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Captain Fabulous

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Everything posted by Captain Fabulous

  1. Now you're just arguing for argument's sake and using circular logic to try and prove that Regen doesn't suck, despite every possible benchmark standard and test methodology available to us saying it does. Believe whatever you want.
  2. I haven't had too much trouble getting names I want, tho there are a few that sting not being able to get that I had back on live. I do also rely heavily on the swapping of i and l to get certain names. I'm pretty sure I started on Homecoming day 1 (or close to it) so I'm certain to have a lot of names that would go quickly if they were ever released. Which they won't be. 😂
  3. Depending on his hardware there might be a "color deficiency" mode available in the GPU driver. I know AMD has this on Radeon cards. I believe ReShade has a few color deficiency filters too. Might be worth looking into. Windows also has a "color filters" mode for CD, but I don't know if it works in games or not.
  4. And it's not like anyone is going to know they're taking a released name. Names come up as either available or not. You don't lose a name until someone else tries to use it.
  5. It is not in any way an exaggeration, sadly.
  6. No, the fallacy is that just because you can stack pool powers and have a billion INF worth of set IOs and be godly doesn't mean the underlying set is actually good. You've just filled in all the holes. And Regen has a LOT of holes. The baseline for this game has always been even level SOs (a discussion for another time). So if you want to compare the efficacy of one protection set to another this is how you do it with comparable builds (if you're gonna have Tough/Weave + Shadow Meld on one then you must have it on another, or not have it at all). This allows you to see the relative strengths and weaknesses of each set. WP excels in comparison to Regen because it has layered protection; a bit of +regen, +resistance, and +defense. Also +maxhp and -tohit, all in auto powers or toggles. Regen is a one-trick pony -- +regen. Sure, you get a tiny amount of resistance and a long recharge +maxhp power and heal, and that's it. And even then, your 2 best powers, Instant Healing and MoG are long recharge clicks, with MoG lasting all of 15 seconds. No auto or toggle absorption, healing, +maxhp, or defense. Shield is considered one of the best protection sets in the game. It's far superior to Regen for all the same reasons WP is superior, layered protection and debuffs. I will admit SR is also a one-trick pony, but it has a few nice touches that puts it above Regen. Firstly it has the best type of protection in the game, defense. It does get a small amount of resistance like Regen, but unlike Regen it scales up as your HPs go down. And it has a significant amount of resistance to defense debuffs. Regen gets a small amount of debuff resistance in Fast Healing, but it's not enough, especially considering how many critters can floor your regeneration in one hit. But honestly, I would put SR near the bottom just one step above Regen. It's not a great set either. But if you take Shadow Meld and add a ton of +defense IO sets you won't need a self heal in Willpower. And if WP is deficient enough to have a revive power then Regen must be just as bad since it has one too.
  7. Yeah, if I click yes to "fix" it everything seems fine, but I don't know if anything is missing or lost.
  8. And that's exactly what will happen. The policy applies to everyone. If someone takes a name that was released and they don't play the character the name gets released again.
  9. I get the same error, both if I open it locally or using the online version of Excel. 🤷
  10. Oh that link is a work of art! And I found it, forcefield5_loop. Thanks!
  11. We do???? 😲
  12. Surely it couldn't possibly be more complicated than copying the unique account identifier and pasting it over the old one on the character you want to move. SURELY. 😂 I mean who doesn't enjoy a good ritual rotisserie sacrifice?
  13. Anyone know which file is the SFX for the hum you hear when you first activate Hurl? It's heard on both the player and critter versions. Dunno why but it drives me absolutely batty. I seem to recall there was a spreadsheet with all the SFX names but I can't seem to find it. Thanks.
  14. The problem is the belief that when they free up names that you're going to be able to get all the names you weren't able to before. The reality is you'll be lucky if you get ANY of them. The flip side of this problem is that people feel ENTITLED to hold onto names indefinitely, even if they don't actually play those characters, simply because they got there first. The reality of a game where names can only be used once is that some people hoard them, some people rarely play, and others leave the game entirely. The bottom line is that if you've got a character that you don't/rarely ever play that name shouldn't be locked to you if someone else (who assumedly will actually play that character) wants it. So 1.) it needs to be done for the health of the game, 2.) it's not a perfect solution, but will definitely help the problem, 3.) don't expect you're gonna get that prized or coveted name you've always wanted cause the chance is pretty low, and 4.) understand that if you don't use a name you might lose it, and don't lose your goddamned mind over it because it's only fair.
  15. If you're insistent upon punishing yourself by playing Regen, I'd say go with Brute. The only advantage of Regen is that (if you actually survive a battle) is that you have very little downtime, which lets you get the most out of Fury. But honestly, either one is fine, as long as you're prepared for the suckage that is Regen.
  16. I've asked and was told no.
  17. Meh, that's what backups are for. 😜
  18. Now do it without Shadow Meld and any +defense IO sets. 😲
  19. IIRC the attuned versions cost the same as the non-attuned ones on the AH. The only reason to buy a non-attuned version would be a.) you're not going to exemplar down very often, and/or b) you plan using boosters to up the level beyond 50.
  20. Ain't too good either. 🤷‍♀️
  21. And yet there is page after page after page of discussions just here in the forums with dozens of people hating the policy because they have hundreds of characters they can't possibly play frequently enough to avoid getting the name released. And these are just the ones who come to the forums and post. Ultimately the devs know better than we do as to how many active accounts have 100+ characters that are just sitting there versus the number of abandoned accounts that may only have a few characters. Again, I'm not saying the policy is bad, I'm just saying it's unlikely to have the kind of huge impact people expect. People who are purposefully squatting on hundreds of names, or even people who just legit have hundreds of characters they might actually play once in a blue moon, they're gonna find a way to keep those names. It's pretty trivial to create a script that would log in each one of them automatically to ensure the names are never released. And not terribly difficult to use all this lead time to get each one of them to at least level 20, requiring even less effort to hold onto them. I hope I'm wrong. I hope when they finally implement this policy that 10s of thousands of names are released and people who have characters they actively play can get the names they want. Hell, I have characters that don't have the name I want, so yeah, I'd love for that to happen. But I'm also a realist. And yet there is no evidence whatsoever that anyone has ever tried. You make a lot of assumptions. Believe whatever makes you happy I guess. 🤷
  22. Yes, and that's the issue that would need to be overcome. 😉
  23. I would dare say that to many players the names of their characters are VERY important and that such an improvement would be seen as quite favorable and welcome. Such a feature is more of a database issue, which is something that coders, bug fixers, costume designers, etc. generally don't deal with. Different people for different systems. Sure, it's absolutely a QoL change, but a huge one nonetheless.
  24. I'd appreciate it if you don't put words in my mouth. I didn't say they shouldn't do it. Honestly it should have been done years ago. I said it's unlikely to be as effective as people anticipate, and that it does nothing to prevent active name squatters, as it's fairly easy to avoid the policy with minimal effort. Name squatters got in on day 1. As more and more people come to the game character names become more and more esoteric because popular ones are already used or squatted. Releasing names on abandoned accounts created months or years after day 1 isn't likely to add a significant amount of desirable names to the pool. Appeal to Ignorance Fallacy: Since no one's done it yet it must not be possible. 👍
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