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Display Name
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Everything posted by Display Name
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Please for the love of God remove fear from hotfeet
Display Name replied to SlimPickens's topic in Suggestions & Feedback
I think the ancient expression "to beat hotfeet" can be interpreted as running away very fast. -
For people who don't want to participate in Incarnate content. Edit: Which also gives me an idea about Incarnate salvage (edited in OP.)
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Yes. I turned off exp for the first option and set the second option to no exp/double infl. And I still accumulated Incarnate exp.
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Can an option be added in the Menu > Options > General tab > Misc section that toggles Incarnate exp on/off the same way regular exp is? Edit: Can we also have a feature at the P2W agent to turn off all Incarnate salvage (similar to turning off drops?)
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Why is that?
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Did someone say Gravity Control/Time Manipulation/Primal Forces Mastery? I used the proc-monster build and WOW!
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Sorry! Didn't get a notification of your reply!? They probably already had the badge from a previous banners event.
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I'm building the Gravity Control/Time Manipulation/Primal Forces Mastery proc monster. In the build, the only Incarnate power shown is Intuition Radial Paragon. What other Incarnate powers should I get? Thank you for the build! It works amazingly!
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It's beginning to look a lot like...
Display Name replied to Display Name's topic in General Discussion
Click-bait?! My OP was informative for new players (like myself) who are unfamiliar with the Winter event! So, there! Lol! I want to collect the candy canes salvage, but I don't know which AE mission my group participated in to get 'em! -
That must be it! I was doing AE missions (not farming) with my SG yesterday!
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That doesn't work for tracking influence.
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I found two Candy Cane salvage. Someone told me that Candy Cane salvage is not possible right now, even though Candy Keeper is currently located across the street from Ms. Liberty. What happened?
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I updated the Blaster - Ice Blast - Tactical Arrow build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Tactical Arrow Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electrified Net Arrow -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11) Level 2: Ice Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(15) Level 4: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(27) Level 10: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(29) Level 12: Upshot -- RechRdx-I(A) Level 14: Assault -- EndRdx-I(A) Level 16: Flash Arrow -- Acc-I(A) Level 18: Ice Storm -- Ann-ResDeb%(A), PstBls-Acc/Dmg(29), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31), PstBls-Dam%(33) Level 20: Eagle Eye -- Pnc-Heal/EndRedux(A), Pnc-Heal(33), Pnc-Heal/+End(33), Prv-Absorb%(34), PrfShf-EndMod(34), PrfShf-End%(34) Level 22: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Rchg/HoldProc(37) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), GldArm-End/Res(50) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39) Level 28: Agility -- Run-I(A) Level 30: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40) Level 32: Blizzard -- Ann-ResDeb%(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(45) Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45) Level 41: Flash Freeze -- CaloftheS-Heal%(A), LthRps-Acc/Rchg(46), LthRps-Acc/Sleep/Rchg(46), LthRps-Acc/Sleep(46) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48), UnbGrd-Max HP%(48), UnbGrd-ResDam(50) Level 47: Aim -- RctRtc-ToHit(A), RctRtc-Pcptn(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1438;652;1304;HEX;| |78DA65934B4F135114C7EFB45390426D0B450A94478BB450A05040B73EF011842A5| |074DB34EDA44CD2D0A6D4A84BBF81628C89BC8D6B373EE2CA85AEFC0AFA015CA126| |BA71554FE7FF6F25CE4DE6FE66FEE7DC73CF3D676EEAFE958E57D71F5E509A67A19| |8DDDACA5C96B96A545CA96CC1CCA9FA6895274839B396DD2C18F9C462CE80E760C3| |90BE5B2E972AD5C47A36573573D962E652A552BAA7DC2BA55231912E1B46BEC37A5| |D36B26573B3E06D7CE48DCAD68659F658DFD7CCC24655ACFEAB653397582815F399| |9415FE41509288CAB358CF48AB4F359752BA52495D3934D201EA4E52075B5CE06E5| |471D4745593A15AACF9D489D96DCD371A9BC82EDA73A7B5DABD0376EC927BE0E97D| |F2001C917A3991A1E6FCE2B0B4C057302236176DAE09656967C8144B5DDFB3758FB| |67D3078401E827D47E40BFAC9C236C66D5B421EA15FE0819CBA1D36D5CEBD3AC5DF| |43CD138676287E5EECAFBC7DD06E0AFCACB6FF1BE3BE866DF00DF9967C070EBF078| |F245E17D77685B07678980C83E163721BF5093F031D925F373BD5FD08DD1B794C6E| |934FC0B34F41A7ACE9C17E8E9EFACB80D866113F990475F1E9A54F6FB786F53E301| |A002F8E2BD5CFDAF44FE12CB70403ECCD007B13656FA2EC4D8CBD89B13731F66655| |30C43A0CB186E3B338E7F81C390FC6CF91E741BFE41B61BE11E61B67BE93CCF7A5D| |479943EA3F499FCCF6743B61D43FECEB1CFD0A63E901FC94FA029BE1388A74F30DE| |34E34D33DEF41FD6F537B82CDE09FE7F891DC9BD4B6C7B6040CE30C37ACE305E486| |FDE44859B18D69BF7BA16B759676C4AD2A6CCD994799BB26C5356F4E64D579AA5B4| |F9E4FE42A91DBBC5AA9DB4FEF8A7B8B4559CC6B746AE839D69F23618B8037EB745F| |B7952E1BFBF146FE658FB0BB1F5F073| |-------------------------------------------------------------------|
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By having it displayed next to the health bar or soemthing.
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On the toon select screen, can we have more information available? Maybe a pop-up that shows the toon's stats or something? In-game, can we have an easier way to see how much infl a toon currently has?
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How are your tabs like chat set up?
Display Name replied to DougGraves's topic in General Discussion
The Broadcast spamming in Atlas Park is what prompted me to start learning to separate my tabs. LFG has it's own tab. Broadcast has it's own tab. The alleged "Help" channel has it's own tab. The Consignment House has it's own tab, but I shortened the name to "Auction" so it would fit. NPC is another channel. Rewards is a channel. I took these things out of Global so that what happens in Global stays in Global. I also have a tab called "Raids" which includes the Team, Local, League, Request, and PM channels. I use that channel for Hami and MSR. -
It's beginning to look a lot like...
Display Name replied to Display Name's topic in General Discussion
Whoops! I didn't say that to be discouraging! It's likely that Candy Cane salvage will be easy to achieve because of the time frame. It's the beginning of Nov! We have a while, yet! Happy holidays! -
Winter! Yay! Candy Keeper is setting up his stand across the street from Ms. Liberty in Atlas Park. He's already open, though! Yay! I'm picking up candy canes from regular salvage. It looks like it will take 175 candy canes (per toon!?) to get all the past badges and 130 more to collect the recipes! Yay! Candy canes will appear next to all of that Halloween salvage you forgot about in the Event tab of your Salvage window! Lol! Winter is coming!
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I found plenty of new badges and costume slots (and costumes that *still* work! yay!) and just wanted to say "thank you!"
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Hello, sunshine! Lol!
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issue 26 Patch Notes for November 1st, 2019
Display Name replied to The Curator's topic in Patch Notes Discussion
How do I download? Just load the game? Or do I have to "click here to download?" -
About Knockback/Sudden Acceleration
Display Name replied to roleki's topic in Suggestions & Feedback
My Dominator has the Psionic Assault set and uses the TK Thrust power (which has KB.) She works best on teams. There are times when KB can be useful. Knocking enemies into a corner so that the Storm Summoning player can pin them down with Hurricane, for instance. Generally though, KB is a nuisance. It would be nice to toggle between them. -
Updated GM location finder...
Display Name replied to Shred Monkey's topic in Suggestions & Feedback
I would be happy if the GM announcement would specify "Steel Canyon 2" instead of just "Steel Canyon." -
issue 26 Patch Notes for November 1st, 2019
Display Name replied to The Curator's topic in Patch Notes Discussion
Downloading...? Is there something to download? -
My assumption was that the use of the name "Juggarnaut" was simply as a descriptor to help the audience get a general idea of the shape/type of the suggested helmet. I had no impression of intentional abuse.