Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Captain Fabulous

Members
  • Posts

    1538
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Captain Fabulous

  1. Yeah, there's a ton of control but not a lot of damage in that combo.
  2. Stone Melee and Earth Control. Back on live I rolled a Stone/Fire Brute (when CoV first came out) and I was genuinely surprised how fun it is. Same with Earth Control on both Controllers and Dominators. Very rarely see these sets despite them being really fun to play and very effective. Ice Armor is another one that's really good but you don't see too often.
  3. It's primarily a getaway power. But it's also good for traveling around zones or maps and not getting spanked.
  4. Thankfully there are plenty of options to choose from.
  5. Or a pool power. Or not worry about it cause someone on your team will likely have one.
  6. Something just clawed at me from the dark recesses of my diseased brain: wasn't there once an intent by Paragon to expand the Incarnate system with more slots?
  7. I'm ambivalent either way, but unless the code is changed to allow more than 6 slots per power (hellllllo spaghetti code!) at some point you're going to run out of places to put slots, so that would ultimately be the upper limit. And I don't think power creep is the big issue some always-contrary people make it out to be. We can already make ourselves godly beyond the range of all available content (there are characters who breeze thru the max difficulty modes without much trouble), so I can't see how raising the bar even further than it already is is going to have any kind of significant impact. Someone needs to go outside and touch some grass.
  8. Then don't do 3-star content. 🤷‍♂️ You'll find a way. I have faith in you.
  9. If you're really desperate you can even use Apprentice Charm or Taser Dart to ignite it. It doesn't take much. There are a number of temp powers that'll also do it.
  10. What I find weird is there doesn't seem to be a slash command for this.
  11. Charged Shot and Lancer Shot in BR, Snow Storm and Frostwork in CD. Aim is also skippable if you need a fifth slot.
  12. OK, here we go: I have a /Traps Corruptor with Stealth and Leadership (Maneuvers and Tactics). As we all know, Stealth is supposed to grant a large defense bonus (~8%) as long as you're not attacking or being attacked, and that you lose the +stealth and part of the +defense (down to ~2%) while you are. The description says this also happens when you issue commands to pets or buff/heal allies. Got it. But here's where it gets weird. Standing alone in a building in PI, not teamed, with Force Field Generator out and Maneuvers and Tactics running. I have full stealth (55') but the defense portion is reduced. So the Leadership buffs on the FF Gen are triggering the loss of Stealth's defense but not the +stealth. This happens with Acid Mortar, FF Gen, and Seeker Drones (all targetable pets which all show up in the pet window), but NOT with Caltrops, Poison Trap, or Trip Mine (all untargetable pets which don't show up in the pet window) assumedly because they can't be targeted and therefore can't be buffed. Not sure about Triage Beacon or Time Bomb since I don't have them. Since they can't be targeted they can't be buffed, and if you're not buffing them it doesn't trigger the defense loss. But would Triage Beacon cause the defense loss by itself, as it's a team buff? Good question. I guess I would have to test it on the beta server. But I do know that FF Gen does NOT trigger a defense reduction when its buffing Seeker Drones, Acid Mortar, or a teammate while the Leadership buffs do. So if the buff is coming directly from me, defense loss. If it's coming from a pet, no defense loss. Looking at Stealth in CoD the defense portion is supposed to suppress when a pet attacks or is helped. But there is no such entry for the stealth portion. So in this regard the text description is incorrect. Now for some more weirdness. If I toss out Caltrops, Poison Trap, or Trip Mine (all untargetable pets) I don't lose the stealth or defense until critters are affected. Then I lose the defense but NOT the stealth, and despite being invisible affected critters can see and attack me. If I toss out Acid Mortar or Seeker Drones (targetable pets) I lose neither the stealth nor defense even when they go off and do damage, but again, the affected critters can see and attack me (but won't until the mortar or drones blow up). So untargetable pets will cause me to lose the defense, but targetable pets won't, and in neither case will I lose the stealth until I attack or am attacked. Weird. Just weird.
  13. Neither the Brute nor Tank version are flagged for Fiery Embrace, at least according to City of Data.
  14. No means no, Defender.
  15. You heard it here first, kids. Captain Planet and Evil Captain Planet are coming to City of Heroes! HHHHEEEEEAAAARRRRTTTTTT!!!
  16. I was playing a Dark Corruptor last night and didn't see what you do. Have you tried verifying all files? Do you have any graphics mods installed? Is this integrated Intel graphics or something else?
  17. I'm sure Rudra and Greycat are too.
  18. Dark Blast, Dark Melee, Dark Armor, Dark Miasma, Warshades, and Water Blast are the only sets I can think of that have a "lifedrain" type of power. The most you can get is 2, one in your primary and one in your secondary.
  19. So, to recap: "Hey, I'm loving my Energy Blaster, but I'm finding all the knockback really hurts when I team. Is there anything I can do about this?" "Sure thing. Just put an extra slot in every power and then put in a special IO enhancement that converts the knockback to knockdown." "Oh. What are IO enhancements and where do I get them?" "They're a special kind of enhancement that you either craft or buy from the Consignment House." ":searches forum for info: Hmm, OK. I found them. Wow, they cost around 3 million INF each! And I need 7 of them! I'm level 34 and only have 1.1 million INF." "Sucks to be you. You should start grinding for merits and learn how to play the market. And try not to be a nuisance until then. Learn how to control your KB. It's easy." "How do I control an omnidirectional AoE knockback?" "You can't." "So what should I do until I can get all those IOs and enough slots for them?" "Not my problem." "There isn't an easier solution that's accessible to everyone? I mean, I don't really want to deal with IO sets or the market or anything like that. I just want to play and have fun." "No." "And it requires that I waste 7 slots, just so I'm not a detriment to my team? And that I need over 20 million INF?" "Yes." "Why?" "Because." "Because why? Why can't an easier solution be implemented?" "It could, but I am vehemently against it. You need to suffer for your foolishness. You must be penalized and punished. I will broach no reasonable nor rational discussion on the matter. I have spoken." Did I miss anything?
  20. Imma just leave this here...
  21. While annoying for sure (Singularity seems to have the same issue, so I wonder if flying pets have a harder time pathing for some reason, although I don't recall Phantasm having this problem), in the case of Voltaic Sentinel it's easy enough to just retoggle it when it gets stuck. I've also found that pathing breaks down when it can no longer see you. So if you stay in line-of-sight as you go thru doorways it will follow you thru. But move to the side and it won't. I have many times gone looking for my Singularity only to find it on the opposite side of the map, or even a different floor. I know Mastermind pets will get transported to you automatically if they get too far away, perhaps this code needs to be worked into VS, Sing, and presumably Galvanic Sentinel too (and if it's already there, figure out why it's not functioning properly). Sentinel is a odd one because it's completely untargetable, and it won't even show up in your pet window, so it can be difficult to figure out where it is.
  22. The thing is, the KB issue is a complex one. There is no one solution that's going to please everyone, or suit every situation, so I am a firm believer in there being multiple ways to manage it so people can pick and choose whichever method(s) fits their needs best. And any solution needs to be viable and accessible for everyone who plays, not just a select few at the high end of the spectrum. The current IO solution, while helpful, is an incomplete solution, with more cons than pros. I'm simply saying there should be more tools available to give us a greater degree of control, along with solutions that are not inherently punitive.
  23. I'll toss out the ones that are quick as an opener, like Caltrops, Tar Patch, Flash Arrow, Freezing Rain, etc. But yeah, you really only get time for one before everything's dead and you're moving on. Traps makes things even more difficult because so many of the powers have limited or no range, meaning I have to run in to plant it at critter's feet -- another reason I don't use them unless there's a tough boss, or EB/AV/GM.
  24. This. If I'm leading and someone is using KB to the detriment of the party I will politely ask them to refrain from using those powers in that way. Sometimes people just don't understand the mechanics and explaining it to them is all that's needed. Sometimes people take great offense, cuss me out, and rage-quit. 🤷‍♂️ If I'm on someone else's team I'll finish the mission and then politely leave. This happened not that long ago; the team lead had Hurricane on the entire team and the Peacebringer kept knocking things all over the place with his AoEs (I was playing a Scrapper and it got old really quickly).
  25. Yeah, solo or on small/underpowered teams it's a completely different story.
×
×
  • Create New...