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RikOz

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Everything posted by RikOz

  1. "You shouldn't hang me on a hook, Creyzee Ex. My mother hung me on a hook once. ONCE!"
  2. Hmm, the guy I'm fighting in the screenshot is on the roof of the Zig (I was there for the exploration badge), but the other two this guy encountered were "underground" way over at the eastern edge of the zone (where there's another badge).. All, though, were outside of the area where the event is active (I'm defining the area as where the event progress window pops up) and when I did pass through that area the window didn't indicate any progress - it was sitting at 0/20.
  3. This isn't game-breaking by any means, but I have noticed several times, recently, that "Prisoner" mobs in open-world Brickstown are conning a level lower than they should. For example, as shown in the screenshot below, my level 35 hero is fighting a level 35 Prisoner minion, and the minion is conning blue instead of white. Similarly, I'm also encountering same-level Prisoner lieutenants that con white instead of yellow. The odd thing is that this isn't every Prisoner mob, just the occasional mob now and then. I haven't noticed this happening with any mobs in Brickstown other than Prisoners, and I haven't seen it happen in any other zone.
  4. I'm not sure if this is exactly a "typo", but on the "Rescue Coldwell Heirs" mission (part of the Scroll of Tielekku arc), after rescuing Debbie I go back to find and rescue Duncan. As I'm leading Duncan out, the mission window text says, "Lead Debbie Out!".
  5. I also use Windscribe, and I almost never turn it off. No problems so far.
  6. I think this one was a sunrise rather than a sunset.
  7. Thanks for explaining why my rare salvage bids were taking so long 🙂 I've actually found that if I need a particular piece of rare salvage right now, it's quicker to hit AE and run Bads in Space twice, which produces enough tickets to just get what I need from the AE vendor. Though the particular AT/PS I'm playing makes a difference in how long it takes.
  8. This is my current desktop wallpaper, taken in Grandeville while running the hero morality mission, "One Good Spider". EDIT: It was nice to get a sunset that wasn't filtered through the war walls.
  9. My level 50 fire blaster has the Devastation: Chance for Hold IO slotted into her Blaze power, and for some time now I've observed a consistent, odd behavior. In most situations, I start combat with Fire Ball, followed immediately by Blaze. This 1-2 punch consistently kills same-level Minions (and usually +1 minions as well). However, if Blaze triggers the Chance to Hold proc, the Minion is held ... but doesn't die. I have to hit it with a third attack to kill it. This behavior has remained consistent even as I have unlocked my incarnate slots and slotted incarnate abilities that increase my damage. This suggests that somehow or other, triggering the proc also decreases the attack's damage, or imposes some sort of limit such that the Held target takes only enough damage to reduce it to, say, 1 hit point above "defeated". I say "1" because once the target is Held, its health bar appears to be completely depleted, but the target still requires one more hit to actually defeat it. The description of this IO doesn't say anything about a damage modification, so I'm baffled by this behavior. Is it supposed to be doing this? This won't actually be an issue for this character for much longer, as I'm 4/6 toward replacing the Devastation set with Apocalypse, but I suspect I'll eventually be slotting Devastation on another blaster or sentinel in the future. EDIT: It also occurred to me that Fire Ball has a DoT component which, for me, currently does around 21 points of damage per tick, so I would think that even if Fire Ball + Blaze didn't instantly kill the target, the first DoT tick would finish the job. So that almost makes it appear that the Hold proc is canceling the DoT. That will require closer observation, though, since it's possible I'm just firing off the third attack before the DoT has a chance to tick.
  10. I'm sure, but I was hoping to find a source 🙂
  11. So glad this is here! I just made a thread over in the Reconnect forum earlier today, asking if seebs was here, to see if this could be reposted, or if I could get permission to repost it. I've had the original post in my bookmarks all this time. Of course, the old link no longer works, but it helped me track it down on the Wayback Machine. In agreement with somebody else here, I've always considered " Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster" to be one of the most brilliant things I've ever read, and I read a lot. One of my characters is a Battle Axe/Invuln brute named "Epic Gear" (everything he wears is purple). His backstory is that he was an "elite warrior" in a different universe (which is clearly World of Warcraft, without actually saying so in the bio) who arrived in Paragon City after bizarre portal accident that was obviously the fault of a noob, casual mage. His bio mentions that he is currently in search of some sort of large "epic" mount to park on the steps of City Hall. Mount-sitting in obnoxious places is, of course, the WoW equivalent of aura-spamming. I'm happy to say that, even though I don't seriously/formally RP, I'm always RP-ing in my head, and my personal RP in WoW was that I dismounted before entering buildings (I mean, I don't drive my car through the front door of the bank IRL), and if for some reason I actually needed to sit on a mount for an extended period I'd make sure I was out of everybody's way. I carry that into CoH, in that I turn off my auras before entering buildings or crowded areas.
  12. Awesome! I did not spot it there! Thanks!
  13. I've found that several of my old blasters from live work much better (for me) now as sentinels. I've also discovered I enjoy sets like DP and AR a lot more as sentinels, where I can just concentrate on spewing damage instead of needing to mix in mezzes that are so frequently ineffective. Sentinels are generally simpler than blasters. My main is a lvl 50 fire/fire/flame blaster and there are so many buttons between the power sets and pools. Sentinel secondaries are more "set and forget" passive stuff, and that works well for the way I like to play. Even in WoW, when selecting talents, I tended toward passives instead of actives that required me to find a way to insert yet another button into my rotation/toolkit.
  14. You know those standard stick figure characters that are used on signage, like public restrooms, wet floor signs, etc.? Does anybody know if those are freely and publicly available for use? And available (legally) online? I was inspired by those amusing "taking care of baby" cartoons that illustrate the correct way, and a hilariously incorrect way, to perform various baby-care tasks. They gave me an idea for a CoH "Emergency Guide for Paragon Civilians" illustrating what to do and what not to do when their workplace is invaded by villains, or when they're personally taken hostage by villains. I want to base it upon the silly behaviors I see from hostages after I've rescued them, and the random "panicked civilians" racing around the mission maps. For example, showing a room with a group of villains on one side, and a clearly marked EXIT on the other side. In the center would be a standing figure representing a hero, a prone figure representing an unconscious villain, and a running figure representing the hostage. In the first panel, labeled with a big "YES", the civilian would be shown running toward the exit. The second panel, labeled "NO" would show the civilian running toward the group of villains. Another one would show a hero and villain locked in combat. The "YES" panel would show the civilian running past the two combatants; the "NO" panel would show the civilian trying to squeeze between them. I can't draw, but I'm pretty good at stitching existing pictures together in Photoshop (I used to design desktop wallpaper collages as a hobby), and think those "official" stick figures would be perfect for my idea.
  15. Back on the old official forums, a player named "seebs" wrote a brilliant and hilarious "guide" called, "How to Suck at CoH/CoV". I still had the post bookmarked, but since it was to the old forums it obviously doesn't work any more. Fortunately, I was able to track it down via the Wayback Machine. I'd love to see it reposted here, but I won't do so without seebs' permission. So I'm hoping he/she is back for HC and might be willing to repost it, or give permission for me to do so.
  16. Aha, we are in the same Facebook group! (I pointed out that his name is Eddie 😄 )
  17. And speaking of lines under the home, this all started after they did exactly that. I live in a very old apartment building, and the previous owner apparently did not like things attached to the building. I found that out when I initially wanted to get my internet via the fiber-optic system the local utility district installed. Alas, hooking up to that required a box be installed on the exterior of the building, so the owner wouldn't allow it. That left me with no option except Charter/Spectrum, and even then the connection was limited to a cable hanging loose outside the back of the individual subscriber's apartment. That guy finally sold the building, and the new owner came in and started remodeling everything. That included getting Charter to come in and completely redo everything with new cables, strung neatly in the basement across the length of the building, and new connections into every apartment. A couple months later, the problems started. I should look into whether the new owner would allow the fiber-optic box. Because those lines are a public utility, they're available to local providers at low cost, so I'd be able to get my high-speed internet cheaper than Spectrum (and without constantly being nagged to add TV and phone service). Though I do have suspicions that the rental agency (as opposed to the owner) might have some deal with Charter/Spectrum for exclusive access to the building. They might have been feeding me a line of BS about the previous owner not allowing it.
  18. I first had the issue last spring (before HC, so I was still playing WoW). At that time, I was still using the same modem (provided) and router (my own) I'd had when I signed up with Charter/Spectrum, so both were about 7 years old. They pointed out that the modem was outdated, so I took it in and exchanged it for a brand new one. The issue continued, so I went out and bought a new router, different brand from the old one. The problem immediately went away, so I thought that settled it. But then the problem came back in the fall. This time I got them to actually send a tech, and he went through everything and couldn't find the problem. But he gave me one of their routers to try out to see if it helped. I went from very frequent disconnects down to 3 a day at most. I don't know specifically what's going on with the modem - it's downstairs, and my computer is upstairs, so I can't see what happens, and it fixes itself so quickly that it would already be over by the time I got down there to look at it.
  19. I'm very curious about the audio volume aspect of this game, because it it really freaking loud in comparison with literally every other sound-producing thing I do on my computer. It's completely unbalanced. As it stands right now, I have all three volume sliders pulled down to around 10-15%, and I still have to turn my speakers way down from where I need them to hear, say, YouTube or Netflix video, or streaming music via Spotify. On top of that, the game has no "master" volume slider, and none of the three existing sliders appears to have any effect on certain "global" sounds, specifically the "level up" sound. So I'll be playing the game at a comfortable volume, and then I level up and the sound of that blows my head off and wakes the neighbors. Before CoH came back, I was playing WoW on this same machine, with all the same hardware. I also tried out a number of other games (SW:TOR, FFXIV, ESO) after switching from a Mac to this Windows machine, and all of them had audio that was appropriately balanced, volume-wise, with the rest of the system.
  20. Out of curiosity, how many of you who are experiencing this are on Spectrum high-speed internet? With my Spectrum connection, I was getting constant disconnects, one after another, until I went ahead and started using a router Spectrum gave me instead of my own router. Now it still happens, but maybe only 2-3 times a day. The thing about these disconnects are that it's probably only online gamers who would notice, and possibly people watching streaming video like Netflix, because the disconnect is very brief. It goes down and then comes right back up, so I'm only offline for a matter of seconds. But it's enough to lose the connection to the mapserver and force relogging. Even people watching Netflix or whatever might not notice, because of video buffering carrying them through the "down and back up". I know it's my internet and not the HC servers, at least for me, because when it happens, it happens to everything in my apartment at the same time, regardless of whether I'm playing the game or not, and regardless of whether the device uses the WiFi or has a hard ethernet connection like my PC.
  21. Speaking seeded salvage, I'm sometimes puzzled by how long it actually takes my purchases to go through when buying a piece of rare salvage. The AH shows that there are around 10 million of that thing "for sale", and maybe a few hundred bidding, so I place my bid and ... come back tomorrow to pick it up because apparently I need to wait for a lottery to determine who gets one of those 10 million Imperviums.
  22. When talking to the redside contact, Diviner Maros, on Sharkhead Isle, I couldn't help noticing that Maros loses his head in his thumbnail in the mission dialog window: Perhaps a Shark ... bit his Head? I'm guessing that, for technical reasons, they had to detach his head from his body to keep his eyes above his unique collar, making his head a separate model, and so his head isn't being pulled into the thumbnail along with the rest of him. But that's just a wild guess on my part. I have noticed this same bug with a handful of other contacts, but I can't recall their names at the moment.
  23. I've done a whole lot of fighting on blueside against the Freakshow, and all of the missions that mention their leader spell his name "Dreck". Now I'm doing the redside "The Cult of the Shaper" arc from Diviner Maros on Sharkhead Isle, and the text keeps spelling it "Drek".
  24. This reminds me of a joke I heard back when I used to bicycle a lot: Q: What do men and bicycle helmets have in common? A: They're both handy in an emergency, but most of the time they just look stupid. (Yeah yeah, I'm a man. I still thought it was funny.)
  25. I found this SNL skit on YouTube, and thought it was perfect for those of us who spend so much of our time in the costume creator 😄
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