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Saiyajinzoningen

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Everything posted by Saiyajinzoningen

  1. id like more shurikens maybe
  2. i have a ninja/cold that softcaps them. they can easily do 4x8
  3. i think u still get incarnate xp even if u turn xp off
  4. thats the thing the game already has a bunch of ways to challenge yourself. if the settings aren't enough for you try rockin only SO's. This isnt DCUO (city of sidekicks). This isnt city of clones (Marvel heroes online) This is the Original, the best, never imitated always innovative the greatest to ever live CITY OF HEROES! Personally i challenge myself with 4x8 on a blaster. Is is easy? No. Is it possible? if im careful, quick and clever, yes it is.
  5. ahh the old "everyone is too strong the game is too easy and im bored so lets nerf everything" request in disguise trick. Nice try lol
  6. nobody really dies in this game, they just pass out or get teleported to a hospital. Heros never really die afterall 🙂
  7. maybe we can co-opt some plant animations for the whips interaction effects?
  8. i totally get that and you are correct however, for now we gotta make do with what we got. I'm not against more options and more animations and more customization. I am all for it. This is just a temporary fix until the tiny team we have get around to custom animations.
  9. i believe there aren't quite enough animations to flesh out a full set at the moment.
  10. sup everyone great news! Travel powers are easily modifiable. I did it and you can too stay safe out there
  11. hey guys, you can easily fix this yourself as travel powers are the easiest to modify. Personally i went with villain stance 2 as my default hover option but hey different strokes right? have fun and stay safe out there
  12. hey man check out this thread, is all about power customization. I recently personalized all my melee powers to give my char a feel that matched his concept. good luck, stay safe out there
  13. Im glad this thread is resurrected. I hope a Dev or GM makes a comment like they did with super strengths rage mechanic
  14. yes i have its what took me so long to figure dragon tail out. the AV version is coded as Vandal low kick.
  15. some animations are broken up into air and ground counterparts, just trial and error.
  16. UPDATE: successfully modified [storm_kick] into [Jab]
  17. iirc this is a pvp issue. MM pets are supposed to block other players from reaching the MM. In pve is definitely a nuisance. Unsure if this could be separated would be nice if a dev or GM could chime in and let us know if its possible at all.
  18. i actually used to do this with my SS tanker slotted with KB it looks great but isn't efficient in the slightest
  19. give it up man i suggested the same thing in a thread where the op wanted to remove all translucency from stealth and i got swarmed. Personally i feel your response is warranted @golstat2003
  20. sounds cool but how would jumping be handled?
  21. it does both, which is kinda the point. negative fly is irresistible. Potentially this change could make air superiority one of the strongest attacks in the game given enough altitude.
  22. Interesting food for thought. Since knockback and knockdown is all an order of magnitude and not really separate functions, doesn't this mean if you are flying way up in the air and hit a foe with air superiority they would take massive damage when they hit the ground?
  23. UPDATE: found out the locations of the sounds of powers stage2b > Player > powers
  24. UPDATE: due to character positioning modifying [fly_up] is doable but looks wrong on every level. still no luck with [storm_kick]
  25. get some xp, you get xp proportional to the damage you deal.
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