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Everything posted by Captain Fabulous
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I wonder if he knows about US....
Captain Fabulous replied to Marine X's topic in General Discussion
Addiction is most definitely a disease, and I'm sure there are people bankrupting themselves in P2W games, but I think it's a bit disingenuous to think everyone that spends obscene amount of money in P2W games are addicts, at least in the strict sense. I'm not disagreeing with anything that's been said, but I don't think they are the norm. So while genuine addiction is most definitely a pathology they exploit (the thrill of games of chance), the majority of these high-spenders seem to be of a different pathology -- in that they feel powerless or diminished in their regular lives and have found that spending all their money in these games allows them to feel superior to others who either don't have that kind of money to spend or choose to spend their money more wisely. Or people who are intensely competitive and will do whatever is necessary to win, no matter what the cost. It's a different kind of pathology driven by different motivations, but still a pathology nonetheless. -
I wonder if he knows about US....
Captain Fabulous replied to Marine X's topic in General Discussion
The P2W mechanic really seems to appeal to people with a ton of disposable income who enjoy being "the best" in games so they can curbstomp everyone else. There's definitely a pathology at work here. It's not unheard of for some of these people to literally spends thousands every single month. I might be able to understand it if the "game" was an actual game. But they're not. They're repetitive collection activities designed to offer little to no advancement unless you spend money, lots of it, preying upon frustration and horrible RNG mechanics to keep the money flowing. -
I wonder if he knows about US....
Captain Fabulous replied to Marine X's topic in General Discussion
This is pure nonsense. It looks awful TBH. From what I've read and been told by developer friends one of the reasons we don't see more Marvel games is that the licensing agreement is STEEP. A huge yearly payment plus a large percentage of the profits in the first 1-2 years. Makes sense why most Marvel games are garbage P2W mobile games, because they make a ton of money. -
I wonder if he knows about US....
Captain Fabulous replied to Marine X's topic in General Discussion
Make a good superhero game and we'll play it. The problem is they're not being made. The PS Spider-Man games are OK but not great. Marvel Heroes was the last big RPG/MMO-style game that was really good. Suicide Squad looks awful, Midnight Suns looks about as exciting as watching paint dry. I won't touch anything Arkham because it's been done to death. Wonder Woman was announced over a year ago and we haven't heard a peep about it since. 🤷♀️ -
Many times (but not always, it depends upon the team) teams steamroll thru mobs so quickly you don't really have to debuff things other than tough bosses or AVs. The problem is your pets aren't nearly as hardy as other players, so I find I'm tossing out debuffs solely to keep my pets alive, not because it's meaningfully beneficial to the team. And I freely admit it's a playstyle that doesn't necessarily appeal to me all that much. And that's OK, not everything has to. I'm only speaking of my own personal experiences. It's a lot of micromanagement, and resummoning and re-enhancing feels like a chore to me. I just feel like them being a bit more resilient out of the box would greatly improve the play experience. Eliminating the level shift would also go a long way, since at -1 and -2 your T2 and T1 pets are that much more squishy and likely to miss. If I'm on a 50+4 team I sometimes don't even bother with the T1/2 pets because they just die so quickly and don't contribute much against critters that are +6/7. And that means I only have to worry about 1 pet instead of 6.
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Yes, wdw.txt in the settings>live folder. You'll also find text files for your keybinds, chats, game options, client options, and graphics options in there. IIRC the settings in these files aren't per character, but what's used when you create a new character. I don't think the per-character settings are stored in a file. Character slot order is in playerslot.txt located in the accounts>account name folder.
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How does one test a support character when there aren't a sufficient number of people to form a large team and who are willing to run extended missions with you? Unless you only want to assess solo performance. While I'm sure some people do this, test server population numbers indicate this is not likely the norm. Either way I don't think it's something most people are going (or should have) to do before making a new character.
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Guide to a History of Regeneration: How to play Wolverine or Deadpool
Captain Fabulous replied to Rigged's topic in Guides
OK, now that I've stopped cackling, I will add this: there was a discussion thread not that long ago with what IMHO were a number of ways that Regen could be improved without turning it into Willpower. I think it can be done, but the devs need to have the willpower to do so. -
Guide to a History of Regeneration: How to play Wolverine or Deadpool
Captain Fabulous replied to Rigged's topic in Guides
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I gotta agree, MMs seem to spend all of their time debuffing critters or buffing/healing pets to keep them alive because they're just really squishy. The level shift only makes it that much worse. And while like all ATs IO sets help immensely, that shouldn't be the baseline that's necessary for an enjoyable play experience. I want to enjoy playing my MMs but find it doesn't take long before I'm over it.
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Just copy the entire Homecoming folder to a backup device. That way it's all there.
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Using the test server assumes you believe that a character may not be fun to play before you actually play it. This simply does not happen in most cases. People don't seek out playing sub-par sets. It's something you discover AFTER you've already invested time and energy. It's a nonsense solution. As usual you make a myriad of assumptions and engage in multiple fallacious argument to prove a point which simply does not exist. Do me a favor. NEVER respond to anything I post. Ever. I will no longer engage you. It's a waste of my time. Consider yourself ignored. I never said it was a need. All I said is that I didn't understand why people were against it because none of the options offered were a viable fix for the problem presented. It's like arguing we shouldn't have respecs of any kind. I mean, with 1000 slots you can just remake a character from scratch if you have a build you don't like, right? Or hop on the test server and make them there to ensure you get it right before making them on live. So can I assume then you're in favor of removing respecs altogether? Cause it sounds like you are. I mean, we don't really "need" them, do we? Just make a new character and powerlevel them to 50 with the build you want. Problem solved. 👍
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The available options are insufficient. If they weren't there would be no need to ask for one that is.
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The already-posted comments are all of the same theme, "just make a new character", which isn't always an ideal solution. I have yet to see anyone present a cogent reason as to why it would be a straight up bad idea, in that it would have some kind of drastic negative impact on the game. I don't recall the original devs ever saying it wasn't possible. What I do remember them saying is it wasn't something they were interested in doing because they had a vested financial interest in people making new characters and playing them. This is no longer the case. You don't. But IMO if this becomes an option it shouldn't be limited to a one time deal, and as such one could theoretically do it as many times as you like, provided you have the resources to obtain the necessary token to do so.
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I don't really understand the hate for this idea. It's simply a matter of convenience and time-saving. Not every character is powerleveled to 50, and not everyone wants to do that. If I've invested a decent amount of time and energy playing a character to the late 30s or early 40s and realize they're just not that fun to play (and I have one of those right now), the ability to swap out a powerset saves me a lot of time and energy in remaking, swapping gear, and replaying back to the same level.
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Clean up character recomendations
Captain Fabulous replied to KaizenSoze's topic in General Discussion
I'm leaning in this direction myself. While the XP on the 54 team is great the play experience on a relative lowbie is sub-par. And it's very easy to run into the issue described in this thread. -
Clean up character recomendations
Captain Fabulous replied to KaizenSoze's topic in General Discussion
Yep, already said so. -
Clean up character recomendations
Captain Fabulous replied to KaizenSoze's topic in General Discussion
I stated my opinion and outlined my reasoning in detail. If you don't like it you can feel free to disagree. Slinging passive-aggressive insults like a child is unnecessary. If "how others play the game" has a negative impact on their teammates I'm gonna call it out. That's how I roll. The scenarios I described are not rhetorical or straw men, as I often experience them in-game. If you were insulted by a statement I made that was not directed at you personally, then I obviously held up a mirror and you didn't like the reflection you saw. That's a you problem, not a me problem. I also clarified I was only speaking of Tanks that were running ahead and leaving squishies behind to die. If you don't EVER do that, then what I said doesn't apply to you, so you have absolutely no reason to be offended. Sorry, but I'm going to continue to speak out about bad in-game behavior when I see it, and you are completely free to ignore me when I do. -
Clean up character recomendations
Captain Fabulous replied to KaizenSoze's topic in General Discussion
If you have something to say, say it. Otherwise frak off. I'm not in the mood for anyone's passive-aggressive bullshit. -
Clean up character recomendations
Captain Fabulous replied to KaizenSoze's topic in General Discussion
Nope. Also wasn't teaming with Captain Ad Hominem. -
Clean up character recomendations
Captain Fabulous replied to KaizenSoze's topic in General Discussion
It would decimate door-sitting. Whether that's a good or bad thing is an entire discussion of its own. -
Clean up character recomendations
Captain Fabulous replied to KaizenSoze's topic in General Discussion
Tanks that run in and aggro the entire room, immediately run to the next room after the Blaster nuke, and expects everyone else to finish off what's left definitely fall into both these categories. -
Clean up character recomendations
Captain Fabulous replied to KaizenSoze's topic in General Discussion
This goes back to what I said, that you play differently based upon the team composition. If there is no danger of people being wiped out by stray critters then sure, run ahead. But if not, then you need to stick around and help cleanup to ensure no one dies. -
Clean up character recomendations
Captain Fabulous replied to KaizenSoze's topic in General Discussion
But that's the whole point of a Tank. They have increased HPs and armors so that they can withstand attacks from bosses that would easily kill ATs with far fewer HPs and no protection. You don't need to be ub3rl33t to help your teammates not die -- just do your job and distract them while everyone else pummels them. Blasters, Controllers, and Dominators (and some Corruptors too) are well-known for their ability to peel critters off Tanks. Tsoo, Malta, and Sky Raiders teleport all around. Freaks rez themselves. CoT ghosts will disappear, run away, and come back. Council wolves move VERY fast. A poorly-aligned knockback can push a critter(s) out of a Tank's aggro range. A targeting error can accidentally aggro a second mob. And many missions have ambush spawns that come from behind. There are plenty of reasons why a Tank can lose aggro on one or more critters that are going to bear down and squash the back line. The Tank should be there to protect them, not running off to the next spawn. Now if the back line is strong enough to deal with strays then that's a different story. But I've been on too many teams where this was not the case and people were unnecessarily dying because the Tank was hell bent on getting to the end of mission as quickly as possible instead of doing his job. -
Clean up character recomendations
Captain Fabulous replied to KaizenSoze's topic in General Discussion
It depends upon what you're playing and who you're playing with. Obviously most of the game's content is going to be trivialized for a team of vet 100+ with full IO gear. But when playing level 30 content on a PUG with a common IO or SO build? Not so much. There's an entire game under level 50 being played by non-godly characters that aren't zerging thru content at +4/x8, where you have to work as a team if you don't want to get wiped. A huge part of the fun of this game is adapting to team composition and figuring out how to do your part to make it successful. Characters can be played in different ways depending upon what's most beneficial to the team, and this is the thing that keeps them feeling fresh and fun to play. At least to me. 🤷♀️