Jump to content

Captain Fabulous

Members
  • Posts

    1467
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Captain Fabulous

  1. I don't think there is any way to do this, but I'd be curious to see if anyone has ideas. Your macro should be there someplace. I don't think I've ever had macros disappear after a respec. Did you check all the trays?
  2. So the change will make it a 15 sec debuff that will persist even if they leave the puddle? Did you also change the damage to do the same, or will that continue to be only if in the puddle?
  3. Re: speed; The thing about debuffing is that you don't need them on a team that's steamrolling thru mobs, except when you run into an EB, AV, or the occasional tough Boss. so it doesn't really matter how fast they are. The times when they are the most useful are when things are slow and your debuffs will serve to speed things up. If things are already moving quickly don't bother with debuffs and just attack or buff.
  4. 1980 to be exact.
  5. I think he's OK since he's not trying to make her look like the actress/model/has been. Well they were freshly deceased, so it was still probably good.
  6. Unless it's changed recently you used to have to be level 40 to get the arc, so if you want to take one of the PPPs at level 35 or 38 you need to team with someone who can get it. There is one mission that's a defeat all, for speed purposes you can just auto-complete that one and move on. IIRC you also don't have to finish the arc, you just need the badge.
  7. The +defense and +resistances in Steamy Mist definitely stack. Not sure about the stealth tho. Hurricane will also stack with other Hurricanes.
  8. If the debuff isn't persistent on PvE critters standing in the puddle then yeah, there's something wrong.
  9. Steamy Mist gives buffs while Hurricane is debuffs, so yeah, you can use them together.
  10. Also check to see if the damage is ticking away. It should work like the defense debuff; they will continue to take damage as long as they're in the puddle but not once they leave. I do know the puddle is a pseudo-pet, not sure if that has anything to do with it.
  11. I don't know enough about how debuffs work in PvP to give you a good answer. Isn't there some kind of suppression mechanism at work for multiple applications of the same buff and debuff? That each application within a set amount of time triggers a % resistance that fairly quickly makes you immune to it for awhile?
  12. I wondering if this has something to do with how some Spider parts aren't visible till after you respec at level 24.
  13. My understanding is that the -defense portion of this power is very short, about 1 second, and is only continually refreshed if the target stays in the puddle. Once they leave the puddle it expires. Since the combat monitor is pretty wonky my guess is that by the time you actually see it pop up it's already over, assuming your live target is moving and not standing in it.
  14. I use AutoHotkey and bind my scripts to the numpad buttons.
  15. :Stares at you in Dark/Dark Blaster:
  16. I think I remember this. IIRC critter AI was changed to make them run away if they were taking damage but weren't able to hurt you. I think this was around the same time they added a fear component to Burn and Caltrops with Floyd saying something like "if you were standing in a patch of fire you would try to run out of it too" and "if you're taking a lot of damage and can't hit your target you too would run away to prevent being defeated".
  17. It can be very helpful if you're on a PUG with a Brute or Tank who is having trouble keeping everything on him. But yeah, it's very situational, not something you're going to use all the time or even with every mob, as it's not often necessary.
  18. There are plenty of opportunities to use Hurricane on indoor maps by pushing critters into corners and keeping them there. If anything, melee toons love this because everything is bunched up for them. But it takes a fair amount of practice and skill to learn how to do this effectively. This is much more difficult to do on a wide open outdoor map because everything just scatters.
  19. Hurricane is awesome, but it's highly situational. Ideally you use it to push critters into a corner and lock them down. With a base -tohit of 30% (~46% fully slotted) it pretty much neuters anything it touches. The -60% range also forces critters to only use their ranged attacks unless you're literally right on top of them. Also great for boss+ fights. You can't always corral them if they have KB and/or repel protection, but you can absolutely debuff them. Another good use is to protect the back line from any critters that get peeled off the tank and coming bearing down on the squishies. The one thing you DO NOT want to do is turn it on and leave it on. I was recently on a PUG where the lead did this, and between him and a PB they were knocking critters all over the place, making my Scrapper's life pretty miserable.
  20. I honestly don't think any one set is "best", or pairs better with Empathy than another. It's all just flavor and what kind of secondary effects you want.
  21. I believe this is one of the rare cases where CoD doesn't correctly parse server data. This was explained in a recent post
  22. Honestly I don't care one way or the other, but how difficult is it to sell off excess salvage and recipes when you're selling enhancement drops?
×
×
  • Create New...