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Everything posted by RikOz
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How about some of my more militant characters? Soldier 66, so named because he was my 66th alt. (Assault Rifle/Willpower sentinel) : Midnight Blue (Energy Rifle/Bio Armor sentinel): And Little Longbow. She was attending a comic convention and cosplaying as a Longbow agent. Then, the guys cosplaying as Skulls turned out to be actual Skulls, not cosplayers, and started shooting the place up. The stress triggered her mutant gene, unlocking electrical powers. She couldn't figure out how to use them to fight back, but the electricity seemed to protect her and she was able to help evacuate the building and protect the other attendees. She later determined that her electrical powers were strictly defensive in nature, and so if she wanted to be a superhero, she figured she'd better learn to shoot! (Assault Rifle/Electric Armor sentinel). Here's her whole costume wardrobe so far. They're progressing with her level, and she's wearing the pink one now:
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Today the client crashed, twice, both time while zoning into Faultline. The first time, I was using the "Teleport to contact" button in "Find Contact" window, teleporting to Jim Temblor. The second time, on a different character, the client crashed as I exited a mission in the Faultline AE building.
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Here's the latest iteration of Captain Apple, a superhero I created probably 30 years ago, "on paper". He was originally intended to be a local hero based in my hometown, and his bio reflects this, but stating that he relocated to Paragon City after his original city was obliterated in an errant Rikti attack. His original costume was bright yellow spandex, with red accents, but as Wolverine humorously pointed out in the first X-Men movie, yellow spandex just doesn't really translate. There is also no apple symbol available for his chest emblem, but I discovered that the banding on the Enforcer chest piece resembles the shape of an apple when colored red. As originally intended, he has no actual superpowers, so he's a Natural origin, Staff Fighting/Willpower brute.
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One of the first things I do with each new alt is edit the Help tab to remove LFG because it's hard to follow a conversation when it's constantly interrupted by "looking for DFB" chatter. Part of the Help issue is that it's the only obvious "universal" channel, so in a game that keeps players hopping from one zone to another almost every mission, it's natural for players to gravitate to the channel that isn't going to be interrupted with every zone change. There is a similar issue in WoW - most conversation takes place in the "Trade" channel rather than in "General"; it's because Trade is the same channel no matter which capitol city you're in, while General applies only to the specific zone you're in. Of course, WoW doesn't have a channel that is the same everywhere, but players there are more likely to spend a lot of time hanging around in a capitol city simply because those are where all of the important services are located (banks, auction house, etc.).
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I laugh when a hostage I've rescued tries to escape by squeezing between me and the next guy I'm trading blows with.
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Don't forget Overdrive, who appears in blueside alignment missions! She's always flying up into the middle of enemies up on catwalks or higher levels of a room. If she happens to be somewhere behind me when she does this, I don't see where she went, and usually only realize she's gotten herself killed after I've moved on to the next area and finally notice she's not following. Then there's No Mind, our introduction to sidekicks in part 3 of the Shining Stars arc. "I cannot damage [these Praetorian Clockwork] by myself!", he says, right before he charges into the next room and runs around slapping every clockwork in there, and promptly dying. The last time I did that mission, I deliberately set my notoriety to -1 to see if that would help me to keep him alive past the first room, but no luck. He literally runs from group to group until he's aggro'd the entire room, and at that point there's nothing I can do to save him. Or Grym, in the mission right before. He's not smart enough to move out of the AOE fire (the Hellions in there seem to use a variant of Fire Blast's "Burn" power), and he usually ends up "too wounded to continue" after the first spawn. Although I mentioned something about this in another thread, and the last time I did that mission he survived all the way to the end. That's when I realized I hadn't seen the Hellions use that Burn power. I don't know if the devs removed the Burn, or if I simply managed to defeat the enemies before they could use it. Though I was on a Sonic blaster, and I can't believe I managed to out-DPS every single enemy before they could use that power.
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Allow adding notes to characters in the character select screen
RikOz replied to DougGraves's topic in Suggestions & Feedback
Something similar that I've wished for is character notes in the SG roster. Like a short, simple "Notes" field. WoW has this in its guild roster UI. It's handy for when people have multiple alts in the same guild/SG; the Notes field can be used to indicate who the alts belong to. One purpose for using it that way is to avoid situations where the leader wants to boot people who haven't logged in for a long time, but they want to avoid booting the lesser-played alts of otherwise active members. -
More "research" - Same deal at AE in Kings Row, IP, and PI.
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Typos in badge text for 'Restless' and 'Upcycled' exploration badges
RikOz replied to AboveTheChemist's topic in Bug Reports
Or Banished Pants, but that's unlikely as most of the relevant mobs are shirtless, not pantsless. -
In the Enhancements screen for Staff Fighting, the list of Allowed Enhancements for the "Precise Strike" power lists "Enhance Taunt" twice. This leaves me unsure whether this is a simple, accidental duplication, or if the second "Enhance Taunt" was actually supposed to be something else which is now not listed.
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I was only in the Atlas Park AE building, but I checked at the windows on all four sides, and it was the same. Note this was only on the top floor - the ground floor lobby area does not have this issue. I'll check AE in other zones to see if it's the same. I actually only noticed this because I left a character logged out for five days in AE, specifically to build up the full day job benefit, and was kind of annoyed when she got no benefit at all.
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I have made the discovery that, if you park your character on the upper floor of the AE building right up next to the windows, it doesn't register that you're in the "day job" location. Take a step back from the window, and the day job "buff" icon appears. Step up against the window, and it vanishes. It's like it thinks you're "outside" if you're too close to the window.
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Also, any weapon you're carrying when you enter will still be in your hands.
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New Alt goal: Organization-killer characters
RikOz replied to Menelruin's topic in General Discussion
Huh. Wonder who borrowed from whom. -
New Alt goal: Organization-killer characters
RikOz replied to Menelruin's topic in General Discussion
For my fire/fire/flame blaster's bio, I stole the flavor text from a pair of gloves in WoW that only fire mages could wear: "Of course you can fight fire with fire. You can fight everything with fire." -
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Hah, I started rapping the second line as soon as I saw the thread title, whilst simultaneously thinking, "just a coincidence, can't really be about the song".
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I was that way with dungeons in WoW. There was this common attitude in that game that, before you join a group to run dungeons or raids, you'd better have "done your research". Which meant, of course, watching the YouTube videos posted by the elite world-first guilds so that you would know, and be prepared for, everything in the dungeon/raid. Nah, not me. These are "roleplaying" games, and I liked to approach that stuff the same way I would if I were a real live adventurer: I don't know what's in there, but I'mma go kill it. And I never got a group killed by being "unprepared". Then again, I may have been better than most at quickly evaluating situations and coming up with the best (or at least non-detrimental) actions in response. I mean, I don't think it takes too much brains to notice, "hey, I'm standing in fire, I should move out of this", but apparently it's less common than I thought.
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Yeah, the weirdest one I've seen was a spawn of three Warriors in Talos - I punched the first guy, and one of his buddies took off immediately, and took forever to come back. I got tired of waiting, moved on and cleared two more spawns before that runner finally came back. The logic I don't get is the teleporting behavior of those Tsoo Sorcerers and Sky Raider Porters. Just because I don't understand how it makes any kind of good combat tactics to teleport away at the beginning of the fight, and then return to take me on alone after I've kicked their friends' butts. It's actually kind of funny when I have them targeted - I can see that they've teleported three rooms away, and then see them immediately running back to me.
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Personal Issue with AE and the slower slog of normal content.
RikOz replied to eldriyth's topic in General Discussion
AE actually kinda came to my rescue recently. I'd been having this aggravating internet problem where my connection would drop for just an instant and come right back up. Except it was just long enough to make my router have to go through its whole handshake process with the modem. So every few minutes I'd get dumped out of the game ("Lost connection to mapserver"), which made trying to run missions or join teams pointless. One time I had that alignment mission to apprehend a couple dirty cops who were hiding out with the Carnies (my least-favorite enemy group), and three times in a row I fought all the way to the back of the map, approached the first dirty cop, and my connection dropped. So, just for something to do, I was spamming one particular XP farm, simply because it was very quick and I had a good chance of being able to actually complete it before my internet went down again, and also because it was so non-dangerous that I was unlikely to die if my connection dropped while I was in combat. -
Personal Issue with AE and the slower slog of normal content.
RikOz replied to eldriyth's topic in General Discussion
And there are far too few of them. There were a handful of AE story arcs I really enjoyed back on live, but unfortunately they have not returned the way some of the "top" arcs came back. Those arcs I especially liked were more lighthearted and humorous. I remember one where you teamed up with an alternate-universe Albert Einstein, and another pretty hilarious arc where you had to stop Arachnos' efforts to smuggle dihydrogen monoxide into Paragon City (it was based upon the real-world dihydrogen monoxide hoax). I seem to recall playing some of the arcs that did get resurrected, back on live, but while I thought they were very well done, they were a bit too grim for my taste. I've also encountered a few that looked interesting, but they were marked for "levels 45-53" or some other high-level range, meaning I can't really enjoy them on a lowbie toon. I do still recall the time back on live when I stumbled into my first fire farm, not realizing what it was. Zoned in, immediately died, chose a different mission. -
From what I've seen, they'll flee if you drain their Endurance so much that they can't attack, or you slow their Recharge so much that all their attacks are on cooldown at the same time. On the other hand, I've seen mobs, the same level as me, haul ass immediately after I punch their buddies, and I don't see any logic in that (other than "doesn't want to get punched" logic).
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Flaminatrix's new level 50 costume, making use of the "Spectrum" pieces (sorry she's translucent - she's got the IO set that gives her stealth while flying).