when there is an unusual hostage situations (ie: hostages are defeatable, etc) 2) increase variety for how hostages are handled. Maybe even make it configurable when you talk to the contact. Hostages could be set to fade-on-contact, teleportable, and/or defeatable. 3) Make no changes to the hostage's perception because they're "normals" anyway. -
VidiotMaps for Issue 24 and Beyond
Display Name replied to Blondeshell's topic in Tools, Utilities & Downloads
I was shown a badge in Cimerora that does not show up on my Vidiots map. It's called "Battle Hardened" and it's located directly above the gates to the city on the very top of the wall. -
So why does the base teleport not drop me off at the base teleport?