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Everything posted by SeraphimKensai
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7 clones of me playing with me. AT/Powerset doesn't matter.
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Thanks for having me albeit briefly. I missed the start so ended up on the mission team. Unfortunately it was radio missions, which lose my attention almost instantly as there's no story progression to them so I was only around for a couple missions. Hopefully everyone had fun.
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Just be careful DMing Crumpet asking for a sourdough recipe as they'll want to face time out while cooking to make sure your making the recipe correctly. Those Lingonberry Jam Tarts were amazing btw.
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Can I summon pets directly in advanced mode control?
SeraphimKensai replied to Jacktar's topic in Mastermind
Thanks for the clarity. Personally I've only ever used Sandolphan's numpad binds for a MM control, and now modifying them for controller pet control. -
Want better discussions on these forums? Disable "reactions."
SeraphimKensai replied to temnix's topic in General Discussion
I definitely don't want better discussions on the forums. I just want the masses to take my statements as the gospel and to buy the ice I'm selling in Alaska. -
Must take powers on pyro/time and epp/app suggestions
SeraphimKensai replied to Octogoat's topic in Controller
Pyro time runs fine. Both power sets synergize well together You're in luck that @Auroxis posted a build as I don't publicly share builds. Their build takes a different approach then mine, but that's alright as there's more than one way to get to a destination. -
In-game detailed power display doesn't show anything beyond attack types: AoE defense, Energy Defense. I imagine it should show damage and end drain stats.
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Can I summon pets directly in advanced mode control?
SeraphimKensai replied to Jacktar's topic in Mastermind
Define "advanced" mode. Are you talking about using a buff like Equip Thugs or Enchant Undead? -
Good morning, With the release of Regeneration on Tankers, it's got me thinking about how the fundamentals limits on maximum hit points/regeneration effect play especially at lower levels. Please see the following as reference material: https://homecoming.wiki/wiki/Hit_Points https://homecoming.wiki/wiki/Limits#Health_Regeneration https://homecoming.wiki/wiki/Health_Regeneration Characters sub level 20 experience a scaling level modifier that reduces what their maximum hit points would otherwise be. With the lowest level characters affected the most significantly. Melee characters also are subject to lower maximum regeneration values than what their respective ATs provide if they are lower than lvl 20. Tankers and Brutes are subject to a lower theoretical maximum regeneration rate than scrappers/stalkers (this is due to at game launch the regeneration powerset was a scrapper exclusive, which was later proliferated to each of the melee ATs). *Tankers/Brutes are limited to 500% Regen less than Scrappers/Stalkers, perhaps this should be equalized amongst melee ATs? Last night I took my lvl 50+3 IO'd Regen/Stone tank on a Posi 1 TF set at lvl 11. As you can imagine my regeneration values took a nose dive (Luckily their was a cold defender on the team that was kind enough to shield us). Why do we set level modifiers on player maximum HP and regeneration? We don't do that for player maximum resistance or defense. As such, characters that rely on regeneration are adversely impacted by this design aspect while other characters are not similarly affected. Well I didn't stay below level 20 long, nor do I often exemplar below lvl 20, do the sub level 20 level modifiers even make sense to keep? As they artificially reduce the effectiveness of a character that a new player might choose to make and then be discouraged due to the lower effectiveness of their character. Personally I don't see why Tankers/Brutes theoretical maximum regeneration rate is lower than Scrappers/Stalkers in this day and age post regeneration powerset proliferation (not that many characters outside of using rebirth radial would see the theoretical maximum regeneration rate). If you've made it this far, thanks for sticking with me. Hopefully you all have a great day.
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This is not a bad costume piece suggestion. Kudos.
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Add Mercy Island to Oro Portal Destinations
SeraphimKensai replied to DrRocket's topic in Suggestions & Feedback
Considering Atlas is a destination, I'm in favor of having all starter zones on the list.- 1 reply
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I'll probably check it out at some point but my free time is limited enough that I hardly even get online here as much as I used to.
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Things you Love, Things you would change
SeraphimKensai replied to baster's topic in General Discussion
It's interesting to note that a Scrapper only needed 23.5% of the attacks to do the same job as a PB, and was 7 seconds faster at that. A PB needing to make an additional 62 attacks over what the scrapper did to kill the same target speaks volumes about how bad the DPA of a PB is. -
As a retired pvper, there was a long time where the only secondary power set that Blasters had access to was Energy Manipulation. The other ones did not exist at least to me and a lot of my friends. /EM was the predominant blapping power set combined with jousting. Such a fun play style. When I occasionally pull out my fire/em or ice/em that I recreated and play them in over that way on teams I get some weird comments like I'm moving around like a ping pong ball on Adderall.
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SS isn't bad if you build enough defense to compensate for rage crashes.
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You're in the Brute sub, so no tanks here. That said the best slow tank money can buy is going to be an Ice/Spines tank. They are awesome and I have one with /soul for darkest night to stack -damage with chilling embrace well adding tohitdebuff with my defense and it adds as a secondary taunt. Mine happens to be a teleporter that worked in fold space to maximize density saturation for energy absorption, but bringing everyone in close helps them get caught in icicles/quills/chilling embrace/darkest night and I just laugh at their hopelessness.
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Things you Love, Things you would change
SeraphimKensai replied to baster's topic in General Discussion
Back when the game launched I occasionally played with Frostfire the player on Guardian. When the Hollows dropped he was the first one I knew to get name nerfed and he quit the game after logging into his lvl 40 blaster and seeing he was now generic hero 00001 or whatever number they gave him. -
Things you Love, Things you would change
SeraphimKensai replied to baster's topic in General Discussion
I miss pre i13 PvP. Honestly if I didn't end up on the dedicated PvP team I was on back when i4 dropped I probably would have just left for wow, but CoH PvP was super fast pace and had that twitch. Also being on a dedicated PvP team we had practices, scrimmages, and tournaments all the time it was awesome. Now I'm pretty much just here out of nostalgia's sake. -
Things you Love, Things you would change
SeraphimKensai replied to baster's topic in General Discussion
Going on the record, that although I do have an infinity changeling PB that I enjoy playing (I usually limit it to solo unless the team is alright with the shape shifting explosions which I let them know about ahead of time), I'm merely here to try to get a better understanding of dissenting opinions and not looking to pour kerosene on any fires. I'm effectively Switzerland. Generally, I find relying on pylon times to be an inaccurate snapshot of DPS that one can realistically achieve in game. Trap door/Mission Office simulator times I think get a better approximation but rely on RNG for mission layout. If I'm not mistaken the higher end DPS pylon times that were tested were on the Closed Beta server with buffs that aren't normally accessible in regular game play. In my personal experience having an infinity changeling, it can move like I said a decent scrapper or low tier blaster as far as damage goes, but it comes down to the driver, their binds, and also connection speed to the game. I personally don't find it to be game breaking by any means, but would fully support increased max damage/damage scalars/human form mez protection at the expense of a 0.5 second CD on shape shifting which would effectively end the changeling exploit that is being discussed, while making all three forms of a PB or WS viable. Anyways I wish everyone well and hopefully you can find something about the day to enjoy. -
Titan Weapon/ Regeneration, Brute, Tanker, or Scrapper?
SeraphimKensai replied to Farkon's topic in Tanker
You're welcome. I'd recommend installing the open beta server as well and reading the forum sections on it for pop menus to give your character levels, IOs etc, so that you can test your character out with a full build before you commit to actually investing the time/influence on the production servers. Once you have a build that you like aimed at being a final build. What you could do is by generic IOs to slot your power picks until you can afford the actual set based IOs that you'll use in the final build. Once generic IOs get to at least lvl 30, they are pretty comparable to SOs with the caveat they never expire. Build theory for IO set bonuses takes a cumulative look at all the IOs you have slotted on our character. Look up the "Rule of 5" so that you don't slot bonuses over 5 of the same kind as then their affect is lost. Mids tab for view can give you data on any time that happens so you can adjust your build. Note though that individual powers have limits as to what kind of IOs can fit into them. Regarding Titan Weapons play around with it on the beta server to get a feel of the play style. Some people like it, some don't care for it due to the momentum mechanic. You may have to skip a power here or there in Titan Weapons to fit in everything you need for Regen (but Regen with IOs you can potentially get away from quick recovery, or possibly MOG if necessary. You won't want more attacks then needed for your attack chain (unless your using them for set bonus mules). It just takes some experimenting, and that's why I recommend the open beta server to get some experience before you end up $500 mil influence into the toon and decide that you don't care for it. Anyways best luck. -
à la carte Builds challenge - The Cherry Picker
SeraphimKensai replied to Troo's topic in General Discussion
Would play it as a Primary set on a Brute, and probably pair it with Fiery Aura for an extra Burn and mez protection along with 700% capped damage. 1. Envenom (Defender) 2. Weaken (Defender) 3. Sparkling Chain (Controller) 4. Fire Ball (Blaster) 5. Power Up (Dominator) 6. Consume Psyche (Tanker) 7. Burn (Tanker) 8. Oil Slick Arrow (Defender) 9. Fulcrum Shift (Defender) -
Titan Weapon/ Regeneration, Brute, Tanker, or Scrapper?
SeraphimKensai replied to Farkon's topic in Tanker
I typically don't just give out builds as I practice the feed a man a fish vs teach him to fish mantra. That said download mids, try and make a build yourself, state what build goals you have and I'd be totally willing to work with you to try to get more efficiency out of your build. Right off the bat with Regen... Aiming for high slow resistance is paramount and you can actually get 100% slow resistance based on a combination of ailment resistance, integration, winter's gift proc, and combinations of 2-3 pieces of various Winter IOs. Build for Max HP. You want to have 3,534 HP after all the things I list, but not any more as that's the cap and any more is wasted. Having max HP means your Regen ticks will be larger than if you didn't have max HP. Assume your character is going to have the 4 state boosting accolades, slow wind (this +HP is perma with decent recharge slotting and minor global recharge), ailment resistance's +HP, and then building +HP set bonuses (luckily their usually the 2nd bonus after a bonus to Regen which is useful for Regen tanks). Resistance to Regen debuffs, you'll get this by taking/slotting fast healing, ailment resistance, integration, reactive regeneration Other considerations for Regen tanking: Knockdown is your friend, a mob on its ass isn't doing damage or debuffs to you, which helps you Regen during that time. Padding for either resistance or defense: there's 20% DDR in the Regen pool, which is barely anything. If you build for defense, eventually attacks and more importantly defense debuffs will get through to you. I agree with @Spaghetti Betty in thinking the 20% DDR is a trap. I feel you're more likely padding for resistance to attacks, which you get resilience, and can supplement with things like tough, or stacking +res bonuses. That said I for higher level game play I enjoy juggling things like Rune of Power, Melee Core (which also boosts your Regen), Barrier, and Demonic. MoG is a nice oh shit but it's uptime is small enough that even with its CD reduced to 2 minutes, it's still only useable 12.5% of the time. On the Titan Sword side of the house: Make sure you slot the Force feedback proc, maybe two of them. Have in a cone that doesn't require momentum and maybe whirling which does. Defensive sweep is a great place for an LOTG 7.5. Anyways I gotta roll to work. Best of luck. -
Things you Love, Things you would change
SeraphimKensai replied to baster's topic in General Discussion
Interesting take. While the the issue has persisted for several years at this point, I get that the Dev team have their individual priorities and appear to take a page from Bentham to do the greatest good for the greatest number, with the resources that they have. I feel that they are likely to get a revamp underway at some point and there's been a great deal of discussion regarding the subject on the discord over the years too, so it's at the very least definitely on their radar. I'm curious if you don't mind, why it is that you've taken the stance that you have (not to say that it's wrong or right, just curious on your perspective) regarding changelings and the players behind them. Is there something inherently about them that affects your enjoyment of the game and if so what is it? Using my intuition, I try and ponder what the underlying cause of your resentment to the play style is. The closest I can fathom is that the vfx/sfx from repetitive form swapping must cause you some issue, because outside of closed beta pylon times, in-game play only realistically brings them up to be comparable to a scrapper or low damage blaster. Anyways thanks for your input.